Transcript for:
Strategic Management in Frost Punk 2

Frost Punk 2 is on a whole new level than the original everything is on a larger scale from the cities to the storms and that means it's also a whole lot more complicated to keep your people going let's take a look at how to manage your City to ensure that it survives now whilst I'm making this guide for the sandbox Utopia Builder the same advice will help you out in the story mode with the exception of some scripted story events the game and I both recommend playing the story mode first since it is a touch easier than jumping straight into the sandbox but no matter which you choose let's get into it first up game setup this should be quick but there are a couple of settings to know about when starting a new game that will affect how everything pans out first of all your map there's currently seven maps in the game so far and each one has their own buildable areas and resources whilst it is possible to build a in all of them when you're learning the game I'd advise sticking into larger maps with gentler staring conditions crater is similar to the story mode and is a great pick with lots of resources available right out the gate ryzen also has a lot of resources in its massive area but does requ a lot of frost breaking to get going once you have a map selected you can tweak the sentence of your game ambition is basically the end goal for your city colonize the frostland will require you to set up three other colonies to supply your main city with resources develop a metropolis will require you to sustain a massive population in your one main city and build a prosperous future will require you to build a stockpile of a massive amount of resources it doesn't really matter which when you pick since you can do whatever you want once you get into game so it more comes down to what you want to do either of the last two will be be easier since the focus can be on a single City but follow your heart and pick what you like Community decides the starting communities in your city and each set has two selected and one random but they're all pulling from the same pool so these six are all you should see each Community has their own focus and things they will react to both bad and good and I'll cover these in more detail later but just know that what you pick here doesn't really change much since they're always going to be odds the only difference it will make to your game is certain research projects as they can be exclusive to certain communities and factions but you'll never be totally blocked from making progress lastly difficulty as usual there is no shame in going for citizen especially when you're still learning this game is hard even on Lower difficulties so if you want to make things as easy as possible whilst you pick things up then go right ahead difficulty in this game can be set globally or for each of the four criteria economy decides how demanding your population will be for their essential resources weather will decide how often the temperature drops and how often severe white outs are frostland decides how many resources are waiting for you out there beyond the city walls and Society decides how aggressive your communities and factions will be towards you and how easy it will be to pass laws by all means go for citizen to get started and turn things up from there there's also survivor mode which I would only recommend one shot extremely comfortable as you get one save that's only written when you exit the game so one wrong move and it can be over with no takeback now with all that set up out of the way we're ready to get into the game in Frost buk you have to fuel your generator but in life you have to fuel yourself and accept nothing but the best like call ity I'm sorry I had to do it to you their drinks powder are free from all the unhealthy BS that traditional energy drinks are rammed full of all of their natural flavors taste great and their new calf formula gives you a nice sustained release of energy rather than a heart thumping panic attack check them out the link below and use code kernel 5 for5 off your first order or code kernel for 10% off any order thanks to H for partnering with the channel and now let's get into the game just before we get into gameplay we should go over the user interface and different resources as there's a whole lot of both and it can be both overwhelming and confusing to understand stand on the top left we have city name which can be changed to whatever be like and it's purely cosmetic current date which is more set decoration below this you have the time controls which can also be changed with the space bar and the one two and three number Keys Next this you can see how much time has elapsed in the current game below this you can see any missions or promises you have going if you want to progress your city and eventually win your game you'll want to complete most things that pop up down here above this you have the current population the available Workforce and any absent workers workers can be absent for a number of reasons with the most common being sickness or injury all this number really means is how many workers you gain if you solve the issues causing absence just below population we have this little arrow and that shows how much progress you have to your next population increase to the right of this we have our three building resources heat stamps are basically money and they earned by various things to do with your population and laws I'll cover in more detail later prefabs are your main building material and they earned via extraction districts and factories steam cores are much rarer materials and are used for advanced buildings they're earned via exploring certain locations and should never be spent without considering your options in the middle along the top we have our Heat and Fuel resources heat is a resource that's shared by basically everything people will use so housing workplaces factories and all other buildings it's created by burning various fuels in the generator and the maximum amount can be increased via research having a heat deficit will result in a cold problem in your city which I'll come to in a moment the three fuels are coal oil and steam all three again via extraction districts and buildings and are consumed to create heat they can be stockpiled to give you a buffer when production Falls or consumption Rises and this can be increased with Hub buildings these five symbols are the five problems the city can face and the Bold that icons become the worse the issue is each issue has its own causes and effects but I'll cover these in more detail later next along the top we have the four resources your Citizens need to survive and all three are made from