so in this video I'm going to show how to have mud the game storm chasers I've been asked a couple of times how a mud things such as the size of the tornado or the probability of an ef5 so hopefully this short video will give here everything you need to get started so the first julia leaders called the n spy so if you just google it go to the github link then scroll down to where to his latest release then this first one here the DN spy net 472 if you click that and download that you then all you do is extract all the files to a folder once you've got that just create a shortcut on your desktop so i just extracted it to my downloads folder you don't need a shortcut to the file called the inspired exe once you've got that you should just be able to run it and open it and you'll get and you won't get this straightaway meter to close out of here what you'll have to do is click file open browse to the stormchasers folder which if you've got steam you have to go yes or c program files steam steamapps common storm chasers storm chasers data then managed and you want to open the assembly c-sharp dll file once that files open you'll want to open the c-sharp dll file this one here with the dash and scroll all the way down to tornado so see a tornado no than that so you should have these line numbers down the side or you can do now is to change the size of the tornado if you scroll down the line I think was 1420 no 1240 that's yeah yeah so I'm get my numbers mixed up so these are the values which adjust how the tornado looks so this first number is to do with the radius of the damage this is to do with the power of the tornado and how much damage it does this is the the way through the tornado that's a radius so it's half the width in what I assume I'm meters I have a few of these I didn't really change number four it's am the so when a tornado is starting to form you'll see a large cloud forming on the ground that's the size of that number eight is the debris cloud radius number eleven is also the tornado width and I don't think modified anything else other than this which is the precipitation rate so I dialed that down a bit so you could actually get a better view of the tornadoes and it gets added to zero he won't have a totally clear view or a more realistic you could set that higher so these are the values I've used to eat when you open your file it won't look like this you'll have to set these values so my last few streams I've made I've been experimenting trying to find the best settings for roughly third of a mile wide tornado so if you just copy these numbers so what you'll have to do to edit in is right-click click Edit method and then you'll have to edit all the values in here so this will have to be three thousand eight hundred four hundred three hundred and if you just pause this video and copy these values from here down to here once you've done that hit compile click file save module now here we've got the three dot click here then just click Save and alaskey to replace the file say yes and click OK so that make sure you don't have your game running while you're doing this and then if you load up the game you'll notice the ef5 s are a lot bigger after that and if you want actually change the probability of an ef5 I'll explain how this section of code works let me just find it here it is on line 117 this shows you the probability of each of the categories so how this works is it generates a random number between 0 and 10 and I think this number is like nine point seven there abouts for the default values I've set this down to one point five so what it's doing in each of these cases is a generator random number if it's greater than the nine-point whatever you'll get an ef5 which means the lower the number the higher the probability of it being spawned so if you set that to zero you'll always have an ef5 if you said it to I guess 10 you'll you may not ever get an ef5 I'm depending on exactly how this function works and you can modify to these values so increasing the number will decrease the probability of getting that category so if the number is not greater than any of these then it just defaults to an AF zero so that's how you change the probability and you change in the exact same way just right click Edit method change the value to whatever you want hit compile click file save module hit those three dots and then overwrite your file and then click OK then at that point you should be able to play the game with your modified settings so if you ever manage to break your game so if you break the DLL file or there's an update and you need to start fresh what you do is if you open up steam go to your library right click on the game go to properties then local files and you click verify integrity of game files it'll validate the files I'm doing a cancel it here but what this does is it'll realize that the files be modified and it'll set it back to the default so if you ever need to start again because you've broken something or you're not happy with the results you can do that through Steam I guess I'll end this video with a disclaimer if you break the game any modifications you make are your responsibility if you break your game if you break your computer if your house burns down I take no responsibility for that I'm just showing how I've modified the game and if you follow these instructions closely you should get good results and if you enjoyed this video I'm going to be doing a lot of modeling and stormchasers related videos so if you're interested in that then encourage you to subscribe and if you have any questions leave a comment below