Transcript for:
Evony Gameplay Strategies and Tactics

everything has been one big long plan um we first when we first did charun we ended up in the hundreds and over time we slowly climbing up through the rankings from like 123 264 2168 and now we ranked four overall is not have been very easy Journey it has to be a long long strategic play a lot of draw especially with a server and all of it has been pretty much very very cic decisions that made that pretty much prioritize achieving rank four and trons above um anyone pretty much all personal matters so um so one other big big in core whilea Suchi top four is pretty much just server piece we need pretty much had to put our pride our ego we make sacrifices with other servers so they don't pretty much start being [ __ ] to start sing bosses or doing just dickish things to take our take our attention away from focusing TRS so I say that is the core and the biggest part of it after that the second biggest part so just a small thing you know like because everyone thinks that you cannot get anywhere without money what would be the highest VIP on your server I think that is canata I think you seen Once In All Stars he he's the only one we have that did pure coining the rest of us have a ton of buts I think he's around 24 I believe or 23 okay and what was the next highest the next highest should be around 21 and 20 and that is VV the one that did the rallies okay sure okay sorry go on I'm sorry to interrupt you yeah but most of us here are around VIP 19 VIP 18 VIP 20 yeah V 20 um and myself 178 yes and I'm myself a VIP 17 that is arar Queen my co-leader of RSC for those who did not recognize her voice um so that's that's the point I'm trying to make and that's the premise I'm trying to establish that you are basically a team of 17 18 19 mostly except one Big C and you have still found the recipe for success in a super competitive environment like uh C2 so that's the premise I wanted to establish sorry for interrupting you please go on um no worries worri it's something that needs to be further explained um so what are so the question was that what let us to succeed here so after the pretty much establishing peace where everybody else the next part was pretty much focusing on everyone's build one of the critical things is knowing where to invest in where to spend your money on because Evony has a lot of crap that really don't do that much to your build or to the effectiveness of your running I say this to the effectiveness of your combat so one of the for for us um we can how say this there's two core things to focus on offense and defense um for offense I just tell everybody to focus purely purely on attack and to supplement the defensive part of the offense I ask everyone even the portal team if they can to send layers to the rallies because one of the biggest in rallies is the number of people that join in if they have layers as everyone knows should know by now that pretty much the more people that are inside the more um I say this the more turns it takes to wipe out your army when the Defenders tries to counter or attack back so that makes you Ries last longer the battle and you do more damage for defense I think though which is what surprise um big is the the foundation for all our defense what I recommend for our guys is pretty much t1s everyone is pretty much required to build t1s um for a biger case we're required to build two billion enies and and we usually supplement with we're focusing on Range to make it um to make the t1s A Little Bit Stronger for since this is um since so what brought most um every one here was mostly the T1 traps so I will discuss that a little bit more since I'll assume everybody here is is for that so for the T1 traps the basic foundations or one something I noticed with everyone that we scalp when they do T1 traps is that the refinements are pretty pretty low that's what allows a lot of big keeps to solo T1 traps in one the T1 requirements for mounts needs to be minimum minimum 9 950 it should be 950 or above if it's below that it's useless you cannot do anything below that be perfect is everything above a th but 950 is the bare bare minimum for HP is 1,700 or above the closer are to the maximum the more the better the performances for debuffs it depends this is where you get um um you should build to what exactly you fac sometimes round de buff might be a little bit better if the enemy don't really knows how to deal with ground traps sometimes you want to shift to mount debuffs or sometimes you want to focus on Range debuffs it really depends how competent the enemies that you face on and people different people use different things so you need to look at your Port find out what you're getting attacked most by and build against that one now one of the Lesser things that known about T1 traps are the layers for the T1 traps that most people do not understand that T1 traps is not really the t1s against the enemy or against the enemy March it's mostly nearest against layers because the t1s hold a lot of power they can Prett much just one shot um any troops they attacked and if they get to it but the problem is if for ground M attack ground very easy for team ons to beat that but for amounts and range it becomes a little bit trickier for that one you to start one thing you can do is start using traps traps will traps and ENT Tower will help clear the enemy layer faster and this will allow you T1 to attack the mounts and range much more faster which allow them to perform way better um thing you depending um on situation is to build is the general um so you can build to have archers the T1 archers to help um how you say this to to help um support the mounts it will help greatly against um Mount marches but and a little bit with um Range marches by clearing the mount lers a little bit faster so this you have to come to a decision to what type of General your main defense General that you want use you can use Tyler or any range um mean defense Jour that's focusing range attack or you can use um M generals on like bua who which will allow you to build thicker Mount layers so you can clear the ground a little bit faster because one of the greatest and greatest problems to deal with is pretty much rain marges which is a little bit more effective not always um I T1 traps especially if they have very very thick layers so the amount the amount the thicker amount layers will help you clear through that ground a little bit way faster which will allow you to get to the range and kill them much more faster uh beyond that aru one second uh there's a question uh one uh someone is asking what keep size do you recommend before beginning a trap keep what keep size trap keep is pretty much the very very beginning if you get into PVP um you have to do a trap keep most of the time you can do a ghost keep which is a very skill dependent but the potential of it it's very not that high so keep size I say this there's two numbers you need if you plan to just take solo attacks 500 mil T1 the aim is the what want to aim for and about 2 mil um T 11 T2 for range so that's about about 3 billion power two billion power around there the less you can get it the better that's when people more be tempted to solo you but if you want to take rallies using t1s you need 1.5 Bill minimum so that's when you get around the three to four Bill range okay so the next question what kind of layering you suggest for 1B T1 caps that should be good for taking k45 solo and couple of relies uh this is this is I want to mention this but this is where it gets very very annoying once you get one billion T around that range people really don't want to S you anymore especially the Smart Ones cuz very obviously they will not win and a lot of times if they do that means they not very competent there no way a March is Win get one C so usually at that level you want to push to 1.5 so you can start taking rallies ground rallies um Mount rallies will be your pretty much your your pretty much the ideal situation so you can start scoring a lot of points um so what was the question again D I forgot question uh second what kind of layering you suggest for 1 T1 caps that should be good for taking k45 solos so couple of relies so to answer that question specifically the answer is it depends the more um um attack defensive attack you have the less the the lar you can be but if your defensive attack is really low like below 1K you need a very thick amount of of layers was the goal of your layers is to kill their layer faster so I cannot give you a straight number because it really depends on your attack to give a rough pointer um for 2K attack let's say 2K ground 2K range 2K SI 2K Mount uh 10K layers and 5K layers are good enough but you say you have one um 1K around onek or so there you need about 100 to 200k you can see the big difference any more questions yeah for relies let's say uh that person had 1.5b T1 CS how many T2 or and T3 should be built um I usually do 11 10 and one which means for every 100 t1s you have you do 10 t2s and one T3 but um again it varies because day when we do layers the goal is to kill the layers in one hit so let's say you have 1.5 I would recommend around 300 to 200 t2s and 100 um t3s minimum and one of the issues with t1s especially T rallies is pretty much he speed he wants eat up the most amount of he speed of any other tro especially comes power to power so usually I recommend the average subsidies to lower down the sub down the hitting cost and as well to much doggies um C3 c2s as possible because at that point it becomes a healing contest for you the more you're able to heal the more Ries you're able to take and you can do por swops for mounts and ground rallies as well and will go very very well along your debuffs are matching as next question uh okay this person he's talking about his build I have a question for defense layers at the moment I have 421 million T1 40 million T2 and 20 million T3 till T6 1 million and rest of troops between 250k to 500k how many other oh my God okay how many other troops like ground range and Siege layers should I have I have fully extended Bika as main general for your build I recommend to hit that 500 mil minimum for solos and pump up your t2s to around 75 to 100 Mil for t3s and above I would not really recommend building anymore because you kind of have to do the opportunity cost cost between how much points you're giving away because once you get to T3 and above you start giving away a lot of points to the enemy if they're able to kill it t2s and t1s you can bu a ton of even the power exchange is not in your favor you still end up getting much more points in BLC or TS which is really really important if you trying to get to top 64 or trying to get try to push your team to be the very best um so for ground Siege and Si layer so so aru I have a question can you compare the three kinds of trap ground C and range or do you just have C traps in rst um I all right I'll talk to that after I finish answering this guy's question for the amount for the amounts of Siege range and Siege layers ground and Siege should be it's a bit tricky Siege can be the minimum which is around 10K to 20K because they're just far than