Transcript for:
Door Kickers 2 Tactical Gameplay Guide

hello everyone and welcome back to the channnel today we're playing some more door kickers 2 which is a game we haven't played in quite some time but uh I was kind of feeling like jumping back in just because this game is so unique it's just such a fun little arcade puzzle game where you can actually apply some raid fundamentals as well as CQB fundamentals of course within the confines of a video game now today we're going to be playing a new map that I have not yet uh experienced called T of clubs which is a hvt extraction operation and we're going to be going in and raiding this uh kind of I guess you could say a linear compound west to east here looking for an Insurgent hvt once we find him we're going to extract him and that's pretty much going to be the mission that we're playing today we get six troops to deploy and of course we're playing with our awesome ranger faction because I'm a ranger Fanboy and uh yeah I guess we can jump straight into it but yeah if you guys have not played door kickers 2 yet this video is not sponsored at all it's just you know it's just always a fun game to come back to just because you get a unique perspective at some CQB problems and it's cool to see how you can take some of those real life fundamentals and apply them in a video game and actually have some success which is you know as far as arm and all the other games that I play something that I really really nerd out about but let's jump straight in uh and take a look at what we're dealing with today once again we're dealing with a hostage excuse me not hostage an enemy HT extraction uh so kind of like a hit here and we've got six troops that we're able to deploy um looking at this problem we've got in front of us it's a lot of CQB uh we've got some I guess you could call in this game mid-range to near Long Range engagements uh but not too much open space outside of the actual compound you know some of these Maps you're dealing with large uh structures that actually have like you know there's a backyard and there's a pool and there's side doors you can go into this one looks pretty linear we only have the single front door that we can go into which is a graded door unfortunately which means uh we're pretty calized coming into this actual compound uh there's a whole bunch of fighting positions here we got Jersey barriers there's a well that insurgents could take cover behind some sandbag positions here as well so this first breach is is definitely going to be pretty pretty lethal I think but as soon as we get out of this breach it's a lot of CQB cuz uh a lot of this looks like you'll be able to be controlled from a couple dudes outside on containment and then we can just roll the rest of the stack through the compound proper uh so let's go ahead and get kitted I think for the ranges and the problem that we're dealing with we're straight up just going to rock with uh six assaulters and we're going to be rocking that good old Ranger Loadout with the urgies and Ranger Sapp um and let's go ahead and double check our kits here so as I mentioned rocking suppressed M4 urgies will alans just because um it's just a Vibe Glock 19s as per usual High cuts eppies and then of course we're going to we just double check so we do have an lpvo on one of these guys I'm just going to make it so that they're all Al can so we don't have any uh concerns as far as separating equipment and making sure everyone is capable to take the same uh distance shot so we don't have any weirdness happening uh I typically Will Roll everyone with flashbangs in one slap charge just because I feel like that's pretty ideal but honestly what we can do I'm going to change this up a little bit I'm going to roll everyone with double flashbangs and then have a couple of these guys loaded with slap charges cuz honestly when I think about it you don't really need too many slap charges when you can kick and open certain doors um or even if you bring mechanical or ballistic options it kind of negates the need for that many slap charges uh but flashbangs are almost always nice to have so we'll just make sure we take a couple of you know make sure we get a dynamic Hammer here but we'll kind of make sure we have two breachers I guess you could say uh we also have a hammer right so we have a ballistic option a mechanical option and then a couple slap charges and then we'll bring let me see if we need a wall charge the only place I think we would use a wall charge is down here so I guess that's warranted we can keep that but let's get more bangers just cuz there's a lot of rooms and typically uh I'm going to want to bang every single threshold every single you know danger area before taking it just to give our guys the maximum level of success or maximum chance of success uh we can actually even roll extra flash bangers on this dude so a ton of bangers there's just a ton of rooms here and on this last guy we can bring extra slap charges cuz there are there are a decent amount of doors and uh considering how I don't believe there's any hostages here or any civilians uh we can get pretty lethal but I don't want to be throwing frags everywhere mainly because we don't want to accidentally kill that hvi but slap charges I don't think kill people on the other side of the doors I think it just stuns them so we're pretty good to bring a significant amount of those other than that uh we're rocking with six assaulters here all Ked up with the same um