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Introduction to Game Development with Unity
Aug 9, 2024
Lecture Notes on Game Development with Unity
Introduction to Game Development with Unity
Speaker:
Mark
Objective:
Learn to make video games using Unity.
Unity:
Used in popular games like Cuphead, Hearthstone, Firewatch.
Personal Journey:
Developed a hands-on approach to learning Unity.
Step 1: Learn basics of Unity.
Step 2: Cement lessons with exercises.
Step 3: Experiment and figure out more on your own.
Outcome:
Created a puzzle platformer and an interactive essay with over 100,000 plays.
Tutorial Overview
Goal:
Remake Flappy Bird to learn fundamental concepts of Unity.
Duration:
40 minutes covering everything from downloading Unity to programming code and building a game.
Setting Up Unity
Download Unity Hub:
Create a free account.
Install Unity Editor:
Using version 2021.3.
Install Visual Studio:
Select game development with Unity during installation.
Create New Project:
Choose 2D, Core template.
Name the project and create.
Understanding the Unity UI
Four Main Panels:
Project Panel:
Contains all assets (sprites, sounds, scripts, etc.).
Hierarchy Panel:
Lists all GameObjects in the current scene.
Inspector Panel:
Allows editing of selected GameObjects.
Scene View:
Displays the current scene layout.
Creating the Bird GameObject:
Create an empty GameObject, name it "Bird".
Add a Sprite Renderer and assign bird image.
Physics and Input Handling
Adding Physics:
Add a Rigidbody 2D to Bird for gravity effects.
Add Circle Collider 2D for collision detection.
Creating a Script:
Name it
BirdScript
and open in Visual Studio.
Use C# to program the bird's behavior.
Start:
Code that runs once when the script is enabled.
Update:
Runs continuously every frame.
Implement upward velocity when space bar is pressed using an if statement.
Allow customizable flap strength via public variable.
Game Development Concepts
GameObjects:
Invisible containers that hold components.
Prefabs:
Create reusable GameObjects (e.g., pipes).
Timers:
Use to control object spawning intervals.
Triggers and Collisions:
Use for detecting when the bird goes through pipes.
User Interface (UI) and Scoring
Creating UI Elements:
Add text for score display and a canvas for layout.
Logic Manager GameObject to manage score and game state.
Scoring Logic:
Implement addScore function to increment score when passing through pipes.
Game Over Mechanism
Implementing Game Over:
Create a Game Over screen and button to restart the game.
Use boolean variable to track if the bird is alive, preventing gameplay after a crash.
Final Steps and Suggestions for Improvement
Building the Game:
Use File > Build Settings to compile.
Improvement Ideas:
Handle bird going off the screen.
Prevent scoring after game over.
Add sound effects and animations.
Create a title screen and save high scores with PlayerPrefs.
Encouragement for Creativity:
Experiment with different mechanics and ideas.
Additional Projects:
Remake other simple games to practice.
Conclusion
Learning Approach:
Hands-on, self-directed learning for effective retention.
Resources:
Use Unity documentation, community support, and tutorials for further learning.
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