Undertale Development and Design

Jul 11, 2024

Undertale Development and Design

Main Points

  • Development Background

    • Toby Fox, the creator of Undertale, was not a professional developer.
    • Despite this, he created one of the best-selling games of all time.
    • Undertale is filled with interesting workarounds and failed attempts in its code.
  • Genocide Route and Game Mechanics

    • In the Genocide Route, players have the option to erase the world by crashing the game.
    • The original idea was to delete the game from the system, but Toby couldn’t implement it.
    • Other games like Doki Doki Literature Club and One Shot do similar intense things.
  • Art Style

    • Undertale’s art style is quirky and colorful but not perfect.
    • Some people passed on the game because of its art.
    • Some art was simplified or removed for looking too good.
    • Examples: Papyrus animation and Doge.
    • There is charm in the "bad" art (e.g., Lava Creature, Big Bob, and Floy sprites).
  • Unique Dialogue Handling

    • Traditional games use distinct files (like CSV or JSON) for dialogue.
    • Undertale uses a massive if statement (switch statement) to control dialogue.
    • This approach is inefficient but works due to Undertale’s low resource requirements.
    • Example: Extensive if statements controlling cutscenes and interactions.
  • Secrets and Fun Value

    • Undertale includes many hidden secrets and rare events based on a random "fun value" assigned at each start.
    • Fun value impacts rare occurrences and small events.
    • Example: Random phone call in Snowdin for specific fun values.
  • Game Maker Software

    • Toby Fox used Game Maker, which is beginner-friendly.
    • Game Maker offers visual drag-and-drop and coding options.
    • Many iconic indie games, including Undertale, were made using Game Maker.
    • Game Maker is free for non-commercial use, with a one-time fee for commercial exports
  • Legacy and Inspiration

    • Despite its code and art imperfections, Undertale has inspired many solo developers.
    • The game emphasizes the importance of storytelling and player choice.
  • Conclusion

    • A quirky, imperfect, yet lovable game with significant influence in the indie game community.
    • Encouragement for aspiring developers to create games focusing on story and experience over technical perfection.