Tutorial on Building a Metroidvania Style Game with JavaScript and KaboomJS

Jul 2, 2024

Learning to Use JavaScript and KaboomJS to Build a Metroidvania Style Game

Introduction to Metroidvania Games

  • Metroidvania: A sub-genre of platformers where the game map is one big world instead of separate levels.
  • Exploration Focus: Unlocked new abilities and items to access previously inaccessible areas.

Setting Up Your Development Environment

  • Setup includes using JavaScript and KaboomJS (a game development library for JS).
  • Required software for level design: Tiled.
  • Source assets and how to manage them.
  • Using VS Code and Live Server extension for local server setup.

Game Components and Mechanics

Player Character

  • Movement: Arrow keys for movement, X for jump, Z for attack.
  • Abilities: Unlocks like double jump after defeating a boss.
  • Animation: Using sprites with various animations (idle, run, jump, attack).
  • Collision and Physics: Utilizing KaboomJS's physics engine components.

Enemies and AI

  • Drones: Basic enemies that follow and self-destruct near the player.
  • Boss Battles: More complex AI with health points, attack animations, and behavior states.

Game World and Map

  • Tilemap: Created using Tiled; colliders, player/enemy positions, and layers for visuals and gameplay.
  • Rooms and Scenes: Implementing different screens using KaboomJS's scene system.
  • Camera System: Dynamic camera that follows the player and frames key areas.

UI and Effects

  • Health System: Health packs to restore player health.
  • Destroying Enemies: Simple mechanics like self-destruction on collision.
  • Sound Effects: Adding sounds for interactions like attacks and collisions.
  • Notification System: Popup messages for key game events.

Advanced Features

State Management

  • Global state to keep track of player progress and conditions across scenes.
  • Using a state management pattern with getters and setters.

Dynamic Interactions

  • Collision Handling: Custom collision logic for game dynamics (e.g., pass-through platforms).
  • Event Listeners: Custom events and KaboomJS’s built-in methods for animating, moving, and interacting objects.

Finalizing the Game

Linking Rooms and Handling Transitions

  • Managing room transitions and data passing between scenes.
  • Checking and setting player positions upon entering a new room.

Deploying the Game

  • Simplified deployment strategy for web distribution (e.g., itch.io, GitHub Pages).

Tips for Extending the Game

  • Use KaboomJS documentation for advanced features.
  • Modularize code for better maintenance and expansions.

Example Code and Practical Implementation

  • Sample code snippets covering key functionalities.
  • Structured approach for building and debugging the game.

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