Transcript for:
Patch Notes Deep Dive Reading Lecture

hi s here this is going to be a video of the raw patch notes reading it could be a long one because it is the longest patch notes we have ever had now there will be another video that is a tldr sum up that'll probably only be an hour um off the sum up but it's 70 or 80 pages so I might need to order pizza during this there might be breaks um and probably not super organized but we're going to be here for a while but the the tldr will probably be like an hour [Music] um so that's crazy um yeah it's kind of wild so I'm going to please no spoilers in my chat I'm going to spoil myself on a few things that I'm really curious about um what am I curious the most about I'm curious about explosive Arrow wouldn't mind if that gets nerfed explosive Arrow got buffed buffed at low levels oh okay no changes okay Essence Trin Essence drain massive buff low level massive buff a big level 15 18 20% buff 20% uh Effectiveness buff Essence strin buff all right now that we've seen those oh and I see detonate dead no no no no no no no no no corpse corpses corpse uh okay that's a Nerf okay whatever we'll go through it okay it's got nerfed some it's got nerfed something right okay that's enough control fing uh where is it we usually start right we'll start here cuz this is this the pitch right added a new Strength sh crushing fist uh venge will cry and do we keep the other retaliate skills I'm guessing we do right like we already have retaliate skills in coming Mele getting screwed again I doubt it melee looks like it's going to be the most OP eviscerates sword storm expert retaliation glacial Shield swipe that's quite a lot of skills so on my bingo shei um if CLE is buffed and DD gets nerfed through the ghosts I actually do have Bingo um I got quite a lot honestly like so many other things they said are things I've had on wish list videos and stuff like that so I am very very happy I'm very very happy two new bosses we got three oh true where was my oh yeah two plus new bosses there doesn't help me with Bingo though oh yeah bleed is buffed bleed buff yeah so like so many things from the Binger sheet a lot of things from my for those of you that have seen my like suggestion videos and like wish list videos like it it wouldn't go much better like so good yes SE theor drops are here uh 50 new uniques five new divination cards 72 more foils 179 more maps new chisel prosmetic oil three new grand Masters and replace two others um yeah com's heart I've been saying that for like a year I'm like why don't you just put com's heart back up to a th000 you can check DD it's dead okay cool thank you that was something I was searching for so that's an ethical spoiler you know what before we continue let me just check cleave uh the following skills no longer on the physical tag CLE no longer has uh and I mean of course there's a cleave buff so I have been go I have been goo um all right back up that's awesome I got Bingo melee totem skills have been removed we decided on this solution rather than simply removing their passive Buffs in order to make sure that melee bills are not oriented around set and forget gameplay and to allow dealing damage to yourself with melee SKS to be buffed around appropriately rewarding levels I'm a little bit surprised by this I'm surprised they didn't do more of a similar solution to rened attack totems I do you do have people using rened attack totems and attacking yourself but also so like you could have something where you're not allowed to use both but I I mean this is fine to compensate we have buffed the damage on almost every single melee skill I wonder what hasn't been buffed uh maybe bone Zone as the majority of this damage growth comes from gem levels we have also made them cost more Mana but it's still nothing like the man on spells the following gems have been removed ancestral protector Warchief while ancestoral War Chief and earthbreaker support um and and yeah now is not a good time to like sub or donate if you want to be thanked immediately or or acknowledged I have alerts off while I'm looking through this but I do super appreciate everything and please no spoilers uh yeah they're removed players have purchased Iron Maiden or void and sister war chief will have these removed and they will be refunded based uh existing versions of shako and dragon flight will be providing another gem so they just get divined for you um that's nice da Strider unique is no longer 100% effect buff of your ancestor what is it instead socketed slam gems supported by level 25 earthbreaker provides ancestral Bond okay huh this unique is now the only source of earthbreaker oh I get it that's kind of cool so you can have melee totems as long as you have the dawn Strider unique boots interesting so you can still do like consecrated totems and stuff like that you just have to use these boots cool the buff from active ancestors linger is now been removed um the large wheel of totem the large wheel of totem passive heal south of duelist has been removed P oh wait isn't that bad for me don't I use those pan notable passive skills has been removed I panopticon well wait aren't these huge Nerfs for easi there's more changes oh no I mean I literally don't mind if his killer gets nerfed like that's like that's a big part it's unclear to me so far but I don't want to spoil yeah I'll I'll read them too but it's like I don't think you should ever be so attached to one skill gem that it's the only thing you want to play like I don't mind if EA dies I would prefer if EA dies it's been around for a long time like I'll find something else I like I've always found something else I like I don't think I've ever whined about one of my skills getting nerfed like I I prefer that cuz then you know I get to play something else um uh the large totem ptic yeah interesting has moved to be a second notable and istic Fury okay okay so we still have Ironwood but it's there that's in the middle Ironwood no longer provides 150 per summon totem uh or totems gain 30% Al rest and now provides 40% totem life instead of 30 40% fist reduction okay surveillance has its own cluster to the southeast of the deist starting location 6% attack speed for totems some clusters moved around and cestal guidance is changed totems regen okay so a lot of like small totem changes that's fine Banner rework honestly I don't necessarily love the idea of this but with the autocasting and the things from the Clusters it doesn't sound that bad and the big part of um a a big part of um what was bad with totems is that they die so I I like all of these changes I think um but also have been reworked instead of having a restoration cost they're now free they don't grun a permanent buff um this going to be so nice to use water bner during the campaign yeah I can Mark what I'm reading I'll mark the top of it is this good additionally there are new ways to prolong the effects and way more to invest of them than ever before new banman renowned cluster 30% attack damage to your and your allies oh it doesn't so now it's just to linger 3 seconds after um 5% all Al but if that's only when your banner is down that's like kind of use this uh I need toine stand cluster cost you to gain three endurance and three frenzy when you consume Max Valor to place a bunner you a and terror is this helping that that I'm like also I can zoom in a bit is this helping that I like highlight what I'm reading uh oner buters chance to explode um added a new set of banner passive masteries banners also M gain fire Valor when you war cry so wait wait wait wait wait maybe I overread it but do banners not gain anything from killing anymore or do we gain Valor from killing and from war cries it's the stacks for the war cry for the for the it looks like both yeah that's what I'm thinking so you'll be able to have you'll be able to keep putting them down in bus fights but you're also able to like you know always have Max 50 stacks for your War B for a boss recover 3% of Life per five Valor consumed to place a banner cause enemies to take 8% damage that's all of them this is going to be really good for campaign bosses for like me when running through rage rework rage has been made more fundamental and discoverable um rage now GRS 1% more attack damage per rage gained to a maximum 30 but no longer inherently grants attack speed and or movement speed you lose 10 rage every 1 second if you have not been hit or gain rage in the last 2 seconds previously one rage every. five uh many sources of Rage now generate rage much more quickly and there's a shared coold down preventing you from generating rage on hit from more than one hit every 0.1.5 seconds a number of Rage related Stacks have had their wording updated to make it more clear that they scale with increased rage effect rage effect applies the damage inherently granted by rage and other bonuses granted per x-r if you have any and they Nerf perer they said [Music] um other effects that refer to your rage do not cause rage to Grant additional sets are not affected pendency and rage related skills to receive changes as a result chain breaker um they do not delay the inherent loss of Rage okay Bears girle no longer has 4 to 65% uh fist damage per 10 rage has now 10 Max rage instead of 20 I feel like Bear's girdle wasn't used a lot before and I don't think it's going to be used a lot more especially when it's literally a belt which is the most competitive slot so I don't know if that was warranted as a Nerf but com Supremacy no long has gained one rage on critical strikes it's five rage on melee hit okay the ravenous passion unique helmet no longer has uh rage grants cast speed instead of attack speed 7 to 10 rage after spending a total of 200 Mana huh okay that sounds annoying regw savager unique a is Plus 10 Max rage instead of 25 the Mal treatment ax three rage gain three rage on melee hit previously plus 10 maximum range dis disapprobation um also rage on Mele hit psychotic axe uh five rage so these are the high spaces right new battle trans cluster has been added to the Northwest Marauder provides plus 10 Max rage wonder how much Max Max rage you can get now a new Vengeance and thank you so much for all subs and stuff a new Vengeance cluster has been added to the DU list each rage also grants 1% increased armor gain three rage but hit by an enemy um honestly say happy so there's there's not that much they can do in the patch notes to [ __ ] this up in my opinion there's so many cool changes that I don't know about you guys but I feel like from what I saw of the city building it doesn't look that complic at like it doesn't look that complicated and it sounds exactly like the mechanics I made in like the the video of like what I was suggesting what pee mobile should look like like it sounds exactly how I was like this would be really cool if that this was the mobile version so I'm very excited for it new Savage intensity 20% reduced cost of tax Val of at least 20 rage two melee two rage on melee hit and inherent rage L starts 1 second later that's nice um added a new set of Rage passive masteries every range also ground stun threshold movement speed per five rage plus seven Max but it's faster to start dropping off where chry ground one range per five enemy power up to five 25 Max total life recovery from Leech nearby enemies are intimidated decent tinctures have been added to the core game this was at least before before actually looking at it in a build but just by seeing it in the trailer this was the most boring thing so far they looked a shadow of their former self and didn't look that interesting I'm very happy to be wrong about this though but it looked very I didn't look it didn't look like a nice mechanic ttin have been added to the core game with a just mechanics you place a tincture in one of your bell Sals instead of a flask while a tincture is active it grants you a powerful buff to your melee attacks but it inflicts mana burn on you draining your Mana at an increasing rate the longer the tincture has been active the tinure can be manually deactivated or automatically deactivate when you run out of Mana feel like most people really don't like busy work of um turning things on and off when we don't have a good way to customize the UI so you always need to like you would need to look on your flas you need to move your vision away from the middle of your screen that's important and look at your flasky in the bottom left that is a bit of annoying the Mana thing sounds annoying you can inherently only have one tincture U they have a cool down uh no tinure can be activated for a time a life lks and tinctures can be magic or unique but not rare were they unique before I didn't play much with tinctures NPCs and towns May a host tinctures available for purchase honestly I am so excited about the town stuff I'm worried it's going to be too complicated but I'm very excited about this no they no they were not unique okay so that's a new thing um added a new blood soaked blade Keystone passive cause theature to inflict weeping wounds training your life instead of your Mana okay a new Nature's concoction uh fast adjacent to tinure gain two charges when you hit an enemy with a weapon to be afraid this doesn't necessarily need you to even use the tincture it just needs to be there uh new perfected formula uh 15% for Ure to not inflict mana burn and causes to 10% reduce mana burn rate CDR effect and effect if you useed the life F recently um recover 15% of Mana when you use a tincture added a new set of tinure passive masteries first six Stacks have no effect it just delays it 30% increase evation 1% faster gain per mana burn on you uh fast adjacent to apply T have 10% increased effect if you've hit a recent enemy and they deactivate when you have 12 or more metab bur oh that's nice that does make it sound a lot more bearable doesn't it retaliation skills as described above um we've added a number of retaliation skills the counter skills Reckoning repost and Vengeance have been removed repost Reckoning and engines oh oh okay so they're crushing fist search okay cool um added a new careful Counterattack cluster 10% chance to block retaliation seals to 50% stun duration fortify on melee hit 30% AOE um 30% increased damage rage on hit notable cruel Resort provides every fourth retaliation steals always critical strength 20% speed not a huge fan of like every fourth hit and stuff 25% chance when use a retaliation skill for a different retaliation skill to become usable also just quick question is mathl drinking during this for his like reading through it because um he might die it's very long [Music] um he always does yeah I know that's why I'm