most like you end up dying and ultimately for T1 they will not have a big imp on your perform L layers it's a bit tricky you can do T1 ground to help with the clearing especially if you have the two important very very pieces that makes the other team on like kind of worth it to build but not completely and that is the battle tested um spe specialty that you get an S SPS if you're able to get that that means you're able to build team one range and te ground to help clear the enemy layers but ground layers how much um I say like I said before it depends on your ground but it shouldn't not be too much because it gets attacked by Mount and ground a lot so they not able to do too well so I recommend around 10 to 50k but to answer um Viper question about the three different types of t1s um for me I'm might be a little bit biased but I will always prefer Mount mounty ones over any of the any other because the other ones have very very clear weaknesses especially when you're getting rally that they're much more easier to deal with than compared to mounts mounts you can take a range rally and still come out positive but for ground if you take a mount rally you might do very very not so great if you take a round R for range we not do so great uh so I I say I'm a biased because I haven't really fully studied T1 range and T1 ground I simply did my combat experience of testing against other people who tried and one of our players tried a T1 ground and did not perform as well as a t Mount trap for something I wanted to test or something I wanted to see is a higher how you say this higher it's a specialized um team1 trap where we used team1 BR just PL for them being meat Shields and trying to see if we do range person attack and see how well that performs but I never got to around to doing that test um anything else rer yeah uh there's another question I just want to add yeah sorry I just wanted to add something on it in my experience um I agree with it like Mo everything aru said and I would add that uh Mount is the only thing that actually protects higher layers also right like I mean if you have a range trap and you want to build higher troops your higher troops are going to get obliterated right so Mount can still protect higher troops so definitely like if you have a like if you're building it like as a base for a rally keep or something you got to go mounted you cannot do anything else you can go range range Works amazing on solos as long as you don't take any rallies and Z said a ground rally would absolutely obliterate a range trap or even a Siege rally actually actually a range trap does extremely badly against a SI rally so but if you are planning to have any higher troops go mounted yeah sorry continue sorry for interrupting you yeah so okay so there's another question uh someone missed it what was the minimum wall HP defense and attack buff you suggested uh he missed that part can you just repeat it Queen uh the HP defense and attack Buffs the numbers a minimum uh for Mount attack it's 950 minimum bare minimum and that means do not if you get anything below that you gotta redo it if you check your your requirements and below that you have to redo it 50 is a minimum ideally a th000 or better will be a deal but 950 is bare minimum HP it's 1700 who's that bird the 1700s is the bare minimum but the closer you are to maximum will be best and for defense defense sadly one of the things I hate about this games defense does not make that huge of an impact but for the fence you can slack off on it and do within 20% or 10% of the maximum to the way the Mechanics Work where um the attack has a a innate armor penetration against def fense um it makes defense especially the lower tier defense very very useless and uh dragon um yes um for Dragon do not forget you can also Mount find if you have any from the um SVS one or SVS 2 which is the king drag even you have the all stars right now I'm using when I get completely zero I use the all stars um which is what's the name of it I forgot it's the need hog yeah yeah they call Wing three dragon as to turn into myself to complete trap so I can take R for trap if you get that at performs your trapping way way way it takes you to the whole next level um for that is same as before you want 950 minimum or th000 or best ideal but generally you want a percentage is usually you want 10% minimum of the max the closer to get to the max better performs next question okay for a T1 trap transitioning into a rally joining keep what do you recommend the keep level and layering they start building layers that they start building this one all right so let's assume you're pure trap I mean you have nothing but t1s the first troop you want to work on the first troop you want to do is is range General range troops that's the one you want to do first you can use that to join pretty much any rally but the range is what generally mounts help protect the range troops and he used the range troop to help support the rally when you take um rallies i g to mounts and ground so you start with a range you build start building range after the range it gets a a little bit trickier because the problem if with Siege the problem with Siege is that if you get you start becoming weak to Siege solos because you need very very high amount Siege attack to prot take your siege the ground ground gets pretty much attacked by mounts and at that point if you start by the ground mounts and ground marches will start being very effective of against you the next one is mounts that' be pretty much my second recommendation especially you have budaa to help protect your uh upper stronger mounts so I'll go mounts um second but I will not do the upper tier mounts like t13 T12 T15 I will start with T12 mounts because one the this makes it to t13 T14 T15 to help protect your T12 mounts before they get attacked so give them more turns to survive and also T12 are extremely extremely cost effective it's something all my all my all my alliance members have the requirements of healing just healing T12 do not heal t Team 13s and above just T2 last much more longer and able to get more rally off which means more points for us one second uh Shiro asked if we have any debuff generals on the wall and I said that we have normal wall generals he's asking if we have thought about tradeoff of debuff generals on the W is on that oh sh sh got it pretty much this is my theory or my hypothesis is that the generals on the wall will be superior much more Superior than any normal general based on how pretty much the multiplicative value that de brings to a keep so I would say she was 100% correct a debuff general will be most likely Superior to a a main defense General I'm still waiting for I to release a a general that's half in their Covenant that'll be very very strong to get next question uh yeah no that's it for now you can carry on AR um all right somebody I think somebody asked another question okay one second yeah so Shiro is asking are you a brown har Queen Shir is sh Shir is racist so we ignore his questions by that Shir is extremely racist she she's like she's like mocha and we love her just the way she is okay there's another person an alliance member of mine has around 500 million T1 CS he has a lot of high Tire troops now which is why he's thinking about sing as he's no longer tra but ball and where he is struggling now is when to move away uh when to move away from Flats to the majority of it not all person thanks so the only time you can do that it's when you start dropping seven around seven figures or high six figures on this game which is pretty much extreme extreme amounts of money so generally for most I see 95 % people you don't switch to percentage because the amount of value that T1 Flats offer it's in insane because if you start taking a lot of strong rallies and you switch to and you remove the flats you don't get killed in one hit you need the flats to protect all your troops t one flat especially T1 m is the only way you won't die in one so the only one you can change to a percentage very early is the defense you can switch from T1 defense Flats to round defense Flats but everyone except for Gata I believe and vbv pretty much your biggest keeps everyone else has T1 Flats that's the only way we can survive more than one hit okay uh there's another person I don't know if I missed it but for layers should I start with 1B T1 and lay layer lower CES from t to T6 I'm currently working on percentage buff but I wanted to build some higher troops for joining Ries so you'll have to repeat it little again I think repeat that question One More Time Queen uh he has one B1 caps and layers lower caps from T1 to six if he he's asking how many he has to build I'm currently working on percentage Buffs but I want to build some higher troops for joining Ries for I don't really fully understand the questions but I TR reply to the parts um I do understand for to join rallies the ones you want are t13 Siege T12 range and T12 Mount and for ground rallies is t4s those four units are pretty much the most optimal in terms of resource cost it's something that we pretty much the lower coin will faces how optimize um our resources give the maximum possible value um so why not t11 Siege t11 Siege is very very cheap but it comes with big issues that gives away a lot of points so usually I will recommend T 11 Siege to heal after somebody gets zero in order to reduce the speed cost even then example when we facing TR we Face three different teams we can simply start seeing three different teams and overall the point value that we get be positive in side but against BC and BG one1 is not that great because he most likely will end up losing um for what's this first part of the question again Queen uh he has one bt1 Cavs but then he's thinking about building other T1 Cavs and the layers from T1 to T6 if it's necessary but currently he has percentage Buffs because he's planning on building higher Tire troops for joining r so on the right path forget about T5 T4 and T6 especially T5 and T6 forget about that don't do that uh T4 you can make a case but it's like the tradeoff like I said before once you start getting T T3 and above it starts giving away a lot of points and ultimately you need to get the T the tiers to get perform to a point that you're getting more points that you're giving away but once you C cross the T5 or T4 part that's not really worth it especially you trying to get a high ranking in TR or trying to perform overall better so forget about those three upper tiers for T3 T2 and t1s generally to start out I recommend 100 to 10 to to one roughly but um you have to pump it up to around how I say this let's say for solo only key right being Dodge all Ries 500 mil t1s about 75 mil t2s and 50 mil t3s um really doesn't really follow my rules but generally 50 mil around t2s and t3s are enough to one shot the enemy layers not en but the enemy ground enemy mounts and they able to get hit once it able to hit once because you really don't want them to counter attack back you got that down and anything else yeah is there way to protect T1 T2 T3 against 60 million range rally I have a small K40 9.6 B I have 750 t1s and 150 million t2s