Game Development Course with Lua and Love2D

Jul 10, 2024

Notes on Game Development Course with Lua and Love2D

Course Overview

  • Learn to build games using Lua and Love2D.
  • Taught by Steve, an experienced game developer.
  • Covers basics of Lua programming language and using it to create games.

Course Structure

  • Introduction to Lua
    • Lua designed in 1993, high-level procedural programming language.
    • Mainly used in games (Love2D, Roblox, games built with C or C++).
    • Used in various applications like Adobe Photoshop Lightroom, Apache HTTP server, etc.
  • Setting Up Your Development Environment
    • Use any text editor (VS Code recommended).
    • Installation steps for Lua on Windows, macOS, and Linux.

Lua Basics

  • Variables and Data Types
    • nil, number, string, boolean, table.
    • Variables can be local or global.
  • Operators
    • Arithmetic: +, -, *, /, ^, %.
    • Comparison: ==, ~=, <, >, <=, >=.
    • Logical: and, or, not.
  • Control Structures
    • If-else statements, loops (for, while, repeat-until).

Lua Functions

  • Function Basics
    • Define a function using function keyword.
    • Can return values with return.
    • Local and global function scope.

Table Operations

  • Creating and Manipulating Tables
    • Similar to arrays, dictionaries, objects, etc.
    • Use {} to define tables.
    • Access elements using index or key.
  • Table Functions
    • table.insert, table.remove, table.concat.
  • Multi-dimensional Tables
    • Tables within tables, accessing nested elements.

Object-Oriented Programming in Lua

  • Basic Concepts
    • LUA does not have native OOP, simulate OOP using tables and functions.
  • Inheritance and Polymorphism
    • Use metatables for inheritance.
    • Example with pet and dog objects.

Love2D Basics

  • Setting Up Love2D
    • Download and install Love2D.
    • Create main.lua file.
  • Main Functions
    • love.load: Initialize game.
    • love.update: Update game state.
    • love.draw: Render game.
  • Drawing Shapes
    • Use love.graphics to draw shapes (rectangle, circle, etc).
    • Set colors using love.graphics.setColor.

Creating and Managing Game States

  • Game States Overview
    • Use different states for menu, game, paused, game over, etc.
    • Implement state management logic.
  • Implementing Game States
    • Example states: menu, paused, running, ended.
    • Functions to change game states.

Sound and Music in Love2D

  • Implementing Sound Effects and Background Music
    • Load and play sounds using love.audio.
    • Use different sounds for different events (e.g., explosions).

Asynchronous Programming and Randomness

  • Using Coroutines
    • Create coroutines for asynchronous tasks.
  • Random Number Generation
    • Seed the random number generator using math.randomseed.

Final Project: Asteroids Game

  • Game Overview
    • Basic mechanics of an Asteroids game.
  • Player Implementation
    • Drawing player, moving player, collision detection, lives.
  • Asteroid Implementation
    • Randomly generate asteroids, manage collisions, split into smaller asteroids.
  • Sound Effects and Music
    • Add sound effects for events (e.g., shooting, explosions).
  • Game States and Levels
    • Manage different game states, implement level progression.
    • Example level progression: More asteroids per level.
  • Adding UI Elements
    • Display scores, lives, and game over screen.

Additional Features to Consider

  • Homework and Extensions
    • Create a settings page.
    • Improve performance.
    • Add more enemies, items, or multiplayer support.
    • Enhance the game's visual design and polish.