worried this time it's so long I'm going to need food during this prepared response 25% chance when you use a retaliation skill become usable for 30% longer cool um Shield passive 50% chance to debilitate for one second has been replaced for a new Mastery 30% chance to avoid being stunned holding a shield more stun IM is good that's huge a new set of retaliation passives 80% duration of ailment inflicted so bleed retaliate bleed is an ailment right it's just not an LA ailment I poison and bleed are both ailments retaliation seals to ped bleed looks really strong this thing [Music] um 20% increased armor for each retaliation skill 10% 40% reduced cost okay do you care about the duration in bleed builds um no no no no you you would have to do poison unless there's something new with bleed well no you can stack bleed I think with that one thing Crimson dance uh added a six slot to the map device the fifth slot is now unlocked by completing either maven's invitation um or completing tier 17 and the six slot is unlocked when you complete the other encounter tier 16 above you have a chance to encounter the as Wildwood um although they do not contain the NPCs the nameless here or the king I'm surprised they don't have the nameless here both there and in maps like you might as well have it spawnable in there uh instead you now have a chance to find the nameless here lurking in tier 16 and 17 maps that is exciting I love rare outcomes like this that can happen and just like boom just change your day uh they offer to scry a map scrying a map allows you to swap the Divination cards typically dropped in the current map to another map on your Atlas and a specific map cannot be in multiple swaps at the same time if you want to undo your choice an orbo scouring can be used to swap them this is so big we've done a big Shuffle of which divination card can be found in each map which means most map drops drop fewer divination cards them before but don't worry you can now see this information for yourself this is very cool oh these are so big changes hovering over or selecting a map shows which definition card drops there you know type the name in The Highlight filter on the atlas oh very nice added a new fragment in audience with the king um he will drop a number of uniques that are familiar with that leag however they did specify that which was taken is now that which was taken from us we do not get that anymore sadly so that's devastating that is devastating uh the name tap the FL flawed Refugee and the tri smile unique are no longer part of the cor drop okay can't remember what any of those are yeah I mean we don't have to be that extreme on spoilers I guess just because I'm not reading chat that often um and M 16 above you now have a chance to discover a reflective mist so we now have the candra mechanic again without anything with cundra it looks like it just pops up when you're killing um so you you just get to uh reflect rings so the most profitable thing this league I can already tell you is going to be Heist it is going to be 400 divines plus for the Simplex amulet 400 divines plus for the Simplex ulet so have have fun with that maybe 800 can you imagine though that plus eight skills that's what it already was oh yeah that'll be crazy wait why because you can get plus eight skills on an emulate cuz um they showed that you can put your own in was one of the outcomes it was more expensive than Mage blood already ah cool you may now stumble across Sentinels they working in similar fashion the only thing and this is a hardcore issue the only thing I did not enjoy about Sentinel was that there was no clear indication of how much more powerful the monsters are cuz they're the same monsters and like it's not like a 70% Sentinel buff is like 70% more damage like it was um it's very hard to tell how dangerous you're making them scarabs chisel and horizon or now follow the same drop rules as Maps they're considered proportionally to endgame Maps they do not drop uh more with additional party members present nor do they scale with bonuses to item quantity on the player monsters killed from all leagues and additional accountant can now drop Maps privacy blah blah blah yeah most things a lot of things can drop Maps before by the way a lot of people have been asking or am I playing solo cellon like I said I was leaning towards this looks a lot like a trade League doesn't it right I kind of be ashamed to not play trade League during auction house thing there's a very low chance of me playing solo self on this thing so we're back to hardcore trade they literally added trade uh introduce the scaraba B section nullify which allows you to select nullify prefixes or suffixes in the map device hor SC of Awakening oh that's huge because Awakening was so good on so many other things U Beyond SC of invas that would be really good for tier 17s um Beyonce AR invation causes rare monsters slain to create additional portals BL Scarab oils have been renamed to blight Scarab of Blart it no longer provides blight oils found is one are uh one tier higher to have causes it to have one bladed chest oh wait that's huge biting ERS in the area spawns more waves grow larger and more rewarding oh that's huge that's insane for those that don't know what the implication of this is is even if you're in a big map where would normally spread out if it's spotting 11 pumps you're going to get 11 blight rewards so basically how you would be forced to do blighting carcus before um so this is this is a really nice SC the delirium scab of mania now also CA delirium to increase 50% faster with distance from the mirror divination scab scab divination Scarab has been renamed to divination Scarab of The Cloister no longer 150 div cards found uh causes an area to contain 8 to 12 additional packs of toor devoted and they have a 1% chance to drop a stacked deck divination card of curation has been renamed to SC of the Plenty no more longer provides 10% divination cards found per area per different favored or div cards are replaced instead five packs of magic monsters in area that drop additional div cards that's a change domination um oh wait completion uh no longer 20% chance of drops full stack um termination cards which drop in the area are stolen by the final maposs increase toughness and Deals more damage oh that's interesting that's so cool oh that's so cool so you can like gadu your maps and run straight to the boss and kill it like misto farming that's really interesting depends on the drop rate uh domination SC of abnormality has been red to apparitions two additional Apparition shrines instead of an additional unusual one dude also I'm so happy that was also another one of my wish list videos where I was saying like why don't I just simply remove quantity entirely from the game because Rarity isn't that harmful but quantity is I I I feel like I got so many wishes grunted this was like I feel like I've been getting that a lot recently I'm not saying they're doing it because of my videos but I'm very happy like I'm getting so many things I'm wishing for you need to reread that div one you still need to kill the mobs divination cards which drop in area are stolen from the final bus oh so they do need to drop and then what would be the point then if you need to kill them anyway what's the point I don't understand you guarantee two extra reps am I blind oh final mapall duplicates all St Elation card okay that is huge still never mind so it's still still beneficial still beneficial reading is hard reading is hard I'm also so excited the domination SC of teaching has been uh renamed to domination Scarab of evolution and now causes the area to contain one additional evolving Shrine instead of causing Shrine Buffs to gr 30% XP gained yeah that makes sense uh cartography s has been renamed to cartography of escalation 10% increase Maps um 50% instead of providing 50% increase Maps Okay cartography is now cartography SC of risk it now costs an area to have additional random modifier uh maps in the area are tier up okay modifier just more craphy of duplication has been renamed multitude CL an area to have 8 to 12 additional packs of difficult and rewarding monsters 300% increased maps and 30% chance to be duplicated oh okay uh discernment has being changed to oist it no longer causes harb injuries to drop a rare currency charge or to drop a single type of currency uh Shard it now causes them to draw spawn empowered obelisk and they drop shards when defeated okay horns the AR of tradition all scarabs and eat monsters all Scarab all all rare and unique monsters in area have dropped items transformed by reward modifier previously just rare uh and no longer has player modifiers to item R and quantity do not apply to the area interesting yeah that will be expensive the mysterious Scarab has been renamed to Scarab of divinity it no longer costes 40 to 60 barrels uh all it now has an additional rare monster in the area will be Pantheon touched oh just one wonder if that's like good enough 100% increased damage man that sounds like death R has been renamed to T typ titonic Scarab no longer provides 100% increased unique items uh unique monsters have 2% increased toughness damage and Rarity per 1% pack size Rarity an quent The Relic are of overlords has been Titanic SC of treasures no longer causes unique monsters to drop a unique item uh that that one was so broken for a lot of it um but that's pretty cool costes unique monsters have two additional rewards and 30% increased toughness okay I mean guaranteed unique item was pretty broken of Visions as being renamed to tatani S of Legend no longer caes nameless sear two additional monster modifiers well I'm surprised they remove that I guess it's been nerfed so was no Point longer ritual scar of recognition being renamed to Ritual scar of wisps it no longer provides unique enemies slain at ritual alter give tribute ritual alter spawn a Wildwood wisp in Wildwood wisps Grant 50% tribute to nearby players interesting wonder how good ritual to be now ritual in my opinion the main problem with ritual is that the time Factor has not been considered enough like no matter how good or bad you are as a player it's such a consistent speed um so like it really needs a buff the Scarab of wisps now cause monsters in area to be empowered by 2,000 Wildwood wisps previously 1,000 um ritual is awesome or Ser saying it should not be buffed they should Nerf ritual um sulit baumes now has monsters affected by and ranging fumes have 50% increased item quantity previously 500 shees yeah four is too much per M the torment Scarab no causes an area to be haunted by three additional tormented Spirits instead of five 25% chance to be set free flowing scarabs can no longer be obtained uh uh abis emptiness bestiary shadowed Crow betrayal perpetration Beyond corruption blight Bounty preach of the dreamer craphy Singularity expedition of the scull Legion of the sea Scarab of unity soulight Scarab of creed so they've removed a lot uh We've also reviewed the limit for how many of each SC can be used alongside a map and made adjustment where necessary after socketing your first void Stone you can now hover over tier 14 maps and view what tier oh this is huge and view what tier 17 map can be dropped there that's so nice monsters in tier 17 maps have now less damage and deal less damage fitting better into the progression between Pinnacle bosses I hope so like they were so ahead though I don't know if 30% less damage is enough tier 17 maps are now modifiable only with chaos V and chisel previously only chos orbs they drop with random quality instead of always dropping with 20 union of souls can no longer roll oh that's good that was so toxic exclusive tier 17 maps have a increased item Rarity to quantity okay tier 17 maps that cause an area to have additional clusters of B volatile barrels are being removed um we added a new modifier that provides a chance for rare monsters to fracture on death I can already tell you that this is a mistake I does anyone remember the AL Kaiser death I I think this is a mistake I think this is a mistake unless unless you have that they um attack differently the the problem with these things in the past I'm actually going to make sure I'm going to message them about this um but uh what ends up happening is you kill one monster 20 more monsters spawn and they all attack at the same time and you die uh and that's a huge issue that's a huge issue and they don't drop loot they're not good to kill they just kill you um so a solution to this is that when they spawn they attack a different times they don't all get like the exact same thing cuz this is going to have so many [ __ ] deaths I don't think they would let that happen um there are so many things happening skill isue well that's the problem is that um on a lot of monsters there was no counter or they spawn stagered but yeah there's no there's no counter for that it's why we've seen like aliser die to things like that in the past um double anointed amulet can now drop in BL rubish maps that is interesting what's the fracture on death that's the thing I just spent two minutes explaining so go back in the video uh monsters in ultimatum encounter can drop a loot once again o interesting hordes in abysal depths now drop more items interesting some of the beasts uh from 's memory of harvest beasts have been added to the core pool of bester monsters oo do you think they'll be in both and just rare normally oh that's a huge buff for bester if they're good giannis's fortification say files reward is now a test of domination scarabs does not apply to ruthless Gloom Shrine or charge Shrine in areas oh Gloom shrine's fun Divine shrines are now rare I barely see them anyway duration 20 seconds wow we've also adjusted the r rate of all those puzzle boxes um we'll get the same amount of M PLS as before all right I read these out the way I normally do with happy or sad for what I'm happy being added back in these have been added back to the atas anyways ancient city rected tomb Armory beach beach it's a wi League it's a w it's a big W oh that's literally the best map um Caldera carcass don't really care about either of these the beaches back uh chatau I hate that City Square poggers uh colonade kind of whatever hate the boss colum very whatever absolutely dislike coal ruins nice Coes nice crater decent Dark Forest Great Dessert amazing um dig I guess it's okay geod decent uh Haunted Mansion great infested Valley very laggy I don't know why I wonder if they fixed it it's the only lag that ever gives me lag in in path xile like crazy crazy lag like insane like 10 FPS lag you too yeah everyone everyone gets well most people