and 50 million t3s uh they die quickly even with reinforcements so if you're dying quickly that means you don't have enough um t1s and your Flats ands on your back right you should take at least minimum um two hits even if I'm taking um vipers vipers which has pretty much the strongest rally attack the minimum Tak me to die it would be two hits if you're stronger it takes more so is the way to protect it the answer is yes and that comes as in traps especially the ground traps or the traps meant against ground are very very effective um in clearing the the ground layers against um Range rallies so in this situation when you're facing a range rally um the goal is to clear the layers as fast as possible that's what BS down to because if R against Mount and they're facing off right next to each other Mount will win so but what makes Range so effective against Mount is because they have Mount layers and ground layers getting protecting them so range is getting three hits off So the faster you clear those mountains and ground layers the better you will perform so that means upgrading your arer Tower that's maximum you can which will help against clearing the the mount layers and improving your ground layers and mount layers to help clear the ground layers but you can focus more on the mount layers because Mount does better against ground uh and using T1 traps using traps to help even clearing faster so after that you have the range layers which clear also the mount layers a little bit faster so those three things um what else I think I missed the question did answer the question correctly can repeat the question again Queen uh yeah he has 700 million t uh t1s and then uh some t2s and t3s but then he wants to tank uh 60b rally uh but even with reinforcement but uh like what you said that he he's he doesn't have enough t1s even the refinements are not right yeah that's the big issu like I said before the minimum to take a rally is 1.5 big once you have 1.5 t on you can take on as much rally as you can you can you handle pretty much any rallies any rallies and DRS I have I can handle it with just t1s with 1.5 B minim two but 1.5 is the bare minimum after that right now at 700 mil you you pretty only a solo only ke for solo only trap yeah okay so the next question when reinforcing a trap keep is it better to send debuff general or PVP General repeat the question again did not get it when you're reinforcing a trap keep what is best to send a def debuff general or a PVP General it depends that the answer the question it depends if you are a big Corner a big Corner um so if yeah bitcoiners usually have um much higher me yes I'm a bitcoiner for Bitcoin yeah for this I mean less than before but I still find yeah it's I mean it's a pay to win game so it's so basically like our strategy I mean our strategy in Shalon was just to out everyone else it it it worked perfectly so it's been working for the last few Shalon um so to answer the question it's really really depends B Corners have higher debuffs and ultimately their debuffs I'm [Music] trying debu General like if someone is getting wipers reinforcement I don't think they need any other reinforcements you know to tanker so something like that right here's the condition if your debuffs are low and lower than the host um key that's taking reinforcements your deu generals will not do anything however your de are very very if you to compared to the host General sending them a de General will perform usually better if the host Journal has very high Buffs because the Buffs are multiple if your Buffs are very high your debuffs um will have a greater impact but if your the Buffs are very low then sending of pp General usually perform better so it's a very conditional situation so let me see can me say that a better the host um so let me repeat myself if the host keep has high Buffs then but low debuffs then sending a debuff general will perform better if you're host keep has low Buffs and low um low debuffs as well then sending PVP General will be perform better if the host keep has low Buffs but very high debuffs then send you PVP General perform better I hope everybody got that down any other questions so an interesting question here uh so what happens is like we tested it in SVS once um if the rain March has like really high debuff that also work like uh R like we were setting a trap with ROM of course setting a trap with a a smaller keep is very risky but he got hit by one of the biggest keeps and my Siege March had a c HPD off of 8004 which took place instead of the host keeps debuff so as long as the ring March has like a really high debuff of course the reing marches Subs won't work but even the raining March can have high enough debuff to replace the host's debuff yes that is 100% correct any more questions oh yeah Taki has a question my question is as a rally filler keep I have higher Tire higher tier troops too I have 500 million T1 C flat refine what do you suggest for defense also should be Cavs or go for ground defense M total number of troops is 750 million s k39 Viper your voice is very very low again shy now let me just tag you on that all right I'll tell you the question again my question is as a rally filler keep I have higher Tire troops too I have 500 million T1 c one C flat refine what do you suggest for defense also should be flat C so go for ground defense mine total number of troops is 700 million uh 750 million and as a k39 um generally ground how I say this I do a mix of both because a little bit um the way way the game works is doing a little bit of flat Mount defense will have a a really decent amount of impact but however ground in this game is broken mechanically ground is favored by the game mechanics due to their High h being high defense because the higher your stats are the more exponential it grows so if your buff percentage for defense is good compared to the people you faced now recommend ground defense percentage over Mount flat ground Mount defense Flats however you can add one or two Mount defense Flats as a to get that how you say this optimal ratio any more questions nothing all right um so any questions about um server leadership or any questions about how to get a team going or any questions in general about the economy ah spoken about the economy soing your resources I have not discussed anything about that yet so as everyone knows everyone has to use Bots especially when you compete at the higher levels Bots are pretty much mandatory and really important I do support Bots because the end of the day you cannot commit 24 hours to this game we also everyone has life so Bots are pretty much mandatory you want to or maintain position or anything so supp the economy what T1 traps you need to do hellish a hellish a hellish amount of doggies C1 C2 c3s aru your best friends end of the day one of the biggest things that all to succeed in TRS is healing healing healing and healing bare minimum for childs I prepare a minimum of 100K days I expect everybody to meet that minimum as well and that's the bare minimum it would be best you have around 300K days 200k days and and just so we can heal whenever is necessary whereever falling behind so to get to properly set up um to get all the AMS resource you need your rer your rer is the core the centor it's the foundation of your um of your alliance it's the boss Rue whoever Ries the most bosses that's the lines you need to join because that's the only one that allow you to pretty much compete um but however for you need to optimize to in the same degree your double buff percentage the highest you can ideally 100 it should be possible if you set up correctly um so until you get that done you have a bot if you authorize it correctly your alt should produce around 10 billion each to 20 billion each per month if you do this for your main and having one Al you should easily hit um at least 30 billion each and getting the rewards for the resource consumption any more questions or on that topic uh there's one question not not particular for that I have a question what are various ways to improve team morals team Morrow [Music] um how you say this now go ahead real can talk yeah I was I was going to suggest an ice cream social but that was my idea go ahead R you want to say anything on it Queen no you oh man this you have to be uh Peacekeeper and also you have to full of Miracles as well sometimes um for example um why you say this a lot of times you can never never never ah yes this is something I noticed during a Charles match a few times is that during the match people just straight up give up you can tell you should not never never never give up instead you should be looking for opportunities trying to find chances because you have no idea how many upsets we pulled off simply because we simply did not give up um we did that against Peete p and last match they were pretty much winning the PIP they was pretty much winning the whole entire match at one point they were leading us about 40 30k but we still managed to win in the last three minutes because we got off a whole bunch of strong solos and a whole bunch of and a whole bunch of good rally targets um simply because at the last couple of minutes they kind of thought they simply just won and they just kind of relaxed and we snatched snatched straight for them and also for Char I saw a lot of people just getting complacent that they just thought they got S in Place lock down or whatever or first place lock down so what in our match the semi-finals W um from Wolfram pretty much just teleported next to our Hive and just started rallying us he himself went from fourth place all the way to Second Place snatching second place from 3 50 so one of the things I will strongly recommend is to never never give up look for opportunities but opportunities are always there in the match you got to look at their keeps look at the reports you try to see who's the weakest who has troops who healed or who not healed if you can divide the roles to labor among your teammates I'll be best so to Ladi moru is pretty much to it's it's very very show social a lot of people had like for my team my team does not suffer from any low moral they do not give up because we pulled off so many miracles we pulled off so many upsets it's like they know we can do it we did she did so any more questions all right um somebody ping me here oh Jupiter I guess they missed the talk about uh ERS uh what I said about layers is it depends on your attack um the stronger you attack the less layers you need and the which is a better situation because it means you're giving away less points but if your um if your attack is low let's say 1K 500 well everybody should be around minimum 1K um attack I mean and by attack I mean range attack Siege attack ground attack and so on it with attack is very very low then you need a higher amount on 100 to 200k because end of the day the goal of your L to wipe out the layer faster faster The Wipe Out the better the two4 um elicit which match the PN they put we went to see it but he pulled it down when they were recording it oh we had a good laugh about that there was probably a lot of cussing oh that was an epic match for us no but they were good