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Introduction to Reinforcement Learning
Sep 22, 2024
Reinforcement Learning Introductory Lecture
Instructor Introduction
Harvan Husselt, Research Scientist at DeepMind
Course conducted annually at UCL, this year pre-recorded due to COVID-19
Co-instructors: Diana Bursa and Matteo Hessel
Course Overview
Focus on Reinforcement Learning (RL)
Recommended Text:
"Reinforcement Learning: An Introduction"
by Rich Sutton and Andy Barto
Communication through Moodle for UCL students
No final exams, graded based on assignments
Key Concepts
What is Reinforcement Learning?
Relation to AI
: Automating solutions, allowing machines to learn and find solutions autonomously
Inspired by Alan Turing's ideas on machine learning from his 1950 paper
Central question:
How can machines learn to make decisions to achieve goals?
Involves interaction and learning from environment
Concepts of Artificial Intelligence
Automation of Repeated Tasks
: Industrial and digital revolutions
AI Goal
: Enable machines to learn and make decisions autonomously
Principles
: Learning, autonomy, making decisions
Elements of Reinforcement Learning
Interaction with Environment
Active Learning
: Learner influences the data they receive
Sequential Interaction
: Decisions affect future interactions
Goal-Directed Behavior
: Actions are purposeful
Learning Without Examples
: Not always guided by explicit correct actions
The Agent-Environment Interaction Loop
Agent
: Learns by interacting with the environment
Environment
: Provides observations and rewards to the agent
Reward Signal
: Guides agent behavior
Cumulative Reward (Return)
: Sum of rewards over time; the goal is to maximize this
Reward Hypothesis
Any goal can be specified as maximizing cumulative reward
Designing a reward function is crucial to defining goals
Reinforcement Learning Problems and Solutions
Examples
Applications in gaming, robotics, finance, etc.
RL can adapt online to unforeseen changes (e.g., wear and tear in robots)
Formalizing Reinforcement Learning
Markov Decision Process (MDP)
: Mathematical model for RL problems
Markov Property
: Future states depend only on the current state, not past history
Agent State
: Summarizes the history affecting future decisions
Policy
: Mapping from states to actions, can be deterministic or stochastic
Value Function
: Predicts future rewards from a state
Model
: Predicts state transitions and rewards
Reinforcement Learning Algorithms
Value-Based
: Learns value functions (e.g., Q-learning)
Policy-Based
: Learns policies directly
Actor-Critic
: Combines policy and value functions
Learning and Planning
Learning
: Directly from interaction, updating policies
Planning
: Uses models for internal computation to enhance decision-making
Deep Reinforcement Learning
Combines RL with deep learning techniques to handle complex problems
Conclusion
RL is about learning decision-making through interaction
The course will cover various RL algorithms and their applications
Next lecture will focus on exploration strategies in RL.
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Full transcript