Transcript for:
SolidWorks Stove Knob Modeling

all right guys welcome back to another video and in this lesson we'll be creating this part you see on screen and basically what this is it's a stove um knob you know basically stove knob and we'll mainly be using or the feature that we'll be using the most are going to be fillets so we're going to be learning more about how to use fillets and what types of foods we can use because we're not only going to use a constant size fill it that we've been using in previous lessons but we're also going to use the other types of fillets so let's go ahead and get started by closing this window now let's go ahead and first of all click on our house icon and click on part all right now that your part loads up you want to make sure that your units are in millimeters so make sure you select mmgs down here on the bottom right corner and now you want to go over to your feature manager design tree hover over from plane go ahead and right click and click on sketch all right once you're on your front plane you want to make a center point arc so in your sketch toolbar go over here where the arcs are click on the drop down menu and click on center point arc now over here you want to obviously click on your origin so go ahead and click there and you want to drag out as you can see it basically makes a circle but in reality it's going to be an arc so the line that you see here that kind of dotted line is going to be the start of your arc so we're going to go ahead and drag down make sure it's vertical you want to left click and you just want to drag your arc so make sure you drag out all the way until this dotted line appears this means that it's going to be aligned with our first point so go ahead and click all right now to close the sketch off we want to make a line so in your sketch toolbar go ahead and click on line click on the drop down menu and you want to click on midpoint line so basically what this does is that it's going to make a line from the center and it's going to make it on both sides so if i click here on our origin there's going to be one line on the top and one line at the bottom so if we drag out you can see that the line starts from the center and you want to make sure it is coincident with our first point we made on our arc so go ahead and left-click and there you go so now our line is fully defined and it is coincident with these points here now we want to make sure that our arc has a radius of 15 so go into smart dimension here in the sketch toolbar click on the arc and on our radius we want to set it to 15 millimeters so in the modify box go ahead and change that value and click ok and there we go all right so now that we've done this we want to go ahead and extrude by going to our features toolbar click on extruded boss base and you want your depth to be 10 millimeters by default it's probably already set to 10 millimeters so just leave it as is if it's not go ahead and change it and make sure end condition is set to blind let's go ahead and play this on the check mark so there you go that's our first element our first extrusion all right next up we want to create the kind of the section where we're going to place our hand basically where we're going to grab the knob so we can actually turn it and we want to do that on the right plane so go into over here your feature manager design tree and you want to hover over right plane go ahead and right click and click on normal to go ahead and do that again and this time click on sketch all right so now we kind of want to make some lines kind of they're going to be kind of random um because we're not gonna actually put some measurements on it just yet but make sure you guys follow what i do and everything will come out fine you guys could go ahead and do a midpoint line so go into your drop down menu click on midpoint line and make sure it's coincident with the origin so once you see that dotted line that means it's kind of on the same axis there so go ahead and click and just drag out we want it kind of about there make sure it's 90 degrees so it's vertical now the next line we want to make is just a regular line go ahead and click on that line it's going to be kind of diagonal here again don't worry about the measurements just place them how i'm placing them now without pressing escape you want your next line to be [Music] somewhere around there and our next line is going to connect and there you go as long as you guys follow kind of this shape you'll be fine all right so as you can see these these both the sketch and this extrusion are not connected so we're gonna go ahead and connect them we're gonna go ahead and hold on our control key press on this line and this line right here and you want to make them co-linear so right here at the bottom where it says add a relations go ahead and press collinear you guys could go ahead and release the control key and press on a check mark all right so now it's time to add some dimensions so go into your sketch toolbar click on smart dimension as always and you want to click on this midpoint that we have here so click on here and click on the endpoint right here so make sure you have that here in your modified box you want to type in 18 millimeters so that's going to change that side to 18 millimeters and automatically the other side should be 18 millimeters because it does have to be equivalent by checking that we could just go ahead and select the midpoint again with our smart dimension tool and the endpoint over here and there you go 18 millimeters now here this message is going to pop up make dimension driven adding this dimension will make the sketch over defined or unable to solve do you want to add it as a driven dimension instead yes go ahead and select make this dimension driven and press on ok there you go it's gonna it's going to be kind of in this light gray color so in total this line should be 36 36 millimeters as you can see alright so the next dimension we want to add with our smart dimension tool is this line so go ahead and click on it and it's going to appear here make sure it is set as how the line goes kind of like that diagonal pattern because there are two types there's this um vertical pattern or sorry this horizontal pattern which we don't want in the diagonal pattern make sure you guys select the diagonal one because that's going to be the correct one so click on the diagonal one and change your modified box to 15 millimeters and click on the check mark and the next line we're going to do is this one so go with your smart dimension tool go ahead and do the same thing by clicking on it and make sure it is diagonal as the top one so just like that and you want this to be 25 millimeters