📚

Guide to RH C1 Level Mechanics

Apr 29, 2025

Lecture Notes: RH C1 Level Guide

Introduction

  • Presenter: Professor Scaler
  • Focus: RH C1 level guide from the GTFO game
  • Date: Happy New Year!
  • Goals:
    • Understand mechanics similar to RB2, with optional objectives providing alternate routes
    • Explore different zones and enemy types

Loadouts

Main Objective Only Run

  • Recommended Loadout:
    • Biot Tracker
    • Mine Deployer
    • Two Sentries of choice (e.g., Burst)
  • Purpose:
    • Tagging enemies (especially Scouts)
    • Dealing with alarms using mines

Prisoner Efficiency (PE) Run

  • Recommended Loadout:
    • Biot Tracker
    • Mine Deployer
    • Seafoam Launcher
    • Sniper Sentry
  • Purpose:
    • Key for shadow-type enemies
    • Combines seafoam and mine deployer for alarm doors
    • Effective against giant Strikers

Level Overview

Main Objective

  • Objective: Scan Project Insight archives
  • Start: Zone 241 (gather resources, no enemies)
  • Security Door to Zone 242:
    • Terminal command unlocks door
    • Features changing fog mechanic
    • Six Scouts, resources, and enemies present

Routes & Objectives

Main Objective Route

  • Ignore bulkhead door, proceed to Zone 244
  • Security Door to Zone 244:
    • Checkpoint scan required
    • Four Scouts patrolling
    • Doors to main and overload sections
  • Micro Drive retrieval
    • Unlocks bulkhead doors via command input
    • Commands end with "1" for main, "2" for overload

Prisoner Efficiency Route

  • Bulkhead Door to Zone 360:
    • Secondary objectives in Zone 364 (find terminal, input command)
    • Encounter shadow-type enemies (e.g., Shadow Scouts, Strikers, Giants)
    • Class 7 alarm in Zone 362, manage enemy spawns with mines and sentries

Overload Objective

  • Bulkhead Door to Zone 369:
    • Class 5 sustained alarm
    • No enemies, resource collection
    • Security Door to Zone 370

Terminal Sequences

  • Main Terminal in Center
    • Commands trigger sequences with enemies spawning
    • Verification and confirmation commands needed
  • Sequence Details:
    • Sequence 1: Various terminal locations
    • Sequence 2 & 3: Manage enemies, work through sequences

Enemy Types and Strategies

  • Fog Mechanics: Impact visibility and tactical decisions
  • Shadow Enemies: Require biot tracker, careful navigation
  • Scouts: Patrolling, require tagging and strategic takedowns
  • Giant Strikers and Nightmare Scouts: High HP, manage with high damage weapons

Conclusion

  • Level Complexity: High due to varied objectives and routes
  • Scouts and Fog Mechanics: Primary challenges
  • Engagement: Encourage feedback, questions, and community interaction

  • Additional Resources:

    • Discord community link
    • GTFO official merch store
  • Closing: Looking forward to 2024, anticipation for future content and community interaction.