get lagging infest belly uh leine I like that Li house good malformation good uh it's good to have a good taste of hate map that's why marshes um n Mesa very good race course eh used to be good but they were too many monsters R Parts it's fine rally Chambers it's fine scriptorium um sepulture meh spider there me and Summit is okay following has been removed acid Caverns nice ereon Nest nice Arena nice AR Lake sad face Arsenal nice Barrow nice Canyon sad face Conservatory nice Crimson Temple eh uh excavation nice forking River nice Frozen cabins nice graveth amazing literally please just say that you removed this from the game um Iceberg sad lava chamber ah mineral pools um nice park sad face F smoria sad face um no I guess I prefer M formation anyway Plaza whatever primordial pool no I like primordial pool Reef nice Shipyard indiffer shun indifference stagnation indiffer sunken city nice Thicket indifferent Tower nice volcano sad face Wasteland sad face waste pool indifferent water was nice and Worf sad face I like having Worf and Beach uh map tiers and locations have been shuffled um some of the map bosses you required has been changed and crafting recipes have been changed first 15 waves from removed and Buffs have been improved ritual corpses that you can use races Vector can now be found as a reward in ritual very cool that's a big buff lowest tier ritual bases cannot be found in maps um and the highest tier can only be found in maps with an area level of 83 or higher okay Arch demon is now minus two level socketed support gems and plus two socketed skill instead of this is really bad for awaken gems though socketed skill Supply fire C landing on here Brimstone uh Treads is now 50% stun in Black recovery and 20 reduce down threshold okay um depilation Gauntlet renamed to thwarting gauntlets 5% block and 10% of damage from the lock hits okay I don't I think a lot would have to happen for me to ever want to take increased damage from blocked hits 10% is may be doable but like yeah isn't our streaming mandatory now for oras well it is just socketed so yeah it is just socketed you're right it is very nice for whereas is very nice can't use them power with it then or Enlighten so there it's not like a mandatory it's like upsides and down sides uh 10% reduce movement speed from the slippers and 45% 50% increased cool down of movement skill okay it's quite a large number now sinal gloves have been rened to trap Setter gloves no longer provide reduced attack damage with main hand and 50% damage with fend instead they Pro provide 30% reduced cool down recovery rate for throwing traps oh okay and 25% skill duration oh that that's very interesting uh peniton mask 4% Max kill chaos resist instead of 2 to3 ma 4% Max chaos resist instead of 2 to3 max fortification but it still has its other thing right it doesn't just have plus4 Max chos RIS because then it's insane and zabak was crack this league what's the other thing it us pen it's something about you are crushed or something Ah that's such an okay downside though we can we can deal with that oh but we can't have as much conversion as before it is a little bit scary Back to Basics is being removed deleted gone out back and shot unending nightmare delirium in your maps have double difficulty scaling with distance does not apply to ruthless cool that's a cool one packed with energy uh causes you to oh God oh God packed with I don't know if I want to read this if I don't read this does it not happen packed with energy causes you to gain sulfide intoxication for each sui uh each stack gives you 35% increased damage 15% M speed or and Plus One Max R lasts 60 seconds to be fair it made sense it made sense you just got to be really fast now chat I would still use it in tior 17s I'm still using it in tior 17s cuz I kill the boss in less than 60 seconds I just grab them run to the boss and boom boom boom boom boom boom boom but so I don't know it just makes it more annoying but it's fine it's less op unrelenting now no longer provides 30% more Quant Dro by possessed monsters um it now has tormented or there less likely are more likely to be less common V varieties the pillage and plunder notable uses League Rarity instead of its own multiplicative uh Rarity stat 25% increased Rarity for defeated Syndicate members previously 20% more okay uh the three small Atlas BS in Seance it's been changed small node here is increased pack size instead of Quant I'm so happy about the quantum Rarity changes how do people in general feel about it removal of quantity W or L cuz for me it's a big dub I'm so happy about it and it was like in my last it was in my last video being like this was one of the main wishes I had okay most people seem to like it now there were two L's two people said L um three small Beyond nodes increased chance to be gor by. orach instead of Quant the answer to peals now has unique monsters signed ritual Alters 100% more tribute okay um the spores of the wind notable has been replaced with a new Templar Ingenuity notable um that provides blight towers do you know what I'm a little surprised of is that there's no node nodes that in change what's in your blight Maps it's just blight in your maps not your actual blight Maps I always find that a little weird um what's the problem with Quant the problem with Quant um is that um um the the problem with Quant is that it becomes mandatory gear to wear um the spores provides blight Towers in your Maps can be salvaged um High tier Towers gr better Salvage rewards and Salvage rewards are improved Okay small area small Atlas passives at the entrance of the wheel no longer provides uh light with enhancement modifier and now has 6% more non-unique monsters oh quick question the Salvage thing can I Salvage every piece of gear or on uniques I didn't quite catch that any isn't that going to be a bit of a chore aren't we going to be picking up like so much scales with Rarity oh but it takes time it takes time I personally don't inherently hate the time mechanics I hate the time mechanics in game where they want to sell your time but since we can't pay to to make it faster I don't mind time mechanics I I think this is like the worst possible feature you can have in a game with monetization but since it's not monetized I'm completely okay with it especially because Mark plays himself and if Mark's playing and he's like okay [ __ ] this then the time's going to like Huff so that's my take on it uh distill Fung is notable has been replaced with a new fungal Horizon which causes blight test to have 60% more chance to contain bled Maps after complet a BL encounter a gr all players blight reach uh CH maps to find oh wow so all maps you drop from that on can be blighted Maps the force small is 10% more chance to contain blighted Maps very interesting cool blight looks like it's going to be kind of big this league honestly honestly I am kind of thinking I might leag start with like something to farm blight and play hardcore trade League like that sounds kind of cool it's a good way to make money early not that many people enjoy doing it uh epidem epidemiology a notable um causes BL test in your Ms have 20% chance to be openable again instead of 80% chance oh cool I don't know what build I'm playing I'm leaning towards melee uh blight spawn no longer provides blight test have a 10% chance to contain an oil extractor or 25% chance to be an O higher and now provides blight bosses in your maps have a 10% chance to add an additional reward chest when defeated and one line of blight Encounters in your Maps is carded only by blight bosses wow wild the four small ones provide BL bosses have a 5% chance to Okay cool so lots of extra rewards yeah yeah we saw that the champion nodes got murdered um I wouldn't be surprised if he said but we we will we will look at it Monster increased item Rarity and quantity the way that item we're here again chat we're here again I'm getting flashbacks I'm getting a little bit of PTSD now um the way that the quantity and Rarity of items Dro from extra content has been changed generally we have added items quantity or Rarity bonuses to a number of mechanics such as Essences or delirium on top of that we have added drops back to some of the Leakes where it wasn't present before like ultimatum and in general the philosophy here is that if you're killing monsters you get the loot and if they are more difficult you should get more and better loot this sounds good so far this sounds good uh oh a major change we made alongside the above is that we've changed a lot of the quantity and Rarity bones of monsters to prevent things multiplying out of control at the very top end um there were cases that were utilized by fewer than 100 players that were um able to yeld tens of thousands in some case hundreds of thousands of unique items dropping every map while not even playing in a party and as such had a monopoly on the unique item Market if you're wondering why so many TI zero uniques reduced drastically in value it was due to this this wasn't them exploiting anything they were just using it okay that's good I'm glad they're addressing it bisco's colar is being uh temporarily disabled divination card oh yeah cuz they got to remake it with whoever designed it um oh wait I see have lens item quantity as being removed this will not affect existing items in Stand art uh Magic find is intended to be other axis under your gear you can scale once you have achieved the power you want with item quantity being only available unique items this meant that if you wanted to get the most out of it you had to be playing a very specific build nice no I I I like literally Big W I'm so happy I'm so happy cuz like I remember do you remember that one League where bisco was introduced and it was just like you were bullied if you wore any other ulet like why would you wear any other ulet than bisco it was so stupid whereas like this is great like now it'll be like oh you have 30% Rarity on your Gary that's awesome uh the bisos color unique amul has been temporarily disabled um aesthetic can no longer be obtained cus touch is now Rarity um pus blon is Rarity P leash all the tributes interesting divination display um 50 Rarity okay cool um existing items can be uh updated with a new valy with a Divine orb and a side of regret that's funny thief's torment is now 20 to 30 Rarity Cent's answer no longer has Quant didn't get anything else coldw worm has 20 to 40 Rarity they're too similar to the other boots now though Creeds Embrace as 100% Rarity very interesting parah a 60% Rarity vent gamble as a Mana reservation up to 15 very cool uh wind Ripper oh so you can get a really good venturous gamble now like a really really based one are we even a four through yet um let's just say I got to order food at some point I'll probably order food around 2: a.m. uh wind Ripper is now 30% Rarity spine f use is now 18 multi instead of Quant cool influence and corrupt modifi that Quant can no longer roll less dilution nandos now the only thing that delivers is Domino increase Rarity can no longer be found on Jewels or implicits Timeless Jewel that grants reservation is Rarity in St now okay interesting sad player balance corpses spawned on the desate and corpse walk skills now have a flat 15% chance to match your specters rather than 15 chance added on top of being added to the main pool of corpse varieties can be picked from um these spectral corpses are now um that's huge this is a huge DD Nerf this is huge these spectral corpses are now unusable for most purposes and can only only be used by Min seals such as race death or bone offering read the restoration thing again oh it's 12% amount of reservation instead of 40% marity oh so that's way better the opposite of what I read um this is huge I would need like Lily and Ben to look over cuz they play it more than me but like I'm pretty sure this is like half the damage then this is this is huge like that that's actually I don't know if it's dead but it's it's 50% on top of 15 it gets worse 90% damage gone oh that's great spectral corpses have a visual effect uh spectral corpses can only spawn [Music] um oh wait and you can you can't the spectral corpses you can't DD with them like you can't DD with them at all I I didn't read that part enough you can't you can't detonate them at all so it's like Mega dead it's Mega dead oh that's so sick that's so sick spectral corpses can only spawn if you have the r Spectre skill item as corpses now long now spawn spectral corpses oh this is so nice it got nked from our bit no longer have to worry about Bing it from The Gauntlet player spawn corpses are no longer affected by modifiers on maps endurance charges on players and minions no longer 4% uh ales it's now 4% damage reduction and Dean surgeons are huge this league and dear surge is so big this league so big so wait we can still do the really cool thing with the maven belt the red one and rikesh and be really op on melee now right like we can do that so we get like the bural charges and endurance charges okay good that's huge there's so many cool things with that um Ward is instantly restored after 2 seconds am I the only one thinking Ward is kind of really based for bosses I wish it was one second W is kind of really based for a boss killer cuz I barely ever get hit by while bsing like literally barely ever LA's really based for bsing um might be good early game um like I've I've done a lot of bosses without getting hit a single time so like kind of cool um deal wielding now inherent GRS 20% chance to block attack or 10% more attack speed oh okay so 5% less attack speed but 20% inherent block big deal buff skills that use the basic melee strike animation now have a more consistent swing speed player minions are no longer targetable by enemies you can no longer be stunned while performing a v skill before the contact Point have been reached interesting very nice this a huge buff you can no cannot be stunned while performing the spell animation of Al Smite skill gem changes divine blessing has been removed existing versions will be deleted existing forden shako will be replaced with rupture hungry Loop will be replaced with eternal blessing much Legion is unaffected it's the sole source of this support Fair fair you should order before starting the section how long is the section it's half the notes should I order food real quick chat cuz I I don't think I'm going to be able to get through um I don't think I'm going to be able to get through the notes without eating to be honest we're here for a we're here for a session I'll order on my phone so I can track it easier grab a B I I'll just order pizza so it uses this time s mukbang stream take