Transcript for:
KSP2 Release Event Insights

today is a very exciting day my friends for on this day the 24th of February 2023 kble Space Program 2 was released to the public and I think we all remember what those first few months of Early Access were like there were glitches and there was wobble and there were glitches and there was wobble and a ly of other interesting bugs like how the Kerbal Space Center sometimes just decided to leave the planet and I guess just chill with you in space anyway I I think it's a pretty objective statement at this point to declare that the game while obviously still not perfect has come along Leaps and Bounds but how many leaps and indeed how many bounds to answer this question I thought it might be fun to do a classic KSP Mission Apollo style man well with the twist we're going to do it twice once in ksp2 and once in release day ksp2 on the oneyear anniversary to see how much things have changed now if for some reason you want to do this yourself then you can downgrade ksp2 to whatever version you want using the beta options tab in Steam but honestly why would you you could just watch me suffer along instead so let's get things rolling we're going to start off in KP 2's release version since this version lacks a lot of the parts currently available in the most recent version I'm going to build the rocket in this version so that we can then just copy it across to the latest install without needing to make any modifications to make this as Fair of a comparison as I possibly can I picked Apollo style M as my mission for this challenge for a couple of reasons first my first ever ksp2 video I uploaded on this channel was an Apollo style mm Mission and that was made on an even earlier version of ksb 2's first public release since it was the game build I played at the pre-release event in Amsterdam the other reason I picked Apollo style man is because going anywhere else in release date ksp2 is very difficult due to that glitch you know the one right if you if you don't then oh I envy you the glitch will rear its ugly head during this Mission very early on if you think you know the one I mean then comment it below and we can see if you got it right but speaking of glitches as you might be able to tell it looks like the rocket is pretty much done right I did take it for a quick test flight and realized that this happened the stack separator that separates the Command Module and the Lander ended up just getting stuck to the engine Bell for some reason I don't know why this was happening so I had to go back to the Vehicle Assembly building and swap it out for a larger stack separator piece so that's uh an example of one modification I had to make in order to get around the bugs of ksp2 release version but with that the rocket is complete let's get it on the pad in both ksp2 release State and ksp2 now State one of the things most clear immediately is the big graphical Improvement between ksp2 release and ksp2 now and look at that Tim C Kerman is ready for launch right before launch though Tim C Kerman had to bail out of the rocket and leave completely unexpectedly the reason for this was that he received notification that someone had impersonated him on LinkedIn with a frightening amount of accurate personal details clearly some Nells have created a shadow profile of him for nefarious purposes if only he'd used incog a powerful tool that helps you reclaim control over your personal data online and keep it safe from data Brokers and trackers who have sponsored today's video in is actually something I use myself and I think that their service is something incredibly valuable your personal details are out there being sold and distributed by data Brokers to all kinds of sites and it's frankly inevitable that at some point one of these sites will have a data breach in the near future incog helps protect your data by contacting data broker companies requesting removal of your name from their databases ensuring your personal information remains 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lown at the link below and get an amazing 60% off an annual plan that's incog docomo since Tim M ccum was piloting the rocket in the current version of ksp2 we'll have to start with our rocket in KSP 2's release state which as you can see is being piloted by Jeb Bob and Val yes the frame rate despite this being a pretty simple rocket it's not very kind to me in KSP 2 let's hope Tim C Kerman is back at the pad and we can watch the rocket launch in the latest version yes we've got a much more consistent frame rate in this game and the atmospheric effects look a lot nicer as well so I think we'll stay with KSP 2's latest version for now there a bit of a mouthful isn't it saying latest version and release version from now on I I'll call them KSP then and KSP now and we can just that's the label I'm going to use from now on probably should have picked that at the beginning of the video not 5 minutes in anyway I know the performance of the two games is going to be a big point of difference so just for clarification sake it's probably obvious but I have sped the footage of this part of the flight because I want to get to the the actual bit in space uh now I didn't do my gravity ter particularly