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Transforming Cycles into Smooth Walks
Sep 19, 2024
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Review flashcards
Transforming a Cycle in Place to Forward Moving Walk - Part 2
Introduction
The tutorial covers a method for transforming a cycle into a forward-moving walk, especially in complex scenarios.
Useful when dealing with:
Irregular walks
Varying accelerations
Non-linear paths
Method Overview
Locators on Feet
: Used to "stack" feet on the ground, allowing free movement of the main control without worrying about foot sliding.
Key Idea
: Constrain feet to independent locators to prevent them from sliding during movement.
Steps
1. Create and Set Up Locators
Create Locators
:
Use
Create Locator
tool.
Ensure locator visibility is turned on.
Use Selection Mask buttons for locator selectivity.
Rename Locators
: Optional, e.g., left and right foot.
Position Locators
:
Snap each locator to the respective foot control.
2. Constrain Locators to Feet
Steps
:
Select foot control, then locator, and apply
parent constraint
(all axes).
Outcome
:
Locators follow the motion of feet controls.
3. Baking and Deleting Constraints
Bake Animation
:
Apply keyframes to all frames in the graph editor.
Delete Constraints
:
Feet animation transferred to locators, freeing them from constraints.
4. Constrain Feet to Locators
Inverse Process
:
Select locator, then foot control, and apply
parent constraint
(all axes).
Repeat for each foot.
Result
:
Locators become new foot controls; unaffected by the main control.
5. Fixing Sliding Effect
Key Deletion
:
On timeline, find frames where foot touches ground and remains in contact.
Delete all keys between these frames, maintaining only the first and last.
Ensure Flat Curve
:
Verify the curve in the graph editor is linear between these keys.
Transition Cleaning
:
Smooth transitions when the foot leaves or approaches contact to avoid pops.
6. Finalizing
Bake Feet Animation
: Solidify movements.
Delete Constraints and Locators
: Feet regain subordination to main control.
Result
: Feet stick to the ground without sliding.
Conclusion
Allows using any complex path for walks.
The method simplifies control over complex animations.
Teases a final tutorial to convert in-place cycles to progressive cycles.
Encouragement to subscribe and support through likes and shares.
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Full transcript