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Unity UI Toolkit: Complete Guide
May 3, 2025
Unity UI Toolkit Overview
Introduction to UI Toolkit
Unity's 3rd generation UI system.
Inspired by web technologies (HTML, CSS, JavaScript).
New languages used:
UXML
: Similar to HTML for structure/layout.
USS
: Similar to CSS for styling.
C#
: Functions like JavaScript.
Creating a Simple UI in Unity
Project Setup
Create a new project and scene.
Prepare a space-themed background using a Particle System.
UXML File Creation
Create a UXML file
for UI structure/layout.
Add a UI Document Component
to an empty GameObject.
Connect UXML file to the Source Asset field.
Create Panel Settings Asset
to define UI rendering settings (similar to Canvas in UGUI).
Set Scale Mode to Constant Pixel Size for a fixed resolution of 1920x1080.
UI Builder Overview
Hierarchy Pane
: Displays UI structure (different from editor's Hierarchy).
Library Pane
: Shows available UI elements (Label, Button, Toggle, etc.).
Viewport Pane
: Preview UI in action.
Ensure Unity Default Runtime Theme is selected for runtime appearance.
Creating Visual Elements
Drag a
Visual Element
from Library to Hierarchy:
Acts like UGUIâs GameObject and Image Component.
Set background color and size in Inline Styles.
Use percentages for size to make it responsive to resolution changes.
Change Flex properties to manage layout (Column or Row).
Organizing UI Layout
Create parent/child relationships for UI elements:
Manage alignment and spacing using Align Items and Justify Content.
Add visual elements like images and buttons to create a cohesive design.
Typography and Fonts
Font Asset Creation
: Use Font Asset Creator for regular and bold fonts.
Apply fonts easily with cascade style system.
Change font styles for multiple UI elements at once by applying to parent visual elements.
Button Interaction and Styles
Add interactivity to buttons using styles and style sheets.
Inline Styles vs. Style Sheets
:
Inline Styles are quick but less consistent.
Style Sheets are recommended for systematic management.
Create a style class for buttons to maintain a consistent look.
Pseudo Classes and Visual Feedback
Use pseudo classes for hover (mouse over) and active (clicked) states.
Define styles for different states using colon syntax (e.g.,
.button:hover
).
Transition Animation
: Animate property changes during state transitions.
Conclusion
Summary of creating a UI with UI Toolkit and the importance of layout, typography, and interactivity.
Next video will cover creating a bottom sheet using Absolute Positioning and scripting for animations.
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