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Introduction to Python Programming Basics
Apr 9, 2025
Python Programming Basics Course
Course Introduction
Course by Beau Carnes with freeCodeCamp.org.
Complete Python course for beginners, no prior programming experience needed.
Code in Python using a web browser.
Python is popular for task automation, web development, data analysis, and more.
Getting Started with Python
Use Replit.com as an online IDE to start coding immediately.
Set up Python on a local machine later in the course.
Course Structure
Begin with simple projects, such as a rock-paper-scissors game.
Detailed sections on core Python features.
Final project: a Blackjack game.
Creating a Python Program
Setting Up and Using Replit
Sign up or log in to Replit using a Google account.
Create a new Replit for Python programming.
Interface: code editor, console output, file management.
Writing and Running Code
Create variables and understand assignment operators.
Use strings and quotes (single and double) in Python.
Functions: definition, calling, indentation importance.
Building a Rock Paper Scissors Game
Variables and User Input
Use input function to receive data from the user.
Store user input in variables.
Create functions to organize code.
Using Libraries and Lists
Import libraries (e.g.,
random
) to extend functionality.
Utilize lists to store multiple values.
Building Game Logic
Combine lists and random library for game logic.
Implement conditional statements (if, elif, else).
Use loops to iterate through options and check win conditions.
Finalizing the Game
Implement a function to check the winner.
Print results using concatenation and F-strings.
Installing Python Locally
Instructions to download and install Python from python.org.
Using interactive prompt and setting up Visual Studio Code with Python extension.
Core Python Features
Data Types and Variables
Strings, integers, floats, and type conversions.
Expressions and statements in Python.
Importance of indentation and comments.
Operators
Arithmetic, comparison, logical, and bitwise operators.
Identity and membership operators (is, in).
Control Structures
If, elif, and else statements.
Loops: for and while.
Break and continue statements.
Python Data Structures
Lists: creation, manipulation, and methods (e.g., append, remove).
Tuples: immutable sequences.
Dictionaries: key-value pairs and methods.
Sets: unique collections with set operations.
Functions and Scope
Function definition, parameters, and return values.
Global vs local variables, scope.
Nested functions and closures.
Object-Oriented Programming
Classes and objects: defining, instantiating, and methods.
Inheritance and method overriding.
Modules and Libraries
Importing custom modules and standard libraries (e.g., math, random).
Overview of Python's standard library.
Advanced Topics
Argument Handling
Using sys module to handle command-line arguments.
argparse for more robust argument parsing.
Functional Programming
Lambda functions: anonymous functions for small calculations.
Map, filter, reduce: applying functions across collections.
Error Handling
Try-except blocks to handle exceptions gracefully.
Raising and customizing exceptions.
Decorators and Docstrings
Enhancing functions with decorators.
Using docstrings for documentation.
Final Project: Blackjack Game
Game Structure
Use classes to represent main components: Card, Deck, Hand.
Implement game logic with object-oriented principles.
Game Mechanics
Shuffle and deal cards using the Deck class.
Handle player actions and game rules in the Hand class.
Implement a game loop in the Game class to manage rounds.
Final Implementation
Test the game for different scenarios.
Ensure game logic handles edge cases (e.g., busting, blackjack).
Conclusion
Recap of Python programming basics.
Encouragement to use and expand knowledge for various projects.
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Full transcript