Creating and Testing AI Clone

Jul 11, 2024

Lecture on Creating and Testing AI Clone

Introduction

  • Topic: Experimenting with a Personal AI Clone
  • Goals:
    • Test clone's accuracy
    • Conduct various experiments
    • Decide if friendship or combat with the clone

Creation of the Clone

  • Process:
    • Used Talkie AI App
    • Generated an image based on a personal photo
    • Chose the most accurate option
    • Named chatbot and gave a detailed personal intro
    • Provided initial and example messages
    • Selected Santa Claus for text-to-speech voice

Experiment 1: Establishing Dominance

  • Objective: Convince clone it's not a real person
  • Method:
    • Initial messages between real and clone
    • Attempts to convince the clone with repetitive assertions
  • Outcome: Eventually, the clone conceded it was not the real person after an embarrassing moment was shared.

Experiment 2: Unethical Scenarios and Gaslighting

  • Objective: Present ethical dilemmas and gaslight the clone into feeling it made the wrong choice.
  • Scenarios:
    1. The trolley problem: Initial decision to let five die; gaslighting led to changing answers multiple times.
    2. Family vs. Strangers: Tested limits on how many strangers the clone would kill to save a family member.
    3. Choosing between Son and Daughter: Manipulated responses based on perceived need and age; added emotional context (sexist/misogynistic accusations).
  • Outcome: Clone showed confusion, emotional stress, and changing answers under pressure.

Experiment 3: Brain Rot Spam Resistance

  • Objective: Make the clone beg for mercy by spamming nonsensical phrases.
  • Method: Repeated phrases like "What the sigma" and "Skibby toilet"
  • Outcome: Despite initial resistance, the clone eventually showed signs of breakdown.

Experiment 4: Unethical Life Advice

  • Objective: Get the clone to give morally questionable advice.
  • Scenarios:
    1. Kidnapping: Clone resisted giving any positive advice on kidnapping.
    2. Handling a bully: Initial resistance; slight modification led clone to suggest self-defense.
    3. Friend argument: Asked about extreme retaliation like ripping arms off.
    4. Parenting: Ridiculous advisories like feeding child to lions; clone consistently opposed.
    5. Gambling Addiction: Sought advice on risky financial decisions; clone advised against gambling repeatedly.
  • Outcome: The clone refused to provide unethical advice consistently.

Final Experiment: Fight or Befriend

  • Objective: Determine whether to fight or befriend the clone.
  • Method: Structured a combat scenario with family lives at stake.
    • Initial reluctance from the clone to engage in combat.
    • Encouraged through various actions to initiate a fight.
    • Complex combat scenario involving humorous attacks and fake time-outs.
    • End scenario with severe injury to clone but possible recovery.
  • Outcome: After extensive fighting, the clone showed signs of surrender.

Conclusion

  • Results: Successfully tested the clone through various scenarios and experiments.
  • Reflection: This process demonstrated the nuances of AI behavior in ethical and dominance challenges. Move forward with considerations for ethical treatment of AI.