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Key Topics for MANA 30153 Exam

MANA 30153 Final Exam – Key Content Areas to Study Chapter 2 Similarity Attraction Phenomenon - tendency to be more attracted to similar individuals Fault Lines - an attribute along which a group falls into subgroups Glass Ceiling/Glass Cliff - Inequalities to women regarding average wage, men being 4 times more likely to reach top level, glass cliff - women promoted to leadership positions in struggling firms Hofstede’s Cultural Framework - identifies and compares cultures across six dimensions of culture: Power distance, individualism vs collectivism, masculinity vs femininity, uncertainty avoidance, long-term vs short-term orientation, and indulgence vs restraint Chapter 10 Types of Conflict - * Intrapersonal conflict - within an individual, inner tension * Interpersonal conflict - conflict between two or more individuals * Intragroup conflict - conflict within a team or group * Intergroup conflict - conflict between two or more groups Ways to Manage Conflict - 5 ways: * Avoidance * Uncooperative and unassertive * People exhibiting this style deny the existence of the conflict and are prone to postponing any decisions in which a conflict may arise * Accommodation * Cooperative and unassertive * These people give in to what the other side wants * Compromise * Middle-ground style * People exhibiting this style have some desire to express their own concerns and get their way, but still respect the other person’s goals * Competition * These people want to reach their goal regardless of what others say or how they feel * Competition may lead to poor relationships * Collaboration * High on both assertiveness and cooperation * Both slides argue for their position, supporting it with facts and rationale while listening attentively to the other Outcomes of Conflict * Positive outcomes: * Consideration of a broader range of ideas * Surfacing of assumptions that may be inaccurate * Increased participation and creativity * Clarification of individual views that build learning * Negative outcomes: * Increased stress and anxiety among individuals * Decreased productivity and satisfaction * Feelings of being defeated and demeaned * A climate of mistrust Phases of Negotiation * Investigation - Gather all the information necessary for the negotiation * Determine your BATNA - best alternative to a negotiated agreement * Presentation - assemble the information in a way that supports your position * Bargaining - discuss your goals and seek an agreement with the other party * Closure - either come to an agreement or walk away Negotiation Essential Ingredients * Best Alternative to a Negotiated Agreement (BATNA) * Describes what you will do if you cannot reach an agreement * What you get if you walk away from the negotiation * Reservation point * The point at which the deal is so bad it will make you walk away * Informed by your BATNA * Zone of Agreement (ZOA) * Overlap between your and your counterpart’s reservation points * Target (aspiration) * Where you would like to end up (must be realistic) Approaches to Negotiation * Distributive approach * The traditional fixed-pie approach in which the negotiators see the situation as a pie that they have to divide between them * Integrative approach * An approach to negotiation in which both parties look for ways to integrate their goals under a large umbrella Third Party Solutions * Alternative Dispute Resolution (ADR) * ADR involves resolving conflict with the help of a specially trained, neutral third party without the need for a formal trial or hearing * Mediation * An outside third party (the mediator) enters the situation with the goal of assisting the parties in reaching an agreement * The mediator can facilitate, suggest, and recommend * The mediator does not make a final decision in the dispute * Are very helpful when… * The parties are unable to find a solution themselves * Personal differences are standing in the way * Ex: divorce resolutions * Obtaining a quick resolution * Arbitration * The parties submit the dispute to the third-party arbitrator who makes the final decision (the “award”) * Awards are made by the arbitrator in writing and are (usually) binding * Arbitration-Mediation * Both sides formally make their cases before an arbitrator who makes a decision and places it in a sealed envelope * Then, the two parties work through mediation, but if they can’t come to an agreement, they follow the arbitrator’s decision Chapter 11 Levels of Decisions * Strategic decisions set the course for an organization * Tactical decisions are decisions about how things will get done * Operational decisions are decisions made each day to run the organization Types of Decisions * Strategic decisions * Set overall course/direction for the organization * Typically made by CEOs, Boards of Directors, Top Management Teams * Tactical decisions * Identify how to take action or how things will get done * Typically made by department heads and managers * Operational decisions * Put the tactics into action; the day-to-day decisions individuals must make to accomplish their responsibilities and goals * Made by individuals throughout the organization * Steps in the rational decision making model * The rational decision-making model describes the steps that decision makers should consider if their goal is to maximize the quality of their outcomes * Identify the problem, establish decision criteria, weigh decision criteria, generate alternatives, evaluate the alternatives, choose the best alternative, implement the decision, evaluate the decision * Making “good enough” decisions * The bounded rationality model states that individuals knowingly limit their options to a manageable set and choose the first acceptable alternative * Satisfice refers to accepting the first alternative that meets your minimum criteria * Making intuitive decisions * The