opponents yeah they're really really good they they were pretty much winning the whole match any more questions um I might have missed a couple O King resist um how do you feel about split Ty one traps do not do that do not do that that's a huge no no no no no because you are in this game the way due to the way defense skills or the way defense works it's is what allows t1s T I mean is what allow t16 t15s to overpower naturally those lower ti so this makes it that you want to focus on one type and just pretty much make it as strong as possible so splitting the resources splitting um the mount attack or the HP um it's a really really bad idea so the only thing you can do in terms of splitting is building T ground T1 range for um mounts if you have the battle tested this specialty from yes otherwise do not build that range that's the only kind of split you may want to do for T once cor the shman Lan the answer Yen Wick Queen you read that I like the sound of your voice more uh which one yen wi can you talk about trap scoring in Battlefield do you think is it it is possible to get more dragons um I see wants the answer is yes and a big I say a big possibility of that to get to All Stars as a trap or to get um Red Wings as a trap everything after you got all the basics now everything will depend on the amount of speed that your bread and butter technique will be swaps you have enough speed to go to pretty much go through all that process you can't make it to All Stars you can't make it to a complete R ring dragon as a trap uh read this one as well Queen the one right below it coton coton one second how about T1 ground with defense Flats so this is the very annoying thing about the mechanics of e is that the fence does not scale linearly they scale worse than HP does um the concept of effective is there something called effective HP that means the total amount uh if you multiply defense and HP you get something as something as effective HP um ground does not have it scales less it scales worse than HP does if you Contin to stack it so the fence Flats will perform the worst of any other stats in the game so team one ground with defense Flats it's terrible extremely extremely terrible I will strongly strongly recommends against it okay the other question I've heard T1 Cavs T4 Siege and T12 Arch are important for a trap ke The Siege confus me though are they really good for traps or are people blowing smoke people are blowing smoke for T1 Siege T4 to T1 Siege are sadly the most useless unit in the whole entire game oh man the reason they're are extremely extremely useless if you can make it work that's a extreme Miracle the reason they're extreme extremely useless is because the first unit they attack it's pretty much I believe is the ground units and ground unit has the highest defense of all the units in the game so you need an insane amount of T1 T2 t4s to kill even a small amount of layers of T grounds because you have understand the higher the defens is compared to the na attack the better defense works but the lower defense is compared to the attack the worse defense um works it's kind of it's kind of Lo where where pretty much if I see this if um HP has a scaling of one then defense will vary between 0.1 Z 0.01 to one depending on how much attack uh the enemy Siege the enemy unit has and pretty much T1 Siege has the worst worst worst attack in the whole entire game and ultimately I strongly strongly recommend to not build any t4s Siege and down how about how about higher tier higher tier Siege um higher SI yeah higher tier Siege it's really depends on if you have the SI gear for Siege range but if you don't have it let's say you have the arch one the very basic one which is 10% not build T5 to T8 I believe that's the next range because up [Music] to got the ranges the go ahead yeah because for example I have the 50% R to with 50% and that makes T9 t N1 seem more effective very effective because they will start talking um attacking the the enemy archers which makes my t1s survive a little bit more so so T9 T10 typically are good but not always what happened Vier no nothing sorry i% am meting I'm just kidding okay the next one does the defense General matter if it's all about the gear refines like would ruining a mounted wall General is better than having someone like Leo or Marshall Etc um it does not matter much to be honest it really depends the defense General is really more supplementing um the t1s but this does not have overall a very huge impact and the reason for that is because percentage don't have a huge impact on t1s they do impact but not by a great great amount um so usually if you're going to focus on your main defense journ I would recommend focusing uh on a range attack defense General one that focus on Range attack much as possible because um t12's t1s and ranging above will have an impact on your defense and improved it as well so generally I will build my um defense Journal if I was complete T1 trap for a range one but t1s themselves don't have a too much of impact as for buai some people like going for her I would do her if I was going to do very very thick um Mount layers especially for t12's mounts if I wanted some more protection for them but overall a range attack defense defense if you're not really if you're not training upper TI mounts you should be doing the range attack main defense General okay the other question what about flat HP CS attack archers and sieges does that worth doing repeat that one more time flat HP Cales okay and then attack for Archers and Siege attack percentage I think so uh like I said before sieg attack is completely other than useless um for attack range it's uh I would not really recommend it's not optimal it's not optimal it's I still shift to T1 mounts the reason is you can go percentage attack range and just build that T12 and above of range and that is more optimal for you making use of Li resources because um because in terms of pure defense T1 rounds are better if you not just to use a unit for as a pure as meat Shield T ground as are better assuming not invest any type of Mount Flats but overall it's better to invest Mount Flats attack Mount Flats HP on mounts overall that's just simply performs way way better it I mean it works especially if you under we you what you suggesting kind of works maybe a bit on the weaker side but you really cannot really compete with the best using that so kind of the C cookie cutter uh recommendation that we make is for wall generals for your gear focus on flat Mount refines uh for this is for free-to-play players but when you're doing your spiritual beasts and other stuff like that um try to focus on Archer um attack and a percentage HP and a Siege HP if you have uh you know higher tier sieges for joining rallies and stuff like that okay the other question between subord City attack and trap triggering chances in mon uh which one is more suitable for a Trapper trap trap yeah trap assuming you optimizing to thean degree traping will be better to help you clear the layers especially against a range Marsh or a range rally the Trap the traps help clear the ground layer much more faster you also had to have also be aware that traps consume very very high amounts of resources and you should start building traps after you complete your your trap after as you don't need more resources that's when you start building traps because and youc Char once they die they die you don't get the resource SP pretty much one time use for my team we only build traps on very important match ups like the finals semi-finals but any normal BLC blg situation we don't build traps because they just end up disappearing it's not really worth it only worth it when it matters so many questions um what's the next one queen I'm checking oh for pavi for the unbalanced resources you kind of have to adjust your key to suit that for example you'll be building more Sawmills more fing more on journals that gather on number Mills and SL stuff like that to counter off that uh unbalance as well if you spend money the main page you can pick up one type that you want the most and that helps a lot especially building really big keeps um can you explain for free to uh free to play players which generals are the best oh defense good thing keeps releasing new generals every single time and that list changes so often just not keep track but generally for defense main defense what you're looking at so I can give you the rule break generally what you look at is for attack range attack is the highest you want the highest range attack possible so I would commend focusing main attack percentage for main defense generals um buai is is I SW about a few times it's really hard to say she's useless but she's not even though her percentage do not that much amount they still add a little extra to it so like I cannot really dismiss she slowly little bit makes you strong stronger but but not that much but having perfect um perfect refin does more impact um compared to having a maxed out so yeah so just focus on Range attack you looking for your round for your T1 trap um main defense Journal Whoever has the highest is the one you picked and also you measure about how easy it is to max out their rest stars or how accessible it is as the second qualifying criteria so for me one once I last to look at the list I was I saw as Tyler because he was easy to get in the relics as and that was my recommendation of him at that time I don't know who are the latest ones I just cannot keep up with the list next question okay four types of traps so you suggest traps that kill ground I don't quite understand the question muasa he's asking types of traps so you suggest traps that feel ground yeah those are team one traps they overall perform the best compared to the other type of Threes And you want to compete at the higher level performance optimizations are critical and most important next question okay going down for Life Lock um going back to this question sub W City attack and trap triggering chance another that think about it it it shifts to more it depends oh no he's asking uh sorry traps I mean like uh arit or stone Etc rocks trap trigger okay he's asking about trap uh oh yes yes the ground trap is better it's the replacement is the Mount against the mount ones but the ground trap is particularly better because they help you clear out the layers um faster you can do the mount ones as a Replacements depending how you put your keep but the anti- range anti- Siege are not good do not test those because end of the day they're not really in terms of performance value if the main March they sending use range you don't want to uh do anti- range traps because it's I say it's not really worth the cost because getting clearing those ground layers Mount layers faster and getting team on to kill the range it's overall cost less resources perform gives you more points gives less enemy more points and overall just performs better and Superior compared to other tro traps uh translation okay I have a question I have 2 million uh T10 to T14 layers 1.6 million and 600 million T1 horses can I do good T1 defense with such high troops uh keeping me his thing I did get the number fight right