Transcript for:
Overview of Dummy Nation Game Strategies

Brothers welcome back to dummy Nation now I often get questions about what does this do what does this mean how do I do this what does this affect my total economy dumin nation is a great game but it does lack a lot of tool tips to tell you exactly what things are for so I'm going to make this video and to try and explain things and as the current record holder for multiple countries as well as defeating the world as Vatican City the hardest nation in the game I do have some experience but if you feel if you feel like I miss anything feel free to put it in the comments down below now one of the questions I get a lot is how do I play a custom scenario it's here on the first page so we'll go to custom and we'll go to load now you can see I currently have three scenarios already loaded but if I didn't have those I would go to this button here to download the current available mods in the game the scenarios if you will so let's say I want to play the world in 1444 I would click this button right here to download it and then it's in my download so I go back and there you can see 1444 I would hit load and this loads up a bunch of different countries that exist in 1444 you can see that there's nothing over here in the United States and so forth there's the main Empire and Siberia so it's just a different fun experience you can try out on your own but the focus of today is going to be on single player so let's go ahead and jump into that now for today's example I'm going to be playing as Brazil just to kind of give you the lowdown it doesn't really matter most of this information will be good for smaller or bigger countries and I'll explain the the difference between the two now right away there's a lot to look at and we're going to break everything down step by step and there'll be time codes at the bottom so if you want to skip around feel free to but first thing we're going to start off with is our budget now you can see this is the amount of money that we make in a single year and this is the current amount of money that we hold now our budget is split into four different factors social spending R&D military spending and liquidity social spending affects your country's population now why population is important is number one you have more workers who are able to make more goods and thus improve the economy and number two the higher your population the higher your GDP per capita is why it's important to have this number High instead of low is because if this number is higher it means that it's cheaper to produce things in your own country if you're in the United States then it's going to be more expensive to produce something than it would be in Brazil social spinning is a la game it takes a lot of time to build up a population the effects of this obviously you know you have to have children who have children who have children so that takes a little bit of time and it is a long game slider at the beginning of the game typically I like to keep this around 20% no matter what country I typically play R&D spending is how much of your budget are you allocating to Future research this is a very important thing to have especially at the beginning of the game unless you're playing as a giant superpower like the United States who already has a lot of things unlocked I like to keep this around 6 or 7 or 8% military spending is not how many troops you're deploying in the field but how well stocked they are so think how how much ammunition they have are their guns New or Old those things increases the effectiveness of how well they fight it is not important thing to have cranked up right away unless you're playing as let's say like a small country like Bhutan where you're F the first thing you're going to do is attack if I was playing as Bhutan I'd probably crank this up a little bit higher but since I was playing as if in this scenario I'm playing as Brazil I probably keep it around 5% now your liquidity fund is how much of your economy are you the government keeping it is important to keep money from in your economy or keep money from your economy because this is the money you spend on manufacturing more troops getting alliances getting uh peace treaties and getting non-aggression packs and things like that if you're playing as an established country someone probably in the top 20 of GDP you can keep this a little bit lower but if you're playing as a small country is's going to have to fight right away it is worth while having this a little bit higher typically I like to keep this around here and have my growth somewhere around 3% that is kind of where you want it to be now your total expenditure is how much of your country's spending are you then pumping back into the economy so you can see we are spending 46% of what our economy makes and the rest we're pumping back into our economy for future growth lastly is our exchange rate how valuable is our currency on the global stage this is based off your diplomacy and how many friends you have and if you're friends with the United States who is a big economic power your exchange rate is going to go higher it just means that you have more money it goes in it goes into your expenditures more it goes in your economy more so having this number up high is really good 80% is an amazing number if you take a look and we go down this slider over here to diplomacy we click on Brazil you can see that we have some friends this dark blue is good is our allies the green are people we're on good terms with and the yellow are people that were not so much if they're red it means you're at War another way to check this out is to go to diplomacy and you can see everybody above 75 we have an alliance with so we currently have an alliance with sagol Columbia Benin United States Haiti Peru and Vatican City but we'll come back to this in a little bit and we'll talk about when we're attacking what do we want to look for in this diplomacy screen now we're going to skip these two right now and then we're going to go straight over here into ideology and we're going to talk about the five different ideologies in the game democracy So currently we are a democracy you can see this symbol matches this symbol it means we're a democracy democracy is strong on two fronts and you can use these two sliders that