your time dude that's fine I think it's tomorrow I'm doing a podcast with the max troll boys like tuna and stuff right delivery until 5:00 a.m. don't know if he's tweeted anything I thought I can retweet you're welcome just looking out for you I appreciate that that's the kind of looking out for I do appreciate people telling me to go to bed not so much what time uh 3 my time I think 3 or four my time I think it was 3: right let me just order a small pizza classic crust I'm not going to risk the cheese sadly I do like cheese but it [ __ ] me up too much that lactose free cheese it's starting to get like cuz it doesn't need to be dairy free I just want lactose free um it's pieza the only thing you can order yeah well no I can order chicken I could order sides Pizza is too many carbs my editor doesn't want me to get tired is what's happening here all right let me order chicken strippers I think I have to order other things then to get the I don't know what their minimum delivery thing is I'll order like churros basically and then I'll eat that after the Stream um will it let me order though I think it will I'll order dip as well is that under sides Carly her big dip going to go to bed hope come up with some fing starters yeah I'm excited dude it's food expensive in Europe so I'm ordering I think it's seven or nine chicken strippers which is just like strips of chicken um like a little like cake like chur thing and a big dip and that's 13B but I don't know if it'll let me deliver oh sorry it's 17b so I've mostly stopped ordering takeout cuz it is it is very expensive yeah 17 so it's like 10 subs or something no three four five how three six like seven seven Subs so it's not too bad all right I'm tracking that's depends where they're from all right I've ordered food Subs huh I think of I think of money as Subs all right that an American yeah like $20 no they Shi to Europe too all right let's continue reading and and I do really appreciate all the subs we got today thank you so much um divine blessings been removed uh following seals no longer of the physical tag at all blade flurry blade flurry position cleave Cyclone Lancing steel perforate SHP noisa split Arrow sweep V blade V cleave and V cycl multi strike and awaken multi strike now describe that they cannot support travel skills rather than every travel skill stating they cannot be supported by multi strength does this [ __ ] up flicker I don't know flicker enough F's movement not travel okay I don't play flicker so some attack seals that used ranged or M had their weapon requirement split between the base Gem and the transfigure gem uh frenzy skill gem now requires a bow or a wand while frenzy of onslaught requires a melee weapon or unarmed oh okay Elemental hit skill gem requires a melee weapon while me Elemental hit skill requires a melee weapon while Elemental hit of the spectrum still requires a bow or wand uh puncture requires a bow shanking is dagger or claw or sword okay Elemental hours fired from metic uh blink or mirror AR clones now correctly use skill damage conversion okay it wasn't before that means that with other sources of non skill conversion such as Unholy might the elemental Arrow deals 100% Elemental Lage instead of 50 and 50 chaos ah Elemental arrows fired from Prismatic blink or mirror arrows now only deal damage with the chosen element Absolution 180 privacy 200 oh so this a slight Nerf at low levels um basically same for inspiring ancestral cry no longer runs a buff which grants you bonus armor and melee range instead the user nearby allies gain a buff that Grant Elemental resistances the buff grants 5% to all L res per five power and up to five up to 1% more max per 10 power you can count count You Can Count a maximum of 30 power now has a base dire of 2.5 seconds up to 3.5 at 20 previously 4.9 armagan run so un unnerfed at high levels um it seems unnerfed at high levels on most of these artillery ballista slightly more Mana cost two more that's bad um same with these so all of them have the 13 manacost at high and higher at low level Bane um what is this in numbers it looked very similar to what we uh control left Ence strin has too so from 900 to 1,75 20% increase all right I really hope K survival this patch as the man of six ATM one from barrage up to 10 so down by one same for rif fire battle mes cry no longer grants a buff which boosts Critical Strike chance and allows attacks to benefit from increases his spell damage instead now the user and nearby l g a buff that boosts Critical Strike chance and the buff GRS .5 to Critical Strike chance per five power and can count a maximum of 25 power now has a base duration of 2.5 seconds one so like less duration on a lot of the cries it definitely looks like Melee Le uh berserk which we've been told has been nerfed no longer provides more damage with attacks more attack speed more movement speed or less damage taken it now provides 40% increased rage effect at gem level one damn so you're going to be a lot slower 59% more rage effect damn it also no longer scales the size of your character this is a huge Nerf this is the worst Nerf ever why does it no longer scal the size of your character that was the literally the best thing ever blade flurry no longer has added attack at all levels 61% effect of Base so double base and a over double over double scaling but I don't know how much you're losing from the flat uh now is a manacost of five scaling to six was four before at all levels okay I after looking to how how much flat it had before but still probably because you can get so much rage now yeah we are very angry we are very angry this very similar for inis as well big buff blad storm now a man of 10 one previously with eight at all levels it's up to 14 um 21 instead of 150 so almost double damage on blad storm damn so now melee rely on weapon even more yes but also another important thing to remember is weapons are better now I don't know if we're getting new weapon bases uh I know we're getting more armor bases but um wet Stones like the 20 30 quality we can get now is a lot stronger on weapons so on top of these skill buffers we're getting a double buff we're getting a double buff so pretty big um I'll skip the alt quality gems when they looks to be very very similar 189 here or 347 vers 180 it's like almost double BL rain Mana seven previously eight up to 10 unchanged blight um skill W so blight Bane and Essence Rin are all buffed by roughly 20% I don't know if that alone is enough to make it viable but you do use multiple of the skills so it is quite nice um atrophy similar buff not that much for BL of contagion BL is closer to 25% well there might be other things that make make it more interesting we've already seen Ed it's the same um I do think kills need a bit more of a buff than that they are very far behind on them Mage so it's not something that feels like it makes super sense to play in melee League to be honest um it probably makes more sense uh to play other stuff I'm so happy for K though and like by the way it was really interesting when I first started streaming I was K I was the melee guy people would be like are you never going to play spells like and like I remember the first time I played vpark was like a big deal um we saw new ones and dise to steal my D sound oh nice you strayed from the light let's see bone Nova from all the toll is 150 effectiveness of base out of damage PR the 100 bone shatter now is a base manacost of nine scaling up to 12 five before at all levels didn't bone shatter already have a manacost issue no longer has point to melee strike range um 338 damage instead of 250 to be fair probably didn't need uh probably didn't need as much of a buff as other melee skills um but we'll we'll talk to K about it I might do I might do maybe on Saturday or something I might do like a little talk with Kar and be like Kar how do you feel how do you feel about all the melee um Carnage scaling up to 620 previously 275 holy [ __ ] isn't that a huge buff um complex trauma 338 instead of 250 all right burning Arrow no longer has added fire damage to attack ignited enemies 280 Effectiveness instead of 200 at high level it's 420 instead of 300 I feel like they giggled when they R 420 uh now Min of eight at gem level one previously seven so up by one and up by two later burning Arrow of vigor now has Mana cost of eight ATM level one previously seven so only Mana changed Call to Arms has been rename to Auto exertion uh yeah burning Arrow 420 they knew than knew thank you Tren uh reserves 50% Mana supported work cry to cause those work C to be repeatedly triggered Auto exertion can now support m multiple War Crist and no longer causes those War Crist to share Cool Downs It Now supported skills 190% cool down recovery rate and now uh do not gr Buffs or charges to your allies yo Bas this is huge this is what we wanted right it reserves Mana by like that's so nice multiple war crimes no we're not playing Rim World costing Arrow of poison not the other one no longer is outed chaos um effectiveness of Base 91 scaling instead of 70 15% B well it's per so if you have two it's 30 now is a man cost of five instead of eight uh oh two rage on attack hit okay cool 170 Effectiveness oh 393 instead of 169 okay huge Buffs for most melee melee skills across the board charge Dash um 264 so like overd doubled um cleave no longer has attack physical damage at all gem levels uh man House of Seven scaling from 511 previously 237 holy [ __ ] holy [ __ ] cleave of Rage oh wow my food's out for delivery already instead in a host gain two rage and attack hit okay corra lash no longer is at the chaos uh and at the lake game man go to five one more Mana at the late game and like 80% more Dage efficiency surprised Cobra lash was buffed it's not really that melee yo Cobra lash leag starter though what compan is doing your pizza dumin ass Cobra lash leag starter cold snap um buff at low level sorry Nerf at low level close up of power same thing conk path man of nine so five more at in game 417 instead of 230 holy flicker strikes dad got buffed man is is Domino's good there it's pretty mid pretty mid CR path of endurance um stealing up to 305 instead of 166 crack Lance um 165 previously 165 at all levels right so let's added damage Effectiveness early so a I'm seeing a lot of spells are nerfed early skipped regular cleave no I didn't 511 instead of 237 I I didn't skip it you you missed it maybe you have a stroke or something um yeah it seems like most spells are nerfed early but like only only early crackland wasn't that good early game though no not particularly but like late game is all unchanged anyway um but they do seem like they want to to be fair like spells are so ahead of melee at the moment so it makes sense it does make sense like Melee is going to absolutely like [ __ ] punch it's kind of punch creeping Frost same thing nerfed early same late game Cyclone no longer has flat Fizz um what's the to damage up uh 111 at level 20 instead of 59 man cost uh of two at 10 level one and three at level 20 okay dude cycl look spice cycl my honestly honestly are we making a cyclone leag starter boom Spin to Win Cyclone of tumult how's the matter it cost of five to six nearly double damage okay let's see what they did to Define Banner it no longer is a reservation skill and has none of its previous sets you must gain Valor from melee to use his skill which will consume wait wait wait wait you must gain Valor from melee you only use banners on melee combat so I can use like a war banner on my Fireball build to kill maril fast okay so it's only melee the banner lasts for a duration but will end early if you leave the aura or skill when SED you have no placed Banner you can gain Valor has a base duration of 10 seconds base radius of 2.4 M more AOE Etc and more Aura effect um minus five D sh from Su press hits 8% chance suppress wait this one looks trash no B 8% movement speed 8% chance to suppress spell damage and less Flat 12 flat damage taken less per hit am I hi or is like Define spawner looks gig trush did I miss something remember the multiplier per Valor yeah but this is completely irrelevant I'm never ever going to one oh my food's outside I need to Bear Bank I'm never ever going to one suppression on a conditional thing ever I know i't everyone conditional uhoh be B e e e food refresh page okay did they change anything that I've already read the changes at the bottom of the post it's so far done though all right all right my dip that's second looking very beefy I have dip chat I have dip I have dip I have chicken we're winning chicken dip and Patch nuts and good company I eat one do your in Ste have sleepovers not yet but you lived at my house for a while how does it feel to eat in front of 7,000 people it's fine don't have a problem with it um this great the level of corpses fun is love L 20 level one up to 80 previously level 100 determination you in a nearby alies gr like half the armor literally half wow okay all right let's see dominating blow over double damage for no almost damage wow man I really I'm a little worried um I'm a little worried about the manoc costs of melee I will say I am a little bit worried about the Mana costs like that they are going up a lot and and that has been a problem already I know we are getting more tools to deal with it well it feels very LIF tyy H Soul take would be really good with tinctures actually uh D's touch has a th% effectiveness of out of damage previously 600 okay double strike no longer has flat fist against sping enemies as um 49% wow okay so this was already a very meta skill no well was it a special double strike that was very met well this one's buffed too impaling momentum's buffed a little bit too double strike might be one of the like main things this thing momentum okay cool th up the least right right wasn't it dual strike oh maybe it's dual strike not double well that that's done here dread bner uh dual strike of ambex oh cool okay cool we we'll look at that now uh no longer has the physical tag uh it's no longer reservation heal same same fluff as before right provides um 4% chance to block attack damage to you in your allies um costs you to recover nine life when blocking man none of that is stuff that I really want to be conditional either 34 life on block none of that is stuff I really want to be conditional so both the banners I've seen so far are very dead dual strike uh 442 instead of 244 MB dexterity 360 instead of 244 interesting earthquake 229 instead of 150 I'm surprised earthquake didn't get a bigger buff to be honest I I was kind of expecting like earthquake to get a large buff cuz it wasn't I feel like earthquake is one of the worst ones