Transcript for:
Autodesk 3ds Max vs Maya: Key Differences and Uses

hello everybody what's up it's me robyn today's  video is about autodesk's 3ds max and maya the   differences between these two very similar-seeming  programs and which one is better suited for your   purposes a lot of people wonder why autodesk would  make two applications that seem like they're just   twins but in actuality once you really get to  know them you see how different they really are   maya you always have the best jokes and you're  always the life of the party and you 3ds max   you're so great at telling stories and you just  you always make people feel comfortable with you   and of course they are still the most  commonly used apps in the animation and   3d graphics industry they really are just like  hot twins they're always popular both can be   used for everything in the 3d pipeline modeling  texturing rigging animation particle simulations   dynamics rendering camera tracking everything  you need for 3d animation graphics production   media and entertainment speaking of entertainment  this video is sponsored by modern media and   entertainment to provide content creation  and production solutions to the media and   entertainment industry join the community submit  your work and sign up for their webinars at www.moderne.co.za at the end of this video  i'll also be letting you know how you can   enter to win tickets for the cape town  international animation festival this year   and also how you can submit your work to the  worldwide autodesk area community for possible   inclusion into the gallery and showreels so make  sure you keep watching to find out about that   and also download the trials for 3ds max and  maya so you can play around with them yourself   the link will be in the description of this video  so let's look at system requirements and price for   3ds max and maya both are currently 1 620 per  year or two hundred and five dollars per month   in terms of cpus 3ds max needs a 64-bit intel  or amd multi-core processor and is for windows   users although you can install macs on a mac  with boot camp they no longer provide support   for troubleshooting for apple mac maya on the  other hand also requires a 64-bit intel or amd   multi-core processor and it's also supported for  apple max with an m-series chip under rosetta 2   mode and you can also use it on linux 3ds max  requires a minimum of 4 gigs of ram but 8 gigs   is recommended and maya requires a minimum of  8 gigs of ram but 16 or more are recommended   to install 3ds max you need at least 9 gigs of  free disk space and to install maya you need at   least 4 gigs so let's look at the interfaces 3ds  max has a pretty friendly looking interface you've   got your modeling tools and you've got these dope  modifiers that can really help in the process   a lot of people seem to find 3ds max less  intimidating than maya maya is a little more   complex i think it's got a lot going on when  you first open it the tool shelves are pretty   chock-a-blocks so visually it can be a little  overwhelming and a lot of the time you don't use   a lot of these tools but i think it's subjective  so maybe that's why when i went from maya to max   i didn't find it that difficult because i started  in the supposedly more complicated program i don't   know but it might have been a different story  going from max to maya if you learned a different   program and then you had to move into maya let me  know what that experience was like for you in the   comments okay in terms of modeling you can do  pretty much the same things in both both have   great modeling tools and max has these modifiers  which i actually got frustrated with at first when   i was still new to it because i wasn't used to  them having come from maya but i love them now   the way you work with them and stack them makes  the workflow really nice and simple 3ds max is   actually the preferred app for modeling precisely  because of these modifiers and it is more widely   used in archbis product design engineering  construction manufacturing and also game design   because it's just a lot easier to model stuff  especially when it comes to hard surface modeling   maya is considered less user-friendly when it  comes to modeling some of the tools are a little   more complicated to use and it doesn't have as  much stuff making the process easier the way max   does with the modifiers so you know if you are  looking to get into one of the industries that   i just mentioned like archbis or interior design  or construction or engineering that sort of stuff   then 3ds max is probably the best app for you to  use in this case but there are still animation   companies that use 3ds max for animation and games  which is why i also had to move to 3ds max after   i'd already learned maya because the studio that  i was working for used 3ds max and that was for   animation so talking of animation let's look at  the ease of animation in each of these apps maya   is more commonly used for animation heavy projects  because it has a better tool set for keyframing   and curves and the workflow is a bit easier which  is why it's the industry standard for films and tv   maya is definitely hands down the  favorite when it comes to actual animation   that's not to say you can't animate nicely in  3ds max obviously you can it's just that maya   is a little bit better set up for it in maya you  also get greater flexibility and opportunity for   customizing with mel and python so if the work  you're doing is very animation heavy then