so in brotato there is a challenge in order to unlock a character where you have to hold 3000 materials so what we're going to do in this video is go through a guide of how to easily hold 3000 materials and the character we are going to use to do that is going to be loud the reason is because like we're going to be losing harvesting at the end of each wave but the reason we are using loud is because of the bonus damage and the 50 extra enemies we're going to need enemies to save up the money so if we jump in we are going to start with a ghost ax the main thing for the setup for this is to make sure you are running ethereal weapons I like to go with four axes to get the one damage for every 20 enemies and obviously that becomes less enemies needed to be killed with the higher tiers of the weapon and I like to have two scepters as well because that gives you Max HP for killing a certain amount of enemies each wave so we'll start off with an ax we're going to put it on danger zero because we're not going for difficulty we're going for progression and there's one item that realistically we need need but you can do it without it's just going to take a little bit longer and that is going to be the piggy bank I did it first time I was at wave 19 when the piggy bank showed up in the shop so it's completely irrelevant because it loses its use after wave 20 anyway so the jump in on a danger zero run don't worry about saving your materials at the start your main focus is going to be getting that piggy bank or at least trying to so I would possibly work on a little bit of luck as well so if we just get this wave done and then we're going to we'll take the max HP to start with and we've got a ghost scepter which is really really nice so we're gonna grab that and then I'm gonna go for some health regen as well and we're going to then re-roll with the rest unless we get a weapon like that which we can lock and then just keep re-rolling we'll take another plant and that'll do us for that waves we've got six health regen and with that run done that wave's done we're gonna take the luck and then we're gonna grab the max HP we're gonna take the ax I'm going to try and get four axes before you get two scepters if possible because receptors are ranged the axes are melee and you need to build your damage up as much as you can with this whereas the receptor like it's going to be firing from a distance so it's got more of a chance of killing enemies so you want to build your health up but you want to get your damage as well so if we re-rolled that and we are going to lock another ax and then we might as well lock that but grab the Lumberjack shirt and there we go into wave number three okay the end of wave three I'm gonna take lock again and then we're gonna grab both these weapons we just need one more ax and watch the game not give it to me we're gonna lock up a cute monkey and then we can't take the SEPTA but we will lock that because providing we get the ax we can combine and make a tier two scepter and basically with this you have deception or you've got two so you've been in range to damage but you do want to get in there with the enemies and build the melee damage as well you really want to get your damage percentage up and there we go we have just under 10 seconds left we've got another couple of Buffs coming in some Max Health some Max damage which is really really nice we are losing materials at the moment I'm going to take the health regen on this one and there's an ax perfect so we'll grab that then we'll take that to get a tier two scepter we'll grab the cute monkey and we will re-roll there's another scepter there we're gonna lock up and the last one we can take the tier two straight away and also lock up the monkey there's been quite a good run so far we really need that piggy bank as early as we can get it though so now we're off to wave six we've got a tier one ax we've got three tier twos and then we've got a tier two scepter and a tier three and you'll see that the tier one is one percent damage for every 20 enemies you killed run away with this weapon so this one on his own the 20 kills these ones you need to get 18 kills and then it's the same with the scepter but then when you get a tier three it's only 16 The Kills to get that extra one percent so you'll see that our damage is up to 46 our health is up to 33. we've got a nice bit of regen I'm just trying to work on the armor to bring that back to even or possibly a little bit in the positive side so we're not taking more damage and we've got a little bit of luck as well with sitting at 15 so hopefully that piggy bank shows itself within the next few waves would be nice okay so we've reached the shop after wave nine we're moving on to wave 10 we're currently a 62 HP 15 region so there's one every 0.69 seconds we're up to 98 extra damage the arm is down to minus one now the Dodge is 30. the luck is 23. we've got a tier four scepter so that's every 12 kills so it jumps from 16 down to 12. every 12 kills with that specific scepter gives us one extra Max HP and we really really need the health especially whilst we're working on the Regeneration and stuff and I've locked up a tier three ghost ax so we'll get one of those to tier 4 next wave we still really really need that piggy bank I've got a feeling it's not going to offer it to me and that's that's like the fun of this game the RNG like you're not guaranteed to get everything you need for a run finally the wave 10 shop has given it to us and I had one re-roll left so piggy bank 20 of your materials at the start of waves and it stops working at wave 20. that's going to really really massively counter that negative harvest in and what I'm going to do is I'll take one more incendiary actually no I'll grab this I'll leave the turret and that way we will have a well that'd be 32 chance the hill when picking up a material so now all we do is we play this wave we play wave 11 we grab that piggy bank and then we don't re-roll we don't grab items unless they are absolutely needed so we've got that