Transcript for:
Gamifying Life: The Ultimate XP System

Try to look at yourself from a third-person perspective. Does this character look like someone cool and overpowered? If you're inside a game, a Genwa system, and the goal is to level up to reach the top, what would you do? What if you could level up your muscles, strength, and even your earning capacity? Here's the truth. You're already playing the game. Look around, and you'll see players playing their whole lives without making any progress. But there are also players you don't even know exist, working in the dark basement to reach the top of the leaderboard. Every one of you is a player, born as a random character. with your own advantages and disadvantages. Once you've dealt your cards, however, it's up to your expertise how far you can move up. Today, I'll show you how to design your life into a game and give you an actual system, a better one that works perfectly in real life. I also have an expert with me who has done this in real life and will share a routine to increase your physical and mental stats, a routine guaranteed to get you the outcome. At the end, I'll give you the methods companies have spent billions of dollars to discover to keep you addicted to their game and show you how you can use this in real life to make it addictive. So you can't help but upgrade your stats and improve. Watch this video attentively, because all I can do is give you direction, but it's up to you to do the work. Eager would you be to do tasks that are normally boring if they got gamified, and you got rewarded and gained XP after each task? What would it be like to have a system that lets you increase your stats in any area of your life, such as strength, endurance, and intelligence? I've been using this system for quite a while now, constantly modifying it to make it better, and making sure it worked the same as Jinwa's system. The results were clear. The important work I had been putting off because it was boring, I increased doing it by 2x after using the system. So what does the system look like? It is made in Notion so that the user can have maximum control and modify it in their own way. Here, you'll see that you need XP points to level up to the next level, as it works in solo leveling. While trying it myself, I noticed that the progress I was making was slower than expected. It takes almost 150 XP to move up to level 2. It was getting boring. So to make it even more motivating and epic, I added a new system called the I've added titles and badges you attain as you gain XP. To gain XP, we have to go to the level up section. Here, you'll notice three columns, skill, XP, and achievements. Notice it's a specific skill instead of a broad indicator such as intelligence. It's because the more specific, the better. To level up in any skill, you need XP. And to gain XP, you have to complete tasks. And to gain 1 XP in any skill you choose, you need to do 100 reps. For work, it could mean 100 minutes of work. And for workouts... it could mean a hundred reps of something. But wait, it seems hard. The answer is yes, real life is harder than just a game. The point is to make ourselves do these hard things, tricking our minds into thinking we're playing a game. Okay, now the system isn't complete yet. As the video goes on, I'll keep introducing new functions of the system like rewards, punishment, quests, missions, and many more. I'll show you the tricks multi-billion dollar companies use to keep you addicted to their games, so you can use them to make leveling up even more addictive. All the mistakes I made during my transformation taught me one valuable lesson. The system you follow is way more valuable than any type of motivation you feel. Because motivation or any type of drive will eventually fade away. But implementing a strong system or process and sticking to it guarantees that you will see results. So as an example, you never need motivation to clean your teeth because it's just part of your routine. And so you... Clean your teeth twice a day without fail because you're not dependent on motivation for that. So the routine we're about to share ensures that we get the most out of ourselves, making the process of leveling up in any area of our life as fast as possible. It's all about balancing and maintaining optimal performance so we can give our best every single day consistently in the long run rather than just once. So to create the best routine, the first thing you want to focus on is there's a time in the day where you will perform at your best. For some people it's early in the morning so early birds and that would be me but then there's also night owls who a lot of my friends are who perform their best late at night. Some people are even in the middle of the day you kind of just need to experiment a bit and see what works best for you but since you probably do already have a good idea of which one you are and what you want to do in this time is block it off for your most important task because what a lot of people like to do is they might be working but they are actually still procrastinating because they're doing these very small very unimportant tasks so a great example to be on a youtube channel rather than focusing on creating the next video they're changing their profile picture and banner right it's just not an important task instead if you do the most important task when you're at your best you'll surpass the vast majority of the population. Moving on to tip 2. Just because you're accumulating XP doesn't necessarily mean you're leveling up. Sometimes you could be sitting at your desk working, but nothing is really actually happening. ...unless you pay attention to the tasks you're doing. Perhaps the biggest advantage you can have over others in the modern day is the ability to work uninterrupted. If two people are in the same hours, one is focused and one isn't, there's going to be a huge difference in output between the two. It's really important when you're working you absolutely minimize any interferences. Put your phone away, put anything else that's going to distract you away, and just really focus. on what you're doing. And again this leads in quite nicely to tip three, which is to add little breaks along the time. Because you can only concentrate for so long in a row, right? You