primary secondary and armor and then just a couple variations of the equipment so it does not really matter what order everyone is in the stack because we are running the same profile on them all all let's go ahead and jump straight into it all right so first things off the rip um we're going to get that first door pied off obviously and have the stack on the left here all ready to go we're going to just go play this nice and slow and uh see what this first guy can see here okay so the first pie goes pretty pretty quiet here and we're not necessarily uh compromised at this point though this isn't over raid during the day so we're just going to keep ping until we identify anything so we do have one Insurgent here with an RPG 26 which could be a problem considering we're all stacked on this outer wall we should be able to take him out no problem with Strider I'm going to continue rolling this door and simultaneously push Fielding out here to get Cross coverage okay good he almost got that frag out it looks like they have knocked down the barricades on these graded Windows which means I think they can't come out of these windows but now they can see through them we're just going to let it breathe for a second all right so no movement past the initial one or two guys that we've taken out here nothing has really pushed us yet I kind of want to let this breathe a couple more seconds to see if we can draw any more guys out and take them out with this Cross coverage okay nothing yet so it looks like we're ready to make entry into this compound uh first thing I'm going to do is I'm going to sneak someone up here to the door and open this door just so we can crack this and we can flow in and we're probably going to do something like a strong wall just because this is such an open area I don't necessarily want to push you know all the way down to punch domination within this room because it could be quite gnarly while riding all the way there so we're just going to try to control the immediate part of the threshold or you know maybe a little bit down this wall this sandbag is a little concerning because it does push us off the wall and uh I these two sandbags are giving me a lot of grief here so what I think we're going to do there's also some Dead Space here and behind the cars which is a little concerning um I do think once we crack this door open we'll see if anything reacts and then what we'll do after that is we will uh prep to bang and entering nothing okay so we're going to go ahead and prep from the back of the stack we're going to get a banger here and a banger here over the wall handling those tight Corners that Cross coverage still working we take out two more insurgents who popped out to come take a look and now we got the bangs going off so the question is left or right in the threshold I think that this is obviously more dangerous so what we're going to do here is I'm going to push Orange in he's going to look down here immediately and then immediately step off and look this direction uh the two men is going to be Strider he's going to come in clear this corner then after clearing that corner as he wall rides down he's going to orient to the right here and then I'mma have pink as he comes in as three come in and hold this and yellow as he comes in right in the door holding long so we've got a considerable amount of people flash here this is actually really dicey for me I'm going to prep another bang right here I probably should have done this a little earlier as well I think we're okay okay this guy shoots out from the wall can be a concern I'm going to try to get blue into cover as soon as possible because he is in the open and hopefully yellow can take that shot and take him out but til is in a dicey spot all right cool some some dope micro here Strider actually coming in underneath those shots uh we have enough guns pointed to the back I need to get control over this alley right here okay and we have have it all right so close domination working out for us uh as you can see if we want to wall ride this it would push us deeper and off the wall and that could open up additional angles from here uh but otherwise I think we worked this threshold pretty good um we took a couple shots onto teal uh strider's a little injured here but otherwise we have pretty good control now my next goal here is to establish containment uh with the intent to block these doors or control these doors and windows uh on the North and western side of the building while we head south and clear this out so the question is how are we going to do that and who's best in place to contain uh I think purple and or excuse me yellow and teal are in a good spot to kind of do it from this car they can kind of watch you know this alley and then yellow from here can watch all of this trying to think as we move down here do we expose ourselves to any angles I don't think so unless someone's really hugging this corner I think we'll be all right or this door flings open um I think the best thing to do in this case is to prep a bang here continue moving green and purple up and as soon as that bang is thrown flow the four stack okay so there is a guy in this room coming from the other side of the building the south side of the that room but that bang goes out now is it in the air it is in the air we're going to push this with a four stack and see if we can just enter and take this building fine like so and then you're in the door and you're in the door all right cool all right