efficiently because I flew this mission after flying the mission in the first version of ksp2 and that game ran at a significantly lower frame rate so the whole gravity turn took longer then I suddenly started doing it in this version and obviously things went smoother I ended up being too slow with my gravity ter because um you know I was used to doing it on a slower time scale at that makes sense and speaking of KSP then I wonder how the rocket is doing in that version I've spread the footage up just to smooth out the frame rate but uh uh yes the rocket is a bit noodly there are struts in this thing clearly an insufficient number of struts because the front of the rocket really is wobbling about quite a bit as we approach our stage event what's interesting actually I didn't realize that the fuel gauge UI has changed hasn't it I I much prefer the new fuel gauge UI if you ask me this is watching the front of the rocket just pogo stick as we detach that lower stage and then we can fire the Rhino engine and continue our Ascent the rocket is a bit more stable now but it's definitely still a little bit wobbly isn't it let's just rewind to see how KSP now handled that staging event I mean there is still a tiny amount of flex isn't there in the front of the rocket if you look at kind of the uh the fuel tank and the fairing that's around it there's a little bit of flex but to be honest it's pretty insignificant I would say this vehicle is a a lot more more stable than the other one now ordinarily I would be faithful to the Apollo style Mission plan in that we would leave the ship configuration as is perform our circularization around kban and then perform another burn to get us on the way to the m however cutting back to KSP then I mentioned earlier that I had a bit of a problem with the stack separator bugging out when it came to separating the vehicle so I decided to just reconfigure the ship as early as possible to give me as much time as possible to revert the flight and fix things if it bugged out again so made for a bit of an interesting challenge really I had to do a bit of a a danger configuration get the whole thing uh reorganized before reaching my kban Apple absis so it was a bit of a Race Against Time this as you can see it all began with a bit of a glitchy fairing deployment to get the ship exposed then we can get a Kerbal out on Eva and get them into the Lander again this is not accurate to the Apollo missions but I I wanted to get things right the first time one of the things I was trying to do when playing KSP then is avoid using any quick saves so I made quick saves as I went along but I didn't want to have to load any quick saves because I didn't want to like induce a bug in the process and I I was actually successful spoiler alert it's not really a spoiler cuz it's never it's not like a plot point of the video uh but I did I did this whole mission without doing any quick saves or quick loads thank goodness so as a consequence of that uh I didn't actually encounter that many bugs in KSP then ironically I'm pretty I don't do count maybe someone could do a tally and write it in the comments who gets this right first um I'm pretty sure I ran into more bugs in KSP now compared to KSP then obviously the experience for KSP now is leagues ahead of KSP then you might noticed throughout this video like right clicking apart there's this big lag moment while the parts manager loads up which that lag doesn't exist anymore and just the general performance of the game and the wobbliness you know it was a much better experience playing the game now speaking of let's see how that whole maneuver went down in KSP now first of all we got clean separation of the fairings in a non-g glitchy way I'm going to speed the footage up cuz I don't want need to be guys to get too bored watching the same thing happen twice for every step of the mission so play it nice and fast uh but yeah it's much prettier game first of all and again just went by pretty smoothly I really didn't need to do this danger maneuver at this point because it already confirmed the rocket had worked in a much more buggy version of the game but I thought hey you know we try and make it the same mission for both versions of the game game one bug that I seem to have in both versions of the game I don't know if you caught it was when I was controlling the Command Module I wasn't able to rightclick the docking port of my Target and set it as Target I sort of switch between vessels a few times in order to get that to appear in the parts manager a bit weird not sure why what was happening there anyway as you can see we are now beginning our circularization in KSP now uh I wasn't quite quick enough with our reconfigurations we're going to end up with a pretty eccentric orbit uh now there we are I wonder if I did any better in KSP then so uh yeah slightly more uh difficult to control because you can see all that flexing happening across the vehicle but otherwise actually did a bit better still eccentric yes but not quite as eccentric as in ksb now not sure what I've learned from this really oh there's another example of that massive lag that happens whenever you right click apart in case we that honestly I forgot how frustrating that was