Feature Watch: Player-Made Missions and Quantum Economy in Star Citizen

Jul 20, 2024

Feature Watch: Player-Made Missions and Quantum Economy in Star Citizen

Overview

  • Focus: Player-made missions and the evolving quantum economy in Star Citizen
  • Purpose: Provide deeper insight into Star Citizen's development and economic systems
  • Format: Casual discussion, distinct from more formal talks

Player-Made Missions

  • Concept: Missions created by players to engage others in the game
  • Historical Context: Previous concerns due to issues with transport beacons in version 3.23
  • Current State: Beacon system is not in a functional state, but planned for future improvement
  • Importance:
    • Keeps players engaged and the game world dynamic
    • Supports solo players by allowing them to participate without joining large groups
    • Encourages interaction and mission creation

StarSim and the Quantum Economy

  • Definition: Underlying economic system in Star Citizen
  • Key Features:
    • Locations (refineries, factories) receive and process goods, generating new missions
    • Resource management: goods transformed at one location create demand at another
  • Economic Chain: Producers, transformers, and consumers identified for all resources
  • Dynamic Factors:
    • Price changes
    • Resource availability
    • Economic simulation driven by AI and players
  • Impact: Affects missions, trade routes, and gameplay dynamics

Quantum System Demonstration

  • Origin: Preview by Tony Z in 2019
  • Concepts Showcased:
    • Resource extraction and transformation (e.g., aluminum ore to refined aluminum)
    • Factory production requiring specific resources
  • Simulation Goals:
    • Reflect real demand for resources and goods
    • Maintain balanced economy with AI and player interaction

AI and Player Interaction

  • Population Dynamics:
    • Ratio of AI to players planned at 10:1
    • AI fills roles to maintain active universe when players are less active
  • Mission Generation: AI and players both contribute to mission creation and economic flow

Future Prospects for Player-Made Missions

  • Types of Missions:
    • Commodity orders
    • Survey and exploration tasks
    • Delivery and transport requests
    • Crew recruitment (engineers, gunners, etc.)
  • System Dependencies:
    • Reputation system development crucial for trust and mission reliability
    • Possible interfaces: job boards, MobiGlas

Current Development and Future Directions

  • Updates:
    • Economy team balancing prices and mission payouts
    • Continued focus in monthly reports and development talks
  • Long-Term Vision:
    • More dynamic and player-influenced economy
    • Server meshing development critical for expansion

Conclusion

  • Engagement: Player-made missions and dynamic economy keep Star Citizen engaging
  • Future Content: Continuous updates and feedback invited for feature watch series
  • Community: Encouragement to join Discord for discussions and live deep dives on topics