districts and buildings shelter is of course somewhere to live and lack in this will contribute to the cold problem the next three can be stockpiled and the maximum amount can be increased by building resource hubs food is created in food districts and buildings and a lack of food will contribute to a hunger problem materials are created in extraction districts on material deposits and buildings lack of materials will contribute to a Squall of problem goods are created in industrial districts and buildings at the cost of materials and a lack of goods will contribute to a crime problem all of these will fluctuate and mostly increase over the course of the game so try to stay in the black as often as you can as they can quickly add up and cause a cascading series of disastrous issues along the top right we have guard squads these are essentially the police of the game and the amount can be increased via buildings they're not necessary for a city to run but should things get a little bit out of hand they can be brought in to keep the peace and deal with troublemakers frostland teams are your Scouts that head off into the frost land to discover new areas connect and manage outposts and settlements and generally take care of almost everything outside of your cities these are created by the logistics districts and buildings on the end you have the help pages in the menu the help Pages have quite a lot of information written down and if you hit T whilst hovering over anything chances are you'll get sent to the corresponding page below this we have the current temperature and the forecast over the next 100 weeks the temperature can rise and fall and occasionally you will suff a white house which are severe storms at plummet temperatures and grind your City to a Hal for a short time moving down to the bottom left we have the Zeitgeist St City Direction this shows how far your city is leaning in each Direction in three categories progress focusing on beating the cold adaption learning to live with it Merit rewards those that contribute the most or equality to treat all the same lastly tradition to STI to old ways or Reason to make new ones each of these are affected by laws research and over actions and the more you lean into a certain direction the more options and further progress into that direction you unlock next to this you have a cancel this is where you can propose various different laws to change the course of your City to start off with this will be fairly basic things like community service but more advanced and specific laws will be unlocked over time through research and events I'll cover proposing and passing laws in its own segment since it really is a bit of a process only if you can't see this when you first load in you simply need to build your Council Hall in your generator District next this we have the different communities and factions in the city these are essentially your political parties and each of them has their own agendas and goals for the city hovering over each one you'll see their relations with you and what percentage of the city and their for voters they represent clicking on one will give you some more details and show you their direction for the city again Alex explain how these work in more detail later as there's a lot that goes into it but for now just know this is where you'll see how they're feeling about you and how the balance of power shifts over time in the middle you have tension and this is quite similar to the problems at the top of the screen but is more so the overall feeling of the city and its communities the less happy your communities are the higher tensions will rise and if they get high enough protests and writing can occur even resulting in total Destruction of the city if you can't get it under control below all this you have the trust bar this is of course how much trust the city has in you the higher this is the more likely you'll be able to use your powers to maintain control the lower it is the less way you'll have over the city and eventually you can get thrown out if things get too dire to the right we have the ideas tree this is essentially the research tree and it allows you to unlock new buildings upgrades and laws to progress your city at the cost of heat stamps whil you don't always need to have something being researched it's never a bad idea if you can afford it and if you can't see this it's because you need to build at least one Research Institute in a dense housing District first lastly to the right of this we have the various building tools districts are areas of your city that provide different resources depending on the type buildings are placed in districts to enhance their outputs hubs our place nearby to districts to bring various further upgrades and frost breaking essentially clears Frozen areas of the map to open up more building tiles okay now we have all out of the way we can get into how to survive the early game once you load into the game you'll have your generate District some starting resources and not much else you want to get to work immediately addressing each of the issues that are the most pressing to your city I'd advise building housing districts first to keep people healthy and warm and crowd these together close to the generator to save on heat consumption each district provides 20 housing at base and five more for each of the two expansion upgrades to only build as many as you need to conserve resources next you want to secure some fuel income as that starting stockpile will not last you very long if you need to frost break some coal and build an extraction District as soon as possible to get yourself stockpiling and warm at this time you can probably slow down to build the council Hall and Research Institute start making some progress with laws and Technology what choices are best really does depend on what exactly your goals are and what's going on in your city but some safe early bets our City development effort to get some constant prefabs income for continual expansion and housing installation to make houses warmer with no downsides the next issues are the three remaining citiz and resources and they all feed into each other so there's no real priority here Goods production will consume a lot of material so Le to increase both at once to make any progress food will also consume materials so the same applies and materials consumption will only increase so even if you think you're safe it'll keep coming back just try to get them all into the black and stockpiling fast without sacrificing on too much progress also be sure to keep an eye on your level of prefabs as Baseline you'll have no income so spending your last bit of stock before you s out some income can stop your game