anyway let's deploy the solar panels of our Command pod and get to planning the next phase of our mission we're going to stay in KSP then because this is the glitch that I was talking about you know I said back in the earlier in the video I said one of the reasons I want to go to the m rather than anywhere else in ksp2 version one is because of that glitch well this is that glitch we make a maneuver plan as you can see to get to the m but look there is no orbital line that passes the m i mean we obviously have an orbit passing the M because those concentric sh circles circles wa a wa a bit Shan connory for a second then didn't I we've got the those concentric shires showing our entry and exit from the Mon's sphere of influence but there's no line there so we can't really plan how to get there so for doing something like a junor mission this can actually result in the mission being a lot more fuel inefficient because we have to do a very very excentric capture rather than being a to use the oir effect efficiently or indeed planning Arrow captures but the m is unique in that you really don't need to use the maneuver planner in order to get a nice encounter with it the way you do this is what I'm doing now we're just time warping around kban keeping an eye on the horizon and as soon as we see the M up there it is we're going to burn prograde and this is going to get us on an optimal M encounter no maneuver plans required I'm actually going to put us on a mun Collision Course that when we detach that lower stage it'll crash into the mun surface not get left in space and then we can oh bit of a lag as we open the map screen there they get lots of little random lag spikes in the game that I just completely left my memory it seems and then we can use our Command pods engines to place ourselves back on a m flyby course rather than a m Collision Course that our cobbles you know don't don't crash into the surface of the M that would be pretty bad and there we are M Collision achieved now before stage I was about to stage and then I suddenly recall actually I remember in the early versions of ksb 2 that fuel look see the mouse hovered over decoupler and I remembered that fuel could be a bit glitchy in the early versions of ksp2 so let's just check yes look our Rhino engine has just drained the Landers fuel despite there being fuel in that S3 7,200 tank so I'm not sure what happen so I quickly pumped fuel back into the Lander should have happened in the first place and and then we can decouple I just just remembered there are a couple of videos of mine I think when I went to uh the Val subsurface ocean uh when it came to deploying my Lander I had no fuel because during Ascent the ascent stage it just pulled all the fuel out of the Lander super weird but I'm glad that I remembered this glitch existed prior to our stage anyway that was really the only noteworthy big bug when it came to this phase of the mission let's just see how things went in KSP now as you can see first things first immediately we have a maneuver plan to follow because I was actually able to plan a mfly by the took us on an equatorial plane because I could see the path that my Orbit would take as it passed the M CU that orbital line glitch was patched out luckily fairly quickly after the game came out and with the burn completed I'm going to speed the footage up quite a bit now we can C cracks that our Lander and Command Module don't hit the m a quick retrograde burn once the stages have separated a little bit more and there we are nice pars of about 43 km and it should go without saying that the fuel glitch I had in KSP then didn't happen this time and then we can just time War up to the m I suppose we'll stay in KSP now because it's just a prettier looking game for the this is a video it's a visual medium we want to look as good as possible Right but our journey to the m in KSP then it wasn't that eventful though no major glitches unlike our journey to the m in KSP now what you see it all began with our retrograde burn at M periapsis all started off fine in fact nothing went wrong with the bur but I got a bit impatient and I activated physics Time Warp but then when I dropped out of time warp my velocity stopped changing despite the fact that our fuel is still burning and I couldn't my th the throttle gauge was locked I couldn't get out of this time warp State I don't know what happened so I had to do a quick load and reattempt the burn yes ironically it was in ksp2 now that I had to actually use Quick loads to get around glitches I didn't have to do that in KSP then although admittedly I was a bit more Blas about using things like time War just to speed things up in KSP now because I know it's more stable so I could just take risks like that I didn't use physics Time Warp in KSP then speaking of KSP then though we've now circularized around the man somewhat eccentric orbit in KSP now let's do the same in KSP then so one thing that's apparent is it looks like the bump map for the M surface does not look as good as it did in KSP now I'm guessing that's just like due to the lighting engine changes and stuff well I guess not the lighting engine itself you know what I mean right the lighting graphical effects and also kind of the UI for