Reviving Escanor vs. Meliodas Fight Scene

Feb 13, 2025

Notes on Reanimating Escanor vs. Meliodas Fight Scene

Introduction

  • Attempting to reanimate the disappointing fight scene between Escanor and Meliodas from Seven Deadly Sins.
  • Original anime episode was poorly received, leading to fan disappointment.

Context

  • The fight was highly anticipated but didn't deliver in the anime.
  • Manga version felt more fluid and aligned with the creator's original vision.

Project Preparation

  • Reference Board:
    • Compiled images of Escanor, Meliodas, their weapons, and key visuals from both the anime and manga.
  • Character Practice:
    • Drew faces of Escanor and Meliodas to understand their features.
  • Background Reference:
    • Sought CGI backgrounds and got assistance from a friend.

Storyboarding

  • Created a detailed storyboard aligned with manga panels.
  • Keyframes sketched with increased accuracy to save time in animation.

Animation Process

Cut 1

  • Meliodas speaks to Escanor, animated basic blink and mouth movement.

Cut 2

  • Escanor responds to Meliodas, similar process as Cut 1.

Cut 3

  • Escanor boasts about proving his superiority; minimal animation with static frame.

Cut 4 & 5

  • Focused on gripping weapons; close-up shots. Emphasized detailed weapons and hand movements.

Cut 6

  • Escanor swings his axe; attempted smooth animation on ones using software called Kakani.
  • Struggled with the software, but some success with auto-in-between generation.

Cut 7

  • Conceptualized a wide-angle shot instead of a standard pan down.
  • Faced challenges with Kakani, resulting in returning to Clip Studio Paint.

Cut 8

  • Emphasized impact of weapon clash without 2D animation.

Cut 9

  • Meliodas unfazed, focuses on his expression with hair effects.

Cut 10

  • Escanor laughing, animating eye movement instead of full face.

Cut 11

  • Fast attacks from Escanor; incorporated smears and movement effects.

Cut 12

  • Simple animation of Escanor being kicked by Meliodas; focused on impact.

Cut 13

  • Complex rotation shot with challenges in maintaining consistency.
  • Took a break to avoid burnout; returned to improve the animation.

Cut 14

  • Transition shot of Meliodas turning into a tornado; straightforward animation.

Cut 15

  • Showed Meliodas spinning vs. Escanor struggling to keep up; used directional blur for speed.

Cut 16

  • Final cut with reused animation; showcased speed with effects.

Backgrounds and Compositing

  • Used CGI backgrounds as reference, stylized them for the animation.
  • Added smoke effects, character depth, and dynamic elements in After Effects.

Audio Production

  • Isolated voice stems from the original episode; improved with plugins.
  • Integrated original soundtrack, sound effects, and impacts for depth.

Conclusion

  • Project completed after 3-4 weeks of extensive work.
  • Gained personal insights and discipline through the process.
  • Acknowledged imperfections but felt proud of the final product.
  • Encouraged viewers to support the channel and provided links to social media.