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2024 D&D Player's Handbook Rule Changes
Aug 7, 2024
2024 Player's Handbook: Key Rule Changes
Introduction
Monty Martin and Kelly Mlin from Dungeon Dudes discuss significant rule changes in the 2024 Player's Handbook.
Focus on fundamental rules, not class-specific changes.
Major Rule Changes
1. Subclass Selection
All characters choose their subclass at
third level
.
Affects clerics, wizards, sorcerers, warlocks, and druids.
Subclasses have been updated, but older options can still be used (features at level three).
2. Ability Score Boosts
Ability score boosts now come from
backgrounds
instead of species.
Options:
+2 to one score and +1 to another
+1 to three separate scores
This evens the playing field across species.
3. Origin Feats
Each background provides an
origin feat
at first level.
Origin feats include:
Alert
Crafter
Healer
Lucky
Magic Initiate
Musician
Savage Attacker
Skilled
Tavern Brawler
Tough
Humans receive two origin feats at level one, but no general feat options.
4. General Feats
General feats now include an
ability score boost
upon selection.
Players may need to weigh between maximizing ability scores and taking multiple feats strategically.
5. Healing Potions
Drinking a potion of healing is now a
bonus action
.
Can be administered to allies as a bonus action.
6. Spell Casting Rules
New rule:
one spell with a slot per turn
.
Prevents casting multiple leveled spells in a turn (increases clarity of casting rules).
7. Surprise Mechanics
Changes to surprise:
Surprised creatures receive
disadvantage on initiative rolls
.
No longer completely lose their turn if surprised.
8. Voluntary Failure of Saving Throws
Creatures can now
voluntarily fail a saving throw
if they choose to.
Potential interesting interactions with game mechanics.
9. Heroic Inspiration
Inspiration is now called
heroic inspiration
.
It allows for a full roll reroll instead of just advantage/disadvantage.
10. Exhaustion Mechanics
Exhaustion retains six levels, but the mechanics have been clarified.
All D20 tests (attack rolls, ability checks, saving throws) receive a penalty equal to twice the exhaustion level.
Speed penalty is equal to five times the exhaustion level.
Conclusion
Overall, many changes aim to smooth gameplay and balance mechanics.
Future videos will cover class-specific changes and additional player options.
Viewers encouraged to share any additional rules changes they find in the comments.
Call to Action
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Full transcript