so type in that 25 and click on the check mark there you go and the final line is going to be this one this is going to be 10 millimeters so make sure you do the same thing make sure it's diagonal because there is that horizontal one but we do want a diagonal because that's going to be the length of the line the other one is going to be kind of like the length between the two endpoints so here we want this to be 10 millimeters go ahead and click on the check mark and there you go and the last smart dimension is going to be an angle between this line and this line so go ahead and click on this line and this line and it's going to set an angle between these two lines right now it's at 95.14 degrees but we do want this at 100 degrees so go ahead and type that number in in your modify box and click on the check mark all right so as you can see on screen we have everything dimensioned but we do have a problem here what's the problem is that our sketch is not defined we can see that because of these blue lines or right here at the bottom where it says underdefined and we do have to have um these darker or black lines so we can define our sketch there is one way to do that with a dimension so go ahead and delete this dimension or this driven dimension we did go ahead and delete that and what you can do is click on smart dimension once again click on the origin and click on this endpoint so basically what this is doing is that it's connecting our origin with the point of this blue line and all of that is going to be connecting over here so if we press that here go ahead and click on the check mark because we do not want to modify that we can see that the rest of our sketch becomes defined and down here it is also telling us fully defined all right once we have that we want to extrude this so go into your features toolbar click on extruded boss base let's go ahead and go into isometric view and we want our depth to be five millimeters so type that in and make sure your end condition is set to blind and go ahead and click on the check mark all right so after we do that we want to go into our features toolbar go ahead and click on draft in your type of draft you want to select neutral plane you want to set your draft angle to 10 degrees so just type in 10 click in the graphics area and it'll set up 10 degrees now over here we want to expand our feature manager design tree and we want to select our right plane so right here in neutral plane that's gonna go ahead and show up right plane all right so now we're gonna go ahead and select the faces to draft let's go ahead and minimize this for now if it's not already go ahead and click on this box faces to draft and you want to go ahead and select three faces this top one this middle one go ahead and rotate and this bottom one all right and now you want to click on the check mark and there we go if you guys can't notice it basically what this is it basically made our knob kind of have like a diagonal look to it or a slanted kind of a look to it so we go ahead into our front plane and normal to we can see that our knob is sort of slanted to the right all the way from this face and this face you can't really see that face because it is looking at us directly but it is slanted to the right and as well as his face so it is kind of that slant actually we could also look at it from the right so you see how it is slanted the way we see that is because we see these two lines here and this face but if we didn't have that draft if we move this line over here it'll look like this it'll look completely flat right it'll be symmetric basically let's go ahead and go into front plane you see we don't have that slant also if we go into the right we can see that's completely flat let's go ahead and add that draft and there you go we have that slant all right so now it's time to add some fillets so go into your features toolbar click on fill it and for this one we're going to go ahead and use this fill it right here face fill it alright so once we selected face fill it in our items to fill it we're going to go ahead and click on this box if it's not already click on it face set 1 and we want to go ahead and click on this face basically here what we're choosing are the faces that are going to be filleted now your phase 2 is going to be this bottom one right here all right now over here affiliate parameters we want to select hold line and this box is going to appear go ahead and click on it and click on this edge right here there you go so now we see kind of a preview here we see a curve that's basically what's going to happen it's going to curve these two faces to that line we selected to that holding line that's what it's known as and just go ahead and click on the check mark and there you go we basically have a nice curve if we see it from the side all the way to this line from these two faces all right so now we just want to add some regular fillets so go into your features toolbar click on fill it go ahead and click on constant size fill it and you just want to fill it this edge here go ahead and click on it and we want our radius to be five millimeters so go ahead and type that in there you go and just go ahead and click on the check mark all right all right so next we're going to be adding another affiliate here so go into your features toolbar click on fill it constant size fill it go ahead and select the edge here and you want radius to be two millimeters so you're filling parameters on your radius go ahead and type that in too and go ahead and click on the check mark there you go all right the next fillet will be adding is right here on this edge so make sure you have constant size fill it and click on the edge here under fill up parameters you want to go ahead and select asymmetric and we're going to have two distances here so in our distance one we want one millimeter type in one and in our distance two we want two millimeters so go ahead and type in two and now we want to go ahead and click on reverse direction so basically our larger direction is going to be on the outside so go ahead and click on that and click on the check mark all right so now we're going to add another affiliate make sure you click on affiliate on your features toolbar and you want to go ahead and select variable size fill it now here under items to fill it you want to go ahead and clear this box tangent propagation and you want to go ahead and select the edges we're going to fill it so they're going to be 4 in total this edge here this edge here this edge here and this edge here now over here under variable radius parameters you want to go ahead and select it as symmetric all right go ahead and scroll down and here in the radius you