locked up that is safe and this is where it really starts the damage numbers are high the max health is high if we get offered regen that'll be fantastic dude we don't really need extra Max HP from the end of level upgrades like when you level up and stuff we don't need them because we're gaining Max health during the runs so we're going up to the end of wave 11 now and you'll see just how many military was like we've accumulated so many in that one round on its own I'm gonna re-roll this once because they're all purple I would like the health regen okay maybe twice it's going to take a little bit longer it's not going to give me is it we'll take the armor and then the next one there's no point taking anything but it's so expensive I'll take attack speed there's no point re-rolling at this stage so piggy bank we will take that so we get 20 extra every single start of the wave I don't need any of those items let's go to wave 12. we're at 4 10 and we've got 21 that we get double uh materials from but if we get this wave done and you'll see the damage that we're dealing now that is crazy crazy amounts of damage we're taking loads and loads of stuff out in one hit and you can just hear the little noises of when we're gaining bonuses to our stats and you'll also see because we've got 50 extra enemies with the loud character you're also going to see how many materials you actually build up in a single wave beside this one what 410 was it we've already got 250 bonus from this round alone so look at that even with the negative harvesting I'm not going to take the uh bait with the negative harvesting we're still up to 820 and we've got 53 that we get double uh next wave so I'm going to take the max HP with that one and I don't want any of those items at all so what we do is jump into the wave and the a20 goes up to 984 so we are well on our way and because you're getting an extra 20 we're already going to be getting 200 at the beginning of the next wave alone and you don't need to be too risky with this one I'm just kind of like waiting until they all group up in the middle I'm running around them so there's not too much risk in this at all well the bigger enemies are going to come along and rubbing it all obviously but you'll see like instead of running through the groups like this I'm kind of just sticking to the edge and letting them come to me so I'm still dealing ranged and melee damage to them and we've got a few seconds left on this wave and we went up to over 1300 and again we don't need any of those things from the shop so we're sitting at one three eight three we've got 95 Health we've got 15 region we've got 165 damage we've got a good amount of Dodge I've just taken what was it the weird food because we get an extra two Health recovered from consumables and the trees are dropping a lot of fruit we've got a lot more trees we've got two Tree items so we've got a lot more trees spawning go into wave number 14 we're already up to 16 and 59. we could do this way before wave 20. I would say the latest well actually there's not really a late stage I'd say if you're not getting the piggy bank buy about 16 then still try and go for it but I would say that's more of uh there's a bigger chance of that being a dead run I would try and get the piggy bank as early as possible so work on your luck a little bit and keep re-rolling that shop until you get the piggy bank if it doesn't offer it then it's just the start of a new run you're not guaranteed to do this first time every time and then because it does get quite tough and difficulty what you can do is if you're really really close to hitting three thousand I'll show you when we get back to the shop so right there we're on 1890. I'm going to take the medical turret and I'm also going to grab the health regen so right now I'm sitting at 1890. if that was something that for Pure example say it was 2700 and I was a little bit like nervous to go into the next wave if you really want to just get it done just go and recycle your weapons the tier fours are worth 70 to 90 each tier threes are like 40 yards and you'll see that we started wave 15 we've got 2300 mil but that also means we're going to be getting 460 at the beginning of the next wave so providing we stay alive for this wave we finish this one off pretty much already when we go into the next wave we've done it so that'll be wave 16 we're actually completing the challenge of holding 3 000 materials and there we go so we completed wave 15 on 26.34 we've got 200 almost the governs a double on the next wave so if I grab the max HP and then there's absolutely nothing there that I want so I'll leave it as it is 26.75 jump into the next wave 3210 so there you go wave 16 and you will have that challenge done by providing you get lucky with the piggy bank and everything like that like basically keep re-rolling the shot like work on your leg over a balance of four axes two scepters so I'm getting Max health and extra damage and if we look at my stats now I'm on 210 damage and 120 HP so work on your HP work on your damage keep yourself alive keep re-rolling that shot with a little bit of luck you don't need too much I've only got 23 but other than that you really don't need anything else so that one providing you get the piggy bank should be relatively easy there's not too much challenge to it whatsoever it's just if you're not lucky enough to get the piggy bank it's going to be a bit more of a struggle but the loud character is really really good especially with the Ethereal weapons and that was a brotato guide on how to hold 3000 materials or how to get 3 000 materials and unlock the entrepreneur character and on that note we are going to leave the video there if you enjoyed it leaving a like is appreciated if you wish to support me further as a Creator there are links in the description let me know your thoughts about the video in the comments and if you want to watch more you can click the video on screen all support on the channel is greatly appreciated and I hope you enjoyed it thank you for watching