uh he has 2 million layers of T1 T10 to T14 okay so those those considered as high troops and then 600 million T1 T1 cap so she's asking if that is good for a defense we having such troops the answer is no you are in a very ugly position very very very ugly position you kind of uh promise you Prett much just a bag of points for the enemy that's the issue oh man cuz any try to Sol you or range solos they'll get enough points to tr even and that's not really what you want you're you're in a position to join rallies and so what I recommend for you is to join r as much as possible to get rid of that upper tier um upper tier and Lord that amounts to a more manageable degree that you aren't giving away so much points well right now with what you have you don't want to take any solos or want to take any rallies do not recommend it you pretty much ugly position between you kind of crossing the point from being a pure team one trap to being a keep that joins rallies kind of in the middle and that's not really a very ugly position you want to be in any more questions what would be better amount to of t1b for a k38 to actually be able to block people out repeat that question one more time what would be better amount of T1 be for a k38 to actually be able to block people out I think some missed the early session so yeah guess some people missed the early ones if you want to handle solos I recommend 500 mil if you want to handle rallies 1.5 mil is the minimum 500 500 mil Viper or any of the strongest players in the game assuming you have the correct layers you don't have the correct layers you get killed in one hit uh okay trap trigger is expensive to rebuild every Battlefield is there specific level trap trigger that effective and efficient to build or build all layers and just focus on ground killing layers like I said before the Shar triggering thing is what you do after you finish your cape after you finish it that's where you waste what extra resources you put into waste but if I will say this two the T6 is the most optimal in terms of resource cost T6 traps but I only use that um against um really important strong matches and just looking to save on cost and just using everyday match and I'll be T1 traps they're not very they're not really great especially against High but nonetheless they'll help you slowly to get the job done and that's what matters so T1 traps for everyday use and T6 when really matters viers left the stage we've taken over the Viper show let's go crazy yeah any more questions um how many ground layers are safe to build with looking around 10K to save up to give away less points and to not yeah to give away less points and less healing cost as well think get kidnapped or something okay what debuff T1 traps is better to focus subgen equipment this one answer is it depends generally what I recommend my players to do is to tally up what type of solos you're getting and do against that but if I had to pick I'll give it the defintive answer um I will say Mount yeah H Mountain ground and just simply try to P away from the range one so you can be better of what you do especially uh and pretty much yeah be better what you do which is Mountain ground oh somebody's getting married congratulations congrats okay T man is asking why focus on Range attack for defense I think uh probably uh we said that don't focus on Range attack right uh stuntman is asking why focus on Range attack for defense I think maybe he misunderstood yeah so range attacks if you doing T1 traps correctly you'll be building um t12's t13 T14 range and those range will help you kill the mountain air faster and also against other range March or ground March they will also attack and support your Mount lers because at a certain point the limit you can have is around two billion t1s and once you pass that limit you really can't pass that limit it's the hard very hard limit after that you still need to improve because every keeps throwing more percentage more Buffs and ultim at certain point I don't know two three years maybe the T on will not be expective because the Buffs will be around 9 8K or something so overall you need to look for other way is to improve your T1 trap and the best way to improve the T1 trap is adding range layers and B range upper layers and and to make those thck range upper layers what you do is focus on Range percentage and that will pretty much overall boost the performance your so that's why you focus on Range perc percentage for your main defense General okay uh are partial Flats effective in larger keep with t1s part no no no you gotta go all the way in all in into one typ do not do partial do not do partial do not do half percentage half Flats do not do mix the flats around don't you can't because that makes it completely utterly useless because it kind of skills the t1s kind of spell T1 Flats kind of skills exponentially the more you have the better is compared to the to the previous amount having um 300K um T1 like 3K T1 attack Flats will perform perform let's say much more worse than having 4K like you get double hits double damage it's just performance wise you need to stack it to the maximum degree that's why it's also very important once you're you're ready for SVS to get the battle tested Specialties CU 500 um flat attack to your t1s it's a massive boost as well and do it for your assistance and your main journ so that's a thousand more okay this is a good question for a player building out uh of T1 trap in the bad position of 6 to8 billion power which troop tribe should be should be the focus to still be effectively defensively joining rallies and attacking can you pay me the question for a player building out of a T1 trap in the bad position of 6 to8 billion power he he is not a T1 trap but now he wants to be a t trap but he's already 6 to8 billion power okay so he's asking which troop type should be the focus to still be effectively effective defensively joining Ries and [Music] attacking so like I said well to the experience I have like I probably know this you're in a really really bad position you see1 are pretty much the foundation get killed pretty pretty fast so if you're looking to become a T1 trap straight up build more t1s that's the main main goal if you already six or eight Bill the goal should be built in 1.5 or 1.02 billion t1s because you most likely want to get rally you need that mountain T1 to stop the survive the rallies even for range rallies you built that out it will go positive in your side so if you want to stay effective um it's still pretty much the same as the t1s but except we're focusing on M um defense Flats you focus on ground per Flats that's the only only difference and you also start building slightly to more SI Department instead of a Archy bow for your main defense Journal you'll be doing ax so because you also will start need to building up that Siege attack to protect your siege your siege troops so it's a little bit difficult especially to repair your keep at your stage but is possible it will take time okay uh now I'm seeing that c speed book is supposed to work has something changed since uh it was declared not working for defense in what way does it help if you're getting reins um C speed I'm still with the knowledge that does not work you kind to speak more to Derek on that one I do not know speed the only thing I know is I can pretty much when the claim dere made that does not work I support that my experiences my test as well prove that does not work so I currently have not seen any evidence or SE any experience that it does work so I can't really answer that [Music] question okay there's a question we get AC smaller keeps like we are talking keeps with 700 million power that has a K40 with 2,500 Buffs simply can't break down when we try to build similar keeps for our small guys we don't see the same how can it be not sure if it even makes sense repeat the question one more time uh we get across smaller KS like we are talking KS with 700 million power that that that that as a K40 with 2,500 Buffs simply can't break down when we try to build similar keeps for our small guys we don't see the same how can it be not sure if it even makes sense uh I don't need to see the reports but I'm going to take a guess and say you're talking about the fense um upper tier defense keeps there are certain really really powerful keeps uh and they are ground upper to ground defense keeps and they are very very strong right now ground defense is a little bit too broken that that um Isaac whatever his name is ground the main defense J should be gotten by everyone but right now I'm assuming your buff St don't match ground defense and ground HP because they scale exponentially together hello we lost Ru aru he got kidnapped aru he's not here Queen okay can you yeah hold on he's laptop D his phone dying now laptop dying okay he's asking for few minutes he's charging his laptop okay uh Bluff do you want to talk about uh portal management uh for a small key small alliances like uh we are not talking about RSP VI level like our level mid level of uh alliances during Battlefield yeah just you know very simple suggestions a lot of it's just common sense um so one of the things that we do to make our make ourselves competitive um because we have a um special esally when we're in the early stages of chalons we have a very uh rapid fire pace of sending out rallies so one thing that we find effective is to have an organized portal team and you basically just assign people to say Hey you watch this portal and this portal and everyone uh who's on that team is assigned a a specific portal and they just they go there and they manage that and we just try to keep them from going red and we get the enemy to port lock themselves pretty early um because it it has to work in tandem with a uh high-paced uh rally offense from your rally team so if the rally team is doing its job and the portal team is doing its job uh we get pretty much everybody that we Face Port locked within the first 10 15 minutes um when it transitions into later stages of chalons uh where you're facing better and stronger teams then it becomes okay who is getting low who do we keep out of the portals so instead of hey keep all the portals blue then it becomes okay keep uh I don't know let's just say uh uh let's just say aad it's like a aad is getting you know they only have seven jumps left so keep aad out of the portals um so if it's wolf or if it's 350 let them have it but keep them out so it becomes more of a uh which Alliance do you focus on at that later point in the game um I don't know I'm kind of the I guess I'm kind of the portal supervisor that's my side job I my main job is taking good photographs and making sure that we have pretty pictures of our rallies and our team but you know that's they gave me that second job to have so I don't know I kind of uh I kind of uh do I can but I think R's back yeah are you back yeah I'm back um anytime soon charging I want to keep adding a little bit more to blood um attacks has change depends on who we're facing um for teams that we are completely massively weaker than us we just send we just send reinforcements to the portals and just because they cannot kill