Coconote
AI notes
AI voice & video notes
Try for free
📐
Figma Essentials Lecture Notes by Dan Scott
Jul 18, 2024
Figma Essentials Lecture Notes by Dan Scott
Introduction
Instructor
: Dan Scott
Course
: Figma Essentials
Objective
: Learn UI/UX design using Figma to create beautiful interfaces and prototypes
Target Audience
: New to design/User eXperience (UX) design
Course Outline
Brief and UX Persona
Wireframes
Hi-Fidelity Mock-ups
Fonts for Web and Mobile Apps
Creating UI Components
Understanding Components, Constraints, Variances
Using UI Kits and Plugins
Building Style Guides
Micro-Interactions, Page Transitions, Animations
User Testing and File Exporting
Assignments and Projects
Key Topics
Getting Started with Figma
Download exercise files
and shortcut sheets
Figma Versions
: Browser vs. Desktop (no difference, personal preference)
Adjust Playback Speed
: If the pace is too fast
Free vs. Paid Version
: Mainly using the free version
Covers almost all essentials
Few exclusive features in the paid version
Updates in Figma
: Frequently happening, check comments for changes
What is Figma For?
Main Usage
: Rapid prototyping for websites and apps
What It Can Do
: Create wireframes, hi-fidelity mock-ups, interactive prototypes
What It Can't Do
: Doesn't code the final site or app, hands off assets to developers
Additional Uses
: Digital graphic design like social media campaigns; not optimal for print
UI vs UX
UI (User Interface)
: Focuses on the look of the design (buttons, visual elements)
UX (User Experience)
: Focuses on how the design works, usability testing, and user interactions
Combining UI and UX
: Creating designs that are both visually appealing and user-friendly
Task Flow and User Flow
Task Flow
: Linear steps users follow to achieve a goal
User Flow
: More complex, multi-path routes users might take
Example
: Designing multi-step processes like signing up, checking out, etc.
Practical Exercises
Creating a Figma Project
Frame Tool
: F for frames/artboards
Designing for Different Devices
: Mobile, tablet, desktop sizes
Naming Frames
: Keep organized, name them according to their functionality
Setting Defaults
: Set preferred sizes, colors, rounded corners for consistency
Drawing Basics
: Rectangles, circles, buttons, etc.
Wireframes vs Hi-Fidelity Mock-ups
: Start with basic wireframes, move to detailed designs
Plugins and Community Resources
Iconify Plugin
: For easy access to multiple icon libraries
Using Community Files
: Access and duplicate shared Figma resources
SVG vs PNG
: Prefer SVG for scalable, easily editable icons
Prototyping and Testing
Basic Prototyping
: Linking frames for navigation
Animations and Transitions
: Eases, push, slide, smart animate
Figma Mirror
: Test prototypes on actual devices
User Testing Feedback
: Iterate based on feedback from real user interactions
Collaborating and Sharing
Share Options
: Send with view-only or comment access
Live Collaboration
: View edits in real-time, useful for client and team feedback
Comments
: Specific feedback on elements, resolving comments to keep track
Team Projects
: For collaborative work, necessary for sharing editing access
Summary
Purpose
: Equip users to confidently create and test designs using Figma
Resource Utilization
: Exercise files, community, plugins for efficient workflow
Assignments
: Regular projects to reinforce learning and building portfolio-worthy designs
Next Steps
Explore the full course for advanced techniques and projects
Continue hands-on practice to gain proficiency in Figma
📄
Full transcript