Exploring Identity and Normalcy in Art

Sep 13, 2024

Lecture Notes

Introduction

  • Recurring dream of forgetting name
  • Leads to panic, feeling of being judged

Personal Background

  • Visual artist with humorous work
  • Creates animations with various character voice-overs
    • Examples: Bear, Whale, Greeting Card, Frankenstein's Monster
  • Created an educational video about the history of video games
    • Dream of being a voice for Space Invader

Response to Online Comments

  • Initial positive comments on video
  • Negative comments focused on voice and accent
    • Perceived as "annoying" and "unintelligible"
  • Personal struggle with accepting criticism
    • Reminder of childhood challenges with speech and stuttering

Speech Challenges

  • Stutters since childhood
  • Avoidance of speaking situations
  • Fear of public speaking and introducing self

Overcoming Challenges

  • Use of voice in animations a significant step
  • Audio editing as a tool to "sound normal"
  • Stopped using voice after negative online feedback

Understanding "Normal"

  • "Normal" is shaped by expectations
  • Ancient story of Homer and color perception
    • Cultures recognize colors they can create
    • Blue was perceived much later

Reflections on Normal and Discrimination

  • Expectations influence perceptions of normal
  • Bias in education and employment based on race and gender
    • Studies show discrimination often based on favoritism
    • Early relationship formation impacts perception

Representation and Visibility

  • Lack of diversity in children's literature
    • Only 11% of books feature characters of color
  • Importance of representation
    • Minority narratives are less visible
    • Need for majority groups to see similarities

Conclusion

  • Challenge the notion of "normal"
    • Use voice and work to broaden the definition
  • Accepts fear of public speaking as part of the process
  • Emphasizes continuous challenge of norms to expand society's understanding