all right well welcome back and here we go we are on to talking about uh what what i have called classic board games and so this would be probably starting in the early 1900s or something like that and hopefully you'll see why that's the case here so uh the reason i've called the 1900s is the beginning of kind of classic board games has to do with monopoly which has been one of the longest running and most successful board games and most wide known board games across the entire globe and so it actually didn't start out being called monopoly the game was designed um in 1903 called the landlord scheme uh and patented in 1904 by lizzy maggie and so the whole thing was designed actually as an educational game and so the whole point of it was to show the single tax theory of henry george and to talk to people about the disadvantages of private monopolies and show that having private monopolies ultimately ruins things which if any of you have actually if any of you have played monopoly all the way through according to the rules then it's not hard to see why that's in fact the case um so this was the the original design kind of the the blueprint for it and then it got a little bit you know souped up a little bit but you can already begin to see here if you look closely at this board some of the things that are going to make their way over to what we now know of as monopoly right uh so you can see chance chance squares you can see there's different kinds of squares for different regions this looks like uh new york here broadway madison square and fifth avenue you can see different money denominations uh and the jail that we are are so frequently used to seeing a monopoly and so what ended up happening was that the game didn't sell super well in this form and so ultimately lizzy sold the rights to parker brothers in 1935 for 500 and uh the parker brothers renamed the game to monopoly and have since gone on to do just absurd things with it as you know and there are now multiple different versions of it you can buy themed versions of monopoly where the squares instead of being you know boardwalk and you know so on and so forth or have to do with items or characters or things related to you know any number of you know you pick your fan franchise and you can probably make a monopoly game out of it and sell it and so and that's what parker brothers has done so that's kind of how i consider where i have started considering kind of where classic history begins for board games with with monopoly but there's a lot a lot of other classic games that happen between then and now and in 1949 you have the introduction of what we now know of as clue but it was first uh first sold as cluedo i don't know but you can see here this really old game looks very similar even to um to what what it is today and so it's in the toy hall of fame and the individual who invented the game sold the rights for the game for about five thousand pounds and of course it's gone on to massive success uh yeah i have a copy of it sitting in my back room here uh so other couple other classic games that you've probably heard of these are the kinds of games that you'll probably find in your average uh we call a big box realtor a big box store so places like walmart and target and kmart and those kinds of things right they probably have versions of these games they have a mass market distribution so another example this would be life so now if you've ever played life this doesn't look like life so it turns out that milton bradley invented this game in 1860 and at the first originally it was called the checkered game of life and it functioned as a lecture on morality and it used some kind of a spinning system because he didn't want to use dice because at the time dice were associated with gambling and gambling was evil evil evil um and so no dice so use the spinner and so you kind of moved through life and you got lessons on the this morality and he stole about 40 000 copies so you can see some of the things here on this um some of the things that kind of put you ahead in life some of the things that set you back in life uh so bravery you know here and success and then the ever so controversial he's even got a square here on the suicide square so um pretty pretty old school uh and uh definitely you know out of date with us so this the game was resurrected in 1959 as uh and renamed to just life and it be kind of came the way most of us are now familiar with it right so it's got the same spinner system you're basically progressing through the game and there's good things that happen to you there's bad things that happen to you and you just kind of move through the game it's if you remember what we talked about when we talked about what is a game there's this is very close to not being a game uh because there's there's really not any skill or decision making involved the only thing the player really does is spin the dial so it's almost a completely chance based uh chance based game so player involvement is is pretty minimal this is why most of us don't really play this as as adults because you know it's hard to get invested in something where you're not really playing that much of an active role uh so other examples of a few classic games risk or how to destroy family relationships in one night so the the book uh sorry the game was developed in 1957 by a french movie director and he called it conquest of the world uh but then it was bought by bought by parker brothers in 1959 and they renamed it to risk so this idea of global conquest and taking territories and fighting and so on and so forth um i have never completed a game of risk because they can tend to they tend to take a very very long time and can be very very contentious uh extremely contentious so i'd be interested to hear from you if you have ever completed a game of risk and how it went so that brings us up to another major event what i always consider in gaming now we've reached kind of i this doesn't really count as board gaming because now we're no longer bored and so the term board gaming has is has kind of expanded beyond what it technically means so it's now we use we talk about tabletop gaming to include a lot of these different kinds of things because many of these games don't actually have a physical board like dungeons and dragons so dungeons dragons was originated in 1974 with these three individuals and it consists of paper and pen uh essentially to start with and it's the birth of what's uh the role-playing game or the rpg so the idea of uni all you really need is a pen paper dice and your imagination they're