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Overview of Video Game History
May 19, 2025
Video Game History Lecture Notes
Introduction
Second topic in the series on history.
Focus on video game history from its inception in 1962 to current trends.
Difficult to definitively name the first video game, but MIT's Spacewar! (1962) is a contender.
Early Development
MIT Spacewar! (1962):
Early video games were inaccessible to the general public.
Home Consoles:
1968:
Magnavox Odyssey introduced home gaming.
Led to the Golden Age of arcades (1970s).
The Golden Age of Arcades
1972:
Introduction of standalone arcade games.
Pong by Atari:
A tennis-like game, representative of early arcade games.
1977:
Atari 2600 home system; notable for interchangeable cartridges.
Arcade Classics:
Space Invaders (1978):
Popular arcade game.
Pac-Man (1980):
Cultural phenomenon.
Video Game Crash and Recovery
1983 Crash:
Due to poor quality games flooding the market.
1985:
Nintendo's NES revitalizes the market with classics like Super Mario Bros., Legend of Zelda.
1989:
Game Boy introduced, notable for portable gaming and games like Tetris and Pokémon.
Console Wars and Evolution
1990s:
Rise of competing home consoles, SNES vs. Sega Genesis.
SNES declared the winner.
Mid-1990s:
Introduction of N64, Sega Saturn, and Sony's PlayStation.
2000s:
Shift to more advanced consoles:
PlayStation 2 vs. Xbox vs. GameCube.
Sega exits market due to Dreamcast's failure.
Modern Console Developments
2005-2013:
PS3, Xbox 360, and Wii introduced.
Wii noted for motion capture technology.
2013-present:
PS4, Xbox One, Wii U, and new generation with PS5, Xbox Series X, and Nintendo Switch.
PC Gaming and Blizzard's Influence
Blizzard Entertainment:
Notable games include
Warcraft (1994)
Diablo series
Starcraft (1998)
World of Warcraft (2004): Popular MMORPG.
League of Legends (2009):
World's most popular game by Riot Games.
Notable Game Genres and Innovations
Simulation Games:
SimCity, The Sims.
4X Games:
Civilization.
First-Person Shooters:
Wolfenstein 3D, Doom.
Puzzle Games:
Myst.
Sandbox Games:
Minecraft.
Digital Distribution
2003:
Introduction of Steam by Valve, revolutionizing game purchase and distribution.
Future of Gaming
Graphics Improvements
anticipated.
Virtual Reality:
Oculus Rift exploring immersive experiences.
Conclusion
Video game history is vast and complex, evolving rapidly with technology.
Invitation to explore games and share insights with the lecturer.
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Full transcript