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Creating a Realistic Forest Scene
Aug 6, 2024
Meshful Works YouTube Channel - Forest Scene Creation
Introduction
Topic: Creating a forest scene with dense shrubs and trees.
Tools Used: Scattering add-on, Biome Reader (free version of Geo Scatter).
Emphasis on using high-quality vegetation assets.
Mood Board
Inspiration derived from a Pinterest board.
One key image serves as the main inspiration for planting style and atmosphere.
Landform Creation
Project is creative, not based on a real location.
Speeding up the basic landform creation process.
Steps Creation
Create basic steps to match dimensions with stone steps later.
Use Rock Generator add-on (activate "add mesh: extra objects" in preferences).
Convert rocks to mesh and adjust using proportional editing and sculpting.
Create 5 unique steps, then duplicate using
Alt+D
for shared data.
Unhide base steps to align stone tops with created steps.
Planting Process
Utilize scatter add-on for general planting and manual planting for close-up areas.
Add trees cutout to fill the background, ensuring scene remains lightweight.
Enable transparency in material settings to allow light to pass through + add normal map.
Set roughness to max to prevent reflections.
Surrounding Terrain
Create surrounding landform for additional density and shade.
Snapping issues encountered when aligning to main landform; use snapping in edit mode.
Backdrop and Lighting Adjustments
Added trees behind the backdrop for shadow creation.
Basic camera movement planned with two shots and transitions between them.
Binding cameras to markers for smooth scene transitions.
Texturing
Texture only terrain and stone steps using cube projection (no manual UV wrapping).
Smart UV project tested, but no change due to existing node settings.
Lighting Setup
Using HDRi downloaded from Polyhaven.
Set exposure in render settings to save render time.
Animation Challenges
Animation involves rendering many images: importance of seconds counted.
Add depth of field effect for dramatic focus changes.
Render quality crucial for 400+ images for 16 seconds of animation.
Test render one image first to gauge system performance.
Render Settings
Set storage location for rendered images.
Render as image to allow stopping and resuming from the latest frame.
Uncheck persistent data during render tests to prevent crashes.
Compositing and Final Steps
Render test image used for glare effect in compositor.
Final animation rendering method: use render tab or
CTRL + F12
.
Final Result
Rendered image sequences need to be compiled into a video editor (e.g., DaVinci Resolve).
Drag and drop image sequences to the "Edit" section in DaVinci Resolve for video export.
Conclusion
Encouragement for viewers to ask questions and provide feedback.
Reminder to like the video and thanks for watching.
📄
Full transcript