will affect this slider down here Liberator is really good if you're already a democracy with a high score it promotes a Libertarian rhetoric causing sentiment of the oppressed people in a foreign country to embrace your intervention decreasing possible militia groups forming to oppose you we'll talk about what a militia group is here in a little bit but know that having less militias is very important down here military service also really good if you think you're going to get attacked because it trains your civilian population to wh stand Invaders so you'll get free military troops to kind of fight against Invaders now these two funnel into Democratic solidarity what this means is if we attack a country that's not a democracy other democracies will like it for example let's say Ang go who is not a democracy and has a very bad political freedom score other democracies will like us more we can get alliances from these democracies for cheap it's a great way to win over a lot of the democracies over here in Europe who are notoriously sticky and hard to fight down now the Nega of democracy is it is incredibly expensive it ruins your economy and also increases the dependency you have on other economies so if we went to war with let's say India and then the United States doesn't like that they're no longer our allies that means that our economy is going to feel a tremendous weight and loss by losing that alliance with the United States personally I don't really like to run democracy that much especially in the beginning now autocracy is a very strong one to start off the game with paramilitary is not that great to be honest with you it reduces the maintenance cost of your army by up to 80% which sounds like it's going to be amazing but you're going to be constantly replenishing your army and sending new troops out into the field that keeping their maintenance cost is on low is honestly not that great and by the time that maintenance cost is actually going to be a concern you are going to be big enough to just be mowing through people regardless so it's not that important when I star is an autocracy I like to keep it about 8% to just they have a little bit and then we put most of our points into martial law martial law is the best one enforce strict control in order reducing the likelihood of raising any kind of militia opposing your country by 65% this is an amazing perk especially if you are a small country I highly recommend going into martial law but the one negative about martial law is our corruption so by having martial law say hey we have a 46% chance less to spawn a rebel or militia in a country that we're fighting we now have corruption which means our armor is weakened our attack power piercing is weakened and it costs us a little bit of money we lose money through corruption communism is another kind of subpar ideology in my opinion the biggest one is Call to Arms which will effectively mobilize military res resources reducing training Time by up to 100% training time is never really that big of a deal typically you want to plan out your next moves and be ready for the next step so you never really need to reduce the training Times by that much unless you're kind of on the back heel now planned economy is another one that seems like it'd be good but honestly isn't that great it increases Bud budget spending limits by up to 20% Which sounds like oh okay I'm getting extra 20% what that really means though is we go back to our annual budget if we crank up military all the way you can see that military's budget can go up to 31% now with that extra 20% we can go up to 5050 but realistically you never have any of your sliders up to 100% so communism isn't that good in its current state bureaucracy is another honestly pretty weak one this increases your population growth but population growth really isn't ever your giant focus it more is it can be handled plenty with social spinning and some research perks so it's not that great to have traditionalism and holy war increases the amount of militias that will spawn in defense of your country but honestly is not that great and both of these sliders negatively affect your research and your cash flow so it is a pretty hard ideology to play with it is not one of my favorites now fascism fascism is a lot of fun it is so much fun and the game knows this and it Nerfs you but fascism is great because of Blitz Creek it reduces the time it takes for you to conquer enemy territory by up to 150% and also increases your speed as well as exploitation which means it drastically reduces the cost of training your troops by up to 50% it is a fantastic thing to have now the problem with these two and why the game Nerfs your fun is it ruins your economic score if you're full fascist and you're if you want to get an alliance with somebody you'll get that Alliance and they'll immediately break you can have allies as as fascist more people are more likely to attack you so it is not something to do in the beginning of the game but when you're in the late stage of the game it's Def and most people don't like you anyways it's definitely worth switching over to fascism and utilizing that now moving over to this tab this is your troop recruitment page now if you want to see the current troops that you have you go down to this button right here where it says troops so you can currently see that we have 714k Commandos 260k Gunners 5,000 tanks and 1,000 rockets and zero planes we talk about planes here in a little bit now Commandos are really good about decimating unarmored opposition so what that means is they're really good at fighting other Commandos and Gunners as well as militias that pop up but if they go face to face with a tank good luck they're probably going to lose now to talk about the stats of a Commando this is your general attack stat so you can see this is the same down here this is how well your army is going to do in an attack this is your defense so this is our defense down here this is our piercing piercing comes from Gunners and Rocket artillery it basically is how good are you attacking armored units and then this down here this lightning bolt is how fast you move honestly the least concerning thing of them all so Gunners are really good with piercing and attack but they don't have any defense and the same goes with the