yeah I might least start deal straight I might right um 229 instead of 150 High manic cost as usual 5% more damage with per 1.1 second duration previously six so nerfed R shatter um 393 instead of 200 fragility 314 instead of 150 um 346 instead of [Music] 170 right Elemental hit a lot of numbers 1389 fire [Music] damage wow oh but this is all like forced melee now these ones are forced melee now so a lot a big buff here 50% more yeah looks about right the Spectrum one the one that's uh works on bow as well did get nerfed yeah it's nerfed slightly the one wow they really want this to be melee League enduring cry no longer grants your brief burst of regen or a buff that grounds fist or PDR instead uh the user now gain a buff that grounds life regeneration 2% life regenerated per second per five power um that seems like a huge Nerf that seems like a huge Nerf to something I enjoyed running on a lot of builds that that that is quite a big Nerf 10% regen would permanently be dang yeah still though thank you for the tier three man than h and snaring arrow they no longer count as moving um right Essence drain 20% buff and a little bit of Effectiveness desperation 20% Effectiveness buff and a little bit of a buff there EK same as most spells just like worse early explosive Arrow same man cost no no changes explosive concoction looks like a small buff like a 20 30% buff 20% buff roughly for explosive concoction guessing similar for Destruction there's a lot of changes honestly I think it's going to be a very different KN starter metaph for once very different KN starter metaphor once which is kind of nice I I really appreciate that like very different like the last few leagues the league starter meta have been very very very unchanged but now it's very changed uh ex sanguin yeah same Fireball same okay so like every spell I see looks as just is nerfed early and buffed later uh flesh and stone oh yeah what's the end game level now um up to 20% of level 20 wow and 19% of level 20 so 20 20% more damage or 90% less damage taken that's quite nice flesh and stone might feel a little bit mandatory in a lot of melee to be honest it's really good Firestorm meteor Firestorm meteor why it's the same as everything else why did you tell me to check that literally the same as every other spell nerfed early and the same at level 20 it's buffed as hell am I missing something can you explain why you think it's buffed it's a fixed PCH note who's sing you fire Firestorm are pelting but it's corrected now I'm so confused is that one of the things that got changed it said 370 before ah flicker strike 408 instead of 210 yo flicker enjoyers any flicker Anders in chat anyone that don't get motion sick almost done eating I'm going wash my hands and then I'm ready for another 10 hours e all right I'm back there cross blades log in Let's see we saw the flicker strikes they're massively buff freezing pulse same thing as all the other spells frenzy um Mana adjustments Cy of onslaught big buff that's the melee one the other one is bow only now I wonder if bows and spells will still feel good I hope so Frosty blades um almost double damage I feel like almost everything has gotten almost double damage catabasis um same fres bomb same as all the other spells Spells at least they're like pretty easy to read through the Spells there's not much change there Pro that of Pierce deal 0 to 20 more damage previously increased gold damage oh so buff for frost bolt Frozen I'm surprised Frozen Nan didn't get a bigger buff three say it's 50% increased FR PLS is 490 no I've refreshed it say 409 not fornite is that a huge Frost bolt buff I mean it's like 16% more damage or something would say it's huge it's like the the effectiveness is still the same uh galvanic Arrow slight buff galvanic Arrow of energy slight buff surging slight buff I mean all I'm thinking when reading this and I'm guessing you guys are the same I'm like Hulk smash um yeah generals cry almost double damage 51 instead of 36 glacial Cascade of Fisher just man of stuff glacial Hammer a I see that this is a buff line already um 662 damage wait isn't glacial Hammer literally absolutely bat shade insan isn't glacial Hammer that gtha did with that like unique mace like actually the strongest build in the game now um no longer has a point melee strike range buff it's less damage for General's cry scaling to 51% at gem level 20 previously 36 oh I see less damage wow glacial hammmer insane no longer has cold out of damaging his chill enies 622 wow honestly glacial Hummer is beastly Grace summ as Grace nerfed that's not as same as determination so we'll still use Grace I guess I'm a little bit worried about our survival this patch like they said they removed the 30% damage on tier 17s but they shattered our defenses keep reading yeah I know we're getting instant H ground them 356 instead of 188 Earth shaking 688 instead of 340 new armor and stuff is more defenses that's true um c88 damn to moving to away from orus isn't the worst I guess hatred uh 39 instead of 25 no longer causes uner to deal more cold damage is face is extra cold what are we going to do with our Mana now boys what are we doing with our Mana heavy strike 552 instead of 313 heral of Ash is 15% fistes extra wow this is really meleeing we're all in the Church of C I'm tempted to change my picture on Twitter to just be a picture of card use it for slamming true Ah that's crazy heavy strike har blast 340 pry 340 110 still same icy Crush 611 instead of 350 wonder if we can one hit bosses with melee now 458 inste 250 ice crash ice Nova unchanged ice shot I Shadow penetration slight buff Mana changes and ey Shadow penetration ice trap [Music] same ice TR a h in the same just early nerves 150 icicle burst by oh I don't think I've ever seen that use Sly uh Inferno blow no longer has added fire 377 scell instead of 166 man of six to be fair it is so nice now with melee when you have a really good weapon like when you have a really good weapon now it is going to be absolutely corrected almost every melee skill has been almost doubled in damage and since our weapons are better and it scals heavier off the weapon now it's crazy crazy like it's crazy melee Buffs I might least start a jug or a champion we'll see um infernal cry no longer call recover the in a huh okay the user nearby gain a buff uh Fizz as extra fire okay yeah maybe do Warden uh the buff grun 5% okay comust all right infernal Crist H all right intimidating cry no longer runs buff which lowers the effect of enemy physical damage reduction um buff that grants movement speed grants 3% increased movement speed per 5% power okay man there's a lot of weird cry changes and banner changes kinetic blast Mana changes attack speed of 115 instead of 100 it now also has increases in reductions to spell damage also apply to attack damage at 200% value hello hello K that is pretty big how much is crown of ice 300 right maybe you can do one totems with solo sun 150 huh so this is better than weird um fragmentation does not have that line right yeah kinetic bolt does not have that line just blast does I guess they're worried about the single targeted kinetic bolt but they don't care about kinetic blast in it's for clearing right slight buff to fragmentation uh yeah DD is very dead DD is very dead it looks like lerate 393 instead of 154 lerate is very fun to play that's over double damage but it does lose his flat F and it did have quite a lot of flat F 629 instead of 320 no longer has physical damage 346 yeah just buff for for everything melee 175 instead 106 higher Mana cost I'm really worried about Mana though dude and I especially think the Mana CA stuff might harm new players that don't know how to fix it with the new nodes that R like I think a lot of people who are like relying on Mana cost and Mana potions are going to struggle a little bit this thing um let's see leap slum big damage buff over double didn't they buff gear mods too though yeah leap some of groundbreaking 660 instead of 320 lightning Arrow no longer has added lightning 149% effectivess of Base instead of 130 20% buff at the end game does lose a lot of flat that's very bad for La uh electrocution small buff there but huge Nerf there damn okay uh lightning Spire trap unchanged to high level lightning strike 237 so not as huge a buff but lightning strike has gotten really out of control in the past so they're probably a little bit uh careful with that cuz that's gotten so out of control H let's see lightning tendies and change to high levels lightning strike of arcing 377 at 200 uh you can't use Spector onate dead anymore that's where we got all the damage from molten burst 170 Effectiveness oh I would love the namu unique flax to be good again I don't know if this is enough but Molton strike 329 at 20 instead of 185 High man cost no longer 6 melee range Zenith also lost the melee range and like a little bit under double damage orb of storms unchanged penis BR unchanged to high level skip Mountain shell are you're right um as Russell uh 115 armor wait now level requirement of 16 previously four oh so you just get it later strength requirement of 41 right not not a big change what is this music path sub music um perforate huge Buffs pestily strike huge Buffs poison conk t buff 15% poison cook of bouncing tiny buff power sihoon it gets the line with the spell stuff and a tiny buff similar as K blast and you can use that one for single Target so that could be interesting yeah a lot of skills are back this leag PR I off the ark Mage if that'll be interesting that could be really interesting puncture 205 instead of 165 that's the ranged one purifying flame unchanged purifying Flames unchanged no small Nerf rage Vortex deals 10% more damage per one rage sacrifice at all gem levels previously five okay berserking 70 so 80% buff small buff for that um rain of Aros only Mana changes for all of those R Spectre of Tans can no longer use spectral corpses R Kai buff now grants added attack damage equal to 3% of the damage of your main hand weapon per 5% power previously up to a maximum of 20 Main hand damage damn okay huh yeah 18 versus 20 yeah it's fine um reev massive buff over double reev is very fun as well um re of refraction similar rolling magma just barely any changes Scourge Arrow no longer is added chaos at all and then a slight buff to compensate scourge of Menace that's the fun one right no longer has outed flat and 12% bu I'm thinking Cyclone CIS cry no longer runs a buff which makes it easier for you to stun uh buff CS 5% more armor per five power and stun threshold per five power um 50% more AOE instead of 30% increased and 30% in per previous attack exerted by this work wow okay SI M cry looks like a really good cray that is really good SI make drop of swells barely changed shattering steel um just a big buff big buff for Shing steel L leveling with the steel skels must feel so nice this league like leveling with steel seals is going to be so dreamy dude yeah we are not even halfway done but I've eaten so I'm good like honestly steel seals are going to feel so good cuz like even though Cyclone looks like it's buffed steel skills are so mechanically strong and they already felt good but before they felt off they fell off on damage no FL damage hurts though yeah we'll see um but it's such a big buff it more than makes up for it you just got to have like not a bad weapon SHP noisa barely changed just removed a lot of the flat um same with of Steel barely changed steal skills with impel yeah maybe you get more flat damage from weapons now don't you yeah um shield crush right uh it now has four to six base off Dage unchange with values of 300 to 450 300 to 450 instead of 172 2 to 258 um 3 to five so it's buffed per flat it to wow wow okay the problem with shield crush though it feels so cancerous it does feel awful don't you think like shield crush feels awful it is an awful skill to use it always is great on paper but then you realize you have to play shield crush so I don't think I'll be playing that it is good and the Chie one was buffed a lot too yeah shock Mana changes and no not Mana changes just the early damage scaling down Siege ballista man changes same here Smite up a lot almost double again Divine judgment a lot buff too snipe man of changes spectral Helix barely buffed damn that's fair though but is it good enough right now I don't know if spectral Helix is even competitive right now I don't I don't think it's competitive right now right I'm excited for this one spectral Shield throw please be massively buffed um what's that like 20% buff no yeah 20% literally 20 360 4300 that's literally 20 um 3 to 5 per 15 armor previously 3 to four and 5 to 9 so little bit buff I mean it is buffed and spectral Shield thr feels amazing so spectral Shield thr Gladiator could be a really good starter that falls off quite fast and if we get a new Shield base and we're getting armor bu on Shield so honestly I wouldn't honestly doesn't that sound really nice like League starting a gladiator and just being super [ __ ] fast and then rrolling into something solid later that sounds so nice to farm currency on that that's a that's a choice like it sounds like it's going to pop the [ __ ] off early and it's so fast and it feels so good and it's kind of safe why is Gladiator fast well I haven't seen the new rework Gladiator but I'm guessing we still have fun charart es and bleed pops if we don't have if we don't have fun charges then it's less fast but that sounds really nice we have no fun charges o okay well we'll look at Gladiator uh no fun alloud spectral Shield throw of shattering it's just cold version bit of a buff spectral throw barely changed materializing also not too big a change three 40 from 280 split Arrow loses flat Fizz and gets a small buff to compensate splitting steel very excited for this one no longer has flat Fizz will hurt low levels um 330 instead of 210 though 120 instead of 70 early ah that looks really nice still that looks really nice the ammunition one needs a bigger buff in my opinion cuz like why would you want the ammunition one when the normal one feels so nice it could be like 400 on ammunition static strike as a base man cost of six scaling up to 346 instead of 188 big buff for static strike storm call just the same spell change storm rain so most Arrow things have gotten a Mana change and most spells have gotten a um early early game Nerf now a man of eight level one for suer 629 instead of 329 damn dude that's based Thunder boys of Earth breaking 503 instead of 250 over double sweep 664 instead of 281 tectonic slam 542 instead of 275 big buff air for CSM as well tornado unchanged tornado shot just Mana toxic rain just mana