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The History of NES Tetris World Records

Jul 8, 2024

The History of NES Tetris World Records

Introduction

  • Tetris: A beloved classic game with a lasting legacy.
  • Popular on almost every gaming platform.
  • The NES version released in 1989 is the most iconic.
  • Tetris has extensive tournaments and a storied chase for the high score world record.

Key Concepts in NES Tetris

Scoring System

  • Points are accumulated by clearing lines.
  • Most valuable: Tetrises (using a long piece to clear four lines).
  • Players leave a column open to drop long bars for Tetrises.

Level System

  • Higher levels yield more points per line cleared.
  • Level 19 is the hardest with blocks descending every two frames.
  • After 130 lines at level 18, the game shifts to level 19, then one level every 10 lines.
  • Level 29 is the 'kill screen'; pieces descend too fast to manage.

Early History and Claims

Early Max Outs

  • Reports of maxing out (999,999 points) go back to the early '90s.
  • Notable players: Thor Aakland, Scott Anderson, JW Tetrisd.
  • Early claims lacked full video proof.

First Recorded Max Out

  • 2001: Jonas Neubauer claims a max out.
  • 2005: Jonas records and provides video proof.
  • Set a score of 999,999 points, the first known video of such a record.

Rise of Competitive NES Tetris

Early Competitions and Players

  • Competitions emerged between 2008-2014 with many players hitting max outs.
  • Two methods of competing: earliest max out and highest score possible.
  • Harry Hong, Matt Buco, Terry Purcell notable players.

Uncap Code

  • Developed by Josh Tuls in 2015; allowed scoring beyond the six-digit limit.
  • Harry Hong first to utilize it, reaching scores beyond 1 million.

Rise of Heavyweights

Jonas Neubauer and Competitive Era

  • Jonas pioneered many strategies and won numerous championships.
  • Achieved a max out and various high scores, then backed off from chasing the absolute high score.

Entry of Corian (Japanese Player)

  • Introduced hypertapping (rapid manual pressing of the controller) for high-speed play.
  • Raised records to new levels using hypertapping advantages.
  • First to consistently play at kill screen speeds.

The Age of Hypertappers

Young Prodigies and New Techniques

  • Younger players like Joseph Saelee adapted hypertapping, dominating tournaments.
  • Jonas Neubauer continued to dominate but passed the torch after heavy competition.

Rising Stars and Growing Popularity

  • Joseph Saelee broke into the scene, winning championships and improving records.
  • Use of hypertapping broadened, allowing for longer play times and higher scores.

Introduction of Rolling Technique

Discovering Rolling

  • Cheese introduces rolling: leveraging the back of the controller for rapid d-pad presses.
  • Rolling allows precision at high speeds, leading to longer durations at kill screen speeds.

Rolling Revolution

  • Series of records broken using rolling: Cheese performs at unprecedented levels.
  • Scores reach levels previously thought impossible.

Achievements and New Milestones

Epic Runs

  • Players like Eric ICX, Huff, and others achieve incredible levels at superhuman speeds.
  • Introduction of the 10 million point ambition.

Alex Thatch's Game

  • Achieved an official 10 million point game and continued higher.
  • Unveils potential of Tetris gameplay, with Alex creating new paradigms.

Glitches and Kill Screens

Glitches in High-Level Tetris

  • Levels beyond standard play begin showing graphical glitches.
  • Level 155 and higher approach unplayable conditions.

Pursuit of the Game Crash

  • Goal achieved by Blue Scooty and Fractal: crashing the game via surpassing level 155.
  • This was a groundbreaking moment in NES Tetris history.

Conclusion

  • NES Tetris has evolved significantly, reaching unparalleled heights.
  • Emphasis has shifted from just scoring to enduring and surviving extreme conditions.
  • The game continues to inspire and challenge players worldwide.

Future Prospects

  • Continuous exploration of game mechanics and furthering player capabilities.
  • Tension between pursuit of high scores and endurance challenges remains a significant driving force.