Commandos Commandos have a little bit more defense but honestly not that great tanks are really good at fighting Commandos and Gunners on flat ground but if we go over here to terrain and if we want to fight let's say a country that has a lot of Gunners like let's say we're going against a unit that has a similar amount of Firepower to us but they in the mountains and most of our armies and tanks there's a good chance we're going to lose that fight so tanks are very good at fighting unarmored opposition but only well mostly in flat terrain you can see flat terrain over here and you can see the terrain pops up like right here this is 27% terrain next up is rocket artillery rocket artillery is basically a hard counter to tanks and then planes basically counters everything but is incredibly expensive and most runs I don't even use them currently they are locked you do have to unlock lock planes with research which we'll get to here in a little bit and by a little bit I mean now so research is split into three separate tiers military research economic research and social research military research does exactly what you think it does it increases how well you are good at fighting so we'll go through each of them and explain how it works now you'll see that some of them are gray out and they have the a 5k a 20K and a 30k 50k and so forth that means we have to spend some of our research to unlock it it is currently locked we have not spent enough research to be able to unlock it first up is combat training it increases the effective capabilities of your infantry troops which is again your Commandos and your Gunners I like pumping this one up in the beginning of the game and increasing their Firepower and their piercing damage by 7% and when we unlock when we unpause the game for a day now you can see that we have reactive armor unlocked reactive armor is how well are the defense capabilities of our armored vehicles by up to 20% this is another very important one because tank tanks and Rockets are incredibly expensive and they'll only get more expensive as the game goes on everything will get more expensive as the game goes on so losing tanks and Rockets at the beginning can be very detrimental to your chances of winning in the late stages of the game but typically I like to throw in another two points here next up is aerodynamics this is how you unlock planes and this will this slider will decrease the cost and increase the speed of which they they move again I typically don't use planes so this one is kind of useless I feel like you can more effectively invest those in tanks and Commandos than anything else but it is always an option next up is National Guard decrease the maintenance cost of your infantry troops by up to 50% which is again your Commandos and your Gunners not the most beneficial thing unless you're going full military and you're really kind of budget cramped but there's other things you can do adjust sliders that can take care of this this isn't a really good one to invest in next up is Gorilla Warfare increases the offensive capabilities of your militia by up to 50 % but again we'll talk about militia here in a little bit when we get into some movement next up War tactics basically increases the capabilities of your troops by 20% and nuclear weapons what a nuclear weapon will do is if we go down to this slide and we hit economy where the bright spots are is where we're making the most money that's where our economy is what a nuclear bomb will do is say hey this Green Dot over here let's say we wanted to drop one here this green do over here we're going to make it go away so it ruins the economy of a country you could be invading but it is very expensive so unless you're specifically doing a playthrough where you want to be nuking people constantly honestly I don't think it's that much worth it to invest too heavily in any one research tree next up is economic research you can see that this will cheapen the economic research of every future economic research that we do and this is available in each one of these tabs military social and economic I typically don't like to put one into military research to cheapen up that research because I don't typically use it Beyond these two factors right here but economic research is going to be your bread and butter in most games you want to improve your economy as fast as possible and we're going to be investing a lot of points in here so we do want to decrease the cost now up to 50% we're going to be decreasing it by 18% now another important factor is that this will have diminishing returns the more you spend on it so you can see each time we want to spend a level to get economic research in this example the cost will go up by 10 now in return we get 18% discount on the research second level 32 still pretty good third level only 42 you can see the diminishing returns happening and you know we're spending still 10K research which takes a while to accumulate so it's never really worth it to spend all of your research to get a full amount in a tree but economic research 10% discount totally worth it now let's go down the line and explain to you what the these do and which ones do do I prefer self-sufficient economy reduces the dependency of your economy on Foreign Relations by up to 50% so what this means is if we have dependency on a another country by up to 50% that means we have to keep allied with him if we lose that Alliance it hurts our economy even more but having it does increase our economy so self-sufficient economy gets rid of that so we don't have that dependency on Foreign Relations as much it is a very nice thing to have digital economy does kind of the opposite in intensifies how much your dependency is on other relations but also increases your economic exchange rate by up to 30% well go back here and we'll briefly talk about the economic exchange rate this is basically saying how much is your currency worth on the global stage but like we mentioned earlier if you go to war with somebody that the United States doesn't like and you lose that that can be really painful for you that does get countered by self-sufficient economy so these two kind of counteract each other now smart taxation improves the effect that your expenditure has on your Eon economic growth by 20% so the expenditure is down here so