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Exploring Identity and Normalcy in Art
Sep 13, 2024
Lecture Notes
Introduction
Recurring dream of forgetting name
Leads to panic, feeling of being judged
Personal Background
Visual artist with humorous work
Creates animations with various character voice-overs
Examples: Bear, Whale, Greeting Card, Frankenstein's Monster
Created an educational video about the history of video games
Dream of being a voice for Space Invader
Response to Online Comments
Initial positive comments on video
Negative comments focused on voice and accent
Perceived as "annoying" and "unintelligible"
Personal struggle with accepting criticism
Reminder of childhood challenges with speech and stuttering
Speech Challenges
Stutters since childhood
Avoidance of speaking situations
Fear of public speaking and introducing self
Overcoming Challenges
Use of voice in animations a significant step
Audio editing as a tool to "sound normal"
Stopped using voice after negative online feedback
Understanding "Normal"
"Normal" is shaped by expectations
Ancient story of Homer and color perception
Cultures recognize colors they can create
Blue was perceived much later
Reflections on Normal and Discrimination
Expectations influence perceptions of normal
Bias in education and employment based on race and gender
Studies show discrimination often based on favoritism
Early relationship formation impacts perception
Representation and Visibility
Lack of diversity in children's literature
Only 11% of books feature characters of color
Importance of representation
Minority narratives are less visible
Need for majority groups to see similarities
Conclusion
Challenge the notion of "normal"
Use voice and work to broaden the definition
Accepts fear of public speaking as part of the process
Emphasizes continuous challenge of norms to expand society's understanding
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