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Introduction to Game Development with Unity

Aug 9, 2024

Lecture Notes on Game Development with Unity

Introduction to Game Development with Unity

  • Speaker: Mark
  • Objective: Learn to make video games using Unity.
  • Unity: Used in popular games like Cuphead, Hearthstone, Firewatch.
  • Personal Journey: Developed a hands-on approach to learning Unity.
    • Step 1: Learn basics of Unity.
    • Step 2: Cement lessons with exercises.
    • Step 3: Experiment and figure out more on your own.
  • Outcome: Created a puzzle platformer and an interactive essay with over 100,000 plays.

Tutorial Overview

  • Goal: Remake Flappy Bird to learn fundamental concepts of Unity.
  • Duration: 40 minutes covering everything from downloading Unity to programming code and building a game.

Setting Up Unity

  1. Download Unity Hub: Create a free account.
  2. Install Unity Editor: Using version 2021.3.
  3. Install Visual Studio: Select game development with Unity during installation.
  4. Create New Project:
    • Choose 2D, Core template.
    • Name the project and create.

Understanding the Unity UI

  • Four Main Panels:
    • Project Panel: Contains all assets (sprites, sounds, scripts, etc.).
    • Hierarchy Panel: Lists all GameObjects in the current scene.
    • Inspector Panel: Allows editing of selected GameObjects.
    • Scene View: Displays the current scene layout.
  • Creating the Bird GameObject:
    • Create an empty GameObject, name it "Bird".
    • Add a Sprite Renderer and assign bird image.

Physics and Input Handling

  • Adding Physics:
    • Add a Rigidbody 2D to Bird for gravity effects.
    • Add Circle Collider 2D for collision detection.
  • Creating a Script:
    • Name it BirdScript and open in Visual Studio.
    • Use C# to program the bird's behavior.
      • Start: Code that runs once when the script is enabled.
      • Update: Runs continuously every frame.
    • Implement upward velocity when space bar is pressed using an if statement.
    • Allow customizable flap strength via public variable.

Game Development Concepts

  • GameObjects: Invisible containers that hold components.
  • Prefabs: Create reusable GameObjects (e.g., pipes).
  • Timers: Use to control object spawning intervals.
  • Triggers and Collisions: Use for detecting when the bird goes through pipes.

User Interface (UI) and Scoring

  • Creating UI Elements:
    • Add text for score display and a canvas for layout.
    • Logic Manager GameObject to manage score and game state.
  • Scoring Logic:
    • Implement addScore function to increment score when passing through pipes.

Game Over Mechanism

  • Implementing Game Over:
    • Create a Game Over screen and button to restart the game.
    • Use boolean variable to track if the bird is alive, preventing gameplay after a crash.

Final Steps and Suggestions for Improvement

  • Building the Game: Use File > Build Settings to compile.
  • Improvement Ideas:
    • Handle bird going off the screen.
    • Prevent scoring after game over.
    • Add sound effects and animations.
    • Create a title screen and save high scores with PlayerPrefs.
  • Encouragement for Creativity: Experiment with different mechanics and ideas.
  • Additional Projects: Remake other simple games to practice.

Conclusion

  • Learning Approach: Hands-on, self-directed learning for effective retention.
  • Resources: Use Unity documentation, community support, and tutorials for further learning.