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Creating a Classic Snake Game Tutorial

Apr 25, 2025

Game Maker Studio 2: Snake Game Tutorial

Introduction

  • Create a classic Snake game using Game Maker Studio 2.
  • Features: Collect apples, move around like a retro snake game, teleport from one wall to another.

Setting Up the Project

  • Start a new project: New > Blank > Name it (e.g., B sound like3) > Choose folder > Press "Let's go".
  • Adjust room dimensions: Width and height should be divisible by 32 (e.g., 672).

Creating Sprites

  • Create two sprites for the snake:
    • Snake Head: 32x32, centered.
    • Snake Body: 32x32, centering not necessary.
  • Position the snake head in the room, aligned to a grid square.

Apple Sprite

  • Create a sprite for the apple: 16x16, draw the apple and center it.
  • Create an object for the apple and define its spawn logic:
    • Spawn between 32 and room width/height minus 32.

Snake Movement and Collision

  • Obj Snake Head: Set up create and step events.
  • Define movement speed and direction initialization.
  • Implement movement logic with W, A, S, D keys.
  • Step event: Manage move timer and update position.

Game Restart & Apple Collision

  • Add an event to restart the game on pressing 'R'.
  • Define collision with the apple and increase length.

Building the Snake Body

  • Create an Obj Body for the snake’s body.
  • Snake head tracks previous positions to update body segments.

Teleportation

  • Create teleport sprites and objects for left, right, top, and bottom.
  • Define collision logic for teleportation:
    • Move to the opposite side upon collision with walls.

Additional Logic

  • Implement collision detection for snake hitting its own body.
  • Add music and sounds (optional).

Testing and Debugging

  • Regularly run the game to test functionality.
  • Ensure all events and collisions are functioning correctly.

Conclusion

  • Successfully built a functional snake game with classic mechanics.
  • Encourage practice by customizing the game further.

Final Remarks

  • Remember to subscribe and engage with the tutorial content.
  • The tutorial also hints at further enhancements through draw events and additional features.