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Analysis of Doors 2 Teaser
Jul 8, 2024
Analysis of Doors 2 Teaser
Key Points and Theories
1. Return of Seek
Setting
: The game takes place seconds after the first game.
Details
: Figure tampers with the elevator, causing a fall toward a new area.
Evidence
:
Brick designs and animations are consistent with the ending of the first game.
Behind-the-scenes video from Plamen shows the stationary eye from the Seek chase.
Theory
: Seek might be observing the player from above as they enter the mine.
2. Introduction of Rush
Teaser Reveal
: Rush is highlighted prominently, hinting at a significant role.
Details
:
Presence of lockers and closets, suggesting hiding mechanics.
Lights turning off indicate Rush or Ambush's potential appearance.
3. Potential for More Sequels
Room Sequence
: The original game goes up to a1000.
Teaser Frames
: The door numbered 0111 suggests possible future sequels or expansions.
4. Curious Light
Observation
: Fireflies in the teaser have the same color as the Curious Light encountered in the previous game.
5. Vertical Movement
Theory
: Unlike the first game which emphasized horizontal movement (x-axis), Doors 2 might focus on verticality.
Evidence
:
Presence of ladders, overhangs, and bridges.
Stairs going deep as shown in a specific frame.
Reference to the first game's ending where the figure falls into the upper part of the mines.
Conclusion
: Players may need to ascend and possibly re-encounter the figure behind a final door.
Sign-off
Author
: Solar
Statement
: "I don’t know what I’m doing."
📄
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