Introduction to Reinforcement Learning

Sep 22, 2024

Reinforcement Learning Introductory Lecture

Instructor Introduction

  • Harvan Husselt, Research Scientist at DeepMind
  • Course conducted annually at UCL, this year pre-recorded due to COVID-19
  • Co-instructors: Diana Bursa and Matteo Hessel

Course Overview

  • Focus on Reinforcement Learning (RL)
  • Recommended Text: "Reinforcement Learning: An Introduction" by Rich Sutton and Andy Barto
  • Communication through Moodle for UCL students
  • No final exams, graded based on assignments

Key Concepts

What is Reinforcement Learning?

  • Relation to AI: Automating solutions, allowing machines to learn and find solutions autonomously
  • Inspired by Alan Turing's ideas on machine learning from his 1950 paper
  • Central question: How can machines learn to make decisions to achieve goals?
  • Involves interaction and learning from environment

Concepts of Artificial Intelligence

  • Automation of Repeated Tasks: Industrial and digital revolutions
  • AI Goal: Enable machines to learn and make decisions autonomously
  • Principles: Learning, autonomy, making decisions

Elements of Reinforcement Learning

Interaction with Environment

  • Active Learning: Learner influences the data they receive
  • Sequential Interaction: Decisions affect future interactions
  • Goal-Directed Behavior: Actions are purposeful
  • Learning Without Examples: Not always guided by explicit correct actions

The Agent-Environment Interaction Loop

  • Agent: Learns by interacting with the environment
  • Environment: Provides observations and rewards to the agent
  • Reward Signal: Guides agent behavior
  • Cumulative Reward (Return): Sum of rewards over time; the goal is to maximize this

Reward Hypothesis

  • Any goal can be specified as maximizing cumulative reward
  • Designing a reward function is crucial to defining goals

Reinforcement Learning Problems and Solutions

Examples

  • Applications in gaming, robotics, finance, etc.
  • RL can adapt online to unforeseen changes (e.g., wear and tear in robots)

Formalizing Reinforcement Learning

  • Markov Decision Process (MDP): Mathematical model for RL problems
  • Markov Property: Future states depend only on the current state, not past history
  • Agent State: Summarizes the history affecting future decisions
  • Policy: Mapping from states to actions, can be deterministic or stochastic
  • Value Function: Predicts future rewards from a state
  • Model: Predicts state transitions and rewards

Reinforcement Learning Algorithms

  • Value-Based: Learns value functions (e.g., Q-learning)
  • Policy-Based: Learns policies directly
  • Actor-Critic: Combines policy and value functions

Learning and Planning

  • Learning: Directly from interaction, updating policies
  • Planning: Uses models for internal computation to enhance decision-making

Deep Reinforcement Learning

  • Combines RL with deep learning techniques to handle complex problems

Conclusion

  • RL is about learning decision-making through interaction
  • The course will cover various RL algorithms and their applications
  • Next lecture will focus on exploration strategies in RL.