don't be taking breaks every five minutes, but you also don't be taking breaks every five hours. For me personally, I like to take a break every hour, so what I'll do is I'll set a timer for an hour and going back to that previous tip, I'll just make sure I don't get distracted at all. And now I'm just focusing on what I'm doing. And then after that, I'll take sort of a 10-15 minute break. If you were addicted to your life and improving your level in real life, do you think you'd be able to put more effort and work even harder to get ahead of others? Is it possible to make your life more addictive like a game? The big establishments spend millions of dollars researching what makes a game addictive so they can keep players playing for the longest time and earn more money. Here are six methods they found to do this that you can use to make life more addictive. Have you ever wondered why video games never become boring to some people? Even though you're playing the same thing over and over, it only gets more addictive. One trick these developers use to keep it from getting boring is feedback loops. Okay, so what is it, and how can we use this in real life? It is a mechanism within the game that continually provides players with feedback on their actions. For example, the increase in the XP bar after you complete a quest, achievements, rewards, and killstreaks, etc. There are two types of feedback loops. Positive feedback loops reward players when doing well, like progressing in the level up bar or unlocking new weapons after a victory. When players get these positive feedback loops, it reinforces their behavior to keep on playing. They play more to attain another reward. Then, when the game starts to get boring, to add thrill and fun to the game, they have added negative feedback loops. It makes the game challenging and makes leveling up harder for a moment. But, both of these have a compounding effect. When you experience more wins through positive loops, you're likely to keep winning continuously moving forward. But if you get negative feedback loops, you are likely to continue losing. Did you know that winning has a neurological effect on the brain? It is able to physically change our brain's wiring. Research has found that people who experienced early wins go on to win more in the future than someone who hadn't experienced the early wins. For example, in an experiment with rats, they found that rats who fought other weaker rats and experienced early wins went on to win against rats who were significantly stronger than them. You'll also notice that in almost every game, There are always those little sub-buckets of wins beneath the big wins. The system is designed to reward you with those wins, so you get that boost to go win the next big thing. For example, each time you complete tasks you get XP points, and after reaching a certain point you unlock these titles. You can use coins to buy XP boosting potions and pets, which will make it even more fun to keep playing. All of these little wins will reinforce your behavior and motivate you to win big. I still remember the feeling of winning my first battle royale game. My hands were shaking. heart pounding like an engine. I had only 10 HP left. The thrill I felt defeating the last two guys was unimaginable. And to relive this feeling again and again, I would play the game like a drug addict. The reason I got so addicted to the game after this is because of a principle called a variable schedule ratio. Always winning leads to boredom. Imagine grabbing your sword and defeating every enemy that comes in your way with one blow. Always losing makes it tiring. There has to be a challenge, but it needs to meet your current skill level. If you're level 10 and I put you in front of a level 100 boss, you would never win, and then quit afterward. It has to be in a state that gives you thrill, where it's not too easy, nor too difficult. So it's interesting enough that you get a sense of craving to play again and again. Researchers have found that the most driven people didn't set unreachable goals. They set achievable goals, achieve them, then set new achievable goals. Their repetitive victories motivated them further. So how do you make real life thrilling as a game? There are only a handful of tactics such as deadlines that have the power to turn you around. any boring task into something exciting. It always stays at the back of your mind and keeps reminding you that it needs to be done. The other powerful way to keep it thrilling is adding a cost to it, which leads us to the most important section of the video. What if you never procrastinated, never missed a task you intended to complete? What if there was a guaranteed way that you never made excuses and did what you said you were going to do? Behavioral scientists found a phenomenal way to force someone to do something, and it's by adding a cost to it. Let's say I have to edit this video, but I'm too lazy to do so. But if, due to my laziness, my channel goes dead, it's a big cost to pay. So I'm far more likely to complete the task. So make a contract with yourself. Write that if you miss doing X, you will give away 20 bucks or do 500 push-ups. At a cost. The thing that motivates us the most is the feeling of making progress. And video games use this to perfection. They constantly keep players hooked by showing progress. They usually have multiple bars on top. One of the bars would be on the edge of getting filled. Then, when it does get filled, you'll see another bar so close to getting full too. So you play a little more to fill that too. And like this, the cycle keeps going, and it makes us play longer than we usually would. There's nothing more motivating than knowing that we're making progress. So use the system to keep track of your progress. There's always a main goal in a game. And that's the reason a player plays the game in the first place. To go harder, you need a main goal. Go to the quest section and write your main goal in full detail. Make it clear. After doing that, break this goal down into subquests. And at the very end, you'll see a new bar. And that's it. Break them down into daily actions you need to take each day to reach that big goal. Add rewards and punishments for completing each task so that it motivates you to push even harder.