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Henry Stickmin Series Playthrough

Aug 18, 2025

Overview

The speaker shares nostalgic memories of playing games on Newgrounds, then provides a detailed, humorous walkthrough and commentary on several episodes from the Henry Stickmin game series, discussing choices, outcomes, and referencing gaming culture throughout.

Newgrounds and Childhood Gaming Memories

  • Newgrounds was a favorite site due to limited computer speed as a child.
  • Speaker recalls playing various classic Flash games, especially those with absurd or memorable characters.

Henry Stickmin Game Series Playthrough

Breaking the Bank

  • Presented with options like shovel, explosives, teleporter, and disguise.
  • Disguise (bag of money) leads to a successful infiltration.
  • Other options often result in humorous or failed outcomes.

Escaping the Prison

  • Choices include file, energy drink, teleporter, rocket launcher, cell phone, and drill.
  • Multiple endings explored: legal defense, energy drink, and creative escapes (e.g., crowbar, parachute, plungers).
  • Interactivity and trial-and-error are key to finding all endings.

Stealing the Diamond

  • Approaches: sneaking vs. busting in.
  • Sneaking involves tools like jumble hoppers, anti-gravity cap, shrink ray.
  • Busting in leads to dramatic sequences with security guards and wild outcomes.
  • Multiple endings based on player decisions and gadgets used.

Infiltrating the Airship

  • Offered options such as cannonball, earpiece, sticky hand.
  • Each choice branches into unique situations, referencing pop culture and video games.
  • Success often comes from choosing odd or unexpected items.
  • Various endings based on tactics (investigating, grappling, disguising, etc.).

Fleeing the Complex

  • Henry is put in a high-security prison and must escape using teamwork or solo.
  • Strategies include boosting up, playing dead, waiting for transfer, or charging.
  • Decisions impact which allies are involved and the success of the plan.
  • Multiple references to other games are made during decision points.

Recurring Themes and References

  • Frequent nods to gaming culture and references to specific games (e.g., LA Noire, Hitman, Metal Gear Solid, Advance Wars).
  • Emphasis on trial-and-error and humor in gameplay choices.
  • The importance of exploring all endings in the Henry Stickmin series.

Closing and Next Steps

  • The playthrough will continue with the final chapter, "Completing the Mission," if audience interest is shown through likes and engagement.