so we have control we've dominated that first room uh we've taken out a couple guys I think orange was looking the wrong way cuz uh that was just a misinput on my end but uh we're in with four only one of our guys has taking a hit I'm pretty happy about how this has turned out so far we've got double closed doors um we're going to take this this isolated bathroom first just to work the perimeter of the building um cuz I don't want to go deeper and then have this fling open behind me when I can just handle this and isolate this alone cuz it's a single room here short room so we're going to roll green up and get Cross coverage here like so they're not Cross coverage but we'll get a back to back angles here get the stack ready green will pin this door I'll walk up to this door with pink have orange whole top cover we're going to just swing this door I think no we're going to kick this door and then have orange immediately ready to follow up okay and orange is going to come in here like so did a or orange before Oh God like that all right and then Green's going to Plate simultaneously it's a little messy here on the timing okay cool luckily there was no one in that room now this is an awkward door to stack because we have a table here that prevents us from lining up on the wall uh because of this what I'm going to do is I'm actually going to hit this door with a slap charge so we're going to get um green to cover the door as we prep a slap on this from far far so we can reach this room without having to stack immediately up and take it cuz if we tried to open this door with a ballistic mechanical or just by uh flipping it open or kicking it open this guy right here would immediately be in the line of fire and we would have no actual course of action to deal with the shooter in the room so this lets us get a little bit of standoff and open this door safely Green's ready to take shots there's nothing we're going to prep a Bang from the two and we're going to take it I'm going to have green come in left is the most dangerous angle because it's not cleared and we can see pretty much everything along the right wall whoops didn't mean to do that we're just going to come in and establish in the right pocket and then flood the room with guns with guys straight in the door all right cool all right uh this next threshold is interesting we've got another I don't know if there's a bathroom some some kind of side room uh containment outside with yellow actually sees the Deep right of this next room which means we're not too worried about it um so we're going to work the Open Space here first which means that whoever is sa which is Orange is going to spot it and then we're just going to roll and see if we can clear this portion before actually entering the room uh and we're just going to roll it from wide ring CLE nice good shots here from everyone and uh we're going to check ammo real fast so I'm going to have pink now take priority on this door with purple coming up behind and I'll have you reload and then now for this door the question is do we want to slap it I think this is one of the rare loc uh one of the rare moments I'm going to actually get Cross coverage on a closed door typically this is just a personal habit uh I don't like Crossing closed doors just because you know if they see anything hear anything they can shoot through the door uh this is like an arism that we play with a lot or like ground Branch um even ready or not they shoot through doors now so I try not to close closed doors even though they are closed if I can help it but in this particular situation because of how I want to open this door I think having um two guns on the door from either side is going to help especially because it's so tight here so I'm going to have what do you have the hammer okay we're going to we're going to slam it open with pink no that's not what I wanted to do can I not interesting why can't I do that H what do you have bangs all right let me see how do I want to handle this well I think what we do is door handle always opens cuz the door will swing like this away from us which gives purple time to uh gives purple time to react because the door should be in the way so let's go ahead and just kick this thing open okay and I think we're clear here so a little overthinking but you know you always want to be ready in door kickers too because some suicide bomber could be in there you need to drop them fast and you just always need to be on your aame because this game will throw so many curveballs at you but let's go ahead and think about how we're going to take this next portion unfortunately our wall our wall charge is all the way up here on the North so I don't necessarily want to like walk him all the way down here that's a little bit inefficient with our time though we are not in a rush I haven't seen any executioners or IDs that we do need a to fuse so we could take our time and push yellow over here I could hold one man containment we could come out to the door here you know I I think we're going to go through the wall just cuz looking at this sandbag it would push us in front of the window we'd have to approach from this angle and I just I don't like that so what we'll do is I guess I don't really need this shooter here so what we'll do is we'll run yellow down here and then I'll have teal take up his previous containment I'm like right here and that way he can watch all the doors so we'll do that little dicey I don't typically like leaving