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Projectile Motion Overview

Sep 2, 2025

Overview

This lecture introduces projectile motion in physics, showing how two one-dimensional motions (horizontal and vertical) combine into a single two-dimensional problem.

Principles of Projectile Motion

  • Projectile motion involves both horizontal (X) and vertical (Y) components, treated independently.
  • The horizontal velocity (Vx) is constant if air resistance is ignored, meaning no horizontal acceleration.
  • The vertical motion (Vy) experiences constant acceleration due to gravity, at −9.8 m/s² near Earth’s surface.
  • X and Y velocity components are found by splitting the initial velocity vector into Vx = V·cos(θ) and Vy = V·sin(θ).

Vertical Motion Analysis

  • The vertical velocity decreases on the way up, reaches zero at maximum height, then increases downward.
  • If the projectile lands at the same height it was launched, the final vertical speed equals the initial but downward.
  • The equations of motion for the vertical component include:
    • Vy = Voy + at
    • Δy = Voy·t + ½a·t²

Horizontal Motion Analysis

  • With zero horizontal acceleration: Δx = Vx·t
  • The horizontal displacement depends only on Vx and total time of flight.

1D Problem Examples

  • A hockey puck slides at 86.6 m/s for 10.0 s: travels 866 m (Δx = Vx·t).
  • A baseball thrown straight up at 50.0 m/s:
    • Time up = 5.10 s, total air time = 10.2 s, using t = (Vf − Vo)/a.
    • Max height = 128 m, using average vertical velocity and time up.

2D Problem Examples

  • Baseball hit at 100 m/s at 30° above horizontal:
    • Vx = 86.6 m/s, Vy = 50.0 m/s.
    • Total flight time = 10.2 s (double the time to max height).
    • Max height = 128 m.
    • Range (Δx) = 883 m.
  • Stone thrown horizontally from a 100 m building at 25 m/s:
    • Time to ground = 4.5 s (solve −100 = ½(−9.8)t²).
    • Distance from building = 110 m (Δx = Vx·t).
  • Arrow shot at 98 m/s at 30° to a building 200 m away:
    • Vx = 84.9 m/s, Vy = 49 m/s.
    • Time to hit building = 2.36 s (200/84.9).
    • Height at impact = 88 m.

Key Terms & Definitions

  • Projectile motion — motion of an object influenced only by gravity (vertical) and constant horizontal velocity.
  • Vector components — splitting a vector into its horizontal (X) and vertical (Y) parts.
  • Range — horizontal distance traveled by a projectile.
  • Uniform acceleration — constant acceleration, here due to gravity (−9.8 m/s² down).

Action Items / Next Steps

  • Practice splitting velocity into components for different launch angles.
  • Solve similar problems changing initial velocity, angle, or height.
  • Review 1D kinematic equations and their application to 2D motion.