heavily based games and where you inhabit a particular character and so you basically the idea of role-playing game right so you play the role of a particular person and so um theoretically as you're playing a particular character you're not really supposed to play them as yourself like so for example um you know if i'm playing someone who is not very intelligent then i have to act like i'm not very intelligent uh and and make decisions in the game as if i'm not very intelligent or that's what you're supposed to do and so these kind this particular thing has branched out now into all manner different things so i've got here uh larping which is uh live action role play so in this case you actually take the role play and people will people will go out onto like um a large field or something like that and act it out live um it's it's kind of i mean if you've ever it's more it's much more likely that you've seen some sort of historical reenactment of like a civil war battle or an american revolutionary battle it's kind of like that except it's there's more kind of play involved and there's more that's unknown um if they're not the outcome is not set in stone whereas in a historical re-iraq reenactment everything is supposed to happen according to a certain script there's not really a script with this the script is based on uh what happens is based on the way people think and the way they imagine some of the decisions they make so there's there's larping there's a computer based rpgs now which we'll we'll talk about a little bit later as well as mmorpgs so uh when i get to talking about video games in a later video this week we'll talk about mmorpgs which stands for uh massive multiplayer online role playing game so those have become exceedingly popular so they've expanded beyond this original thing here of just a couple of books and so now you can see you've got these manuals that talk a little bit about they give some structure to the game in terms of you know you can't just say well i have this invincible sword and this invincible armor and i just get to do whatever i want there's some sort of structure to it and how you determine um whether or not an action succeeds or whether on an attack succeeds and so a lot of times you'll end up with uh you can see here a kind of a a board a gridded board so that people can know where things are and get a better sense of space as well as character sheets that outline all of your character attributes and things you have and there's all kinds of lore and history and stuff depending on the individuals who are involved anyway the dungeons and dragons stuff that was originated in 1974 was bought by a company called wizards of the coast in 1997 and they've kind of continued it and so they're currently in um what's called the fifth edition so they make changes to some of the rule sets to make them either easier to play or clear or something like that and so you can see see here a stack of all of the books that are involved with dungeons and dragons um the fifth edition so starting with something like how do you build a character how do you build a role to step into in the first place and then um you've got things like monster manuals that tell you well if you're going to come across this thing and fight it well how do you know how difficult it is to beat and what kinds of things it does and so they've got lists of monsters and lists of items and they've got suggestions for quests that you can do and so on and so forth that's so that's some of what you're some of what you're seeing here um it's uh it requires a lot of a lot of creativity and so there's there's a guy here who has been the really important role in the dungeons dragons thing is the role of the dm which is short for the dungeon master the one who controls uh controls the environment who's kind of telling the story and who controls the various non-player characters that show up like so if you're going to walk into a uh you know a tavern and talk to the bar keeper like he's going to be responsible for telling you what the bar barkeeper says and how he responds or if you have to fight um a little kobold or a um some sort of enemy right he's going to be responsible for deciding those the actions that the enemy takes as well as keeping track of their stats and those kinds of things so this this guy here has i think he's got one of the longest running single dungeons and dragons games uh currently in existence he's been running the same game for 38 years 38 years and what you see around him here in this picture i know it's a little bit hard to see probably are some of the miniatures that he's involved that have been involved in telling this story so he has over 20 000 miniatures that he uses to kind of create scene or scenes and to create stories um it's it's a lot of narrative storytelling basically and working with other people to to tell a story and so that's some of what some of what's going on here we may talk about rpgs and dungeons and dragons in a bit more depth later but we may not um yeah but uh it is it is very interesting and if people who like literature and stories and those kinds of things it's it's a it's a lot of fun to get this kind of freedom and imagination um to deal with some of these things uh right so that's dungeons and dragons so there's a variety of other kind of what i would consider classic games uh that that have come around and you'll notice here i've listed them by date on the left right some of you you've probably may have played or you've certainly probably heard of at least some of these um so sorry in in 1930 and then scrabble which has still a very competitive international scene developed into we'll talk about mobile gaming later this week but if any of you ever remember words with friends which was a basically a version of scrabble candyland which is arguably not a game but i won't get too worked up about that yahtzee mousetrap trouble uh aggravation operation twister battleship connect four all of these would be things that you've probably heard of you can probably find these at big box retailers uh and major stores if you walked into a walmart right now i can almost guarantee that you'll you'll find at least three or four of these um and so that's that's these are what we consider classic games so this is where i'm going to end what i would consider the the classic side of things and i'm going to explain why i stopped here in the next video and what is the game that kind of moves us into what i would consider the the more modern version of uh where gaming and tabletop game board gaming is going so yeah