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Feature Watch: Player-Made Missions and Quantum Economy in Star Citizen
Jul 20, 2024
Feature Watch: Player-Made Missions and Quantum Economy in Star Citizen
Overview
Focus
: Player-made missions and the evolving quantum economy in Star Citizen
Purpose
: Provide deeper insight into Star Citizen's development and economic systems
Format
: Casual discussion, distinct from more formal talks
Player-Made Missions
Concept
: Missions created by players to engage others in the game
Historical Context
: Previous concerns due to issues with transport beacons in version 3.23
Current State
: Beacon system is not in a functional state, but planned for future improvement
Importance
:
Keeps players engaged and the game world dynamic
Supports solo players by allowing them to participate without joining large groups
Encourages interaction and mission creation
StarSim and the Quantum Economy
Definition
: Underlying economic system in Star Citizen
Key Features
:
Locations (refineries, factories) receive and process goods, generating new missions
Resource management: goods transformed at one location create demand at another
Economic Chain
: Producers, transformers, and consumers identified for all resources
Dynamic Factors
:
Price changes
Resource availability
Economic simulation driven by AI and players
Impact
: Affects missions, trade routes, and gameplay dynamics
Quantum System Demonstration
Origin
: Preview by Tony Z in 2019
Concepts Showcased
:
Resource extraction and transformation (e.g., aluminum ore to refined aluminum)
Factory production requiring specific resources
Simulation Goals
:
Reflect real demand for resources and goods
Maintain balanced economy with AI and player interaction
AI and Player Interaction
Population Dynamics
:
Ratio of AI to players planned at 10:1
AI fills roles to maintain active universe when players are less active
Mission Generation
: AI and players both contribute to mission creation and economic flow
Future Prospects for Player-Made Missions
Types of Missions
:
Commodity orders
Survey and exploration tasks
Delivery and transport requests
Crew recruitment (engineers, gunners, etc.)
System Dependencies
:
Reputation system development crucial for trust and mission reliability
Possible interfaces: job boards, MobiGlas
Current Development and Future Directions
Updates
:
Economy team balancing prices and mission payouts
Continued focus in monthly reports and development talks
Long-Term Vision
:
More dynamic and player-influenced economy
Server meshing development critical for expansion
Conclusion
Engagement
: Player-made missions and dynamic economy keep Star Citizen engaging
Future Content
: Continuous updates and feedback invited for feature watch series
Community
: Encouragement to join Discord for discussions and live deep dives on topics
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