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Unreal Engine 5 Blueprint Beginner Tutorial Notes
Jul 16, 2024
Unreal Engine 5 Blueprint Beginner Tutorial
Introduction
Overview of Blueprints: Visual scripting system of Unreal Engine 5.
Importance: Useful for creating games, tools, short films, and interactive products.
Aim: Explain Blueprint basics, how to create and use Blueprints.
Blueprint Basics
Blueprints: Visual scripting system to create games, tools, UI, AI, etc.
Blueprint Editor user interface: Viewport, Construction Script, Event Graph, Components, Details.
Movement template example: Third-person template with character movement, camera input, and jump input using Blueprints.
Blueprint Editor Deep Dive
Viewport
: Use for viewing and editing the 3D model components.
Construction Script
: Stores logic executed before the game starts.
Event Graph
: Main area where Blueprint logic is executed during the game.
My Blueprints Panel
: Holds all graphs, functions, macros, variables, and event dispatchers linked to the Blueprint.
Creating Blueprints
Create Blueprint Node
:
Right-click
-> Add
Event Begin Play
.
Use
Print String
to display messages or values during gameplay.
Variables
:
Boolean
: True/False (e.g.,
isDead
variable).
Integer
: Whole numbers.
Float
: Decimal numbers.
String
: Text strings.
Vector
: Three floats representing 3D coordinates.
Rotator
: Three floats representing rotation angles.
Transform
: Combines vectors and rotators (location, rotation, scale).
Example Blueprints
Door Blueprint
:
Components: Door mesh, collision box.
Logic: Open and close door with smooth rotation using
Timeline
.
Hat Pickup
:
Components: Hat mesh, collision sphere, text prompt.
Logic: Equip hat to character and destroy the pickup object.
Damage Box
:
Components: Damage box collision.
Logic: Apply damage over time when the player overlaps with the box.
Health Box
:
Components: Healing box collision, particle effect.
Logic: Heal player over time when they overlap with the box.
Soccer Game
:
Components: Soccer goal mesh, soccer ball mesh.
Logic: Detect ball goal using collision, spawn particle effect, and respawn the ball after scoring.
Hit Actor (Obstacle)
:
Components: Static hit actor mesh, collision capsule, rotating movement component.
Logic: Hit player and apply impulse to simulate physics (ragdoll effect).
Additional Tools and Techniques
Blueprints for creating tools
: For Unreal Engine workflow efficiency.
Instance editable variables
: For flexible variable setups in-game.
Socket Attachments
: For attaching items to characters (e.g., weapons and armor).
Health Bar Widget
: Creating UI elements to display game information.
Event Binding
: To set events dynamically.
Conclusion
Blueprint proficiency: Essential for game development in Unreal Engine 5.
Follow-up content: Tutorial series to cover intermediate and advanced Blueprint concepts.
Resources: Premium courses for more detailed Unreal Engine learning.
📄
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