basically it's improving this number right here which is saying how much are you growing your economy in the long game it's a very good one to have remittance improves your economic growth and your positive diplomatic exchanges but reduces population growth and we remember population growth is good for our long-term economy but that does get countered by welfare state which improves the effect social spending has which is again over here on your population by up to 35% these last two typically I don't use them a lot either War economy just decreases maintenance cost of your troops maintenance cost again never a big issue and economic stimulus economic stimulus is kind of the antithesis of a nuclear bomb whereas yellow dot if you wanted to use a nuclear bomb yellow dot goes away economic stimulus basically adds a yellow dot gives you a little bit economy if you want to play a long game a pure economic game then you would use it but typically I never use these two now in order of which ones do I use personally I will wait to get up my smart taxation I'll put three levels into spart Taxation and then I will depending on My Relations go down two levels of digital economy three levels of self-sufficient economy and then start working down welfare state and then remittance and then I'm done with the economic tree again this is where I put most of my economic research so I will use all of these in their form to buff up our economy social research this is one that people sleep on a lot because it's not as sexy as you know getting your economy up or getting your military up but the benefits can be truly really good for you first off is international Aid eases the negative spread effect of all your diplomatic act interactions by up to 30% what does that mean essentially people won't be as mad at you if you go to war somebody that they potentially liked so remember how we talked about if you have an an intensified diplomat Matic relations for your economy you don't want to lose those alliances well this is a great way to keep those it's also a great way if you're starting out in Europe let's say if we were starting out as Switzerland Switzerland is not a part of the EU or NATO but if we go over here you can see Germany is and they've got a lot of friends well if I want to attack any of these guys to be able to get out I need to attack one of these guys and if I have a little bit of points in international Aid people won't mind as much if I attack a Germany or France now this is probably the best perk in the game moral High Ground reduces the monetary cost of your diplomatic actions by up to 2 200% so what that means is if let's say I go to war with Spain and France immediately attacks me well I can go over here into actions and they'll appear a peace treaty I can click on that peace treaty and there'll be a price associated with that and using moral High Ground drastically reduces that cost so let's say instead of a Peace Tree that would cost 20 million maybe now it only costs 1 million so it's a lot easier way to get them out of the fight and only fight the target you're trying to fight now in all honesty this is where I stop the social research tree but we'll go ahead and explore the rest of them blind nationalism increases the chance of forming a militia group when your country is being invaded I like to have the best defense be a good offense so I don't get invaded that much and if I do I have an Army strong enough to be able to defend myself Innovative Spirit increases your research points you can produce up to 20% it is good but very expensive so by the time you get to it typically your research isn't a concern anyways nationalism boosts your population growth by up to 25% we can deal with that in other ways War propaganda it's just it's again training time not very effective and urban planning designs and builds infrastructure necessary for the location in order to attract more population to the region again one that you can do if you want to role play but not very effective if you're looking to to play the game a little bit more competitively and lastly is this Podium stance over here now this has a few important informations it basically gives you a snapshot of how the rest of the world is doing you can see Brazil we're currently the nth best GDP we can also click on our country over here and see it in the overview ninth best GDP our current growth is at 2.89% again we mentioned we like to keep it around three that's what most of the computer does and we want to make sure that we have a good eye on this that we're not falling behind of any of our neighbors and we want to be competitive on that front but this is the most important important bar right here is the progress if a country gets up to 100% they will win the game so why it's important to keep a track eye on this is let's say if the United States is at 70% and you have nowhere near the troops to fight the United States or you're fighting a different War you have to consider fighting the United States otherwise they can win the game now the last thing valuable on the screen is the political Freedom it lets you know which countries are democracy and which ones are not if the United States flips to a fascism it might be worth looking into to see if they have any allies and they might be a good Target to attack because the United States starts out with a ton of allies they're Allied to everyone in Europe Brazil ourselves Mexico Canada but if they go fascist they might lose a lot of these allies and what was initially a bad Target to attack might be a good Target to attack now down here you can see a snapshot of a country that we have clicked on So currently we've clicked on Brazil but if we wanted to see the Democratic Republic of the Congo we can see this over here in this screen is also the amount of troops that they have and their current Firepower it's it's always best to compare your Firepower to theirs to make sure that you can attack them so they currently have 3.54 million Firepower what is ours ours is 20 million so that would be a pretty safe engagement typically in the beginning of the game you want to look for weakened targets who have lost their military let other countries like the United States do the big fighting and look for a country who might be a little bit on the weak side so let's say like a