Grady’s Achievement: First to perform the wet nut jump, reducing to 13 captures.
Advances in Techniques
Hands and Feet Play: Using two controllers simultaneously to perform complex jumps and tricks.
0423’s Discovery: Reached sky island moon in Cascade using dual control.
Pokeo Skip: Invisible platforms and glitch jumps used for bypassing captures.
Introduction of Cappy Return Cancel (CRC)
Discovery: Cappy can teleport to various locations under specific conditions.
Application: Allowed skipping of several captures in Bowser’s and Metro Kingdoms.
Result: Reduced required captures dramatically.
Final Capture Count and Challenges
Three Captures Remaining:
Wire in Cap Kingdom
Wire in Ruined Kingdom
Bowser on the Moon
Current Best: 3 captures run completed in 1 hour 21 minutes by cjya.
Potential for further reduction exists with ongoing research and glitch hunting.
Conclusion
Future of Minimum Captures: Continuous exploration of glitches to possibly reach zero captures.
Community Involvement: Ongoing efforts by speedrunners and glitch hunters to push boundaries.
Additional Notes
This lecture is part of a channel focusing on high-quality speedrunning content, hinting at more future explorations and insights into speedrunning practices.