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Kinematic Concepts and Graphs

Sep 4, 2025

Overview

This lecture covers kinematic problem-solving, focusing on displacement and distance in constant acceleration motion, the difference between them, interpreting velocity-time (VT) graphs, and introduces a classic "chasing problem." The session ends with an introduction to vertical motion under gravity.

Displacement vs. Distance (Problem 1.9, Parts C & D)

  • Displacement is calculated as x_final minus x_initial, independent of the path taken.
  • Turning points (where velocity momentarily becomes zero) do not impact displacement, only initial and final positions do.
  • Constant acceleration allows direct use of the kinematic equation: ( v_f^2 = v_i^2 + 2a\Delta x ).
  • For distance, sum the absolute values of each segment’s displacement, including before and after any turning point.
  • Use separated calculations for each segment (e.g., ( \Delta x_1 ) and ( \Delta x_2 )), then take |Δx₁| + |Δx₂| to find total distance.
  • On VT graphs, displacement is the area under the curve (can be positive or negative); distance is the sum of absolute areas.

Velocity-Time (VT) Graph Interpretation

  • The slope of a VT graph gives acceleration (constant if the line is straight).
  • Negative areas on a VT graph indicate motion in the negative direction.
  • The sum of signed areas under the VT curve equals total displacement.

Chasing Problem (Homework Problem 10)

  • Involves two persons: Person A (starts from rest with acceleration) and Person B (moves at constant speed, starts earlier).
  • Both positions are expressed as functions of time using kinematic equations.
  • The meeting point is found by setting Person A’s and Person B’s positions equal and solving a quadratic equation for time.
  • Only positive roots of the quadratic equation are physically meaningful.
  • Distance traveled by Person A is calculated using ( x = \frac{1}{2}at^2 ) with the found time.

Intro to Vertical (Projectile) Motion

  • Vertical motion under gravity is treated with the same kinematic equations, but acceleration ( a_y = -9.8\ m/s^2 ) (downward).
  • Throwing a ball upward: initial velocity is upward, gravity opposes the motion.
  • At the highest point, vertical velocity is zero (a turning point).
  • Four kinematic equations apply, with variables adapted for vertical (y) direction.

Key Terms & Definitions

  • Displacement — Change in position: final position minus initial position.
  • Distance — Total length traveled, regardless of direction; sum of absolute displacements.
  • Turning Point — Momentary stop where velocity is zero before reversing direction.
  • Kinematic Equations — Equations describing motion with constant acceleration.
  • VT Graph — Graph showing velocity as a function of time.
  • Projectile Motion — Motion of an object thrown or projected, subject only to gravity.

Action Items / Next Steps

  • Complete homework questions 1–11 before moving to section 8.
  • Review examples in the textbook related to section 7.
  • Watch the recorded video lecture to review the four kinematic equations.
  • Prepare for new problems involving vertical (projectile) motion in the next lecture.