Creating a Realistic Forest Scene

Aug 6, 2024

Meshful Works YouTube Channel - Forest Scene Creation

Introduction

  • Topic: Creating a forest scene with dense shrubs and trees.
  • Tools Used: Scattering add-on, Biome Reader (free version of Geo Scatter).
  • Emphasis on using high-quality vegetation assets.

Mood Board

  • Inspiration derived from a Pinterest board.
  • One key image serves as the main inspiration for planting style and atmosphere.

Landform Creation

  • Project is creative, not based on a real location.
  • Speeding up the basic landform creation process.

Steps Creation

  • Create basic steps to match dimensions with stone steps later.
  • Use Rock Generator add-on (activate "add mesh: extra objects" in preferences).
  • Convert rocks to mesh and adjust using proportional editing and sculpting.
  • Create 5 unique steps, then duplicate using Alt+D for shared data.
  • Unhide base steps to align stone tops with created steps.

Planting Process

  • Utilize scatter add-on for general planting and manual planting for close-up areas.
  • Add trees cutout to fill the background, ensuring scene remains lightweight.
  • Enable transparency in material settings to allow light to pass through + add normal map.
  • Set roughness to max to prevent reflections.

Surrounding Terrain

  • Create surrounding landform for additional density and shade.
  • Snapping issues encountered when aligning to main landform; use snapping in edit mode.

Backdrop and Lighting Adjustments

  • Added trees behind the backdrop for shadow creation.
  • Basic camera movement planned with two shots and transitions between them.
  • Binding cameras to markers for smooth scene transitions.

Texturing

  • Texture only terrain and stone steps using cube projection (no manual UV wrapping).
  • Smart UV project tested, but no change due to existing node settings.

Lighting Setup

  • Using HDRi downloaded from Polyhaven.
  • Set exposure in render settings to save render time.

Animation Challenges

  • Animation involves rendering many images: importance of seconds counted.
  • Add depth of field effect for dramatic focus changes.
  • Render quality crucial for 400+ images for 16 seconds of animation.
  • Test render one image first to gauge system performance.

Render Settings

  • Set storage location for rendered images.
  • Render as image to allow stopping and resuming from the latest frame.
  • Uncheck persistent data during render tests to prevent crashes.

Compositing and Final Steps

  • Render test image used for glare effect in compositor.
  • Final animation rendering method: use render tab or CTRL + F12.

Final Result

  • Rendered image sequences need to be compiled into a video editor (e.g., DaVinci Resolve).
  • Drag and drop image sequences to the "Edit" section in DaVinci Resolve for video export.

Conclusion

  • Encouragement for viewers to ask questions and provide feedback.
  • Reminder to like the video and thanks for watching.