and it does have Mana issues yeah CER looks [Music] great vilant strike 745 instead of 350 loses range viper strike 392 instead of 154 overd double a lot over double um viper strike of the member was this very popular already three 92 instead of 154 does lose the flat though isn't that quite popular void sphere barely changed it was only good with tinctures ah volcanic Fisher 344 instead of 185 snaking 38 instead of 185 um most spells just the same changes vulnerability quality now provides attack hits against curs enemies 10% chance to aggravate bleeding okay War Banner is no longer reservation seal now it does um 8% more accuracy 4% more physical damage so this one's usable I feel like all the other B are kind of [ __ ] does it give adrenaline still or probably not so I feel like War buner you can use but the other ones are so conditional defenses and you never want conditional defenses like I don't want to be 80% suppression like oh I'll Chuck down my banner and for 7 Seconds I'll have 100% suppression like all the other Banners are garbage did you reread the first one why someone said there was an extra line at the end of the first Banner um 8% M Speed 8% suppress nope uh life nope nope no extra line just bad very very bad um warlord Mark no longer has cursed enemies CR 20 rage regenerated over 1 second uh 10 ra one stunned interesting isn't that really good for cyclone depends where increase the Valor it doesn't matter it doesn't matter what the amount is cuz the things that it's giving is situational conditional defenses and you don't want that you don't want to be sitting like even if it gave you 50% spell suppression you don't want to be sitting at 50% spell suppression be like o i see a spell coming towards me I'll throw down my banner and for the next 7 seconds I'm topping off my spell suppression to 100 right that you don't want to do that so the the damage one makes sense cuz here it's like okay I want to do more damage now let's throw down my bner what's the actual date for this thing again when it comes out I can't remember xl.com 26th of July let's see um wiring blades 314 instead of 150 wild strike 43 instead of 231 wild strike extremes 320 instead of 240 80 doesn't look like it's buffed or not right V skill ballets no longer has flat Fizz for while blade flurry 690 wow so like I feel like some of the Val melee skills are just going to pound uh Val blight is buffed Val burning arrow is buffed it just looks like really big Buffs for every V skill no it looks like really big Buffs a l Cyclone's kind of trash but yeah Big Buffs for that too no V cool down and yeah like honestly let's see is vpark here vpark is not here but I'm thinking wellpark might be back while cleav 726 damn dude what's v glacial hmer now it's not the Frozen or on you anymore right this all looks insane like huge for everything uh Val molon shell oh um the Buff's 115 armor okay so it's B basically unchanged mol strike man just like huge V skill changes damn just just huge Buffs across the board 522 damage instead of 3 75 wow dude ground Su looks based this looks awesome this is going to be such a melee Le and melee weapons are so fun to play with and craft as well like it's so fun Ed is not back support gem balance wait no AR no Arc Mage change no Arc Mage Nerf holy holy no Arc Mage Nerf so Arc Mage is still very viable and very strong then chance to bleed canot support heals that create minions no longer C support attacks um oh okay chance to bleed zombies early cool no I'm melee wise I'm thinking dual strike or glacial Hummer glacial Hummer looks absolutely corrected absolutely corrected Decay um slight buff earthbreaker by uh thingy by the boots whatever oh 90% more damage that does lose a link so I don't like how it's under place right now oh they changed it didn't they fist of War ancestrally boosted SLS deal more damage with hits impending doom uh Doom last man I miss impending doom already um increase duration 30% more so it's nerfed a lot 39 instead up to 64 oh but quality supports have more steel effect duration okay so maybe not too bad but it's always more now wait is there increased duration crazy now cuz now it's 49% more instead of 64% increase that's insane like it actually might be worth using in some other things too might actually be worth as a damage support for some things I wonder if that will be crazy you know the old quality earthquake doesn't that have some line that if it takes forever for explosion to give off it's like Giga damage what if you use increased duration on that and do like an insane Dot you'll go like Bo one bunk man that could be that could be pogging but you cannot map with that yeah I'm thinking for one-shotting bosses quack Source I've done it yeah that I think that'll be a really cool thing this thing um infused cheling no longer has the duration tag requires 70 and4 4 decks no longer has infusion last 6 seconds after you finish shling um gain infusion okay it now has while challing support skill take 8% less damage from hits um support skill steal 20% more damage at gem level one instead of 15 29 instead of 24 take 0 to 2% less damage from hits is the quality H cyclon looking spicy boys uh inspiration now causes supporter SK to have less Mana cost instead of reduced cool um Prismatic burst unchanged raid no longer CA support attack to deal additional fist damage part 10 rage um it also no longer cause the support skills to rage on melee hit gain three rage on attack hit at all gem levels so works with bows now to gain rage but rage was melee only still right wasn't Mele wasn't it melee fist damage from Rage now do I remember right cuz they changed all the wording to Tech hit for the 16 months changes look great shock wave got a big buff trauma traing it's a Nerf traing get a Nerf inspiration change is a Nerf yeah you're right urgent orders oh no longer plus two oh but huge Mana oh dude I hate when they make Mana in issue personally uh the C of the slaughter senine no longer provides plus de M Rage or gain one rage on ha instead it now provides every rage C 1% increased attack speed uh an inherent rage L starts two seconds later cause you to gain one range on melee hit and this is very specifically melee a lot of them have been very specifically attack so I guess we can use it for bows with the ones that have attack based cuz it is more attack damage not melee attack so that's that's pretty good for a lot of like interesting bow builds um and one builds um R of Ruin no longer provides inherent effects from having Rage or tripled um it has 50% increased rage effect well and no cannot be stun oh wow that's bad oh that looks bad wait Berserker looks kind of bad um the warbringer 10% rage no longer gives that sacrifices 10 rage if you have at least 25 and now War C exert twice as many attacks wait isn't Berserker kind of trush now is anyone going to send Berserker I'm going to send Berserker this league you have fun with that I'm not doing that Chan the tawa for strength ascendency has been removed and what did we get instead adungu pres have been replaced with cion sun Roar Mar have infinite power isn't Chief like just still kind of trash don't need the shield yeah but I feel like there wasn't that many good War CES scem was still really good I don't know I would like to see a Chie rework um juger not no longer provides 4% chaos RIS per endurance or 8% reduced Elemental damage at Max it now provides 1% additional Elemental L production per endurance charge okay that's fine could have been worse um unbreakable 8% of armor applies to uhoh Unbreakable 8% of armor replac the fire cold and lightning no longer provides as 15% armor also applies to chaos damage taken from hits and Transcendence doesn't really work anymore cuz we can't convert we get better El mediation elsewhere though right do we Okay so endurance charges work on Le now so that is pretty big let's not forget that let's not forget that so that is quite large but I feel like endurance charges are for me on Hardcore going to be mandatory on everything um hant honestly hofun Arch Mage very very extremely good starter this league hofun Arch Mage EXT extremely strong starter Saka looks very nice this league as well um honestly hant such a strong hardcore starter Champion uh Unstoppable Hero has swapped position with fortitude no longer runs 20% attack speed 500 armor or cannot be stunned nby allies count as having fortification equal to yours fortification you have 15 fortification previously 20 the inspirational sentenc the you have B have no respiration when you leave your button okay um for those that can't hear this I'm now playing in the arms of an angel can we have a minute of Silence here I want this as a tweet if somebody mad key can you take a like screenshot of this like just the part of me next to explosive ARL with a salute you're out of inro for oh no is that your left arm right arm look serious I can damn yeah explosive is very dead explosive looks very extremely dead looks very dead need to add a crying filter like it's not 100% sure but uh it it does look uh we had to go that's a tweet we had a good run um yeah I mean it is what it is sometimes the skill you like gets nerfed and that's fine and then you find a new one and you like that I got a better meme I've already tweeted it still fine on Ellie yeah yeah e Elementalist still looks fine it still looks fine where was I before was I bottom right um right Gladiator Gladiator SS being completely rebalanced War of Attrition uh 1% more damage with hits and ailments to rare and uni eny this one's so insane for going Giga tank 100% more damage eventually like this is actually really cool I was bottom left oh okay this is really cool like this is such a Quin node and I I I think that's really cool that they are going to reward you for um tuning is really cool it is very cool uh determine survival Survivor 50% base chance to block from equipped Shield instead of The Shield's value Unos inhering boners from dual wielding to be doubled huh wait I don't get it causes you to gain 50% chance block from equipped Shield oh so it's so you have 40% block instead or 50% base right I was like huh you can't deal wield and have a shield that was so confused oh yeah okay cool the more than skill ascendency CU your block T and spell damage should be lucky if you blocked recently ah um double shield if yeah that was in my bingo um measured retaliation retaliation skills can be used for an additional 2 seconds 50% chance for them to remain usable retaliation builds are probably going to be pretty spicy kind of annoying though but pretty spicy I think there'll be more mappers than they will be bossers I guess it'll depend on the boss C is violence uh still have explosion what was the pop before cuz it's 20% now 5% attack speed 15% chance to cost bleed was 10 nice I thought it was a buff um beding to afflict aggravated requires CR to ruce violence higher damage as though the target was moving so that's huge bleed should feel really good this patch weapon master senty 20% more area of effect while wearing a m oh yeah this is the one where you could have varra for all of these things varra probably going to be pretty expensive this league although um the problem with varra is that it's not like it has like insane damage maybe offend the VAR asra I'm sad that we lost the like fun charges though yeah I'm a dexterity could be really good for it can St six Shield heals yeah true yeah honestly Gladiator looks really solid Dead Eye the Plus One Max frenzy gain freny each chart each second one moving and we're always moving uh Gathering winds 10% instead of 15 oh wow 5 huge Nerf to tail wi uh Windward 4% instead of three that's D per gale force so that's big man bit of a Nerf to dead no longer provides far shot protile gains damage as they tril further dealing up to 30% oh okay huh that stack would Li nice glare then cuz that probably still use for shot the warden has been replaced by the Raider out of the Springs uh shars from your head to increase damage my two and provides you can apply up to 50 shocks to each enemy interesting 100% more damage if you can do it fast enough huh hauh yeah they stck very interesting uh cause enemies you freeze to remain Frozen for at least two seconds freezing hits that do not apply hor Frost that do not free to apply hor Frost hor Frost increase freeze duration 20 per sec freezing an enemy removes the hor Frost lasts 10 seconds and refresh the duration huh very spicy ascendency oh that's funny holy [ __ ] you made that fast here wizard I'll tweet that too um yeah oh the summer if you would ignite an enemy you scorch them instead you can apply an additional Scorch to each enemy what that is correct wow you going Scorch and shock you're going to do some insane damage actual insane damage and this doesn't that you just need to get something that you are applying shock you don't need to have a big shock cuz it's always 2% you guys just need to attack first avadar the Wilds gain one unburned Fury when you inflict anal ailment no more than point two every second for each type can I gain unburned um yeah Cyclone could be like Elemental Cyclone Elemental Cyclone Warden could definitely be a thing um no more than 2 seconds for each St ailment your hits always in flict oh oh but that's periodically your hits always inflict free Shing night while Unbound 80% more Elemental D while unb requires oath man I hate like I've never ever enjoyed like a oh now I'm good now I'm bad now I'm good now I'm bad yeah y could be good taming yeah it's Prett type um still though decent it's an active C thing and one number for when INF yeah but you still have to time it the enduring to fure oh yeah um 15% yeah I don't know I'm not to be fun of that one I I don't like the conditional one it looks like berserk with less control over it you build charges and click it for big dumb I mean if I can literally pop it like rage as then when it's full I can pop it but it doesn't sound like that it sounds like I use it and then it charges and pops when it's full read the first four words the Avatar WS s passive grants level 20 Unbound Avatar skill yeah I've never not read that the way it sounds like it works is that you get a skill you activate it then you start gaining charges and when it's full you get the 80% more more damage it just sounds like something that periodically pops when you're full it doesn't sound like something that charges up to 100 charges and then I can pop it like berserk if it's like plague bear or berserk then it's sounds great I mean it it's not in the description of this kill it's in the ascendency node yeah drops are still going um right Unbound Avatar requires 100 Unbound Fury to use and