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Developers' First Video Games: Insights and Examples

May 21, 2025

Lecture on Developers' First Video Games

Introduction

  • Scott discusses his first teaching experience at Low Aspirations High.
  • Teaching about developers' first video games.
  • Reflection on teaching techniques and the importance of formative years for children and game developers.

Importance of First Video Games

  • Game studios often stereotype into specific franchises/genres.
  • Early games can be drastically different from later known titles.
  • Developers' early games can hint at future potential and direction.

Examples of Developers' First Games

Capcom

  • First game: Vulgus
  • Known for: Resident Evil, Monster Hunter, Street Fighter

Game Freak

  • First game: Mendle Palace
  • Known for: Pokémon series
  • Not surprising to see different genres in early years.

Electronic Arts (EA)

  • First game: Skate or Die on Commodore 64
  • Known for: Madden NFL series

Konami

  • First game: Blockyard (1977)
  • Known for: Various successful franchises
  • Early games often clones of existing titles (e.g., Breakout)

Bungie

  • First game: Gnop, a Pong clone
  • Known for: Halo series
  • Early work focused on functionality.

Modern Developer Beginnings

Rocksteady Studios

  • First game: Urban Chaos: Riot Response
  • Known for: Batman Arkham series

Hello Games

  • First game: Joe Danger
  • Known for: No Man’s Sky

Sucker Punch

  • First game: Rocket: Robot on Wheels
  • Known for: Sly Cooper, inFamous series

Naughty Dog

  • First game: Math Jam
  • Known for: Crash Bandicoot, Uncharted, The Last of Us

Other Notable Beginnings

  • Gorilla Games: Started with Tiny Toon Adventures
  • Insomniac Games: First game was Disruptor
  • THQ: First game was Peter Pan and the Pirates
  • Ubisoft: Started with Zombi
  • Bethesda: First game was Gridiron

Notable Patterns and Observations

  • Some developers start with clones or student projects.
  • Many developers transition drastically from their first games.
  • Some aim for greatness from the start (e.g., Valve with Half-Life).
  • Some developers reincorporated elements from their first games in later works.

Conclusion

  • Early games often do not define developers.
  • Development teams evolve; people and ideas shift over time.
  • Many developers start from humble beginnings and grow into major industry players.
  • First games are interesting trivia but often unrelated to later successes.
  • Encouragement to spread creatively despite initial typecasting.