Dead unless you do some demolishing which is a tremendous waste of time these can also bealed via extraction districts so find the nearest deposit and get one built if you have no deposits then build a factory and switch it to prefabs mode just keep an eye on your materials I'd also focus on Frost breaking to one of the old way stations on the map these way can build Logistics districts and start exploring beyond your city and this is well worth the effort so don't leave it too late as for a little city plan advice I tend to keep similar districts nearby to each other as much as I can you are a little limited here as resources spawn where they spawn so you have to build extraction food food and Logistics districts wherever you can but try to get them neighboring favorably where possible food and housing work well next to each other as they can lower each other's heat requirements extraction and factories are the same however factories and housing bring each other down to keep them as separate as you can also try to leave space for hubs throughout your city a well-placed heating on maintenance tuub can drastically lower the strain of resources so they're well worth using whenever you can i' also make sure you expand your districts rather than building new ones wherever you can not only is this far cheaper and it takes up less space it also opens up new building slots you to make them even better once you have someone locked yes it may not increase the output of resources as much as a whole new District but it's best to maximize each one rather than having a bunch of lesser districts speaking of once you have a few more resources researching and building some buildings will be a great idea to make the most of your districts and increase resource income research in Game Works in a relatively unorthodox way instead of just having the option of say upgrading your coal mines you instead have a few options depending on the communities and factions in your city each option has a different benefits and downsides and you have to weigh this alongside keeping each faction pleas as they all want you to go down their path it can be pretty tricky to know what's best and there's not really a wrong answer at least on normal officer difficulty so try not to overthink it and instead pick the best option for you at the time you can always come back later and research other variants if you decide you want to go in another Direction some great early options are coal mines Sawmills hot houses and factories get your resource income high in a smaller area by this point you should have your Logistics District set up and be ready to explore the frostland in search more resources in Frost Punk 2 the frostland is separated into areas each of these must be scouted and mapped out before revealing their contents to you scouting is as simple as selecting an area and launching the Expedition each one will need a certain amount of Frost Sand teams and show you what you might find in the area as well as a threat level Threat Level can be lowered by building Scouts headquarters so if you want to keep your teams alive this will be an essential pickup once an expedition is complete you'll gain Vision over the area and see these Quest markers dot around clicking on each of these will reveal one of a few events you can find a stockpile of resources you can order Scouts to bring back this will be a onetime hit to make sure you have the capacity to fit whatever they're bringing you can find a larger resource deposit that can provide steady income over a period of time these can sometimes require a path back to the city and these can be in the form of trails or skyways the only difference is the maximum possible resources that can be transported at a time alongside the build cost these are built in sections between your logistic centers and these outposts and each section increases a building cost so try to use as few as possible once completed you can switch these outposts on and off at will if you no longer need the income or simply want your frostlands teams back you can find colonies these are over settlements you can build up alongside your main city and trade resources back and forth to keep both going strong these also require connection to your main city and can trade resources and Workforce back and forth depending on your needs these are normally smaller in size but function pretty much exactly the same as your main city so the same advice for building them up applies with the only real change being you're trying to satisfy the needs of two places at once you can also find other smaller settlements with people living there and these can offer you all kinds of bonuses some will trade resources others will provide constant bonuses to your city which you complet some tasks for them further a field you explore the more dangerous it'll become and the more frostland teams you'll need speed shs keep expanding and upgrading your Logistics districts seeing can make the most of everything out there also be aware that during a white out trade exploration basically everything else as to with the frostland can come to a halt to make sure you build plenty of storage hubs so you can survive each storm without outside help alongside the ever increasing threat of the weather you'll also need to manage each of the factions and communities in your cities the longer the game goes on the more likely it is that factions will form in your city and start causing you problems the factions formed will depend on your St communities taking one or more of their focuses as their own the focus for each St Community are as follows forages like adaption machinists like progress thinkers like reason Lords like tradition labors like equality Merchants like Merit these factions will be fairly random based on the communities in your city so whilst you may see the same one multiple times it's hard to predict when they'll arrive and who they'll be initially they'll simply be unhappy if you don't steer the city in their chosen Direction but eventually they'll start to really cause problems with protesting shutting down entire districts until you find a way to Plate them and even Civil Wars resulting in Mass disruption damage and death the main warning sign to look out for is further this is a measure of just how many people in that faction are considering radical action to get their way so once it starts to rise you've likely got protest on the horizon keeping this low can only really be done sustainably by maintaining strong relations but this can be challenging if you want to steer the city in One Direction but they support the other alternatively you can build prisons and lock up the faction leaders but this obviously doesn't go down too