Today I'm going to talk a little about something that raises a lot of questions, because everything it presents is quite suspicious and probably everything has to do with hidden quests, because I somehow don't want to believe that these are meaningless things. So hear all about it for yourselves . The Adventurers' Guild is an association whose mission is to provide assistance and information to young adventurers. The guild is located on an island, east of Kalkanei and west of the Thas Lighthouse. The place is known to everyone, but we can notice a lot of statues here. Some of them commemorate important people for the explorers' association. One of them was dedicated to the founder of the entire guild of the Explorers' Association. There is this inscription on the statue. Fasul Abrek, founder of the adventurers' guild, fallen hero, slayer of kings, died at the hands of Elin. It was probably about Elain, the leader of the paladins of hajs, and fasul Abrek probably tried to kill King Tibianus, but ultimately failed. Eline herself will not respond to the name Fasul Abrek, nor to the guild of the Explorers' Association. As it turns out, the leader of the Explorers' Association guild, Rotem Walos, will respond to the name of the guild founder, but will answer as follows. I'm sorry, but I'm not ready to talk about it yet. If he's not ready to talk about it now , when will he be? Those who watched my video about the hidden quest in Kazordon will surely remember that some NPC dialogues are updated only after visiting the city of Beregar. Otherwise, NPCs are not willing to talk to us. The situation is probably similar here. Also, pay attention to the leader's name. Rotem Valos is an anagram of Almost Over. This expression means that something is coming to an end or is close to completion. So we are probably dealing with some kind of puzzle and, similarly to Kazordon, we can unlock dialogues about NPCs. We can do it the same way here, we just don't know the method yet. It's possible that one of the NPC Highs will tell us more about the past of the Explorers' Association guild . North of Karlin lives a barbarian named Bron. He also has a brother, Ajax, who lives nearby. Bron claims that the only thing they have in common is their mother and father, but he 's not sure about the latter and says that maybe their mother once had an affair with a Cyclops or something. It's definitely an interesting experience to have an affair with a Cyclops, but never mind. More mysterious is an NPC named Gelagus who constantly makes fun of Bron and drives him crazy. We don't really know what role this NPC plays, other than that he's in the garden by Bron's house and annoys him. Before we complete the Barbarian Addon Quest, Gelagos is even willing to talk to us. After completing the Quest, he will practically ignore us. When we ask him his name, he responds as if he were mocking poor Bron again. The dialogue line also changes for Bron after completing the Quest. He seems to simply accept Gelagos' presence in the garden. Regardless, it's a bit suspicious that we can only talk to Gelagos if we don't have the barbarian addon, so it might be related to some other quest. Some time ago, so -called demonic monsters were introduced to the game, which we search for using a spell. There were rumors that somewhere around this point between the Zo area and the northern part of Edron, some kind of monster appeared on the water. It's as if there was some area there that we know nothing about. The monster probably belonged to the group of the weakest mobs, i.e. easy. It's likely that Cipsoft has already deselected that part of the map and the monster or monsters there are not counted as fiendish. If this is true and there is something there, then we are dealing with a real mystery. And as we know, the Tibian ocean is quite large and we certainly haven't discovered everything there yet . Dark, shadowy statues. These are very interesting objects. They can be used. So when we right-click, this option will be visible. As if they were meant to serve some purpose. There are quite a few of them in Tibia, but not all of them have this option. For example, the one in Edron has it. However, some of them are not available on the ref, so here we may also be dealing with a real mystery. It may be worth trying to use the statue on different items and hoping that we will unlock a previously unknown quest in our Quest log. It's worth trying, because after all, why do these statuettes have such functions? Probably not without reason. The Forbidden Islands are an archipelago of islands located northwest of Wandura. It includes Goroma, Ramoa, Talachu, Malada and Karos. strewn with dangers and intrigues. All forbidden islands are dry and practically uninhabited. Many dangerous creatures live here, and some criminals use these islands to avoid the long arm of Thai law. The question is whether we have discovered all the islands that are located here, because after all, access to one teleport is blocked, probably due to an earthquake that often occurs nearby, i.e. on Goroma. perhaps there is a way to find out what lies on the other side of the teleport. Tibi really has a lot of different mechanics that can unlock different activities. I will give you a few examples. To be able to talk to Atrad, you must be on fire. I don't know how players ever figured this out. It's possible they got tips from one of the game masters. The situation is similar with Eajo. To enter his house, we must be invisible. Westu will only talk to us if we are drunk. To get to Chif Gregharok, we need to gain speed to jump to the other side of the rock. Bladruk will not want to talk to us if there is a garlik necklace in our backpack or equipment . I certainly haven't mentioned everything, this is just what came to mind for now, but you see, someone had to come up with all this at some point. They say there are no secrets in Tibia, but have any of you ever solved quests without using spoilers? So, going back to the teleport, there may be a way , but it requires some action that we haven't discovered yet. Mining helmet. What exactly is a mining helmet for? I understand if I were a Tybian dwarf, then I would be useful, but I am not. Or maybe this is some kind of clue, because why do we need a helmet whose armor is equal to the later helmet? I don't want to repeat myself, because I've already recorded a lot of videos about dwarves, but as we know in Tibia we have this unfinished Hide and City of Beregar. Maybe we need to wear a mining helmet so that one of the dwarves will be willing to tell us something more . Maybe then we will gain access to unknown rooms in Beregar, which are accessed by minecarts that we cannot use. There are many possibilities. I also forgot to mention that when doing the mission on Nargor we have to disguise ourselves as a pirate, otherwise we won't be able to access the tavern located there. So you can see that the disguise element