Question 1
What is a significant takeaway from Dan Porter's entrepreneurial strategy?
Question 2
Why was 'Draw Something' created?
Question 3
What aspect of product development does Dan Porter highlight as necessary?
Question 4
How many downloads did 'Draw Something' achieve in its first 50 days?
Question 5
What was a major operational challenge faced by 'OMG Pop'?
Question 6
What influenced the viral growth of 'Draw Something'?
Question 7
Which attribute of 'Draw Something' primarily contributed to its success?
Question 8
How does Dan Porter suggest engaging with communities authentically?
Question 9
What was Dan Porter's initial venture before creating the game 'Draw Something'?
Question 10
What does Dan Porter believe young professionals should focus on?
Question 11
What did Dan Porter leverage to achieve cultural resonance with his audience?
Question 12
What lesson does Dan Porter emphasize from his mentors like Richard Branson?
Question 13
To which company did Dan Porter sell 'Draw Something'?
Question 14
What is a key aspect of Dan Porter's approach to community building with his venture Overtime?
Question 15
Which of the following did Dan Porter emphasize as crucial for product design?