the actual orbital line itself looks a bit more I don't know not as clean as it does in KSP now so it's it's interesting doing a mission like this actually because it makes me a bit more appreciative of kind of the little changes that changed there's another BG that doesn't exist paig just randomly showing up yeah the little changes that changed gradually so I might not noticed it at first because I was more interested in the fact that a very egregious bug had been removed so now I can kind of appreciate the Finer Things that the developers did to make the game you know less rubbish than it was when it first came out I didn't trust the Kerbal manager in KSP then like I trust it now so I actually just EV a Kerbal together on the Lander there's the Lander separating kind of induced a bit of phantom velocity as we undocked can't really see much going on in KSP then but we could see a bit more in KSP now cuz I decided to purposefully learn from my mistakes I made the time I did this mission in KSP then and I ensured that we would begin our M descent on the light side of the m so we can actually see what happens and also you know again we already discussed the graphics of this game look a bit better than the other one so let's just try and show you as much footage from this version as we can compared to the other version of the game I will just point out though how smooth the deployment of our Landing legs went just then this is how they went down in um KSP then as you can see there's a little bit of seemed to hit something as they uh as they extended so I'm glad that glitch doesn't really exists Much Anymore anyway we're back in the current version of ksp2 playing the footage back nice and fast we can get to the next exciting part of the mission which is our Landing I had to sort of alternate between retrograde burning and then just point burning straight up because I was descending a little bit too fast for Comfort I wanted to get clear of this kind of steep Ridge and land on this flat part of the man there you can see it coming into view I will slow the fish down to normal speed to show our actual touchdown here we go I always try and keep my touchdowns below 5 m/ second if I possibly can because feel a bit more realistic there we are a beautiful little touchdown from our Lander just there Tim C Kerman and jebber Kerman are comfortable on the surface let's see how Bob Kerman and Valentina Kerman got on in KSP there here we are coming in for touchdown oh bit of a sink from The Landing legs but if anything it looks like the suspension actually worked a bit better on those Landing legs again I literally just cut and pasted the craft between the both versions of the game so no changes were made to the behavior of the landing legs or anything like that and I think this isn't like a criticism of either version but I think I managed to pick a better landing spot for this version of the game then taking a little window screenshot interesting view of the of kban just there s of looking like a little marble at the top of that mountain thought was a very picturesque little angle just there H yeah anyway let's go out on Eva wh the uh the Lander decided to do a little jump not sure quite why that happened let's see if that happens in KSP now here we go Tim see coming getting out and oh again a little bit of a movement from the Lander not quite as dramatic as before but still so something still needs a little bit of work doing there as timy com look at that big old smile on his face we can plant a flag at our Landing side to commemorate this momentous occasion we'll let the animation play out in this version of the game we can have a little look at that oh is that going to make the thumbnail who knows and look at that the flag worked it often doesn't work these days it just goes to the default flag so it's nice to see our custom flag working well and in fact actually I've gone back to KSP then so we can have a look uh the custom flag worked in this version of the game as well the UI didn't quite fully disappear when I pressed F2 but that's okay ready the flag is going to deploy and then oh he just decided to walk away I'm not pressing anything on the keyboard at this stage literally he planted the flag and then just you know refused to elaborate and left I then pressed something on the keyboard to make him stop and then he just started doing a little dance on the spot I don't know if we learned anything from this but regardless it's time to think about heading back so um while side cut away to KSP then in KSP now we'd actually got both of our cbles out on Eva for a little Instagram photograph opportunity and then right before Tim C kman got back on board he of course can take a surface sample because this is something we can do in the newest version of the game this is not a science mode or I should say exploration mode playthrough so we won't get any science points but hey it's nice just to do watch the little animation play out then he can deploy his Eva pack oh in fact he doesn't even do that he just jumps up and gets back on board were things as smooth for the other version of the game spoiler they W let's have a look first of all a little bit of a a glitchy walk towards the rear side of the Lander and