in Tibia can be crucial. There's a bit of fun involved, of course , but I think it would make sense. So you can see for yourself that there are items that seem to have no use, but can be crucial in hidden quests. Another issue is NPCs that may be related to each other. Julius is the NPC with whom we start Blue Brother Quest. Zawadu is a vampire hunter. Who else in TB is hunting vampires? Inquisition. Henrikus knows nothing about Julius, he doesn't even respond to his name. While completing the Quest for the Inquisition we visit the dwarf Storkus. Storkus used to be a carpenter, and now he's a vampire hunter. When asked about the aforementioned Julius, he will answer that he knows him and that he is an old friend of his. Julius will also admit that he knows Storkus and that they hunted together a long time ago. But what am I getting at? Julius is only connected to Blue Brother Quest and gives us a task in which we have to get to the vampire castle on Vengot. Everything is fine, but to get to the lowest floor of the castle, we have to give 100 vampire lord tokens to Storkus, who actually has no connection to Blue Brother Quest. All the missions we perform for him belong to the Inquisition. Also, after returning 100 Vampire Lord tokens, the information about the rank we received is assigned to the Inquisition quest, but access to the castle with the vampires itself already belongs to the Blue Brother Quest. So, all this doesn't sit right with me, because after all, Julius is connected to the castle on the island and it's from him that we should gain access to the crypt where we get Blood School. And this Blood School may be connected to Julius and Torkus. If both gentlemen know each other, there must be something to it. I once quizzed Torkus with a list of 100,000 words in English and unfortunately discovered nothing new. You probably need to start with who the bloody skull belongs to and what it is used on, since it has that option. A difficult topic, but I believe it has a solution. I will continue to look for clues, because vampires and the entire Węgot castle are probably what I spent most of my time on in Tibia. Sometimes, without warning, the west side of Greensore is attacked by insects. It is not known what the purpose of this unannounced raid is. We can read a little about them on the official Tibi website. Sightings of insectoid scouts are a relatively new phenomenon. After several encounters between these creatures and the natives of Tibi, several facts about them can be considered verified. Insectoid scouts are not aggressive in the sense of attacking cities or settlements, but they are usually found in quite remote areas. However, when encountered, they are quite aggressive and will attack anyone mercilessly. Despite their build, they are quite durable and extremely strong. Their behavior suggests they are looking for something or spying on someone. This behavior has earned them the nickname "scouts," and militaries of all powers fear they may be harbingers of something larger and more sinister. We also learned that their behavior suggests they are looking for something or someone. This is a strange phenomenon, because after all, no one informs us about this rally. Neither the board in the explorers association guild nor any of the NPCs. Greenshore is a rarely visited place like many others in Tibia, where unannounced raids can occur. Also a topic worth exploring. Lotar is a hermit who lives in his house with a tamed stampor named Arkarra. He can tell you everything about any taming item. This stampor that walks around in his garden is interesting. When asked about it, Lothar will answer that she is his friend, but she came to him of her own free will. He must admit that he has never managed to tame any other stampor. He's heard there's some kind of wood magic that allows you to summon from a tampor, but he's not a wood expert, so he doesn't know. Interestingly, it turns out that there is some method related to woodu thanks to which we can summon monsters. After all, we have several such items with this name in the game. I also remembered that in the Jakunda desert there is a door that cannot be opened by any key, only, as I shall call it, a thief's tool, a crowbar. An ordinary crowbar opens the door. And now you see that this is another little secret and it doesn't seem so obvious to open the door with a crowbar. And think about how many more hidden mechanics there might be in Tibia that we have no idea about. Using crowbars, pickaxes, lances, and the like in different places might make sense, and who knows what else we might discover. The shipyard in Venore looks as if it was constantly being renovated. Various objects are floating in the water and there is no visible progress. Well, that's why there is a ladder upstairs, but when we use it we will see this inscription. The ladder is trying hard to look stable and trustworthy, but you are still not convinced. So we are not yet convinced to go higher. And what is on the floor above is unknown. This is probably part of an unknown Quest. The ladder was probably added to the game in 2011. Have you ever been to Ferumras's hall? In the hall where he probably lives, as evidenced by Ferumbras huts in one of the rooms. Apparently Ferumbras changes them like gloves. Going further, through a rather interesting room, we reach a dressing room, where there is the same ladder as in the shipyard in Venore. One floor up, the map is black, so there is probably an unexplored area there. A very interesting case and I wonder what we are dealing with here. What steps need to be taken next to solve this puzzle. The place itself arouses a lot of interest, because it's nice to finally see how Ferumbra himself lives. I once mentioned that Tarak has a very rich transcription. We will meet him in one of the districts of Jalahar. He is dressed in a beggar's outfit. When we ask him about Liberty Bay, mention that his former love lived in this town. And I wonder how he feels today. This NPC is Charlotte. Tarak is surprised that we guessed his name. Charlotte herself does not respond to the name Tarak, so the matter is not that simple. perhaps you need to come to her with something, for example flowers, and write that it's from Tarak. There are many possibilities, as you can see, such details are hidden in this game. That's all for today . Please tell me what you think about everything I've presented. Do you think this makes sense? Because in my opinion the creators devoted so much work to all these details. I don't think they would leave all this unresolved. I also wanted to recommend the channel of my friend Ryen, who creates great Tibian audiobooks, most importantly with a professional narrator, no AI there. Once you start listening, it will be hard to tear yourself away from it, because these audiobooks are truly addictive. Anyway, see for yourself. I will leave a link to Royden's channel in the comment below the video.