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Developers' First Video Games: Insights and Examples
May 21, 2025
Lecture on Developers' First Video Games
Introduction
Scott discusses his first teaching experience at Low Aspirations High.
Teaching about developers' first video games.
Reflection on teaching techniques and the importance of formative years for children and game developers.
Importance of First Video Games
Game studios often stereotype into specific franchises/genres.
Early games can be drastically different from later known titles.
Developers' early games can hint at future potential and direction.
Examples of Developers' First Games
Capcom
First game:
Vulgus
Known for: Resident Evil, Monster Hunter, Street Fighter
Game Freak
First game:
Mendle Palace
Known for: Pokémon series
Not surprising to see different genres in early years.
Electronic Arts (EA)
First game:
Skate or Die on Commodore 64
Known for: Madden NFL series
Konami
First game:
Blockyard (1977)
Known for: Various successful franchises
Early games often clones of existing titles (e.g., Breakout)
Bungie
First game:
Gnop, a Pong clone
Known for: Halo series
Early work focused on functionality.
Modern Developer Beginnings
Rocksteady Studios
First game:
Urban Chaos: Riot Response
Known for: Batman Arkham series
Hello Games
First game:
Joe Danger
Known for: No Man’s Sky
Sucker Punch
First game:
Rocket: Robot on Wheels
Known for: Sly Cooper, inFamous series
Naughty Dog
First game:
Math Jam
Known for: Crash Bandicoot, Uncharted, The Last of Us
Other Notable Beginnings
Gorilla Games:
Started with Tiny Toon Adventures
Insomniac Games:
First game was Disruptor
THQ:
First game was Peter Pan and the Pirates
Ubisoft:
Started with Zombi
Bethesda:
First game was Gridiron
Notable Patterns and Observations
Some developers start with clones or student projects.
Many developers transition drastically from their first games.
Some aim for greatness from the start (e.g., Valve with Half-Life).
Some developers reincorporated elements from their first games in later works.
Conclusion
Early games often do not define developers.
Development teams evolve; people and ideas shift over time.
Many developers start from humble beginnings and grow into major industry players.
First games are interesting trivia but often unrelated to later successes.
Encouragement to spread creatively despite initial typecasting.
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Full transcript