solo marches so we just um keep them out that way uh for teams that are a little bit of threat to us we do what pretty much blood sets we just focus on all portals and just take them back so not you can get me on ports but for teams that are equal strength to us we only focus on one team at a time to completely lock them out okay so there's another question 10B uh k 40 with 5 million to 8 million Siege layers should I dismiss them have biased or something I refuse is to dismiss troops because I always try to do my way to make them work um which troops are there again which troops are they again five Siege Siege layers which tier for he didn't specify which tier it's it just say 5 million to 8 million Siege layers probably higher higher layers don't dismiss anything about T5 because you can make those work over time and ultimately I would not waste try my best to not waste resources or make do with what I have but the only one I will sadly recommend to the Miss will be T4 and above because just how utterly useless they are me just get the only purpose they have just give any enemy points and that's it you know what facts um our Siege rallies when facing against strong keeps the only reason we able to go even or go well in Siege rallies simply because they built too many T4 I mean I mean too many T4 sies simply because T4 sies are there we're able to get a decent amount of points to not go horribly wrong in Siege rallies they're just really terrible units okay so the next question building a huge uh 1.5b T1 wall you would need to sacrifice keep level build where is the break even point for this I was told that k42 is most efficient then build out layers T1 and power do you agree yes and no yes and no it really depends on your income to be exact how much you spending your game you go big you're a big coiner then the answer is yes you should go do keep level because what keep level matters in truth is purely your research the only reason you're upgrading keep level is to upgrade your Military Academy that's the only value in keep level that exist that's the main core value um the Second Great Value is really um rally spot but but does not really compare to the percentage Buffs you get from Military Academy but the problem is speed the coin lower coiners do not have a high budget and ultimately they will never have the 4K attack B 3K HP defense that top players that spend a lot of money have and and because of that upgrading their keep level for them is not really that important or really that great the only value they will get off upgrading the keep level is clearly the debuffs St in the then the research that's the only main value that they will get and that's the only thing that they should focus on the other stuff is just fill you should not focus if you're free to play or a Lo Co you should not really focus the percentage unless unless you're a rally Joiner which you can focus purely on the rally join attack which is not everything but generally only the big boxes though which have vbucks is typically the best for everyone but overall I will say building the t1s 1.5 billion t1s are much much more higher priority because that is the foundation that is the because without that you going die very easily you're not really going to perform very very well while the one billi on after you get that done you can start focusing your keep level but what I do to optimize resources I do both because keeps require less food so what I do is pretty much gather focusing on getting um wood a bunch of wood as much as possible and PTI that a little bit more and getting the s leres usually have Spirit food from upgrading keeps okay W Dragon flat refine attack defense or HP which one is better attack attack okay hey R uh there's some people uh that are a little bit incredulous and want more information about how you know that the mount speed book doesn't work the skill book for Mount speed doesn't work uh do you want to give them information about that uh uh I think it was uh Evony Jake or what was his name that did that video about the Derek I think D Derek provides most of the proof from it and because I say this is that ultimately if um I really don't know the exact turn by turn um movement of all the troops I still have questions about it myself but if the only thing I know that if speed truly work as they say then then the whole game be you see massive massive differences in the battle reports because either because either you have pretty much Mount you have Mount speed to be running up you have MS pretty much running off to their deps because they pretty much get killed faster by eny range or like in the reports EV lie that the mount speed is 600 it isn't it's been found out by Derek and as well you take a look at the subsidy mounts it is 300 so we I don't think we can trust eony if on the things that they say they report we all have to look at the code and everything which I did following Derek's instructions he I think it's the only one that Prett much respect when it comes to knowing about the mechanics of the game he said lot of stuff that already tested already know existed he also taught me some new stuff so I pretty much trust them um when he says on the speed book well I totally take exception when you say we can't trust Evony I totally trust them completely I I think they uh I think they're pretty uh 100% on uh everything that they say going to do and uh yeah okay the other question do you all have gear recommendation for C or any of the free gears I think for1 traps gear whatever is is pretty much the default one for any defense for your subties because the debuffs are huge in fact they make a way bigger but uh pound for pound they usually make a bigger imp compared to percentage wise the only time you use AI or it's upgrade it's usually for PVP generals to be exactly when you trying to upgrade to get more attack so you score more points so pretty much AR I need to take a look though I have a recommend uh recommendation gu I have for my own Alliance which I did the the analysis to for those who have SI gear those who have AR gears give them the best builds need to dig that up and look at it I don't know where the hell I put it that now any more questions I have mounted speed book on wall do I need ground speed book I really based on what I know Bas on information d i just remove the mountain speed book I really don't see the impact and the value performance of speed I don't see it at all with you think even the concept itself if you have your mouy much just rush it in into Battlefield this get killed by R faster I just don't see the value even there thly in theory has he up yeah but it's pretty normal with these noobs around he probably spent too much time with lately all right two more people Queen and blood anybody hear me or no Cara sorry bro confirming if you can hear me yeah yeah yeah we can it's just trolling your right um trying to get ARA back on stage I don't see her wait invited already I invited I can't I don't remember who else oh there she she's already she hasn't accepted I'm going to take Rome's admin permissions away yeah sorry totally my bad wrong red button I was on my PC and I tried to jump on the call and talk and it wouldn't let me like you couldn't hear me so I was like okay I'll close it from my PC and Jo from my phone and then ended up closing the event rather than just [ __ ] leaving myself sorry about that all right no worries um can you approve um Queen's um request to speak um we accept it but mean we sent her the request I don't know if she accepted already um there she is I see her yeah I agre let's C room together hey you actually said it right that time okay Al is here we just need okay okay come on Ron knows everyone knows you don't touch the red button that's like the one rule of broadcasting is you don't tou the red the red button but the thing was you had him tilted you had him tilted bro that's what happened you started saying ground speed and Camp speed books don't work and Rome was [ __ ] furious triggered okay can you hear me okay okay I did get triggered to be fair and I was trying to get on the stage but then people couldn't hear me and I ended up ending the event rather than leaving myself he did this on purpose intention yeah he did yeah I promise you he did it intentionally because he didn't like the whole speed book conversation it was censorship he's like the Chinese Communist party that's what that was that was that's it no bro I just s have got up on stage and said my piece that was it that's what I was going to do you hate dere that's why the SKS well hate is a strong word we can debate we can debate skill book bro uh but I'm just going to say this that I don't think Derek is right on that one hey that guy found a lot of good things like I think counter Counterattack damage I I think it was a dere Theory before other people sort of started looking into it but I think he's 100% wrong about uh the speed books of personally tested uh the easiest lmus test and I know this is not PVP the easiest lmus test is if you're getting wounded on a b cost like let's say you're getting 9,000 you know cabs wounded on a B18 or B17 or B16 whatever you guys can kill add the speed book uh to that main general not the assistant for whatever reason this doesn't work if you do it on a assistant add it to the main General and send the exact same March back the number of wounded would reduce that just goes on to prove that the speed book actually does change the outcome yes it does not prove what happens in PvP but it definitely proves that the skill the speed book actually works but that doesn't really make any sense because uh Boss versus boss mechanics should be that the boss doesn't really attack first but it should be attacking only and counterattacking so speed shouldn't have pretty much zero impact in that situation so I'm thinking I'm must say a bug or something that's why he said when you're getting wounded on the boss so that means you're going more than one round yeah you need to get wounded and the wounded would reduce because the uh as soon as he had speed work that just is a letus test Bes say that this speed book works it doesn't prove anything more than that it doesn't prove if it's 600 or 300 or 5,000 it doesn't prove any of that it just Prov that the book actually does something so it's not a useless book that's that's all you're proving by reducing the number of wounded on that Boss by once using the book and once without the book that's like a lmus test so most likely it does something but not very likely increases speed and probably increases some kind of BU or something relating to bosses um so the the other thing is we've done tests uh previously um we've done the a rally on on KNX and we've done the same rally again the only difference was the speed book and then when we share reports of that it was like oh did people get in the same order into the rally and this and that and a thousand other variables that nobody can ever control in a battlefield scenario nobody can ever actually you know you can't define the order in which people get into a rally even if you try and do that it might not settle in the same order and a lot of other things like