want to go ahead and set it to 1.5 and you want to click on set all so all those edges that we selected they're going to change to 1.5 millimeters of radius as we can see here right all right so now out of all these edges we're going to go ahead and select two to only edit those and those are going to be v1 and v5 so you want to hold on your control key and go ahead and click on v1 and v5 so those be selected in blue and in our radius we want to change the value to one and there we go press on the graphics area and as you can see here v5 is going to change to one millimeter and v1 is going to change to one millimeter as well while our other three v2 v3 v4 is going to be 1.5 millimeters over here in the graphics area you could also see that we have that as well variable radius one millimeter 1.5 1.5 1.5 and one millimeter alright so now we want to go ahead and click on the check mark [Music] there you go so basically what we did here is kind of a special type of fillet as you can see it starts off at that one millimeter radius from a small radius it goes to that bigger radius of 1.5 and if we scroll down let's get smaller to that one millimeter that we've modified all right so as you can see we've only been working on half a knob now to make things simple we're going to mirror this exact um solid so we don't have to redraw everything again and be working twice we're only going to work once with the help of a feature so in your features toolbar go over to mirror over here mirror face slash plane you want to go ahead and drop down your feature manager design tree and you want to go ahead and select on right plane now you want to go to bodies to mirror not features to mirror instead we want to go to bodies to mirror so drop that down and basically what this is that everything if we just select one of it well it's going to go ahead and mirror or reflect the whole body so make sure you select that box and click anywhere on your piece let's go ahead and minimize this for now and you want to click on the check mark well before we do that we see a little preview right here how it's going to look so just go ahead and click on the check mark and there you go basically what we've done is that we've reflected this half portion that we've made manually to the other side of the right plane all right so next we're going to add another fillet this time on this parting line that the mirror created by itself we're going to go ahead and make that smooth so in your features toolbar once again click on fill it make sure it's on constant size fill it in fill up parameters we want our radius to be five millimeters so type that in and we want to make sure that tangent propagation is selected if it's not go ahead and select the box until you see a check mark and in items to fill it we want to go ahead and select on one edge here so basically tangent propagation what it does it's going to spread out to the whole edge here and go ahead and click on the check mark so there we go we've basically smoothed that parting line so it's not there anymore now in the next part we're going to be using something that's known as a design library which gives us specific tools to help us make you know certain designs in this situation we're going to be making something known as a keyhole basically we're going to be making a hole right here in the back basically where it's going to go in to the stove now when you start off in solidworks you're not going to have that design library so you want to go into your right here click on design library next you want to click here and add a file location go to this pc go to your drive you want to go ahead and select program data in here look for solidworks so go down click on solidworks you want to click your version line solidworks 2020. so now your design library will be added to your solidworks now you want to go ahead and click on the drop down menu go ahead and drop down features metric and keyways so we're going to have different types of keyways here and then what we're going to need is going to be this one which is going to be called boar with square keyway bs 4500 p1 so go ahead and drag that so we want here to normal to on this face this back face go ahead and drag your bore with keyway so go ahead and just drag it anywhere on this face over here in configuration in your property manager you want to go ahead and select two by one seven diameter all right and now you want to go ahead and check this box linked to library part and now for reference we're going to select this outer edge so our keyway is automatically placed in the center all right so now you want to go ahead and click on the check mark let's go ahead and go into isometric now we do have one problem we see that our keyway went all the way through but we don't really want that so what we're going to do is go ahead and go into your feature manager design tree over here where it says board with square keyway we're going to go ahead and right click and we want to select edit in context so go ahead and click that and basically only the keyway is going to show up so we could go ahead and edit this keyway which is part of a library all right so over here in the future manage design tree we want to right click keyway and edit feature all right so we're going to go ahead and change the end direction or the end condition and that's going to be blind and we want our depth to be five millimeters so type that in and click in the graphics area there you go and now you want to click on the check mark so to go ahead and return to your previous knob window go up here in the solidworks logo click on window and click your first part whatever you titled it if you didn't give a title it might have showed up as part one so go ahead and click on it it's updating there you go so now you see that the keyhole or the keyway is not all the way through but it is still on the back it is it does have that depth of five millimeters that we have um placed and basically that is it that is a whole tutorial one more thing we can go ahead and add a color go into your toolbar here and click on edit appearance all right once it loads we can go ahead and change the color over here let's go for a blue this time yeah i'd say this one's fine go ahead and click on the check mark you guys could set any color you want and yeah that's basically it here's a whole part here's a 360 view of it like i said we mostly made fillets and yep that's pretty much it guys hope you guys learned a lot in this lesson go ahead and you know give this video like subscribe comment all those types of things and hope you guys stick around for more lessons i will be uploading in the future and yeah i'll see you guys in the next video thank you