Honkai Star Rail's Character Release Strategy Analysis

Jul 9, 2024

Discussion on Honkai Star Rail's Character Release Strategy

Introduction

  • Discussion about Honkai Star Rail's (HSR) character release strategy
  • Focus on the aggressive rate of output for new five-star characters
  • Comparison of the frequency of character releases in HSR to other gacha games
  • Highlighting the price tag and pole rates for HSR characters

Character Release Trends

  • Since version 2, each HSR version features two five-star characters
  • Newest releases often placed in the upper tiers of the meta
  • Fewer new four-star characters compared to five-stars:
    • Version 2: 10 five-star characters (Black Swan, Sparkle, Acron, etc.) vs. 3 four-star characters (Gallagher, Misha, March 7's new form)
  • Version 1: 9 five-star characters & 13 four-star characters

Impact on Game Meta

  • Competition between four and five-star characters is high due to the turn-based nature of the game
  • Comparison to other games where gameplay style can influence character utility

Consequences of Fewer Four-Star Releases

  • Players have fewer accessible options for strong characters
  • Example: Tingyun, a four-star harmony character had comparable market share to Bronya in Version 1
  • Decline in the utility and market share of four-star characters in the current meta

Current State of Character Utility

  • Four-star characters are becoming less competitive
  • Example: Misha overshadowed by most five-star characters due to lower stats
  • Gallagher remains valuable due to niche roles (break teams)
  • Most new meta teams comprised exclusively of five-stars

Player Experience and Power Creep

  • Challenge for players without the funds to obtain all five-star characters
  • Power creep: newest five-star characters significantly more powerful than previous versions' characters
  • Difficulty of game modes like Memory of Chaos is increasing, compelling players to optimize teams with new five-stars

Necessity for More Competitive Four-Stars

  • Call for more diverse and powerful four-star characters to match the increasing power levels in the game
  • Concern of five-stars monopolizing meta teams leaving four-stars as suboptimal choices
  • Importance of balance and accommodation; emphasize player-friendly and budget-friendly characters

Comparison with Genshin Impact

  • Genshin Impact (GI): more top-tier four-star characters compared to HSR
  • GI’s diverse party compositions and elemental reactions add value to four-stars
  • HSR’s turn-based mechanics and hybrid units make it challenging for four-stars to shine

Long-Term Outlook & Recommendations

  • Need for more four-star characters in current and future metas
  • Potential risk of alienating free-to-play and late-joining players if trend continues
  • Suggestions for releasing four-stars who can fit various niches and support roles while being competitively viable
  • Importance of maintaining a balance to avoid making the game feel unachievable without all five-star characters

Conclusion

  • Summary of the discussion points
  • Reinforces the need for more attention on four-star characters
  • Closing remarks and engagement with the audience