well for everyone on the outside High further also contributes to high tension which can quickly send the city spiraling out of control inversely if you Foster very high relations with a faction they'll instead hold rallies which can utilize to Aid your city with more workers income and resources should you desire to you can even unlock special abilities when your relations are high enough so it's well worth defending at least one faction to add every possible tool to Your Arsenal against the elements whilst you can play the whole game without outright declaring war on any group it's unlikely you'll be able to keep everyone happy for the full duration my best advice for dealing with unhappy factions is to make promises to them that you can easily keep without sacrificing on your vision for the city research projects can be completed with a little follow-up for an easy win buttons can be given to keep them happy as long as you can afford the heat samps whenever you trying to passive o and a faction keeps blocking it negotiate with them in exchange for something for them later on down the line you basically just have to keep them at neutral or better and they should be pretty much fine you can always check what's affecting every faction's attitude towards you by hovering over their bar so if you want to know what to do to get more or less of them on side this will tell you now the alternative is to go full dictator pass all the laws in the rule tree and enforce your will on the people no matter what they say this is certainly an option but more so something you do every once in a while for fun rather than something you do every time as it is a touch extreme at least for my tastes plus actively seeking to get rid of one group will almost certainly come to the cost of a large number of casualties in a civil war alongside keeping all of your factions under control you'll also need to continue to expand to survive the ever more hostile elements once you make out of the early game it really is up to you for what you want to do with your city that makes right a guide for exactly what to do a little hard since the fun of the game is figuring out where you'd like to steer your city so what I'll do instead is tell you what you need to do to keep your city alive and functioning and you can figure out the specifics for yourself if you make sure your city has no problems then you can't really go wrong I'm not just talking about problems in general I mean the five problems at the top of the screen as long as these are a lower level and stable your city should be just fine hunger is extremely simple to manage if your city has enough food to satisfy the consumption it's solved the rest are a little bit more complicated disease can be increased by all kinds of things hunger squallor and cold levels can cause this alongside certain buildings it can be reduced by contagion prevention laws and building hospitals cold is the big one but also the simplest to fix it's caused by a lack of heat and unlike Frost Punk one all you have to do here is supply enough doesn't matter where it goes this can be done through providing more fuel overdriving the generator and placing heat hubs throughout your cities always make sure you have more than enough fuel stockpile in your cities the temperature will always be changing and normally Trends downwards so you always want to be ready whatever comes your way scholet is another tricky one it's caused by a large number of buildings and a lack of materials and it's reduced by other buildings having high scholet increases disease tension reduces the growth of the city and causes districts take damage requiring prefabs to be brought back up to 100% and lastly crime this is increased the larger the population becomes and also from a lack of goods it's reduced by various buildings and laws by the way if I was to list every single building that increases or decreases all of these we'd be here all day just make sure you weigh up each and every building you place to make sure it won't send your city spiraling no matter what you do your city will continue to grow over the course of the game this can be faster or slower depending on your specific laws and conditions but in general it will never stop growing this means the demand for resources will only ever get higher requiring you to continually grow different areas of your game to stay afloat housing is easy enough you just keep building more but everything else will require a little bit more luck planning very quickly your consumption will pass any amount of income you can generate in just one city even with infinite resource deposits you will eventually need to go beyond your city borders to stay in the black finding resource Outpost in the frostland can help you for a while but they'll eventually run out and you'll need to either upgrade them to settlements or find new cities to settle in with resources of their own I have mentioned this in the exploration section but setting up new settman is a fairly huge undertaking and maintaining the balance in two places at once is extremely challeng in at the best of times I'd advise stop piling excess resources in all of your cities to build yourself some buffer should your consumption rise this is done by building hubs and be sure to play some nearby its corresponding districts and some tasty bonuses to Workforce in the event of some Mass disruption to production or consumption both sides will be covered and you'll have more time to come up with a solution and lastly just make sure you keep progressing through the tech tree the longer the game goes on the more you'll need of everything and Technology will make all this easier with buildings upgrades and laws once you get on a roll heat stamps become fairly abundant so as soon as one project is finished get on to something new as long as it's something you'll use now or in future it's time and money well spent and just the same with the frostland always make sure you have some Expeditions on the go to open up new areas collect any useful resources you find and get connect and up settlements for future use even if you don't need them now if you're ahead on everything then you want to maintain and build that lead instead of sitting around waiting for Calamity to catch up and really that's all I can think of to help you get started in Frost Punk 2 Beyond this the choice is yours on how you want to lead your city so I wish you the best of luck and try not to get exiled if you have any more question questions leave them in the comments below and I'll do my best to help you out like subscribe become a member to get listed in the credits and if you want more strategy gaming guides then check out this one on AG of Mythology R told