Mexico let's say Mexico dropped down to like 4 million well Mexico is currently the 12th best GDP so they would be a much better Target for us than to go into let's say the DRC if they had comparable amounts of troops because the DRC is the only the 86 best military power so you want to be looking at these two numbers to see to pick your targets now in the diplomacy tab this is another great way to say who is going to attack me if I attack this country let's say again we want to attack the DRC well anybody above 75 will come to their defense you could see no they don't have any relations above 75 so nobody would come to their defense but if we click on the United States you could see a lot of people would come to their defense and we would have to either fight or buy off all of these people now the rest of these Tabs are going to kind of speed through claims is just going to let you know if they have a claim on a certain territory you might want to avoid it's not honestly the most beneficial battles are never actually helpful budget can be helpful if you say hey the United States is crushing me on economy what are they doing well you can see what their bars are in comparison to yours so you could just match and say Hey I want to do exactly what the United States does but just copy their budget last thing I do want to point out I forgot to bring this up when you do your annual budget you always have to hit apply you cannot just hit okay for the budget to take effect and lastly is bonuses you can see the bonuses that they have these are the bonuses in the research that we just talked about so you can see they already have a level of self-sufficient economy which we don't have but would absolutely love to have they have a couple levels of Liberator military service and Democratic solidarity it's not honestly the most important thing to see on the screen but it can be helpful if you're struggling with fighting an army and you're kind of wondering why now the last thing we're going to talk about with diplomacy is when you're allied with somebody you can see that their icon down here is green but if we click on Algeria who are not it's gray it's it's a nice way to see who's Allied and then their armies will be circled in green if they're circled in red that means you're at war with them and the computer will never tell you when you use in when you lose an alliance so you have to constantly be checking to see is this green is this green because if you don't you could really be in a sore area now let's talk about moving the military so there are a bunch and buttons down here that seem really complicated but you probably won't use a lot of them the first button over here is a simple move order so I'll just tell them to move over there now a lot of times your military will take a really weird pathing so let's say I wanted to go over to India well we click this button let's go through India okay so we're going over here and we're going through like eight countries that doesn't seem like the most effective route it's much faster to go through the sea right well if you left click hold and then drag you can draw a route that will be much faster now the other danger you have to worry about by clicking this button is if you go through a country they might not like that and declare war on you and you will immediately spawn troops that will attack you so it's always important to make sure that you're using this wisely you're not going through countries you don't have an alliance with and you mostly stick to the Sea and draw your routes the second button over here is the attack button and we're going to use this right now to explain some other features so let's say we want to attack Peru or Paraguay Paraguay's got a military score of 2.5 million let's check their diplomacy they have an alliance with the Vatican City in the United States so we don't want to attack Paraguay that would actually be pretty bad let's go over to Bolivia Bolivia has an alliance with Vatican City Venezuela Nicaragua and that is it their troop count is 3 million so that's honestly not that bad let's go over over here and attack Bolivia now now when you attack a country it'll do it in one giant blob which does take a little bit of time but is safer you can split your army by using this slider right here and giving a new attack order which will split your army and that will move into two units you can attack from two different angles in contrast you have this button which you'll say split and go everywhere this does move a lot faster but the problem with this is when you come up against another army or militia you're more likely to you lose troops so it is a tradeoff between balance it is a trade-off between speed and efficiency this button right here is your defensive button basically says guard here and if anybody attacks us they'll just immediately go over and attack the person attacking you this button is a patrol button you can draw a line say go in this circle and they'll just constantly go in the circle and this button is your go home button so they'll go back to where our capital is now if you want to select all of your armies you can click this all Army right here but let's say I have three armies we'll split these guys move them over here and I only want to select two of them well you click the multiple Tab and then you select the two armies and then you can give them an AR a movement order with just those two but not the third now it is important to know that this is a toggle so once you are done with it turn it off otherwise you're going to be moving constantly moving armies you didn't actually mean to but let's go ahead and attack Bolivia here real quick we'll group up all of our army okay so let's attack Bolivia we we'll use our attack order and I like to keep my Army in one solid grouping until their army comes out to fight me now another little important feature up here is we can this newspaper this will tell you who's all declared war on you Venezuela and Nicaragua have both declared war on us so we have two options we can either fight down Venezuela's army or we can go over to actions and use a peace treaty 24K not that bad let's not fight Venezuela and where was Nicaragua all right Nicaragua is over here it says 663 this is actually less than a dollar we're going to go ahead and say yes to