A-Level Complete Paper 1 Revision
Introduction
- Greetings and purpose of the lecture.
- Focus on revising key computer science topics for A-Level Paper 1.
1.1.1 Structure and Function of the Processor
Control Unit (CU)
- Sends out control signals to parts of the CPU.
- Executes programs via the Fetch-Decode-Execute cycle.
- Contains the clock and decoder.
Arithmetic Logic Unit (ALU)
- Performs calculations and logical operations.
- Handles comparisons and basic arithmetic operations.
Registers
- Program Counter (PC): Holds address of the next instruction.
- Memory Address Register (MAR): Stores address of data for memory operations.
- Memory Data Register (MDR): Stores data being transferred to/from memory.
- Current Instruction Register (CIR): Holds the instruction being decoded/executed.
- Accumulator (ACC): Stores results of ALU operations.
Buses
- Address Bus: Carries memory address.
- Data Bus: Transfers data between CPU and memory/IO devices.
- Control Bus: Sends control signals.
Fetch-Decode-Execute Cycle
- Fetch: Steps to retrieve instruction from memory.
- Decode: Control Unit decodes the instruction.
- Execute: Instruction is executed by the CPU.
Factors Affecting CPU Performance
- Clock Speed: Controls speed of FDE cycle.
- Overclocking: Increases performance but risks damage.
- Cache: Fast memory for frequently used data.
- Number of Cores: Multi-processing capabilities.
- Use of Pipelining: Parallel processing by fetching while decoding/executing.
Processor Architectures
- Von Neumann: Single control unit and ALU, stores data and instructions together.
- Harvard: Separate memory for instructions and data.
- Contemporary: Uses parallel processing techniques like SIMD and MIMD.
Types of Processors
- CISC (Complex Instruction Set Computing): More instructions, more power.
- RISC (Reduced Instruction Set Computing): Fewer instructions, efficient pipelining.
- GPUs: Specialized for graphical calculations, also used in other fields.
1.1.3 Input, Output, and Storage
Input and Output Devices
- Input: Keyboard, mouse, microphone, etc.
- Output: Printer, speakers, monitors, etc.
Storage Devices
- Categories: Magnetic, Flash, Optical.
- Considerations: Cost, speed, capacity, durability, reliability.
RAM and ROM
- RAM: Temporary storage for running programs and data.
- ROM: Non-volatile storage, often used for BIOS.
Virtual Storage
- Cloud storage, accessible from anywhere with internet.
- Advantages and disadvantages considered.
1.2.1 System Software
Operating System Functions
- Manages hardware, provides UI, manages security, etc.
Memory Management and Interrupts
- Allocation of RAM and handling of interrupts for efficient CPU usage.
Scheduling Algorithms
- Different algorithms for managing CPU time (e.g., Round Robin, First Come First Served).
Types of Operating Systems
- Multitasking, Multi-user, Distributed, Embedded, Real-time.
Device Drivers and BIOS
- Role of device drivers and BIOS in system operation.
Virtual Machines
- Simulate a computer system, used for running multiple OS on one hardware.
1.2.2 Applications Generation
Application and Utility Software
- Application software: Specific tasks (e.g., word processor).
- Utilities: System maintenance (e.g., disk cleanup).
Open Source vs. Closed Source
- Open Source: Source code available.
- Closed Source: Proprietary software.
Translators
- Assemblers, Interpreters, Compilers: Convert source code to machine code.
Compilation Process
- Steps: Lexical Analysis, Syntax Analysis, Code Generation.
1.2.3 Software Development
Software Development Life Cycle
- Models: Waterfall, RAD, Spiral, Agile.
Algorithmic Thinking
- Using algorithms to solve problems.
1.2.4 Types of Programming Language
Paradigms
- Low-level and high-level languages.
- Imperative (Procedural and Object-Oriented) and Declarative languages.
Assembly Language
- Basics of programming in Assembly.
Object-Oriented Concepts
- Class, Object, Abstraction, Encapsulation, Inheritance, Polymorphism.
1.3.1 Compression, Encryption, and Hashing
Compression
Encryption
- Symmetric vs. Asymmetric.
Hashing
- Use cases and potential issues.
1.3.2 Databases
Database Concepts
- Flat file vs. Relational databases.
SQL
- Using SQL for data manipulation and retrieval.
Normalization
- Process of organizing data into tables.
1.3.3 Networks
Network Concepts
Network Protocols
- TCP/IP, HTTP, FTP, SMTP, etc.
Network Security
- Firewalls, Encryption, VPNs, etc.
1.3.4 Web Technologies
Web Development
Search Engines
- How they index and rank websites.
Client-Side vs. Server-Side Scripting
- Differences and use cases.
1.4.1 Data Types
Primitive Data Types
- Character, String, Boolean, Integer, Real.
Binary Representation
- Conversions between binary, decimal, hexadecimal.
1.4.2 Data Structures
Arrays, Records, Lists, Tuples
- Various data structures and their uses.
Linked Lists, Stacks, Queues
- Implementation and operations.
Trees and Graphs
- Traversal methods and uses.
Hash Tables
- Managing data with hashing.
1.4.3 Boolean Algebra
Logic Gates and Circuits
Boolean Laws and Rules
- Simplification techniques.
1.5.1 Computing Related Legislation
Key Acts
- Computer Misuse Act, Data Protection Act, Copyright Design and Patent Act.
1.5.2 Moral and Ethical Issues
Topics
- AI, Environmental issues, Censorship, Monitoring, etc.
These notes provide a comprehensive overview of the key topics covered in the lecture, suitable for A-Level Computer Science Paper 1 revision.