dudes alone but it is what it is we'll get this wall charge down I actually don't want that wall charge there I want it kind of like in the center here yeah that looks good we get everyone in the hallway out of the way and ready to breach ready to blow pull you to the back and we're good to Deb we breach we'll breach where's this ladder coming from just some Physics on some props that's cool all right uh we are going to get a two here and ready good thing we brought all these bangs and this is why yeah so good thing we still have containment making sure we don't get flanked if I had all these guys here these guys could come out of out of these uh doors on the right and flank us as we had the whole stack in here but having even one gun to control all this is pretty useful so we get that bang out and then we're going to take this room we're going to chase that bang a little bit take one of these guys out this first initial room is clear we have to worry about this window this is a really weird setup having like a window in here I have never seen that I don't know why there's a window in the building this door is thankfully closed but we're going to chase in here and get crossover coverage and get as many guns as we can on the problem okay door on the left just opened up I need you looking here okay that's good this door opening up is actually I think it's good for us I really do cuz we'll be able to work this now so I'm going to have the three come up because purple's watching or hot pink is watching this door Green's watching this I don't necessarily want to throw the bang with uh pot pink cuz if this door swings we're in trouble especially with us all in this hallway so I want to do this kind of fast too Cu uh I don't want to take rounds through the door into this while we're all stacked up here so I'm going to get orange in position as best as we can oh God this is it's tight let's get here we get a bang in this room God this is nope this is a rough throw this is a very rough throw out okay get that bang in and then we're going to flip and I think we'll take this room Dynamic so flip Green's going to take this door pink is going to come in take this corner orange is going to come in and take this corner like so and then so you're going to come in and then you check left and then you collapse back to the center of the room you're going to check right and then you collapse back into the center of the room okay uh and then we have oh we got another squir to coming out of that building but containment is going to get him that guy got hit with a bang so we're good there and this was quite clean quite clean quite clean execution could have utilized yellow a little bit more and got him faster up to lock down this angle but other other than that this was a clean take on these two two rooms um we've got this this is the longest hallway I think I've ever seen in this game like if all these doors are open you could shoot all the way down this thing which is pretty gnarly uh but this room is now clear and secure we are going to get ready to take this next Corner fed room uh we have green with the most situational awareness I think on this next room but finnally enough yellow I think yeah no never mind green has the most essay he's going to take one we're going to funnel back out here and get these guys ready we can actually do something tricky here with the yellow guy on the door I think we can do this now which is toss bangs around the corner yeah we can which is really nice okay and then green is going to take this room yellow is then immediately going to follow and take this corner lock down this and then pink is going to be get right in the door here and then let's actually collapse these guys as well not forget these guys okay cool this room is clear uh we'll push once again yellow has the most sa here I'm actually going to bail you back and you reload back here and we'll get the rest of the stack just reorganized here with yellow with priority on this okay we're going to continue clearance here I literally don't have to look up at all just because Strider is just doing God's work up here I do have to keep an eye on his ammo count so if he kill if he kills a couple more people I am going to want to uh I am going to want to pull him off and have him reload earlier but until he shoots a couple more guys we're just going to continue with the clearance down here so lock door I don't know if AI can open that so so I'm just immediately going to want to get two guys in this hallway just so that we can cover oh turn around we can cover both the corner and the door so we'll have this and this and then we'll just shoulder toosh shoulder walk this yeah like so my control is definitely messier than when I used to play this game a lot unfortunately okay now I'm going to pull a three up here and it's a good thing we brought all these bangers cuz we've already spent a whole bunch and we're not even halfway through this map we're going to get a deep bang here all right and then we're going to flip yellow's going to go ahead and plate this like so while green comes across and hits the far wall and pink just spins it on the corner here make sure you're looking the right way cool all nice and stacked up just fine Green's going to hold the long door we'll take three on the left yellow's going to continue P um pieing or excuse me pinning this reinforced door here let's get these three ready to breach I don't think we need to waste a bang here I'm must step him