then I decided to use my Eva pack to Pilot towards the ladder but it wasn't working it's that glitch where the Eva pack stops working completely like it would deploy but then the thrusters won't work so then I had to sort of try and jump onto the ladder much like I did in the other version of the game what I'm doing here is I for some reason thought you could actually manipulate your momentum what after you jumped without the Eva pack I don't know why cuz I thought this was like Mar or something like that I've playing a lot of Marvel Spider-Man so I guess I'm just used to jumps being like a superhero but what of a better time anyway let's just time War ahead to the point at which we uh take off from the man in order to get back to the Mothership here we go ascending so we can tuck those Landing legs away and luckily there were no Phantom Forces when they were packing up this time and we can play the footage back nice and fast I guess to get to back to the um great sentence and speaking right there get back back to the Mother Ship so it's not quite an equatorial orbit so I'm sort of moving between the 90° Vector on the navb and the 45 degree Vector on the naville to we're kind of lined up with our Target vessel how close did we get not not hugely close to be honest in fact we're going to be Rend deing on the dark side of the man which uh especially in this version of the game which is even darker than the current version there isn't really much to see so let's just go and let's just watch the whole rendevu in KSP now uh just cuz it's a bit more of a pleasant viewer experience for the aformentioned reasons and also because again I learned from my previous mistakes this was the second mission I did the first time I did this Mission I did it in KSP then and so I remembered I was like aha I I docked On the Dark Side couldn't see anything not great for viewer experience let's try and get our rendevu on the light side of the man and as you can see in this very sped up footage that's what we're doing we're getting it just to that kind of terminus point so that when we actually do the rev itself it'll be kind of a nice sunrise and there we are the M disappearing below us we're now obviously on the dark side we have got a nice light of a curban rise in the distance there as I do a quick maneuver to get our encounter to be nice and close there we are I was trying to get it below 500 M and we've done it and I'm just doing some little quick burns with RCS using JK H and N on the keyboard and look at that we've got it to 25 M separation which is uh pretty good if I do say it myself now we're getting nice and close we can point retrograde relative to our Target kill off all of our velocity and then we should only have to do like one small burn in the direction of the target which you know we have now have visual confirmation of before we get close enough to perform our final docking so here we go that's about as close as I think we need to get then we can switch to the other vessel activate SAS and point ourselves towards our Target that's right we're going to do L LA method of docking why wouldn't you it's the superior method of docking everyone knows and then we'll just do a nice slow slow let's just speed the footage up here you go now been spell up four times faster than real life there we are a beautiful docking the ship is now ready to get home or is it cannot create maneuver no fuel what I've got this Weir shaking the Massa frustration I tried doing various little tricks like you know deactivating and reacting fuel cross feed of the docking ports see if we could just use the terrier engine not the poodle engine and vice versa nothing worked I couldn't fix this even did a quick save quick load nothing fixed it so for the rest of the mission we can't make maneuver plans did the same happen for KSP then let's find out as you see no I I skipped through the whole docking process cuz I feel like it's not the most exciting thing to watch more than once and as I already mentioned in this video this place at night you couldn't really see much going on so we can skip through but as you can see we've been able to make a maneuver plan and it was all fine and it makes me remember that actually the maneuver plan UI is used to be horrible compared to what it is now so I'm glad they changed that let's just go back to kban in this in this version of the game and then we'll go back and do it again in KSP now oh hey there's a return of an old classic the the classic paused unpaused bug I don't know why I'm saying it with such like uh like I like I yearn for those times again like I definitely don't miss this bug but in that bit get weird weirdly nostalgic somehow but in just a second we'll have completed the final burn of this Mission there we are so not much more now to do other than I guess Time Warp back to kban and reenter the atmosphere although as you can see that part didn't quite go to plan I got a bit overzealous with time warp and now we've got the paused unpaused bug again so I was like oh blooming heck we're still we're in the atmosphere let's quickly get everything undocked and staged and then I realized we've actually finished passing through the atmosphere look at our altitude above the sea we're approaching 