The Importance of Seeing Everyday Problems and Designing Better Solutions

Jul 15, 2024

The Importance of Seeing Everyday Problems and Designing Better Solutions

Introduction

  • Context: Scene from "The Blues Brothers" movie illustrating habituation to problems.
  • Essence: Humans quickly get used to everyday things, which can be problematic in product design.

Habituation Explained

  • Definition: Habituation is the process by which human brains encode the everyday events and activities into habits to free up cognitive resources.
  • Example: Learning to drive. Initially overwhelming but becomes easier over time.
  • Positive Aspect: Prevents mental overload by filtering out unnecessary details.
  • Negative Aspect: Stops us from noticing and addressing recurring problems.

Real-world Examples

  • Fruit Stickers: Originally intended to ease checkout process but created new issue of removing the sticker before consuming the fruit.
  • Shower Handles (Jerry Seinfeld's Comedy): Highlights unnoticed everyday frustrations.
  • Thermostats: Early models were user-friendly. The energy crisis led to the addition of programming features, which failed to save energy due to user unpredictability. A machine-learning algorithm fixed this problem.

Case Studies in Product Design

  • Steve Jobs' Philosophy at Apple: Encouraged seeing products through the eyes of a new user to ensure ease of use from the start. Example of ensuring iPods came pre-charged.
  • Mary Anderson's Windshield Wiper: Invented to solve the problem of a streetcar driver needing to open a window to clean the windshield.
  • Custom Screws for Thermostats: Created to simplify the installation process.

Core Strategies for Improvement

1. Look Broader

  • Identify larger context: Understand broader processes and identify ways to simplify them.
  • Example: Machine-learning algorithm in thermostats to avoid complex programming.

2. Look Closer

  • Focus on tiny details: Small issues can have large impacts; correcting them can vastly improve user experience.
  • Example: Custom screw for easier installation of home products.

3. Think Younger

  • Embrace youthful curiosity: Children's questions often reveal overlooked problems and original solutions.
  • Example: Kids asking why mailboxes don't notify you when they have mail.

Conclusion

  • Challenge: To see and feel the world like beginners to identify and solve unseen problems.
  • Goal: Improve product design or any other field by breaking out of habitual thinking.