out in the hallway a little bit more so he has a better angle I'm just going to be greedy here we're going to just pie this oh well there was a dude with an rpk so that could have been that could have been a problem we're going to mag check everyone here 19 rounds on green but that's fine uh and then we're just going to continue playing there's still a tight left corner I think someone could be in a deep left corner and that building that room is clear we don't even need to go in there let's go ahead and flip all right maybe halfway through the map at this point maybe halfway uh we're going to keep yellow pinned on this door and work up and clear these two rooms and then probably come back down to Green just because I guess we could take this door I going say we want to stick to the perimeter of the building and typically if you don't have schematics right you wouldn't know that there's a wall here and that you're not going to get enveloped uh from the side cuz like if there was a door here and we enter here now we have to deal with this we have to deal with that they can come around the side um but because we have the whole floor plan I I I really do wish there was a fog of War mod uh where you could not maybe maybe there is where you can't see any of the schematics of the floor plan until you actually see it with your eyes cuz that would actually make the game even harder so I'll go digging around the workshop later to see if that's an option but yeah we'll take this door just cuz we know we can still um no that still leads us to the center so you can see the problem you can see after this first room like it's fine but as soon as we breach here and we enter here because we did not trace the perimeter of the building I could get shot from from this door from this door from this door from this door we've just put ourselves in a really weird spot so yeah we'll clear up and then we'll come back down and clear through the perimeter of the building so we're just going to go ahead and keep pushing here I know some of you guys are like Karma you talk too much but honestly like this is why I love this game so much is it's you can you can actually use your brain quite a bit for such a stylized casual looking game it actually has so much depth to it if you really want to apply you know th those fundamentals that guy got absolutely wasted we're going to push purple in immediately and have orange go back to back and pin that pin that door and then we can have hot pink come up here as well there's a tight left corner here that there could be someone there really isn't the best way to pie this thing I mean I guess we can just play the door the threshold okay and it is clear okay we're good okay okay so what we're going to do at this point I think is who has like the worst deployables everyone's got pretty good deployables at this point yeah we're just going to collapse Strider all the way in and Strider is literally just going to wash this door like so go ahead and run uh I want to open this door for sure get a good sight line oh get everyone you can run now yeah run run just getting these pieces in place we're going to reload and then once it's up we're going to go ahead and restack down here like so okay so strride still got containment is the only door they can use to flank and he's going to be watching it uh we've got the fiveman stack pretty confident a lot of bangs good thing we brought so many bangs rather have more bangs uh and not need them than you know vice versa but let's see here we're going to what do we have what options do we have manual breach we're going to call breacher up yeah we're going to call breacher up it's orange and they're going to shock on the door and as soon as you're out of the way we're going to pull you guys up and this is a dangerous you know we're not going to do this we're going to bang this one just cuz this graded door could be a problem I'm going to see if I can do one of these yeah all right now let's take a peeky what do we got nothing okay cool we're going to just continue pushing down here um I'm going to have someone come up to the left and open the door for the rest of the [Applause] stack we can go ahead and continue into the room and get guns in there okay now this is an interesting problem because I would like to finish off this door first there's like very little room here to work this door because it's a corner and then we have like a little bit of a divider and then another door and I do not want to stack on this door if I work this door first then guys can come out from the right hand threshold and that could also be a problem so my two options are slap charge this door and pray no one comes through this door and then just rapidly take this get out of the hallway and then come back in or work this problem have yellow continue a pin on this right door and then just clear up this Center bit until it's I get a little bit more breathing room and then I can take my time on the right I think that's the plan we're going to go with so I'm going to have a yellow pin this I'm have a back up into the corner so when this door swings you won't get shot and I'm going to I'm going to work this close door first all right let's get you CL closer here okay we're going to swing this and then we're going to have green prep a bang like so and then we're all good on ammo right I should have checked prior Green's a little low but otherwise okay all right now what do we got I don't want to commit I do want to take