intuitive decision-making model refers to arriving at decisions without conscious reasoning * Experts making decisions scan the environment for cues to recognize patterns, then act based on prior experience Dimensions of Creativity * Five steps to creative decision-making * Problem recognition, immersion, incubation, illumination, verification & application * Dimensions of creativity * Fluency refers to the number of ideas a person is able to generate * Flexibility refers to how different the ideas are from one another * Originality refers to how unique or novel ideas are * Rare and unexpected, not just different Brainstorming * Provides an outlet for creative and spontaneous thinking * Encourages sharing and building a bond * Rules of engagement: * Everyone participates * Express any idea that comes to mind * Record all ideas * All ideas are valuable - no criticism * The more ideas the better * Piggybacking - building upon other’s ideas - is encouraged Nominal Group Technique * Individually brainstorm and write ideas on sticky notes * Provide time for individuals to brainstorm on their own * Explain ideas and put on flip chart paper * Gather similar ideas together * As a group discuss advantages and disadvantages of each * Each individual votes for their favorite Chapter 13 Influence tactics * Rational Persuasion – Using logic, facts, or data to convince someone that your request or idea is reasonable * Inspirational Appeals – Appealing to values, ideals, or emotions to gain support or enthusiasm * Consultation – Involving others in the decision-making process to increase their commitment * Ingratiation – Using flattery, praise, or friendly behavior to make someone more likely to comply * Personal Appeal – Asking for support based on personal relationships or loyalty * Exchange – Offering something in return for compliance (e.g., favors, rewards) * Coalition – Gaining the support of others to persuade someone through group pressure * Pressure – Using demands, threats, or repeated reminders to influence compliance Directions of Influence * Upward influence is the ability to influence those in positions higher than yours * Downward influence is the ability to influence those in positions lower than yours Network Ties and Roles * Leverage social networks * Sets of people who are meaningfully connected to an individual through social connections * Source of power * Source of contagion in the workplace * Analyzing network ties and key network roles * Central connectors - those linked to the greatest number of people * Boundary spanners - people who connect one network to another * Peripheral specialists - people with special expertise that can be drawn upon even though they often work independently of the group Chapter 15 Organizational Culture Creation and Maintenance * How’s an organization’s culture created * Founder’s values and preferences * Industry demand - industry characteristics and demands that act as a force to create similarities among organizational cultures * Founder’s values * A company’s culture is initially ties to the personality, background, and values of its founder/s * Entrepreneurs establish * Rules, values, structure * Ex: Ben and Jerry’s * Culture creation -> culture maintenance * Attraction-selection-attrition, New employee onboarding, Leadership, Reward Systems Organizational Culture Profiles * Innovative cultures are flexible, adaptable, and experiment with new ideas * Companies characterized by a flat hierarchy * Ex: Nvidia * Downplays titles and other status distinctions * Aggressive cultures value competitiveness and outperforming competitors * May fall short in the area of corporate social responsibility * Ex: Wells Fargo * Outcome-oriented cultures emphasize achievement, results, and action * Hold employees and managers accountable for success * Rewards are tied to goals, performance indicators * Too much focus on outcomes and measurable performance objectives can lead to negative consequences * Stable cultures are predictable, rule-oriented, and bureaucratic * Aim to coordinate and align individual effort for greatest levels of efficiency * These cultures prevent quick action * Public sector institutions may be viewed as stable cultures * People-oriented cultures value fairness, supportiveness, and respect for individual rights * Create an atmosphere where work is fun, and employees do not feel required to choose between work and life * Team-oriented cultures are collaborative and emphasize cooperation among employees * Members tend to have more positive relationships with their coworkers and their managers * Ex: SouthWest Airlines * Detailed-oriented cultures emphasize precision, analytical decision-making, and paying attention to details * Important decisions made through data analysis not intuition * Service culture emphasizes high-quality service * Employees are: * Empowered to resolve customer problems in ways they see fit * Engaged in their jobs * Personally invested in improving operations for customer benefit * Safety culture emphasizes safety as a workplace norm * The organization can reduce accidents, maintain high morale and employee retention Six Steps to Culture Change * Creating urgency * Present a case for culture change as necessary for the company’s success * Changes at the Top * Changing leaders and other key players * Culture changer often follows changes at the highest levels of the organization * Role Modeling * Leaders model behaviors with goal of “trickle down effect” * Training * Well-crafted training programs can teach employees the new norms and behavioral styles * Rewards * Changing the reward system * Rewarding employees who embrace the company’s new values and promoting these employees * Symbols and Stories * Developing new rituals, symbols, and stories can increase the chance of a successful culture change * Symbols are useful during culture change efforts to help enlist employee support