that as well and now we're just going to fight down the Bolivian Army by themselves here they come over to attack me and as we are attacking you can see that militias will spawn up if you leave a militia unchecked they will grow over time and they will take back territory they will also spawn more militia so it's very important to take them out right away so I'm going to take this Army and say go attack this militia over here now if you see that we have red lines over here that means there's more chance in our territory the territory we captured to spawn a militia so there's a a chance we could spawn a militia like right here if you want to get rid of that you can just tell an army to go stand directly on it it's not going to be a big issue in Bolivia but if we were to attack like a big country like the United States where there's going to be a lot of pockets then we're going to have to worry about that a lot so if Bolivia was still existing there could be some militias that would spawn here but because we conquered them they no longer exist no more militias will spawn now one thing we did forget to do in this example is spend our money it's very important to spend your money on your troops right away because they'll be the cheapest at the beginning of the game and let's talk about Army composition Army composition the most important unit you want to have is Commandos because they do fight down militias and militias will absolutely wreck your troops if you don't have them and they're also good about fighting down other militias which is the most common unit in the game I like to do two units of Commandos one unit of Gunners one unit of tanks and then one unit of Rocket artillery so basically uh we spend twice as much on Commandos that we do on Gunners and then we move into tanks and artillery I don't again unlock Rockets they're not that important now if you're wanting to fight down an army if you're wanting to fight down a country it is also worthwhile to take a look at what they have so you currently see that if we wanted to attack the Democratic Republic of the Congo they don't have a lot of Tanks they only have 500 we have how many of these bad boys we have a th000 Rockets So if I was to set up this military I would put in a full unit of Commandos half a unit of Gunners cuz they're honestly not that important at the beginning of the game probably let's say about this much of tanks and then I'll throw the rest into rockets and have a nice balanced composition so that I'm ready for anything but again commanders are definitely going to be the most important thing that you have second after that is tanks now the last important thing to look at is your defensive power over here on the top right your defensive power is saying how good your defense is and it takes the strength of your army and all your allies Army so you can see that we have a defensive score defensive power of 237 million because we are allied with the United States but if we go over here to Bhutan their defensive power is 1.5 million because they don't have any alliances the best way to increase the score is to get alliances and how you get alliances is by increasing your economic and Military prowess so if you start off as Bhutan you won't immediately be able to get an alliance with a China or Russia or anything like that but after you get your military it's much more likely that you'll be able to for it the best ally to get if you're starting as a small country is Russia they typically do fall in the mid game but they are very strong defense of power in the beginning of the game if we want to check out an Alliance treaty with them it's only 20,000 for us so we can go ahead and get that and we have an Alliance treaty with Russia and now our defensive power has gone up to 364 million you typically won't be able to get an Alliance treaty with the United States or China but China is probably the most important one especially in the mid game you want to definitely get at least in Alliance with the United States or China in the middle of the game otherwise other countries are much more likely to attack you thing we need to talk about is how to deal with being a small landlocked country so every run is slightly different based off of how a country reacts and what they do so sometimes you just have to get lucky in this scenario India doesn't have any troops in we're currently baton so what we have done in preparation for this is recruited a ton of Gunners and a small unit of Commandos knowing that Gunners are going to be able to move quickly and have a lot of piercing damage so when we finish up these troops we're going to use something that's been called the Vatican City Strat the Swiss cheese fact Strat but basically what involves is declaring war on India unpausing the game for one day and then splitting our army into tiny little factors and moving them all around the area that we want to attack Now understand that you can't as a small country take over the entirety of let's say like in India who typically spawns a lot of rebels you can see the purple is their population India is notorious for spawning a lot of rebels it is a death of many empires at the beginning of the game but you can see I just quickly move my troops around all over the areas that I want to attack which is a small region of India get a good chunk of it and once I've done this I'll move it to full speed unpause the game and there you go you have all your troops you were able to Blitz GRE down grab a bunch of land and we're going to be able to repeat the strategy and now we'll see if we can get alliance with China still too expensive but this is a repeatable strategy to do especially as a small country it is slightly cheesy but is the only way to win as a landlock country so there you go there's the things you need to know to get started on your first domination Victory if you guys still have questions put it down in the comments down below if I get enough and enough people are interested I might do a followup to this maybe with some Advanced tips and tricks but thank you guys so much for watching as always especially made this far in the video If yeah have made this part in the video hey give a thumbs up really helps out a lot if you're new around here subscribe for more put videos every day but boys I will see you in the next one