causes you to become Unbound for 10 seconds cool I don't know why they don't have that in the PCH nuts 80% more so then it is like berserk so that that actually makes it unusable then I mean that then it sounds usable it's really good for Boss killing especially map bosses it sounds a lot better for map bosses than it does like actual sustained boss fights but that then it does sound usable then it's just it's just rage like berserk it's just berserk that that does sound really good then don't know how you're going to tank on Warden your totems are just going to die if you're EA Warden why would you EA Warden you can't EA Warden I wouldn't want to be e a warden I was saying the elemental SST if anything but he also want something that like attacks a lot I don't know it could be like some sort of like wand character as well like a wander sounds really nice I don't know there's a lot of interesting things there end Dearing suffusion causes tincture to linger near .5 seconds per mana burn when it was deactivated up to a Max of six uh 30% less mana burn rate inovation rating and 10% increased effect um experience her B herbalist allow you have an additional tincture will that [ __ ] the Mana even harder though can you outrage on it 10% increased effect increased evation tenture effect also apply to ranged weapon attacks wonder if we still have the poison one mother's teaching level 20 bark skin really good early uh essency minus 15 fire cold and lightning damage sh from spell hits per bark prevents 2% spell suppression damage per bark below maximum oh wow lose one bark when hit by an enemy spell woof woof woof small passive priority 5% death 50% avation all right Warden looks really solid Warden looks reallyy good solid solid ascendency right ascendant the B ascendency no longer provides gain rage on hit with attacks uh it inherent rage law starts one second later can you imagine specking into an ascendency Point as ascendant to get that can you imagine spending your ascendency points for that in any scenario thank for the one year am iing the rest what's still on there isn't it like 10% more damage you take more damage and stuff like it's still not very exciting % more damage no stun on rage 25 right oh the no stun thing ised at least um totem stunt enemies around them no longer rent 20% war cry buff effect plus whatever other stuff it gives Dead Eye projectiles it no long no longer provides projectiles gain damage as they TR further dealing up to 50% increased damage with it targets um Can a freny charge every 3 seconds while moving see this one's nice that's a good deedi one plus whatever else it gives is a plus projectile or something the dead ey one is is really really nice now it makes it very usable for other things Gladiator uh passive seal no longer provides hits ignore enemy physical damage reduction if you blocked um it now provides 25% chance to aggravate oh 25% though 50% base block CH from equipped Shield instead of the shields value wow dude just getting 50% base block from your Shield is kind of cracked it's so easy to to block cap so easy to block cap I think you can't have any tincture so additional let you use one oh inherent bonuses from deal wield are B doubled deal 1% more damage with hits and ailments very NE this is so good wait what the [ __ ] no one by default the Gladiator style note is correct the [ __ ] wait what wait what the [ __ ] huh 50% block [ __ ] 1% more damage with hits and ailments to rare unique enemies for every 2 seconds be pressed you don't even need to be melee or anything for this this is just insane what the [ __ ] what's the Wen one no alarm provides 10% mov speed 10% chance gain what what what does it give now causes attack damage to penetrate 8% enemy arrest and provides you can have an additional tincture right um man Gladiator is crazy ascendency Gladiator is kind of better than Gladiator wait it really is though like this is just the full node pretty much 50% block 50% more damage and 25% chance aggravate which is fine as long as you're attacking fast damn you can do this on so many builds that's so stupid what the [ __ ] you don't even need to be bleed like this node you can use on like spellcasters minions [ __ ] I don't give a [ __ ] you can just use it well not minions well I mean the block is nice that's crazy Gladiator is 1% per 1 second up to 100 yeah but you still have to wait the same amount of time so like after 10 seconds both of them have 10% more damage after 50 seconds both of them have more damage the Gladiator one needs 60 seconds to get 10% more damage than the scon one in your prence is slightly over screen one this is per 2 seconds oh so it is you're right it's every two seconds sayen and reading classic okay okay still though it's still insane like I feel like just the fact that you're getting 50% block or 40% block from dual wielding is insane like that alone is insane Lucky Block is insane no it's like 6% chance of attack spell hitting you at 75% block does it work like that though you still can't go over 75 like having 75% Lucky Block still doesn't give you higher than 75 right you can oh it does I thought it was like up to the cap kind of thing so if you what do you need to effectively get 100% then like 86 how much effective block do you have at 86 Max block you can go over 100 I mean you can get over 75 also didn't we have 100% block one Le there was one Le we had 100% block at 90 you have 99% Max block now is 90 Affliction yeah maybe that was it 80% gives vir 95 what's the actual highest Max block we can have now do they remove a lot of the max block P Max block it was fun this skin modified up to hard cap of 90 but if you have 90 and lucky don't you have effectively 100 don't you have 99 then so like if you're still tanky like I'm not saying you can give up your tank but like as long as that hit doesn't one shot you damn okay I can tank this shaper slam doesn't matter cuz the Uber shits that kill you can't be blocked oh true ah but it's still a really good League starter though embo it's still such a good League starter just play with 65 6 lucky it's 88 effective yeah it's it looks like such a good League starter like imagine you're do SST bleed Gladiator like you make so much money day one also EMB I thought about maybe we could play together on start if you want or something I'm probably playing hardcore trade like this looks like such a hardcore trade Le is that SS glad I'm thinking that a league starter yeah want to start a s BL glad yeah it looks really nice passive skill tree changes there are now more notables on the passive skill tree than there are oil combinations to anoint them all I love the little emo as a result of this the notable passive that provides 30% to an attribute can no longer be anointed wow I'm surprised they didn't have extra oil beef uh the vpack Keystone no longer provides any of its current stats Le from melee is instant Impaler inflict five additional impales on enemies previously four for 5 seconds cannot be impaled again previous C4 okay uh versatile combating uh minus 10 Max block chance previously 25 uh that does sound really good for leart now War key passive skills once again known as call to arms and no learn provides War CH no learn ex attacks or War also around th B to nearby allies 100% work R duration dude I'm giddy for this league start perect no le closes modif Critical Strike multi Supply to damage over time uh damage over time multiplier to be equal to Critical Strike multiplier to not deal extra damage and makes so non-critical strikes cannot inflict ailments oh interesting huh H causes critical St to not deal extra damage cannot inflict Els oh noncritical strikes can affect elements wa that is kind of insane hey thank for the rain is kind of insane that sounds kind of insane crit's the best for everything now um I bring the bald ones uh bleeding Mastery 25% chance to aggravate and that's on the Mastery oh with extorted attacks um as the mountain cluster 12% chance to block uh I kind of hate looking at skill points like this is it just me I like really prefer looking at these on the skill tree I I kind of want to just look at these through the skill tree kind of hate looking at them in text form they just make me annoyed I'll skip that part stuff is updated I'll refresh again probably already have it though look at PE Planner yeah we will oh but usually usually what somebody makes is like a red green like a changed nodes and updated nodes we do get that pretty fast so let's continue reading the other stuff yeah that's a problem where do you start us we to Green the Adorn now is 0 to 100 uh instead of 50 to 150 I was hoping that it would have zero but I was hoping it would still go to 150 or 130 the Adorn is just straight up Garbo yeah no like it's completely useless um what I would recommend is if you find one with 100% if you just sell it to me it's it's completely dead I would not bother using it if you get a perfect roll I would just sell it cheaply because it is so bad what's the point in 0% nothing it's a dead item dcing derish no longer has manifested dcing dervishes disable both weapon slots canab well manifested okay you now swap weapons after manifesting d still use items in your second weapon set okay cool that's good def finds of death Destiny now caus you to gain 10 to 20% of missing instead of 25 to 35 can be made worse with the Divine orb I was a little surprised that I got that nerfed when it is a tier zero cuz like it is still maybe weaker than Mage blood and they're both the same Rarity still good though still very good um it would be weird if they kept it to zero oh yeah I still have the countdown on this one um elixir of unbroken Circle un FL 50 to 80% skill duration or FL duration okay uh Eternal damnation now cannot gain endurance charges and cannot gain power charges just that what if you have Rices though he still works with Rish so it's fine and you can still even convert it so Ric and eternal so this not really a change I thought there was a way bigger Nerf coming for that so Eternal domination is cracked um oh man sanctum is going to be so money hand of fent unique gloves now causes hits to have 35 to 50 chance to ignore uh any phys enemy physical damage production while you have a sacrificial seal instead of 10 to 15 overwhelm when you have sacrificial seal assisting items can be Up Up Up Out To The Valleys with the Divine ARB damn uh let's see com's hard body armor no longer has increased fire damage and once again has a thousand life based I've been saying that in so many of my wish videos don't even need ra if you have the lab Jewel for minimum charge true or you could be a hant um hofun looking really solid as a leak starter lethal pridey neutrals that added physical damage is fire now use one rage on melee hit like Co today C damage to retaliation skills Mar of inocence 15 Vengeance oh no longer has um n grip gain added k equal to Ward all right is DD still viable it is very dead all R solve now was 85% less wared previously 70 I thought that would be nerfed harder paridy no longer has you have two different banners uh what does it have now it now has man they remembered a lot of it having a place spanner does not prevent you from Gaining Valor I still feel like that's too bad a body armor to justify that replica inspir no longer 10% chaos um RWS command each rage 2% D multi privacy one surrender no longer has 30 grun Reckoning Taste of hate no longer as uh taken us cold is now as 20 30 fire and lightning from hits taken us cold I guess we're not far being coil anymore hello hello darkness smild friend uh The Reckless defense and repli replica Reckless Defense 2 to 6% chance to block cool item changes item quality has been reworked now it does say 20 quality from very low level I do hope that's up to like item level 20 cuz I don't really care like item level six I'm still not going to care that much about 20 quality on a weapon so like I wonder it also like review I wonder if it'll show me before using one why not coil cuz they killed it it does not have 10 to 15% physical Dage from Hit taking his cold anymore but coil is unchanged so we still get 50% conversion on coil wait did I say coil tasta hate is dead coil is fine hell TTY thank for the sub reading hard no I was reading chat and somebody said coil when I was talking about tast hate oops Yeah colle Flames too quality brones are now multiplicative um non- gem items that turn with a random quality can now generate up to 30 okay uh the maximum random quality from tainted is now 20 previously 29 is that true I thought they could go to 30 before wasn't it 30 previously I swear I have randomized to 30 it was 29 huh right um okay they're now rare compared to other currency best recipe to corrupt an equipment of 30 quality now instead corrupts a map to of 30 quality mean NPCs will no longer have items that can be purchased with quality currency items and no longer sell glass bar bubbles the [ __ ] this is just really bad for no reason this is really annoying that's how I get all my bubbles that's going to suck in Solo cell fun rewards from Le content that granted 30 quality now gr 20 uh hits with this weapon at 50% chance ignore enemy fist damage prly 30 Max quality interesting hope they'll drop more often now surely surely they' made them drop more often to balance Apex Cleaver higher damage implicit now hits with this weapon ignore it instead of 40 quality oh yeah quality would be so strong now craer CH vendor now only except a gavl base type rather than Stone hammer and rock breaker okay affects three people corrupted and mirrored items are able to be unveiled once again huh uh Master command cluster for the aura effect why are these under items oh cuz it's a cluster uh no longer 15% non-course oras or 100% efficiency of bner seals so it's just Ora fight now and AOE iron breaker provides 50% chance to ignore enemy fist damage 30 fiz instead of 10 overwhelm okay rapid infusion causes chaning seal to 8% attack and cast speed provides unaffected by chill while channeling prefix second can roll on body armor has been adjusted for Life the tier that provided 10 to 29 now provides 10 to 24 scaling up to 189 and grade has been adjusted accordingly sing on weapons that provided burning damage bleed and attack chance of bleeding can no longer roll oh nice and poison guess it's a Nerf for some things but for things that don't want it it's like nice not to have that filler there perfect has been ramed to opulent no longer quality it gives more drop modifiers more drop modifiers and no tagless modifiers oh that's kind of interesting huh more drops so there there are drop only modifiers now right we saw that with the gambling too