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Custom Controller for FPS Games
Jun 26, 2024
Custom Controller for FPS Games - Lecture Notes
Introduction
Presenter: Charlie Patt
Objective: Create a custom controller optimized for first-person shooters (FPS).
Motivation: Has a long-standing interest in custom controllers since childhood.
Key Goal: Combine the advantages of mouse aiming with the compactness of a gamepad.
Mouse vs. Analog Stick
Mouse Aiming:
Offers a competitive advantage in accuracy.
Analog Stick:
Difficult due to need for anticipation in acceleration/deceleration.
FPS Mechanics:
Comparable to pointing and clicking an icon on the desktop.
Keyboard Limitation:
Movement restricted to 8 directions.
Gamepad Benefits:
More intuitive and precise movement controls.
Design Concept
Combining Track Ball and Gamepad:
Aim with track ball; movement with analog stick.
Historical Attempts:
Valve Steam controller prototypes; research paper from 2010 on similar concepts.
Current Pursuit:
Questioning why such a product doesn't already exist.
Controller Design Process
Input Configuration:
Maintain functionality of normal gamepad; remove right analog stick; add track ball.
Button and Scroll Wheel:
Maintain left/right mouse buttons and a scroll wheel.
3D Modeling:
Use Fusion 360 for placeholder inputs and physical layout adjustments.
Clay Sculpting:
Ensuring comfortable hand positions and enabling access to both front and rear of the track ball.
Final Physical Model:
Scan the clay model to create CAD files for 3D printing.
Digital Workflow
**Tools:
Rhino 3D
for mesh cleanup;
Fusion 360
for precision design.
Cleaner Surfaces:
Conversion to nerb surface patches for cleaner modeling.
Component Placement:
Align buttons/track ball placements in digital models based on physical positions.
Electronic Components
Goals:
Wired controller; recognized as an Xbox controller and USB mouse on PC; use off-the-shelf components.
Challenges:
Xbox controller PCB too large; solution is external breakout box for electronics.
Industrial Design and CAD Modeling
Design Theme:
High contrast parts; independent track ball element for intuitive design.
Button Mechanics:
Calibration for precise tactile switches; various brackets and supports for internal components.
Final Assembly and Testing
Wiring Strategy:
Extension lines connecting contact points to main board via multiconductor cable.
Dryfit Testing:
Successful button and track ball functionality; adjustment for button resistance and motion sensitivity.
Painting and Finishing:
Primer coats and final color coating using rattle can finishing paints.
Final Assembly:
Ensuring all parts fit correctly and operate smoothly.
Performance Testing
Testing Overview:
Compared standard gamepad, mouse, and custom controller using AIM Labs.
Testing Scenarios:
Spread aiming, cluster aiming, and dynamic aiming.
**Results:
Custom controller
consistently outperformed standard gamepad but still lagged behind mouse.
Conclusions
Effectiveness:
Custom controller demonstrated competitive performance; room for skill improvement.
Industry Implications:
Potential challenges with industry adoption; blurring lines between input schemes.
Future Prospects:
Custom controller beneficial for PC casting setups; glimpse into future gaming setups.
Closing Remarks
Next Steps:
Further refinement and more playtesting.
Thank You & See You Next Time!
📄
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