Exploring Mediocre Train Trip Games

Aug 22, 2024

Train Trip Saga Lecture Notes

Overview of Train Trip Saga

  • A hidden story involving:
    • DLC women
    • Time travel horror
    • Average hospital experiences
    • Avoiding refund windows
  • Featuring six games, some absurd.

Concept of Train Travel Simulator

  • Train Games:
    • Not just for meme fans or camera angle enthusiasts.
    • Metaphor for staying on track in life.
    • A hobby enjoyed from home as a passenger.
  • Game Start:
    • Begins at the platform with a missing texture schedule.
    • All trains head to the same undisclosed location.

Game Mechanics

  • Weather and Difficulty Settings:
    • Weather effects present.
    • Difficulty settings can be tested.
  • Inside Train Experience:
    • Passengers appear similar.
    • Various rooms including a house toilet with a rubber duck.
    • FPS counter available to monitor performance.

Gameplay Experience

  • Initial Gameplay:
    • Player can only sit down; minimal interaction.
    • Absurdities noted (e.g., a toilet that’s reused).
    • Frustration from being stuck in the woods after jumping off the train.
    • Invisible walls limit exploration.
  • Repetitive Gameplay:
    • The player realizes trains go in circles.
    • Attempted to buy vodka for survival; no effect.
  • Game Development Issues:
    • Game was abandoned for a sequel with little improvement.
    • Lack of features leads to disappointment.

Copy-Paste Issues

  • Monov Vista:
    • New game but features reused elements from previous titles.
    • Similar aesthetics and dialogue between characters.
  • Diverse NPCs:
    • Talking to NPCs yields little progress.
    • Quests feel rudimentary and incomplete.

Features and Limitations

  • Limited Interaction:
    • Little to do in detailed environments.
    • Players often end up frustrated due to repetitive content.
  • DLC Critique:
    • DLC features are often assets that should have been included.
    • Real-time waiting periods affect engagement.

Transition to Other Game Versions

  • Chinese Train Trip:
    • Similar issues with copy-pasting characters and locations.
    • Features a different aesthetic but lacks substance.
  • DLC Women Era:
    • New mechanics introduced but still frustratingly repetitive.
    • Players experience long wait times without meaningful interaction.

Final Thoughts on Game Experience

  • Repetitive Patterns:
    • All games lead to similar mechanics and lack of innovation.
    • Games end with a lack of satisfying conclusions.
  • Final Game Reflection:
    • Players expected growth in gameplay but were disappointed.
    • Overall impression of low effort by developers throughout the series.

Conclusion

  • The lecture emphasized the journey through a developer's portfolio filled with mediocre games lacking depth and originality.
  • Special gratitude was expressed to supporters for their encouragement during this exploration of wacky games.