your   best bet is probably maya so let's take a  look at the materials and the texturing now   max has an easier simpler material and rendering  setup and it uses the material editor there are   two modes for the material editor which  is the slate mode and the compact mode   the slate material editor uses nodes and gives  you more freedom with your materials and settings   while the compact is for convenience when you  just want to apply already designed materials that   don't need to be fine-tuned that much and this  is really great when you're doing architectural   visualizations or product designs and stuff like  that because they are these really great presets   maya uses the hypershade and it's pretty different  from the slate material editor and the compact   editor in 3ds max maya is a little more technical  in some cases with the shader network construction   although it does have some sick presets it's not  set up to use as easily as 3ds max so let's take   a look now at particle simulations and dynamics  maya has bifrost which is this really awesome   visual programming environment which enables  you to create really dope effects pretty easily   so fire smoke snow explosions i'm sure some of you  would have seen this video from autodesk already   showing what it can do it's got physically based  solvers like aerodynamics and combustion and if   you're making effects like smoke or fire you  can even choose the fuel like methane or butane   so it's really cool and it's pretty easy  to use 3ds max has particle flow which is   an event-driven particle system they also have  a non-event-driven system which basically just   means that the particles are not driven by any  events so they just stay consistent throughout   now particle flow is cool for things like water  fountains and explosions and it's fine for fire   and stuff like that but it's not like bifrost  so if you do a lot of work with particles and   simulations and stuff like that then you might  want to consider looking at maya because it has   the bifrost extension so let's look at rigging a  lot of people find it a bit more difficult to rig   in maya because it is a little more technical and  it's really beneficial for you to have knowledge   in mel so that you can create really complex rigs  but that's also the beauty of it because if you   know what you're doing you can create some really  fire rigs that's the thing with maya you can do so   much with the rigs and you can make them really  versatile 3ds max on the other hand is a little   more limited in the rigging department i mean  you can still create really nice rigs but you   don't have as much flexibility for customization  as you do with maya so if you're really into   rigging if you are a rigger or you want to become  a rigger then it's probably better for you to get   stuck into maya because there's a lot more  room for flexibility and customization there   so basically in a nutshell as you've probably  seen by now 3ds max is used more for 3d design   so if that's the industry you want to go into so  architectural visualization game design product   design construction engineering that sort of thing  then 3ds max is your best bet on the other hand   if you're really into character animation and you  want to work in the specific industry like if you   want to work in film tv series game animation then  maya is your best fit 3ds max has a more efficient   modeling workflow and easier to use textures while  maya is better for animation and rigging but you   know why don't you just trial both of them and see  which one you prefer like i said before there is   a link in the description of this video where  you can go and download those free trials for   both 3ds max and maya and a bunch of other order  these products too if that tickles your fancy   and you can just take a look at them and see what  they're like and maybe just get used to both of   them because if you want to work in this industry  it's just in your best interests to at least have   a basic working knowledge of these apps but you  know you don't have to marry your software there   are no wrong decisions here it's more about the  artist than the paintbrush if you know what i mean   i've used 3ds max i've used maya i've  used blender there are no wrong answers   you can also submit the work that you create with  these trials to the modern media entertainment   gallery they're looking for the best animation  artwork created with autodesk software you can   even use the free downloads like sketchbook which  is totally free each month all submissions will   go into a random draw and the winner will receive  two tickets to either the virtual or live event   of the cape town international animation festival  which is commencing from april 2021 they're going   to be highlighting the best and featuring the  artist of the month and also submitting the   work to the worldwide autodesk area community for  possible inclusion into the gallery and show reels   so you know i hope this video was helpful for you  i hope it helped you better decide which software   would be better for your purposes hell why not  just try both hit the like button if you did   actually like the video i mean you can also if  you didn't like the video i'm not gonna complain   i don't really care if you're lying but if you  did like it then please hit subscribe and hit   that little notifications bell so you don't miss  out on any other videos that could potentially be   very helpful to you in the future  thanks for watching guys love ya bye you