Overview
This lecture covers key concepts in forces, motion, and related physics principles for GCSE, including types of forces, Newton's laws, motion graphs, momentum, and practical applications.
Types of Forces
- A force is any push or pull on an object.
- Contact forces require physical touch (e.g., normal force, friction, air resistance, tension).
- Non-contact forces act at a distance (e.g., gravity, magnetism, electrostatics).
- All forces can be represented as vectors, showing both magnitude and direction.
Vectors and Scalars
- Vectors have both magnitude and direction (e.g., displacement, velocity, force, momentum).
- Scalars have magnitude only (e.g., distance, speed, mass, energy).
Resultant Force and Vector Addition
- Resultant force is the sum of all forces acting on an object, considering direction.
- Add vectors directly or use Pythagorasâ theorem/trigonometry if at angles.
Newton's Laws of Motion
- Newtonâs First Law: An objectâs velocity stays constant unless acted on by a resultant force (inertia).
- Newtonâs Second Law: Resultant force equals mass times acceleration (F = ma).
- Newtonâs Third Law: Every action force has an equal and opposite reaction force.
Balanced and Unbalanced Forces
- Balanced forces (sum to zero) mean no change in velocity (object at rest or constant speed).
- If unbalanced, the object accelerates in the direction of the resultant force.
Work, Energy, and Weight
- Weight is the gravitational force on mass (Weight = mass Ă g; g = 9.8 or 10 N/kg).
- Work done (energy transferred) = force Ă distance moved.
- Gravitational potential energy gained = mass Ă g Ă height.
Hookeâs Law and Springs
- Hookeâs Law: Force = spring constant Ă extension (F = kx), valid for elastic deformations.
- Spring constant unit is N/m; force and extension are directly proportional.
- Energy stored in a stretched spring = ½ kx².
Moments and Equilibrium
- Moment (turning force) = force Ă perpendicular distance from pivot (Nm).
- Principle of moments: Clockwise and anticlockwise moments balance for equilibrium.
Pressure
- Pressure = force / area (Pa or N/m²).
- Liquid pressure = height Ă density Ă g (P = hĎg).
- Gas pressure depends on particle collisions, volume, and temperature.
Motion Graphs and Equations
- Speed = distance / time; velocity includes direction.
- Gradient on a distance-time graph shows speed; gradient on a velocity-time graph gives acceleration.
- Area under a velocity-time graph gives distance/displacement.
- A falling object accelerates at 9.8 m/s² due to gravity.
- Use motion equations (SUVAT) to solve acceleration problems.
Stopping Distances
- Stopping distance = thinking distance + braking distance.
- Thinking distance doubles with speed; braking distance quadruples (kinetic energy â speed²).
Momentum and Collisions
- Momentum = mass à velocity; it's a vector with units kg¡m/s.
- Total momentum is conserved in collisions (before = after).
- For coupled objects after collision, combined mass Ă velocity is used.
- Recoil: Equal and opposite momentum after events, e.g., firing a cannon.
Force and Momentum Change
- Force = rate of change of momentum (F = Îp / t).
- Increasing the time over which momentum changes reduces the force felt (e.g., seatbelts, air bags).
Key Terms & Definitions
- Force â A push or pull acting on an object.
- Vector â Quantity with both magnitude and direction.
- Scalar â Quantity with magnitude only.
- Resultant Force â Sum of all forces on an object considering direction.
- Inertia â Tendency to resist change in motion.
- Weight â Force of gravity on a mass.
- Hookeâs Law â Relationship between force and extension for springs.
- Moment â Turning effect of a force.
- Pressure â Force per unit area.
- Momentum â Mass times velocity, conserved in closed systems.
Action Items / Next Steps
- Revise the definitions and equations discussed.
- Practice vector addition, motion graph analysis, and Newtonâs laws problems.
- Prepare for experiments on springs and momentum.