50 km so we've obviously done our atmospheric pass and because of Time Warp we didn't get any air resistance we're going to be uh entering the vacuum of space once again let's just speed the footage up a little bit and uh walk around to our secondary entry attempt see if we can actually capture this time going to be a bit more cautious with the old time warp and as you can see things went a little bit more successfully this time we are re-entering the Earth's atmosphere cbin atmosphere sorry beg your pardon um I like the fact you can see the curbal through the glass of the cockpit and there we are the um bit ugly is it the graphics of this game I we got a bit spoiled by the new clouds and Atmospheric scattering KSP 2's most recent versions I mean especially the anti-aliasing around the clouds like uh I mean the antialias of the ship with the clouds in the back you see it's got very fuzzy Edge and the Sea itself doesn't look that great parachutes have deployed though that's good let's just speed the footage up until we get to splash down cuz I want to highlight something else that has been improved in later versions of the game here we are Splash and then it just sort of like you see what I mean the ship's just sort of lying there bit awkwardly it's not really I can't get it to float like I can't get it to sit realistically like with heat shield down floating in the water bit rubbish however I'm then I'm going to make a quick save and then load that quick save in the latest version of kbal space program too and we'll see how things look now isn't that just perfect for a direct comparison between the two versions of the game the sea looks so much nicer the reflections on the water look brilliant the actual Graphics look okay I've recovered The Vessel now so this this is me now loading the craft back up in this version of the game to film the mission that you've been watching so far into the video so let's get to the actual point that we got to for our cutway to KSP then here we go as you can see I'm commencing our Escape burn from from the mon obviously I couldn't make a maneuver plan to do this because as we mentioned the maneuver plan tool broke because the game for some reason it erroneously thinks I don't have any fuel despite the fact that it's displaying how much fuel we have left so I'm not quite sure what's actually causing this glitch but regardless couldn't fix it we doing this burn uh entirely without the maneuver planner I just burned prograde when we were in front of the m so that it will then raise our up absis to go behind the M which will then get us on a trajectory takes us to a lower orbit around kban wasn't perfect as you can see I couldn't get our paropsis to intersect kerbin's atmosphere I guess if i' carried on burning you know it would have but I was just a pained me to be doing such an inefficient burn so I cut the throttle time warped up to be in orbit around curbing then we can do another retrograde burn from here to finally lower our periapsis to be within kin's atmosphere there we are Burn's all done so I guess there's nothing more to do other than just Time Warp down and Stage there we are I I always like doing a bit of danger staging you know oh some weird visual glitch on the Love Stage I've just noticed I always like to do a bit of danger staging you know as soon as we enter the episode every stage we get a nice fireworks display to watch in addition to obviously this beautiful re-entry hitting and I guess this is one of the other big differences between KSP then and now is that we now have deadly re-entry and that's why I fitted a heat shield to the rocket even though we didn't need it for KSP then we do need it for KSP now and there we are and yeah we got that beautiful atmospheric scatter coming in but this time this time we're not going to be landing in the ocean as you can see we're coming down on a very sketchy looking mountain range hopefully everything will be fine but you know with the landing of this vessel that's pretty much the video wrapped and I think it's been a really interesting Journey actually I don't know if you agree kind of see how the game has changed maybe this could be like an annual tradition every every 24th of February or you know the nearest Saturday I'll upload a another video comparing the released version of KSP 2 with the most up-to-date version uh I don't know if when colonies and stuff added the game has going be so vastly different to what it was that it's completely irrelevant comparison we'll have to just decide at the time but thank you for watching and thank you my patreon supporters and my YouTube channel members their names are of course on the left there they make all of this content possible as do our amazing sponsors this time it was in cogni huge thanks to them for sponsoring this video and that's it once again I hope you enjoyed it thank you so much for watching if you liked it then leave a like below but that's it I don't know what next week's ksp2 video is going to be yet maybe a continuation in my exploration tutorial series playthrough who knows suggestions always welcome in the comment section below this is a horrible time to mention all this cuz we're running out of time and that's it that's the end goodbye