this incredibly slow because I don't have the option to really roll if I roll this whoops I roll this and this door swings we're in trouble so we're really just playing off the corner of the wall here oh someone evil in here with a belt fed otherwise purple is doing great no one's hit we're fine we're going to continue this pie I have yellow pop up a little bit to watch that door a little bit better we've got a far door open this is a really long shot [Music] um oh lordy lordy lordy lordy we're going to continue doing this kind of pie good job good job Crawford you're a freaking you're a freaking Sharpshooter uh this tight left is a little bit of a problem and we've come to a second decision point is do we flow into this room that has one Open Door One open window a far deep door right Dead Space deep right and then a tight left that's unknown or do we plate and flow into the known threat I think you could justify either I think going deeper in here is more dangerous we have a known threat that's actively shooting us here which is kind of informing my decision a little bit I do think we're just going to plate and take this door I think is what we're going to do so let's go ahead and get into a good plate spot and we're going to just we just got to do this fast we can't really linger here in this uh in this corner so can we you can't really do that yet huh all right um I'm I'm have green pull cover here get up there get up there get up there get up there get up there and we just got to we just got to do all right so he's reloading right now throw the door gra the bang oh God who is eyes no one has eyes can you get him nope no one can get him I should just committ Ed with the Bang from green yellow taking some shots to the plate we're going to flood the room with guns uh and then yeah just keep flooding the room uh-huh and then we're going to flip like so okay that was that was incredibly freaking sketch that was incredibly sketch we're going to mag up with these two dudes and they're going to take the back of the St back at this point and then we'll uh we'll take fielding and hope uh as the next couple dudes here that was a really weird execution I don't know maybe some you CQB nerds can give me a better solution on how to have handled this portion of the map but uh I think it went okay I think it went okay we definitely got lucky with Boyd's plates I think but yeah all right so I think this is a situation where I put a shooter right to cover the stack as they flow into the left uh the front is generally the less dangerous spot cuz we've been shooting and engaging this and we just have not seen the left so what we're going to do here is I'm going to prep a bang to go into the left and as that bang goes off the one is going to dominate this two's going to come out and hold long three is going to come in like this and four is going to come up and get Cross coverage here five can ALS so just tea off this left like so go go go y very good very good very good okay all right cool we've got full control at this point we're going to go ahead and work this door while we're here can't shotgun that really okay let's see what's in here all right we've got a hostage this is not hostage rescue so that's not who we're looking for uh it's actually probably the safest spot for for this dude until we finish clearance of the rest of the structure so we're going to leave him here and continue clearing through so we're probably going to have to flip here so let me get a double stack going I'm going to get a prep in here thank God we brought so many banks um let's how many bangs do we have left two 3 four 5 six seven eight n 10 one one two three four five six yeah okay we got enough we got enough to to to use a double bang here and then we're going to roll and flip here we go like so this guy o oh this is actually oh you can't actually stand here so I don't actually think there's anyone here but we we shall find out it's going to come in and go long orangee is going to hold short then pink just going to come up and hold this all right we're looking good here uh I'm going to tidy up this little Nook here first and then continue with the right hand side clearance so I don't think we need to use a bang here we're just going to come out and uh hopefully I guess we can run the rabbit so we'll have both these guys aimed here have you go for far farall have you hold door here o o o okay green took a around there but otherwise clear and secure okay I think we take this right section first we're going to hold this with a shooter and kind of just isolate this portion of the building building uh Pink already has a good eye on that I'm going to scoot him a little bit more to the right so we can actually see more into this door we are actually going to have to roll them up to Plate it so here we're going to stack right going to stack right and then we're going to move the stack up simultaneously as we push very carefully together as one we're not going to push further I'm going to get bangs prepped here I was going to get a bang in this room okay and then we are going to pie this and you're going to Plate his back you know we're just going to roll it all the way we're going to roll all the way just make sure you're locked onto this and roll you all the way as well and and then get Cross coverage on this door like so okay cool we are chewing through these guys okay so Crawford can actually he needs to mag actually so nine bullets um I'm going to pray I guess lock door