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Reviving Escanor vs. Meliodas Fight Scene
Feb 13, 2025
Notes on Reanimating Escanor vs. Meliodas Fight Scene
Introduction
Attempting to reanimate the disappointing fight scene between Escanor and Meliodas from
Seven Deadly Sins
.
Original anime episode was poorly received, leading to fan disappointment.
Context
The fight was highly anticipated but didn't deliver in the anime.
Manga version felt more fluid and aligned with the creator's original vision.
Project Preparation
Reference Board
:
Compiled images of Escanor, Meliodas, their weapons, and key visuals from both the anime and manga.
Character Practice
:
Drew faces of Escanor and Meliodas to understand their features.
Background Reference
:
Sought CGI backgrounds and got assistance from a friend.
Storyboarding
Created a detailed storyboard aligned with manga panels.
Keyframes sketched with increased accuracy to save time in animation.
Animation Process
Cut 1
Meliodas speaks to Escanor, animated basic blink and mouth movement.
Cut 2
Escanor responds to Meliodas, similar process as Cut 1.
Cut 3
Escanor boasts about proving his superiority; minimal animation with static frame.
Cut 4 & 5
Focused on gripping weapons; close-up shots. Emphasized detailed weapons and hand movements.
Cut 6
Escanor swings his axe; attempted smooth animation on ones using software called Kakani.
Struggled with the software, but some success with auto-in-between generation.
Cut 7
Conceptualized a wide-angle shot instead of a standard pan down.
Faced challenges with Kakani, resulting in returning to Clip Studio Paint.
Cut 8
Emphasized impact of weapon clash without 2D animation.
Cut 9
Meliodas unfazed, focuses on his expression with hair effects.
Cut 10
Escanor laughing, animating eye movement instead of full face.
Cut 11
Fast attacks from Escanor; incorporated smears and movement effects.
Cut 12
Simple animation of Escanor being kicked by Meliodas; focused on impact.
Cut 13
Complex rotation shot with challenges in maintaining consistency.
Took a break to avoid burnout; returned to improve the animation.
Cut 14
Transition shot of Meliodas turning into a tornado; straightforward animation.
Cut 15
Showed Meliodas spinning vs. Escanor struggling to keep up; used directional blur for speed.
Cut 16
Final cut with reused animation; showcased speed with effects.
Backgrounds and Compositing
Used CGI backgrounds as reference, stylized them for the animation.
Added smoke effects, character depth, and dynamic elements in After Effects.
Audio Production
Isolated voice stems from the original episode; improved with plugins.
Integrated original soundtrack, sound effects, and impacts for depth.
Conclusion
Project completed after 3-4 weeks of extensive work.
Gained personal insights and discipline through the process.
Acknowledged imperfections but felt proud of the final product.
Encouraged viewers to support the channel and provided links to social media.