the archer tower was burning and stuff like that that was thrown when we shared those reports and showed evidence that speed books do work and I've tested speed books on my own keep and they do work so it's you know what he's done is he's taken one account and H I think let's not let's not go there let's not go there uh about like the person like let's not attack the person no I'm not I'm RSP played asvs we've put on the skill the speed book the ground and the cap speed book on wall taking it off and hit the keep with exactly the same rally composition and the outcomes have been different and we've tested I've tested it in Throne as well so hot versus RSP about almost about 11 weeks ago I was on their throne and I took off the the ground speed book from my main PVP ground March and the results were significantly different like my ground March just did not do anything and I added the ground ground speed book the next time and it chewed through like four of their marches so the speed work does work that's like guaranteed I was just saying test it on a boss because anybody can do that in game you don't need to go in a throne you don't need SVS like those quotes are in public domain uh and can be shared again if you want but 100% they work the only thing that's debatable is is Evy lying about 600 or 300 because I've seen that and that's the one that none of us can prove right or wrong I think we've been proving this 300 because that's what makes more sense pretty much grounds the first series of Battlefield the first to do anything because if mounts was the faster than ground then they'll be the first to act but always always not it's ground it's more that kind of proves that ground is the first one to 350 to do anything and also I would like to see those reports that you guys tested to see what is the difference in theory because right now what we really into discovered is how turn by turn how all the units that's the only way we can discover exactly what kind of influence the because it can be something else besides the speed book but right now it's really really unknown yeah so uh happy happy to share those uh we'll have to dig them but I think C5 Discord uh uh the reports I think they posted in mechanic section I'll find the link for you I'll I'll post it here again uh what was the other thing you said I forgot oh the ground yeah so why does the ground engage first the theory that I have and this is purely speculation I have zero proof or any evidence to suggest this it's just speculation I think the troops starting position in Battlefield is different and I think ground is like the first troop uh in that like in that layered setup formation formation like ground is the first one that is out there and that is why ground engages F first because it's it has an advantage of distance that the Cavs have to cover up uh and that's why when you apply the speed book you would see like when you add the mount speed book the camp speed book you would see that your mounted start killing a lot more against Archer Ries if you have all 16 flats and this is on a big keep this is not a trap keep as opposed to when you don't have the when you don't have the speed book because it takes one extra round for the C to then meet the incoming arches and like as I said I have zero proof to be able to say that is the way that battle Mechanics Work like that's just speculation based on or like guess guessing something based on how I've seen the PS anyhow your session your day not trying to steal your Spotlight so I'll go back into the audience no no thank you for information that's how if we can get those reports that would be uh that' be very appreciated yeah I'm pretty very skeptical because for 20% to work that only makes a something that takes six turns to take fifth turn five turns but the battlefield about like U I think it's, 1500 or no it's, 1300 long even at 300 uh range if it's even the SP uh speed book still existed I really don't see how it can make a strong impact that's the thing that we probably disagree on that the battlefield uh in my opinion is uh a lot bigger than 1300 units uh that's purely because of the range that you get on T15 T4 and T like T30 onwards yeah The Siege range plus the 15% range book that you can add and the 20000 units you can add that puts it at 2768 not 1300 if it was 1300 you seed solo somebody uh you wouldn't be like if you big seed someone you wouldn't be just targeting the upper tier you you would be targeting all of the troop typ you didn't see the you didn't see the cone that was released by Derek from the files he released all the r no no so the files that okay the files that Derek posted online are from EV age one uh the game as it stands today is all the data is stored on server side it's not stored on your mobile phone like all the processing happens on server side so that data set that he looked at it was the right way to decompile an application an Android application but the file the config file that he was looking at was from an old game like the older version of eony so it wasn't the right file for the version of game they're playing and I I've tested this personally myself interesting I'm wondering why the heck this H1 right here is inside the mobile game all because it's basically it was a flash game back in the day that was then converted into HTML 5 that now we play on our phone and you can play on PC clients as well you could just you could just run a wi shark on your own computer and you'll see yeah all right I I I like I find vulnerabilities and uh I do cyber for living so if I was [ __ ] I wouldn't have a job so when I'll put my P on the line to say that Evony does not store any of the files on your like the actual game data on your phone the only thing it saves is a profile all right then so I think we need to do more tests and more examination to actually prob figure out the truth because I think completely side rail uh I will back out for now because a lot of people are waiting to hear from you guys but happy to chat after all right the whole mechanics things thank you Sorcerer And ROM all right so back to the questions so which red button do I press now just yeah so you you going to the next question take take the blue pill no I'm sorry go ahead go ahead guys Al so I removed the one minute so I think everybody need to ask your questions again because def got Sidetrack there and sech questions okay so we were talking about uh 10 billion K40 with 5 to 8 million Siege layers even even in terms of being defens trying to protect the units they're really really terrible for the points that they for the defensive value that they have and the points that they give better off training your higher T moreti range like T14 or t13 to protect the rest of the range because T4 and T T1 just completely already useless so what's the next question uh very small I here one question about the general joining rally 950 attack 750 HP requirement if cavally uh set does the player have to have C general or will their range General work um so how you say this the answer is it depends yeah it's always always it depends it depends it depends because a really really good top tier um Range General unless say you maxed out it's going to be any mediocre C generals to be exact because some of the Buffs um that General gives are Universal and one of that is pretty much the attributes it gives like 500 of each or 10,000 or whatever that is universal it works against any any um any general so if you have a general has pretty much first one level one General level 20 General compared to level 40 Archer the level 40 Archer even in the m m u um a mount March will do better than have a many um C General but generally you want to have each one specialize for their own marches but assuming you have no more resources like you only have range inside your keep or you only have one General then yeah you can use the same Journal full other marches but jally you have your own separate specialized journals next question okay and I'm scrolling down there are a lot of IMO GFS test now general for Buffs so work on Buffs with Duty generals repeat that question Queen uh T1 priority is Ascend first sub generals for debuffs or work on bobs with Duty generals see1 subsid generals have a much sub yeah subsid generals have much higher priority for Superior Duty generals when it comes to your Aries even I say your big keep as well subsidies yeah subsidies will have subsidies for bee keeps as well have the highest priority the only time even above yourp generals your subsidy should be maximum as quick as as possible um then after subsidies is your PVP generals after your PVP generals is your duty generals Duty generals are pretty much in the last place next question question our team usually uses a backup AR to pre- reinforce a trap to help the exchange against solos because our traps aren't build aren't building 1 billion t1s usually half that much we are we are not playing against 60b rallies and 4K Buffs outside of chalons they Port from rally so we reinforce against teams with sad Buffs is the pre- reinforcement or one B plus the better move or do you still need to pre a trap with that much t1s is this too much nonsense so automatically I can tell if you have 5 million t1s and that's not working well against solos that means automatically the issues refinements refinements are way way too low and they need to be redone so for you so the issue that trap has is getting the assuming that person's fre to play so the issue that trap has is getting the gems because that's Prett much the biggest issue while stopping from a T1 trap to be infective the gems so that person Miss concern is pretty much doing the events getting um which is the Arctic barbarians artics and the pyramids or any events that give gems so his goal will be to get gather much Gems as possible around 5 mil to 10 million gems if he can span um a little bit then I recommend the a certain package for $20 you get about 700 about 800k G for $20 there a package for that if that person can spend so what would recommend for that person that question is to get that person that trap to re through their refinements because they're not ready 500 mil should be enough to handle any solo any no matter the situation uh fire arrows ABS rocks or traps what should I build to have a strong defense repeat the question one more time uh for this is about traps okay fire arrows rocks or traps we what troops uh what should I build to have a strong defense in City traps um yeah so I gue that person missed it um we discussed this before the answer is the ground traps which is the traps meant to be against Brown and the reason for that is to clear the layers much more faster so your T1 will get to the range or to the mounted um quicker and beat them because usually T1 at 500 mil one bilon or so can one shot um whatever unit they're are attacking once again don't waste resources on traps unless it's a big battle spinal things like that use them for blg BLC just don't waste it save your resources is correct um if for some bizarre reason you want to get traps to test or to use everyday usage just build T1 traps which are very very cheap T1 traps but for the big fights