here uh yellow has situational Awareness on this so we're going to step into the room just get control here of the threshold and we'll do this one of these so a 32 split I'm going to have purple or hot pink get out of the way and mag up we can actually do this once you're done just cuz there's no reason to have pink go back okay so now we're working the right problem got deep left open space as a problem and then the close tiny door we don't know is open or closed a lock door right okay we're just going to pie this a little bit more okay that works going to prep a oops prep a bang for the actual open danger area back here flash out are we on bullets we're all good we're all good bangs out and then we're going to flip plate and roll uh we don't need to go that deep right here right here is fine right here is fine oh God right here is fine um actually you know what we're going to have him we're going to go far wall near wall like so and have you just pop up like so yep that's actually fine and then you will plate this back to back and you will come in behind go okay still got the open danger area to deal with ah we're just going to Plate it and Pie it holding hold it right there okay so we got the hvi very good we basically don't need to clear the rest of the objective now that we've done this and honestly you you don't even need to be here um you're going to go ahead and restrain this dude immediately and then we're just going to get coverage on this bathroom and work the bathroom so I want to go hinge first I want to go he this guy kicks the door so that the door opens and purple's ready to shoot okay and that is clear Primm taret SEC oh is that all we need to do oh maybe he was the last guy alive oh very good very good very good very good that was really cool okay let's you and save the replay that was uh I was sweating a little bit I'm not going to lie but uh that was a pretty fun mission this was this one was tricky this game is such a mental puzzle and I love how it's a tactical game where I can take let me turn off this where I can take uh Lessons Learned in you know video gam eqb and apply them in a way that isn't like real time stressful and I can think about things a little bit more see yeah that was definitely an oopy here I should have been paying more attention to the angle exposed at the window here but we man you get mad Dodge otherwise let's just see how this runs in full time if everything makes sense yeah a little wonky on the controls probably this guy was probably a waste back here Strider I could have had him in a better position Maybe all right otherwise you see the the benefits of proper planning with the correct amount of flashbangs which is all the flashbangs all the flashbangs for all the thresholds and all the doors that was a little risky I didn't pull this guy immediately out of the way after he kicked the door so definitely fumbling some of the controls a little bit charge I'm glad we brought this wall charge cuz yeah this this C sandbag is God that is a nice M and containment doing work flash out yeah this is smooth right here that was a smooth take flash out hello wonky with like where they're facing I wish the game kind of Auto detected like hey he's looking at the wall just turn them around just some smart stuff because there's some stuff that's obviously not intended from the player perspective holding this could have been bad with the rpk got wasted as he's like listening to this this plate was slow this guy on the left should been a little bit faster if we M maxing otherwise all that section was clear and good we reposition a little bit this is a little wonky could been more efficient with our time and move like these two guys down and probably started working the store and whatnot kind of one step mind this was dangerous cuz we [ __ ] cut this guy's line ofite here I should have had these guys oriented on the door as they passed because they cut this guy's coverage I definitely love playing this game I want to play more of this game so let me know in the comments if uh you enjoy this kind of content cuz I know well there was a civilian I didn't even catch that uh this is one of my favorite games to play yeah really good plate work here this was sketch I fumbled this I should just committed with the bang I don't know why I was so hesitant I would love to see if they could work PVP into this somehow some way I don't even know how you do it maybe be an interesting experience it's pretty smooth here holding holding there's something that to be said where I should have probably pulled one of the twos to take this spot we lose a couple seconds of coverage to the front as both doubles are pushing into the sides so something that could have been improved on four minutes for a comp found this big running it pretty fast in real time honestly it's crazy how fast you can clear through a building if everyone has flow like if these are all humans and everyone can think on their own they're all on the same sheet of music like 5 minutes for [ __ ] how many rooms was this it's pretty crazy but yeah that was fun I enjoyed this a lot let me know in the comments if youall to see more door kickers too and more thought process cuz it's super entertaining I really enjoy this game but uh yeah let me know what you think I'm going to take a look at the mod list or the uh you know the workshop because I think there's probably some cool stuff in there but until next time guys take it easy and I'll see you in the next video