that the belts had like 180 life and stuff it's probably to make us like actually pick up more rare gear and instead of just adding more modes like incursion incursion mod increase B and gain uh replaced by a trigger socketed spell force and cool down wait isn't that just betrayal trigger so SP and using a skill with a force and cool down I don't think that's how it works I do yeah Tang this is stuff like suppression regular Jewels can now roll suffix modifi for Max fire cold and lightning RIS kind of crazy M modifiers that grounded physical damage taken as Ellie or chaos cannot roll includes incursion Temple and Del modifiers on helmets corruption modifiers on Shield Fire War bands on helmets and Watchers eye modifiers let's see huh for suain this gun basically well we have lightning coil and Watcher eyes you can probably still get like 70% which is really really big still uh essence of horror is 10% reduced instead of oh wow oh but PR endurance charge okay interesting watch his eye oh oh I guess I haven't got into that yet added a new set of modifiers for Pur roll much I to replace the physical them taken as called above oh that can roll the I to replace the physical D taken as element above right yeah so that's all G right new eldri implicits have added that Grant physical damage taken as fire cold lightning or chaos Place modifiers for body armor okay that'll help a little rail modifi now Banner or effect damn um interesting there's still betrayal fist taking hisi no uh cor signature war cry buff effect instead of physical sh is Fire ADD Rich implicits to aggravate iron flast n less four instead of five and with is 2.5 Val for Block attack damage and Sh the block on a cluster it's been increased in some cases block okay suppress spell damage okay interesting so Timeless du small buff block attack D and SP being increased for regular and Abyss uh let's see H hun infl weapons that previously provided 13 to 16 and 17 to 20 overwhelm Now 50 to 65 W they're giv us so much more overwhelmed and on one handers too a lot more overwhelmed um belt modifier ignore enemy fist Dage production oh right it's just renamed it's just renamed orm is gone yeah endurance charges are huge H all right that's fine e of Worlds also overwhelm that's all just overwhelm rename changes um wands are buffed with attack speed that'll feel good every wand is buffed with attack speed I think some of them are a lot higher now crit like just big base buff for On's attack speed and crit very cool huge amount of item bases going up in crit most bases nearly every base is just buffed the maven one is 1.4 base now wow yeah just just pretty big buff on everything divination card changes uh rebirth and renewal go it's a horn Scarab Mor is Never Enough four veiled scarabs long watch fourth vow unique I mean fourth vow is still really good right fourth bow is crazy good now can't think of a reason why fourth while wouldn't be good this PCH friendship divination card um alls uising is that the amulet I kind of hate having stuff like that on D cards but following diation to be disabled somebody's wisdom and soul quenched boss unique divination can no longer be obtained from random delve Elder shelter Expedition Heist incursion and ultimatum good R the specific changes skip I don't really care cuz I'm not probably going to play ruthless I might cuz it's a long league but I I'm not I don't I don't care and Ruth this players probably skip directed to that anyway um there's not many changes though monster balance Essences Now Grant increased toughness toughness instead of life to the monster they're affecting and grants a small amount of increased item R and quantity for each Essence affecting them the higher toughness the less damage it takes a monsters within 100% increased toughness will it take 50% less damage 200% take 67 so I guess this is a they're going to try to fix that Essences are not literally [ __ ] Uber bosses right that sounds like what they're trying to address here 25% tormented Spirit 25% increased Rarity in quantity 50% item riority for the average Spirit possessing a monster pinnacle bses shaper and other Guardians can now have up to 50% action speed reduction instead of 30 dude GL dude I'm literally so tempted to go glacial glacial Hummer looks so cracked like 50% action speed reduction glacial Hummer looks [ __ ] insane this thing improve the meteor telegraphing of the players are targeted by meteor when they use a flask right two and cool down uh rare monsters did they reduce the damage on it though cuz it [ __ ] one hits you the rare monster that previously caused the monster to overwhelm now cause them to reply crushed battered V can no long repair ultimatum that previously CA monsters to overwhelm cause them to ignore fist reduction Expedition Remnant overwhelm also ignore this should be nerfed cuz this is so stupid that's basically death to take it unless you're conversion like this one should be nerfed I actually think it's kind of crazy they hav a nerfed this yeahoo yeah th this is really good don't click it oh that's just a reading don't click it but but like is there a reason for one mod being literally instant death like it might as well say like all damage reflect like it's it's so stupid like it's so stupid on those monsters it's not a skill check it's a read check but it's like if you do this you die the problem is as a new player you have no idea right I mean damage effect is in the game is also a reading issue the difference to this is is that if you're a new player you have no way to find out that this is literally instant death unless somebody tells you and it's not even highlighted in yellow it should be highlighted in red should have a skull next to it um syal modifiers the uh okay just word change um overwhelm and impal chance you no longer appear cool I like that we're getting less overwhelmed though I mean it reads ignore fist reduction clearer than overwhelm yes but like for example if you're doing on the eer Alters it does nothing because they don't have any fist damage basically whereas on this it's like you die probably works on The Taming I'm not sure [Music] um I have to see the wording on The Taming taming peey per free shuck or ignite on enemy I would say yes yeah I would say the taming is like G get pricey this thing like I don't see why it wouldn't no let's stop talking about it let's stop talking about it no taming does not work stop talking about it until lunch stop shut up shut the [ __ ] up um no it's not going to work um unrelenting Timeless fall Embers no long cause enemies to overwhelm or penetrate each time they've been revived 10% increased damage for each time they' been rived okay that's scary I guess their butt scary Revenant monsters now use the shared explosion telegraphing used by monster corpse explosions when they detonate their summon minions and that was on my uh um that was on my bingo board that was on my bingo board have I ticked it off already yes did you Nerf boom uh suppression wasn't nerfed so I did get Bingo did not get that that no higher item level no axile no Arc Mage Nerf no assassin rework no race no Essence TR well no there is Essence TR buff it's just small uh ad door Nerf dual wielding Shields no peee mobile I mean the game is pee mobile now uh rework blood magic no T voice no Z back to back no none of those but we got a lot we got a lot got a lot of it no there's no higher item level like we did get higher level scaling mods so like life goes up now but it's still the same item level there's nothing above 86 DD is dead DD is literally dead car mods Essence now costs six chaos orbs Essence now cost six chaos orbs oh and causes the area to contain four additional imprison monsters previously too what wow I thought it was a Nerf but that's a buff way better per area wow that's huge Abyss now costs 4 four previously six uh Ambush is four previously seven and less boxes Harbinger is four previously six oness Harbinger breach is just buffed it's a huge buff because it makes your scarabs worth more your scarabs that do stuff worth more it's it's a huge buff like Essence is huge Quest reward changes the bandits are changed we have an extra skill point now and then some gems UI changes they have studing life bar for bosses you no longer need to inct reservation persist death dude what happened to our like do you remember how nice we had the es bar for like 30 minutes and then they removed it do you remember the es bar being above it that was so nice for 30 minutes the thing I asked for for six years that they finally put in the game and then we had to for 30 minutes and then they took out um I'm going to have to start asking again it was bugged that's why they removed it it cost crushes uh I don't know how UI CES crushes but still um things persist through death you can now start harvesting counter with a single action um the range you can pick up items when you see a keyboard is been increased scar vendor recipe to return uh never return shpl scarabs oh my God that's nice all right and we'll read the bug fixes dude Honestly though what a w patch I literally bet you I can open Reddit and people are happy I bet you for once uh Reddit Poe uh currency trading is funny here best thing ever let's go I can't believe this game is free they cooked so hard we made it y'all literally everybody's holy [ __ ] GGG easy Mark how it felt watching the league reveal appreciation Affliction is back dude it's I've never I've never seen I've never seen Reddit this happy they'll be unhappy on release day just wait hi sisin here with another video and I want to make a video addressing the insane dupe bug in the auction house and why you should move to solo sellon right now and that everything you've earned so far in this league is absolutely pointless yeah I don't I mean like things could go wrong I could have cursed something right now but still uh fix the B where some men recipes could unfractured items oh that was kind of nice though to keep the base that sucks uh implicit modifi magnitudes is doubled or tripled on the Great Wolf and string VAR were not working correctly uh hand of FIA unique clubs app orus using generosity support it took them so long to Nerf that uh B swap sacrifice supported by spell totem was not targeting your minions flame mity would not never update its Target location while targeting an enemy uh this fixes totems never changing their Target location and improves player targeting when holding down the skill while targeting an enemy cool you know I really want to play Flamel yeah we we don't lose this heal point I mean we kind of gain a skill point it's kind of nice well we kind of lose one no we don't we never lose one k doesn't look happy he's probably just focused like this is a gig M um fix the bug raising Frost blank uh of winry blast could stop casting near wall that was super annoying V Skelly Mages incorrectly displayed as well as skellies of sorcery same with archery Apex Claver and home Claver had no attribute requirement impale effect was not applying to the damage caused by call up steel correctly delve Darkness damage was not being dealt at very uh at some very deep depths thanks Steve they should have written thanks shitstain Steve it would have been so funny to see shitstain Steve on the off path of XL website um judgment sprs could summon an it must have hit a uh integer right it must have hit like a two high number or something um could summon an excessive amount of skeletons when raced as a spectre toads summoned by the cultist which Spectre could prevent completion of C trial uh race Spectre could sometimes race the wrong Spectre from ation corpses in Solo sell fun we operative St St boxes can still be found in ala's memory of cascading fortunes I'm surprised how few typos be um rewards from completing L Maps can be affected by item conversion modifier okay uh ancestral call was able to put triggered skills despite saying it can't Beyond Scarab was not providing its effect correctly lesser shrines by the gull were difficult to interact with oh huge Gull buff if that's nicer um astr projector fur mother brace were always allocated to the map maker I did ask you about that I was like well that's weird uh lethian Temptation dividation card could have ordered an Ulus with less than three synth modifiers I think I had that uh only throw the black flight into the bacon from certain angles that was annoying uh Ashen wood bus could spawn in an unreachable location uh tior 1 map while multiple players have less area modifiers NPC would still trade with you even if all their items offered didn't fit in the trade window um outdated that's a interesting way of writing outdated modifiers could still be obtained on Heist bres delve and Heist chest could contain ve scarabs um Riptide monsters could still pull things they shouldn't such as the ultimatum alter Riptide monsters now only target players with the chain hook ability um itemized temples Dro in areas open with the inqu timeline scared of nonfunctional nonfunctioning empowering rooms players have increased action speed for each time they use the skill recently did not respect other sources oh P was now firing projectiles with ball lightning Legion Commander body armor micr transaction and amulet effects NPCs could no longer turn to face you when starting a dialogue that's a bit rude isn't it true based um concentrate Ted effect was scaling the damage of Elemental Arrow from blink and oh they're no longer the AE okay cool yeah no longer a t storm mine and Stor teleportation we missing Arcane should be could be supported by Arc Mage oh automation support did not mention it cannot support V skills flame Das return cannot be supported by unleash uh audio played when applying currency to a sters would play twice some alternate unique art have lost the shine on their 3D art ah um microtransaction list could display an existing race reward M as just received when converting another race reward uh I had that uh demel's Authority could not be applied to rap Divine sign helmet it's just MTX stuff was there no like continued increment mentally increase in this one oh I did I us sure they comment on it but this is so underrated they do so much good stuff that they don't necessarily even make a big deal about oh Honestly by far the best announcement they've ever had this was a bigger announcement in my opinion than when they okay pe2 was a bigger announcement but um this was a bigger announcement than um the 10x if you watch this on YouTube holy [ __ ] that's long to watch some ra stuff but thank you for watching um there will be a tldr as well and thank you so much for watching so if you like the video try to die less than I do Beast