when things really matter you should build T6 traps those are the most effective cost effective ones you can have but generally you don't want to waste resource you want to finish your cake first traps like the icing on the cake or the very last step do okay what is your focus on debuff for C traps um it's hard to say Focus there's only three of units we focus on and that's range ground and mouth it really depends on the C or who what you're facing against because I'm assuming different continents has different habits and you want to build against the most common type that you faced so you're facing a lot of March or range attacks you build against range lot of Mount build against Mount lot of ground build against Mount um over time you will be building for all three types so you can switch out when needed but overall we can't hear you AR BL yeah I'm here where suu yeah we lost him we lost him his phone switched off also can you check BL yeah very l once I think he's testing you guys hear me yeah now he is what happened I have no clues must be Discord acting we funky okay us we didn't nobody heard anything you just said so can youe what part so what part did I stop at just start over because nobody I don't even know nobody heard anything so repeat the question okay so Queen start with a question again debuff for C traps um debuffs for C traps uh the answer is it depends it depends on the culture of the habits of who you are facing so generally the first recommendation is to get compile um who what type of Ries what type of attacks you can face most with and build against that so that's my number one recommendation But as time goes on you have extra materials you be building for all three types and switching depending on the match up but uh if I had to give a definitive answer I recommend starting with um ground and mount the buff simply because um those the bus for Arch here are typically the strongest and getting u in sacrificing for range um cost a lot of cost opportunity and you're better off building traps or building off your layers to um to so you can clear out the enemy range players much more faster so what is the next question okay I would like to ask about sieg Siege weapons in two points I think Siege troops he's asking one first one I've heard that using Siege below Tire 11 to attack soldiers and dismantle layers in a trap city is effective however Siege weapons Siege truth always record a negative score during Ries is it difficult to turn this into a positive outcome second I've heard that using siege for R for reinforcement is the worst option I'd like to know the reasons okay for the first one answer is going to be a little bit difficult umly because M has an advantage against s because s attacks Mount to last and mounts will if so the turns to kind of layer versus layer fights so if the mount the Team One mounts or the team one side clears the seege layers faster they will kill the siege but if the siege is fast enough especially if they have thick Siege layers they able to clear um the what you call it the defending layers much more faster and kill Mount so it's a mostly a layer versus layer fight so caning you turn in positive and the answer you have to increase the number of people inside the rallies or and increase the thickness of The Siege layers as well that's the only way you can improve the situation and what is the second Point uh I've heard that using siege for reinforcement is worst option I'd like to know the reason um it's not really the worst option it's only the worst options if we have terrible terrible Siege Buffs Siege reinforcement Buffs if that is the case then yeah it'll be a terrible thing then you got to use a mount reinforcement instead to defend against these rallies but if your siege bus are good enough overall Siege reinforcements will do that so that is the issue of Siege okay the next question sub generals is better new better new generals with one to two stars or free generals like Andrew Armenians with five red stars so we're get slowly getting to the stage that the new generals that's coming out going end up being Superior than the five star generals we are not there yet and right now the five red star generals are better but ultimately sooner or later with the out um everything's going to release um know that even one or two stars thing will be better than the stars for now build that five stars because ultimately the pass will be 20% of the Aries which is about 900 or 800 in five start it and ultimately performance right now will improve and make it easier to get that red wings or to get higher TI Charon so right now complete that five star but over time one year two years down the road you are going to replace it with a one star or two stars but at least you get back 80% of the of the Aries that you invested in so that's a really good positive and also um the events the iris event it has a ton of speed ton of other bonuses that ultim really worth getting us in that event and not skipping out on it so to make it final definitely complete that five star um old um Old City General go ahead qu uh what sub General do you use or recommend for me to use as a play trap key I think blood wanted to add something well that kind of actually what queen just asked was sort of what I was going to bring up I was going to say to that person who asked about U raising up their Ascension for their subs I was going to recommend you go with Nero or uh CCE um rather than uh any others because you get uh more General debuffs that that is to say more debuffs that apply to all troop types with those two generals so just my personal recommendation focus on uh Nero and uh CC first yeah Nero cc is what pretty much what I recommend to all my players because ultimately there are for TR keeps really really good really really cheap really easy to get but s somehow EV discovered Nero um that a lot of big players will start building Nero so EV discovered that and they made it a little bit for some reason I noticed the tavern it's a little bit harder to get than CC and also he Ultimate Pops up in the P defense which kind of really sucks but nonetheless CC still a really hidden power um a really good undervalue um subsid generals but sadly Nero is better than CC cly because HP skills better and debuffing HP has a bigger impact than CC so still n is better than CC if you have to pick between one of the two okay next one to what type of keep you've built as well you know for the bigger keeps if you find yourself getting rallied with more ranges more range attacks look at your subjournal from there as well for Bear keeps uh let's let's assume your little spender big trap keep it's it kind of changes a bit um R here discover a really good one that uh I completely overlooked what was the name of it R you know something happen [Music] to oh well this is another Journal that I completely overlooked I forgot completely forgot the name of it I'll get it for you one moment here hang on second let me get her name for you she's a Russian subgen yes de Siege she debu Siege range attack HP and defense as well yeah for the rested starring it has that I was really surprised because I was looking at the runes when I was checking if it was worth it or not and I completely overlooked that one I think I checked the rest stars for that but for cheap uh not really cheap but for low corners that might be a good one to help protect um against Siege and range rallies me getting rallied and but you don't have enough money to get the really expensive generals so let's find the name of her one minute please um BL if you can can you take over for a minute or two it's it's uh Catherine Catherine yeah Catherine from I think actually I think somebody we don't want to speak actually stole the thunder on tried to sto the thunder on that one video well but yeah Katherine she's really good as well he who shall not be mentioned what is so what is the next question uh do T1 matter for bigger keeps I am 27b k42 I have I I'm not a tra keep would it benefit me to build um the answer is yes the answer for was yes it really depends on your income unless you're kind of one of the top 10 keeps like Viper or mountain or gek whatever um those people with 3K defense Buffs the answer is yes for any mid level or low coordinate the answer is yes simply because when you're facing a really strong rally the T1 mounts T1 Flats will take the most amount of damage I mean that the most amage will tank the most until you're able to get your ground um defense HP and defense HP and yeah both above 20 around 2700 2800 that's the only time where another troop will take over at the most Tang you the most meat Shi once you R get about the close 3K bus for M ground then yeah you really don't need more t1s after that next question no no I'm just laughing at wrong um minute isn't it because uh Siege reinforcement depends on the person getting rain Siege debuffs I think it's related to the earlier question was asking about uh Siege reinforcements can you say the whole question do not understand isn't it because Siege reinforcement depends on the person getting Reign Siege debuff remember we we had a question about uh Siege reinforcement uh because the those are not working well yeah and you said that it's just because of the person who are reigning has low Siege Buffs and they asking about debuffs maybe is it because of the siege debuffs um yes I also that as well C I said like before the has the multiplicated value the higher your base Buffs are the more debuffs you add the more overall stronger it is and debuffs do play a part if it's slow overall the performance drops the um the theb affects both the host and as well the reinforcements this this is this is why you don't want to reinforce really weak keeps because um if they don't have high enough debuffs you're only to get crushed and when the somebody else attacks it but they be attacking on subsidies and you will not be reinforcing subsidies all right let's wrap it up we're pretty much running out of time okay thank you for picking my question one second one second ask any four last many questions I want answer by one or two more what's your favorite color no I'm just kid I'm just kidding go ahead I think that's it I think K has a question what was his question forit yeah I think that's that's it I think those are the questions only questions yes okay what I'm surprised is nobody's asked how U bigger keeps can hit trap keeps and not lose as many points I'm not telling you all right all right guys it has been fun right thank you very much for for all this we appreciate it a lot yeah thank you for inviting us yeah all pleasure guys thank you very much and we can you can uh do the open we are doing recruitment remember ah yes um we have two keeps available anybody want comes over and hang out with us play with us um just hit me up I will let you know what keeps we have and that's it bring cupcakes yeah bring cupcakes thank you so much guys for inviting us and it's a pleasure being with you and sharing our uh experience with you shout out to Viper and the big gang for having us on uh know that we uh we finally achieved some status when we're invited onto the Viper show so thanks for he