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Creating a Classic Snake Game Tutorial
Apr 25, 2025
Game Maker Studio 2: Snake Game Tutorial
Introduction
Create a classic Snake game using Game Maker Studio 2.
Features: Collect apples, move around like a retro snake game, teleport from one wall to another.
Setting Up the Project
Start a new project: New > Blank > Name it (e.g., B sound like3) > Choose folder > Press "Let's go".
Adjust room dimensions: Width and height should be divisible by 32 (e.g., 672).
Creating Sprites
Create two sprites for the snake:
Snake Head
: 32x32, centered.
Snake Body
: 32x32, centering not necessary.
Position the snake head in the room, aligned to a grid square.
Apple Sprite
Create a sprite for the apple: 16x16, draw the apple and center it.
Create an object for the apple and define its spawn logic:
Spawn between 32 and room width/height minus 32.
Snake Movement and Collision
Obj Snake Head
: Set up create and step events.
Define movement speed and direction initialization.
Implement movement logic with W, A, S, D keys.
Step event: Manage move timer and update position.
Game Restart & Apple Collision
Add an event to restart the game on pressing 'R'.
Define collision with the apple and increase length.
Building the Snake Body
Create an
Obj Body
for the snake’s body.
Snake head tracks previous positions to update body segments.
Teleportation
Create teleport sprites and objects for left, right, top, and bottom.
Define collision logic for teleportation:
Move to the opposite side upon collision with walls.
Additional Logic
Implement collision detection for snake hitting its own body.
Add music and sounds (optional).
Testing and Debugging
Regularly run the game to test functionality.
Ensure all events and collisions are functioning correctly.
Conclusion
Successfully built a functional snake game with classic mechanics.
Encourage practice by customizing the game further.
Final Remarks
Remember to subscribe and engage with the tutorial content.
The tutorial also hints at further enhancements through draw events and additional features.
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