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Exploring Mediocre Train Trip Games
Aug 22, 2024
Train Trip Saga Lecture Notes
Overview of Train Trip Saga
A hidden story involving:
DLC women
Time travel horror
Average hospital experiences
Avoiding refund windows
Featuring six games, some absurd.
Concept of Train Travel Simulator
Train Games
:
Not just for meme fans or camera angle enthusiasts.
Metaphor for staying on track in life.
A hobby enjoyed from home as a passenger.
Game Start
:
Begins at the platform with a missing texture schedule.
All trains head to the same undisclosed location.
Game Mechanics
Weather and Difficulty Settings
:
Weather effects present.
Difficulty settings can be tested.
Inside Train Experience
:
Passengers appear similar.
Various rooms including a house toilet with a rubber duck.
FPS counter available to monitor performance.
Gameplay Experience
Initial Gameplay
:
Player can only sit down; minimal interaction.
Absurdities noted (e.g., a toilet that’s reused).
Frustration from being stuck in the woods after jumping off the train.
Invisible walls limit exploration.
Repetitive Gameplay
:
The player realizes trains go in circles.
Attempted to buy vodka for survival; no effect.
Game Development Issues
:
Game was abandoned for a sequel with little improvement.
Lack of features leads to disappointment.
Copy-Paste Issues
Monov Vista
:
New game but features reused elements from previous titles.
Similar aesthetics and dialogue between characters.
Diverse NPCs
:
Talking to NPCs yields little progress.
Quests feel rudimentary and incomplete.
Features and Limitations
Limited Interaction
:
Little to do in detailed environments.
Players often end up frustrated due to repetitive content.
DLC Critique
:
DLC features are often assets that should have been included.
Real-time waiting periods affect engagement.
Transition to Other Game Versions
Chinese Train Trip
:
Similar issues with copy-pasting characters and locations.
Features a different aesthetic but lacks substance.
DLC Women Era
:
New mechanics introduced but still frustratingly repetitive.
Players experience long wait times without meaningful interaction.
Final Thoughts on Game Experience
Repetitive Patterns
:
All games lead to similar mechanics and lack of innovation.
Games end with a lack of satisfying conclusions.
Final Game Reflection
:
Players expected growth in gameplay but were disappointed.
Overall impression of low effort by developers throughout the series.
Conclusion
The lecture emphasized the journey through a developer's portfolio filled with mediocre games lacking depth and originality.
Special gratitude was expressed to supporters for their encouragement during this exploration of wacky games.
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