Making a Game with Godot (GODO)
Introduction
- Speaker's Background: 14+ years in video game development
- Godot: Beginner-friendly, open-source, free engine
- Game Ideas: Suitable for various game types (FPS, 2D platformer, etc.)
- Installation:
- Visit godotengine.org
- Download the latest version
- Unzip and remember location
Getting Started
- Opening Godot:
- Cancel examle projects
- Create a new project
- Name it (e.g., "First Game")
- Set location
- Create folder (e.g., "First Game")
- Project Setup:
- Sponsored by Zena Academy for Godot 4 courses
- Basic game with player, enemies, platforms, coins
- Concepts transfer from 2D to 3D
- GD Script:
- Godot's scripting language
- Simple yet powerful
- Next video focuses on GD Script
Assets and Importing
- Assets Needed: Sprites, models, textures, sounds
- Downloading Assets: Custom-made bundle available
- Importing Assets:
- Unzip and organize into folders (assets, scripts, scenes)
- Drag and drop assets into Godot
- File System Window: Manage game files
Creating the Game World
- Nodes: Building blocks of the game
- Scenes: Reusable packages of nodes
- Scene Tree: Hierarchical structure (e.g., root node, child nodes)
- Setup Player Character (Player 1.0):
- Create a new 2D scene
- Add character elements: CharacterBody2D, AnimatedSprite2D, etc.
- Set idle animation using a sprite sheet
- Fine-tune sprite and collider
- Creating Ground and Camera:
- Add static body and collider for the ground
- Create camera to follow player
- Adjust camera settings for better view
Programming Basics
- Movement Script:
- Using template for basic player movement
- Script editing for speed and jump
- Tilemap for Level Creation:
- Add and configure tilemap
- Paint levels using tilesets
- Configure physics layers for collisions
Adding Game Elements
- Moving Platforms:
- Create animatable body and set as platform
- Add animation for movement
- Make some platforms static, some moving
- Camera follows player smoothly
- Collectible Coins:
- Create coin scene with animated sprite
- Add collision detection (area2D)
- Add script to track collision and update score
- Kill Zones:
- Reusable kill zones for danger areas
- Update script to restart game on collision
Game World Expansion
- Organizing Game Elements:
- Categorize nodes for better management
- Add new sections to level
- Adjust camera limits
Adding Enemies
- Creating Enemy:
- Create slime enemy using reusable kill zone elements
- Script movement: change direction upon collision
- Animation and Sprite Handling for Enemies:
- Adding animatable sprite and setting collision shape
- Player Death:
- Smoother death sequence (e.g., slow motion)
- Disabled collider on death
- Time delay before restarting game
Player Enhancements (Player 2.0)
- Better Movement and Animation:
- Fine-tuning input actions
- Adding jump and run animations
- Script updates to handle input and animations
Text and UI Elements
- Adding Text Labels:
- Create in-world text labels using label nodes
- Update fonts for better appearance
- Score Display:
- Game manager for tracking score
- Update score label through script
Audio Integration
- Adding Music and Sound Effects:
- Configure audio stream player for background music
- Auto-load settings for persistent music
- Add pickup sound for coins
- Using Animation Player for Sound Management:
- Efficiently managing sounds and timing via animation
Final Steps and Exporting
- Exporting Game:
- Download export templates
- Setup for Windows desktop build
- Shared Game:
- Compile and save game to desktop
- Ensure everything works before sharing
Conclusion
- Further Learning:
- Expand the level, add new elements, enhance effects and sound
- Explore more complex features
- Zena Academy:
- Additional resources for learning Godot, Python, Unity, etc.
Notes Summary: Great introduction to making a game with Godot covering everything from installation to exporting, with a focus on understanding nodes, scenes, scripts, and basic gameplay elements.