I don't always have two
OLED TVs in my living room. But when I do, it's for a side by side comparison between the last generation Xbox One X, and the brand new Xbox Series X. Yes, my friends, we're gonna be taking a look at the backwards compatibility
of the Xbox Series X, and its performance in a variety of last generation Xbox games. After all, one of the main selling points of the Xbox Series X, since it doesn't have
a ton of launch games, is its intergenerational compatibility going all the way back, not to the 360, but even to the original Xbox. This gonna be fun. Ridge Wallet wants to redefine the wallet with its compact frame
and RFID blocking plates. Use offer code LINUS is to get 10% off and get free worldwide shipping. Keep your wallet bulge down today. (upbeat music) Before we start, I talked about this in
the Short Circuit video, but one of the things I like
so much about the Series X, is how, even if you've got like a media console
that's not designed for standard home theater-width
devices, for example, this thing is gonna fit perfectly. Like here, lemme get my VR, like boom, easy peasy. All you gotta do is pull a Linus and put like ventilation
fans into your cabinet. If you wanna see impressions
of the console physically, go check out our Short Circuit channel. Today, is all about
that gaming experience. So both consoles are often, of course our first
test is gonna be to see if that brand new super fast
SSD velocity architecture helps it boot up faster. - [Both] Three, two, one go. - [James] Oh, I totally schooled you. - [Linus] Oh wow. - [James] I was way ahead of you. - [Linus] Yeah, but we don't
have a signal yet, smart guy. Oh, who's got a signal now. - [James] But did you press the same time? - [Linus] Oh yeah. Look at that last generation 4K marketing. Oh yeah, tip's only! 53.35, 'sup L? Although we did discover that
when the console is sleeping it's actually almost the same. So this is only gonna be applicable when you're booting cold. Oh, I'm in game, damn! - Wow, did that just quick resume? - [David] Yeah. - From cold off?
[David] Yeah. - Wow.
This is, freaking. This actually looks really good. Okay, let's see how many kills I get by the time you're in game. You know, what's pretty cool? Even though I'm, as you guys know kind of more of a, I
usually I play games on PC, when I'm gonna play games type of guy, that was a lot faster than any
gaming PC that I've ever used to go from, not playing
a game to playing a game. Oh, you're so looks like dog crap. - [James] Why?
[Linus] Are you sure you're even running it 4K? I think it is very fair to
say that that is PC quality. I don't feel like this is a compromised experience right now. I mean, other than this, but like, look how squishy that is-- - [James] I'm in 4K.
That is disgusting. Like, who can game like that? All right, so let's see it then. Apparently this is, in fact 4K. It's just gross roadie 4K. Because everything looks not
just soft but less defined. When we look at them side by
side, holding still like this the differences in image quality are kind of subtle, I guess. Like it's mostly down to the lower rendering resolution
on the Xbox One X. Where you really notice it is when you're running and gunning around because this is a dynamic resolution game. So what it means is that the render quality can
actually go up and down depending on the intensity of the action. That's why, from the couch, I wouldn't be able to tell the difference between these two now. But when we're running around, it's a night and day difference. We're not gonna focus too much on the differences in the interface, just 'cause this is not final software. So it wouldn't be fully representative of what you guys are gonna get at home. Wait for the full review of
the Xbox Series X for that. Not every game like DOOM
Eternal on the One X, is going to, you know run smoothly, but just
dynamically change the quality. Monster Hunter World, for example here does not run smoothly on the Xbox One X. The difference between them side by side, in terms of image quality, I wouldn't say is that big. But it's actually--
[James] Actually, I think there's some auto HDR
happening on the Series that makes it look a way nicer. - Do we have variable
refresh rate enabled on here? Lemme just have a quick
look at the settings. Allow variable refresh rate. No, variable refresh rate is not enabled. So what that means then is that that smoothness
that I'm experiencing is definitely just the Series X being that much more fricking powerful, than the Xbox One X. I think a lot of people are gonna be replaying their
favorites on the new console. This is a totally different experience from just a I don't know, just my state of mind. - [James] Well, it gives you
a reason to buy it at launch. There may not be new games
that you're excited about. It just makes your other
games better, so why wait? - Backwards compatibility
was a really good move. - Let's go to an old Xbox 360 game, to see how the auto HDR feature works. Well, the other thing is, Microsoft has said it's
gonna work in all games, except games that they
