Essential Programming Concepts Overview

Aug 4, 2024

Introduction to Programming Lecture Notes

Instructors

  • Steven
  • Shawn

Overall Structure

  • 21 segments covering basics of computer programming
  • Applicable to any programming language
  • Focus on key points common to all languages

Topics Covered

  1. What is Programming?

    • Definition: Process of preparing an instructional program for a device
    • Simplified: Giving instructions to a computer to complete tasks without mistakes
    • Computers are unintelligent and follow precise instructions
    • Computers only understand machine code (binary)
    • Programming languages translate human instructions into machine code
  2. Programming Languages

    • Middleman between human instructions and machine code
    • Examples: Python, Java, JavaScript, HTML/CSS
    • Levels of programming languages:
      • Low-level: Closer to machine code (e.g., Assembly)
      • High-level: Further from machine code (e.g., Python, Java)
    • Choosing a language often comes down to preference
  3. Writing Code

    • Use an Integrated Development Environment (IDE)
    • IDE provides tools for writing, running, and debugging code
    • Syntax: Grammar of programming languages
      • Syntax errors occur when rules are broken
      • Different languages have unique syntax
    • Example of syntax differences: Initializing a variable in Java, Python, JavaScript
  4. Console and Print Statements

    • Console used for outputting text
    • Print statements display information on the console
    • Different languages have different print statement syntaxes
    • Console is a developer tool, not for end-user interface
  5. Basic Operations

    • Arithmetic: Addition, subtraction, multiplication, division, modulus
    • Strings: Text manipulation and concatenation
    • Variables: Used to store information
      • Types: Integers, Booleans, Floats/Doubles, Strings, Characters
      • Naming conventions: CamelCase
  6. Conditional Statements

    • If Statements: Conditionally execute code blocks
    • Elseif (Elif) Statements: Additional conditions
    • Else Statements: Default action if no conditions are met
    • Switch Statements: Efficient alternative to multiple if-else statements
  7. Arrays

    • Lists of values stored together
    • Indexed starting at 0
    • Fixed size upon initialization
    • Two-dimensional arrays (arrays of arrays)
  8. Loops

    • For Loop: Execute code a specific number of times
    • For Each Loop: Iterate through arrays or lists
    • While Loop: Execute code while a condition is true
    • Do While Loop: Execute code at least once, then while condition is true
  9. Errors and Debugging

    • Syntax Errors: Broken grammar rules
    • Runtime Errors: Errors during code execution
    • Logic Errors: Code runs but produces incorrect results
    • Debugging strategies: Print statements, breakpoints, commenting out code
  10. Functions

    • Segments of code that can be called to run tasks
    • Types: With/without arguments, with/without return values
    • Writing functions: Naming conventions, return types, arguments
    • Importing functions from libraries
  11. Advanced Data Structures

    • Alternatives to arrays: Linked lists, stacks, queues, maps, trees
    • ArrayLists: Dynamic arrays that can grow in size
    • Dictionaries: Key-value pairs for storing data
  12. Searching Algorithms

    • Methods to search through lists
    • Linear Search: Check each element one by one
    • Binary Search: Efficiently search sorted lists by repeatedly dividing the list
  13. Recursion

    • Functions that call themselves
    • Useful for breaking problems into smaller parts
    • Base case: Condition to stop recursion
    • Stack: Data structure for managing function calls
  14. Planning and Pseudocode

    • Essential for problem solving before coding
    • Types of pseudocode:
      • Flowcharts: Graphical representation
      • Write-up: Step-by-step description
      • Feature listing: Functions and features needed
  15. Choosing a Programming Language

    • Depends on the task (web design, scripting, general purpose)
    • Examples: HTML/CSS (web), Python/Java (general purpose)
    • High-level vs low-level languages
  16. Next Steps in Learning Programming

    • Research and choose a programming language
    • Watch tutorial videos for specific languages
    • Practice with coding challenges (websites like CodingBat, Coderbyte, HackerRank)
    • Take relevant classes if available

Conclusion

  • Basics of programming covered
  • Planning and pseudocode are essential
  • Choose the right language for your task
  • Continue learning and practicing