deliberately take off the list because they don't think it looks good. - [Linus] To their credit, they didn't overdo it. I can definitely see some mistakes, like where the HDR effect is too strong and you end up blowing out
the details a little bit. But what's interesting is that those same details are
blown out for you as well. So that seems to be an artistic choice that just has an aged well, as opposed to a flaw
in the HDR conversion. Nvidia recently has made a ton of noise as part of their push for ray
tracing in their marketing, about how lighting can
make such a big difference to the perceived realism of an image. And this doesn't have ray traced lighting, or anything like that. But HDR really is all about the perceived lighting of a scene. And you can really see a
difference in our character here. This one looks more lifelike. And this one looks flatter and
more video game charactery. You can really see it on the metal, hey? Of course, quick resume is only a factor, if it's a game you played
relatively recently. So, I intentionally fully
closed Final Fantasy 15 before this test. Ready, and... Hey, we managed to press
it at exactly the same time this time and you're already behind. Oh, okay. Hold on, so my bar is like (grunts) - [James] Oh man, you're
already 30% there. - James' bar's like - [James] Man, you're done. - Wow. - [James] I'm not even
where of your bar started. - You know what I'm really
excited about, though? Is now that consoles have fast storage, game developers are gonna
be like, "Oh yeah, hmm. Maybe we could wake up and
make loading times faster. That would be..." If you have a fast CPU and you can decompress
everything real fast. It's gonna be great. - [David] It's gonna make
waiting for that dude who has a hard drive when you
play online, play worse. - Oh totally, you know what? I mean, do you remember when mini games, while you were loading
applications used to be a thing? They might return! Now, in this particular game, I am not having the 60 FPS experience. That is terrible. Why would they do that? - [David] Because locked
30 is better than like, jumping between 35 and 40. - Oh, not if you have
variable refresh rate. - [James] Oh my God, look what's going on around my hair. Is that happening on yours? - [Linus] I think so, I think this just - [David] That's just the
(beep) about the transparency. - Yeah, that's not very good. You know what, this is
the least impressive demo I've seen so far. - [James] It just goes to show how the difference between the two consoles really is gonna depend on which game. Alright, now that you've
opened up a bunch of games, give us the demo of quick resume. - [Linus] Let's go back to DOOM Eternal. Boop! Got the icon. 12, 13, 14, 15, 16. That's pretty cool, less than 20 seconds. Hold on a minute. We've only got nine games
installed and we're using pardon me, 28% of our storage. Is that with the extra one
terabyte storage stick in it? - [David] Oh, yeah. - Wow, and most of these games
aren't even next gen games. People are gonna be upgrading to those two terabytes storage units like real quick styles. So yes, then the next gen consoles
are priced very reasonably. But, at the capacities
that we're gonna need for next gen games, storage has become not only
the central component of the performance and the story
from both Sony and Microsoft. It's, by the time you're done, it's gonna be half the
price of your console. In fairness, next gen games aren't supposed to have to
optimize for super slow media. So they don't have to have
multiple versions of an asset for you know, every level, for
example, like the same dumpster. What did Mark Sonny referred to as, like a stop sign or a garbage
can or something like that? Something like that. So they should be smaller in that sense. But knowing game developers, the projects are gonna
continue to get more ambitious. So that's not gonna, that's not gonna save us for long. Are PC users all of a sudden then gonna be bragging about
like our hybrid storage? Like tiered storage? - Well, you already can
just grab even a hard drive, an external hard drive, and just dump all your old games on there. The loading times won't be as fast, but you can run them off of there. And just plug it into
USB port on the back. - That's a very manual process though, compared to what you can
do with something like Primo cash, for example, where you've got an SSD
and a hard drive layer and it just automatically elevates or promotes or de-promotes whatever you're using most frequently, so. Then again, I mean, there's
no reason these are just PCs. There's no reason Sony and Microsoft couldn't build such functionality with an external USB drive. Hint, hint, wink, wink, nudge, nudge, so. I'm impressed 'cause this is
a total experience changer, even if the games don't
look that different. Although it's not gonna be for everyone. And if you're a PC diehard, well, you can check out
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no purchase necessary. If you guys enjoyed this
video, maybe check out, Oh, go check out our impressions of the Xbox Series controller. It's well, it's slightly different.